[ToME 2.3.1 Character Sheet] Name : Toth Age 48 STR: 18 Sex : Male Height 116 INT: 26 Race : Half-Ogre Weight 173 WIS: 11 Class : Sorceror Social Class 2 DEX: 12 Body : Player CON: 19 God : Eru Iluvatar CHR: 12 + To Melee Hit -11 Level 30 Max Hit Points 180 + To Melee Damage -28 Experience 120135 Cur Hit Points 180 + To Ranged Hit 5 Max Exp 120135 Max SP (Mana) 323 + To Ranged Damage 9 Exp to Adv. 160000 Cur SP (Mana) 323 AC 14+94 Gold 191041 Piety 10947 (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 1 Bows/Throw : Bad Searching : Good Shots/Round: 2 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 1d4-28 Stealth : Fair Magic Device: Superb Infra-Vision: 50 feet Tactic: coward Explor: normal (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are a well liked child. You have dark brown eyes, curly brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 24 (1200') Your body is a Player. You are currently in the town of Bree. You have defeated 3280 enemies. You saved 10 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Quelle of the 2890th year of the third age. You have been adventuring for 26 days. adefkmnopsuxz{|@ Add Wis : ...............+ Mul Mana : +..............+ Add Sear. : .2.......5...... Add Infra : .2.............. Add Tun.. : ..............1. Sust Str : ......+........+ Sust Int : ......+......... Sust Wis : ......+......... Sust Dex : ......+......... Sust Con : ......+...+..... Sust Chr : ......+......... Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ......+......... Res Acid : ......+......... Res Elec : ......+.+....... Res Fire : ...+..+......... Res Cold : ......+......... Res Pois : ................ Res Fear : ................ Res Lite : ..........+..... Res Dark : ...............+ Res Blind : .........+...... Res Conf : ......+......... Res Sound : ................ Res Shard : .......+........ Res Neth : ................ Res Nexus : ...........+.... Res Chaos : ................ Res Disen : ................ Aura Elec : ........+....... Levitate : ...........+.... Lite : ..........+..... See Invis : .........+...... Xtra Shots: .+.............. Activate : .+.+......+..... Full ESP : .........+...... Skills (points left: 48) . Combat 01.000 [0.300] - Sneakiness 00.900 [0.900] . Stealth -2.000 [0.400] . Disarming 00.700 [0.300] - Magic 23.600 [1.000] . Magic-Device 20.500 [1.000] . Spell-power 34.800 [0.600] . Sorcery 34.600 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality -1.-500 [0.550] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Mana (1d4) (+8,-8)(40%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 40%. You found it lying in a vault on level 24 of The Sandworm lair. d) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Invisibility f) a Ring of Flames [+18] {90% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You bought it from the Black Market. k) an Amulet of Spell [Identify] m) (nothing) n) a Robe of Permanence [2,+9] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak of Protection [1,+12] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Large Metal Shield of Electricity [5,+12] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by electricity. You found it lying in a vault on level 24 of The Sandworm lair. s) a Demonhorn of Seeing [2,+9] (+5 to searching) It provides light (radius 2) forever. It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Library. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stability [3,+9] It provides resistance to nexus. It allows you to levitate. You bought it from the Footwear Shop. z) (nothing) {) 30 Iron Shots (1d4) (+0,+0) |) a Pick (+1) [Character Inventory] a) a Fireproof Tome of the Eternal Flame b) a Tome of the Time c) a Book of Beginner Cantrips d) a Book of Teleportation e) a Spellbook of Greater Identify f) a Spellbook of Noxious Cloud g) 7 Potions of Cure Critical Wounds h) 6 Scrolls of Word of Recall i) a Silver Rod of Capacity of Nothing (200/200) j) a Staff of Teleportation[3|24] (10 charges) k) a Ring of Light and Darkness Resistance l) a Ring of Confusion Resistance m) a Ring of Spell n) an Amulet of Spell o) a Brass Lantern (with 0 turns of light) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Holy Tome of Eru Iluvatar b) a Book of Teleportation c) a Book of Summoning d) a Spellbook of Identify e) a Spellbook of Grow Trees f) a Spellbook of Noxious Cloud g) a Spellbook of Stone Skin h) a Runestone i) The Shrunken Head of Nightmares It can be activated for light absorption every 80 turns. You found it in the remains of a Poltergeist on level 5 of Barrow-Downs. j) a Potion of Cure Critical Insanity k) a Potion of Restore Mana l) a Potion of Enlightenment m) a Wooden Rod of the Istari of Nothing (20/20) n) a Silver Rod of Charging of Nothing (100/100) o) a Silver Rod of Capacity of Nothing (200/200) p) a Golden Rod of Nothing (125/125) q) The Wand of Digging of Thrain (19 charges) r) a Staff of Vision[1|12] (7 charges) s) an Amulet of Charisma (+6) t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Small Leather Shield 'Orwet' [2,+9] It sustains your strength. It provides resistance to life draining, electricity, cold and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Flail of Harwenen (2d6) (+15,+2) (+4) It can be