[Theme 1.1.3 Character Sheet] Name : The Fury Age 86 STR: 40 Sex : Male Height 242 INT: 21 Race : Red Dragon Weight 69 WIS: 20 Class : Wainrider Social Class 4 DEX: 23 Body : Player CON: 33 God : Melkor Bauglir CHR: 22 + To Melee Hit 34 Level 38 Max Hit Points 660 + To Melee Damage 42 Experience 2056337 Cur Hit Points -247 + To Ranged Hit 34 Max Exp 2056337 Max SP (Mana) 55 + To Ranged Damage 0 Exp to Adv. 2125000 Cur SP (Mana) 55 AC 49+103 Gold 341203 Piety 19477 (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Good Blows/Round: 6 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 264-1212 Stealth : Fair Magic Device: Very Good Infra-Vision: 120 feet Tactic: normal Explor: normal (Character Background) You were born at the foot of the Orodruin, awakened by hunger. Since then you have destroyed dozens of enemies of the Dark. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 53 (2650') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Orc Cave: Level 16 (800') The Old Forest: Level 25 (1250') Moria: Level 37 (1850') The Land Of Rhun: Level 39 (1950') The Withered Heath: Level 30 (1500') Emyn Luin: Level 61 (3050') Dol Amroth: Level 26 (1300') Near Harad: Level 20 (1000') Your body was a Player. You have defeated 5522 enemies. You saved Bree from a dreadful Nazgul. You saved 46 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. Your adventure lasted 23 days. Your Attributes: You are dead, killed by a Great Storm Worm on level 53 of Barad-Dur. You can spit acid. You can breath fire. Your gaze is hypnotic. You are telekinetic. You can mind blast your enemies. You can smell nearby precious metal. You can teleport yourself short distances. You can switch locations with another being. You can emit bright light. You can feel the danger of evil magic. You can polymorph yourself at will. You can turn ordinary items to gold. You can cause mold to grow near you. You can harden yourself to the ravages of the elements. You can bring down the dungeon around your ears. You can emit confusing, blinding radiation. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of animals. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Anti-teleportation: Prevents all teleportations, be it of you or monsters Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Smaug's Breath: Fires a fire ball. Damage=2*level Radius 1+(level/20) Level=20, Cost=10, Stat=CON, Difficulty=18 Glaurung's Gaze: Tries to make a monster your pet. Power=level Level=12, Cost=12, Stat=CHR, Difficulty=18 Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Polymorph: You can polymorph yourself at will. Level=18, Cost=20, Stat=CON, Difficulty=18 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Grow Mold: You can cause mold to grow near you. Summons up to 8 molds around the player Level=1, Cost=6, Stat=CON, Difficulty=14 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 0) - Combat 40.400 [0.800] - Weaponmastery 03.550 [0.850] - Sword-mastery 00.000 [1.000] . Critical-hits 00.000 [0.500] . Archery 02.800 [0.600] . Barehand-combat 43.900 [0.500] - Sneakiness 11.890 [0.900] . Stealth -7.-100 [0.500] . Disarming 12.800 [0.900] - Magic 06.704 [0.800] . Magic-Device 11.850 [1.150] . Fire 20.200 [0.600] . Udun 00.000 [0.400] - Spirituality 04.470 [0.900] . Prayer 17.100 [0.700] - Monster-lore 05.700 [0.500] . Symbiosis 12.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Fumes Trap Set on level 7. You are fated to die on level 7. You are fated to meet a Green worm mass on level 12. You may meet a Horse on level 1. You may meet a Boar on level 1. [Character Equipment] e) a Blessed Ring of Nexus Resistance [+7] (+1) {cursed} It increases your wisdom by 1. It provides resistance to life draining and nexus. It allows you to see invisible monsters. It has been blessed by the gods. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 33 of Mirkwood. f) a Ring of Lordly Protection [+13] It provides immunity to paralysis. It provides resistance to life draining, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Withered Heath. g) a Ring of Ice [+11] {cursed} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. h) a Radiant Ring of Acid [+14] {cursed} i) a Ring of Critical Hits (+4% of critical hits) {cursed} j) a Ring of Constitution (+2) {25% off} It increases your constitution by 2. It sustains your constitution. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. k) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mauhur, the Uruk on level 25 of Mirkwood. m) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. o) (nothing) s) a Metal Cap of Seeing [3,+3] (+4 to searching) It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. You bought it from the Armoury. x) The Pair of Metal Shod Boots of Ivrindim [6,+10] It sustains your intelligence and wisdom. It provides resistance to light, dark, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Withered Heath. z) a Silent watcher (1026 hp) {) (nothing) [Character Inventory] a) The Diamond Prism of Light It can be activated for cure blindness every 100 turns. You found it lying on the ground on level 12 of Mirkwood. b) The Clay Tablets of Antiquity It can be activated for summon pet every 101 turns. You found it in the remains of a Vampire ogre on level 31 of Moria. c) The Horn of Ages It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Draugrog on level 47 of Barad-Dur. d) 18 Rations of Cram e) a Potion of Restore Life Levels f) 2 Scrolls of Word of Recall g) a Scroll of Reset Recall h) a Scroll of *Destruction* i) a Copper Rod of Trap Location (20/20) j) a Silver Rod of Fire Balls (100/100) k) a Silver Rod of Quickness of Disarming (100/100) l) a Silver Rod of Nothing (100/100) m) 3 Wands of Dig[1|1] (48 charges) n) The Ring of Power of Ren the Unclean (+4) {cursed} It increases your charisma by 4. It makes you invisible. It sustains your constitution. It provides resistance to electricity. It allows you to fly. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 53 of Barad-Dur. o) a Metal Cap of Sensitivity [3,-11] (-1) {cursed} p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and confusion. It cannot be harmed by fire. It was given to you as a reward. b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Caras Galadhon ] a) a Rune [Armageddon] {quest} b) The Box of Wizardry It can be activated for gain corruption every 10 turns. You found it in the remains of an Emperor wight on level 36 of Barad-Dur. c) a Mimic (75 hp) d) a Potion of Restore Constitution e) a Scroll of *Identify* f) a Wooden Rod of Nothing (10/10) g) an Iron Rod of Nothing (50/50) h) a Silver Rod of Nothing (100/100) i) a Rod Tip of Nothing (1 Mana to cast) j) a Rod Tip of Illumination (8 Mana to cast) k) a Rod Tip of Sleep Monster (25 Mana to cast) l) 3 Rod Tips of Lightning Bolts (30 Mana to cast) m) a Rod Tip of Fire Bolts (40 Mana to cast) n) a Rod Tip of Frost Bolts (35 Mana to cast) o) a Rod Tip of Acid Balls (60 Mana to cast) p) a Rod Tip of Cold Balls (55 Mana to cast) q) an Arrow Trap Set for Dragons (+15,+14) [+13] (+2) r) The Ring of Power of Uvatha the Horseman (+2 to searching) It increases your dexterity, searching and infravision by 2. It makes you invisible. It provides resistance to cold, sound and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . s) a Ring of Blindness Resistance It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. t) a Sorcerous Amulet of Protection from Evil (-1,-67)(60%)(60%) (+3) {cursed} It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your spell power by 3. It increases your mana capacity and hit points by 60%. It allows you to sense the presence of evil beings. It has been blessed by the gods. It is heavily cursed. It can re-curse itself. You found it in the remains of a Crystal drake on level 35 of Barad-Dur. u) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 36 of The Land Of Rhun. w) The Mouse Fur 'Iryarad' [1,+12] (+4 to stealth) It increases your stealth by 4. It sustains your strength, constitution and charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to life draining, electricity, fire, poison, light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Climbing Set {100% off} It allows you to climb mountains. [The Museum Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 31 of Moria. b) The Crystal Ball of Godly Sights It can be activated for high experience loss. You found it lying on the ground on level 8 of Barrow-Downs. c) The Altruistic Assassin It can be activated for create hunger. You found it in the remains of a Vampire ogre on level 31 of Moria. d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. e) Robin Hood, the Outlaw's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 10 of Barrow-Downs. [The Museum Inventory - Caras Galadhon ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Mirkwood. b) The Thirteenth Eye of Sauron It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 27 of Mirkwood. c) The Boulder of Entmoot It can be activated for hallucination every 10 turns. You found it lying on the ground on level 2 of a Lost Temple. d) The Fourteenth Eye of Sauron It can be activated for hallucination every 10 turns. You found it in the remains of a Shade on level 40 of The Land Of Rhun. e) Gandalf's Tome of Unconventional Warfare It can be activated for stun. You found it lying on the ground on level 2 of a Lost Temple. f) Smeagol's Lost Toy It can be activated for decreasing Intelligence. You found it lying on the ground on level 39 of Barad-Dur. g) a Parchment titled ``How to Win the Game'' It can be activated for experience loss. You found it in the remains of a Vermicious Knid on level 46 of Barad-Dur. h) The Wand Construction Kit It can be activated for decreasing Constitution. You found it in the remains of a Black orc Rogue on level 17 of Mirkwood. i) The Fifteenth Eye of Sauron It can be activated for decreasing Wisdom. You found it lying on the ground on level 11 of Mirkwood. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Groo, the Wanderer on level 47 of Barad-Dur. m) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 42 of Barad-Dur.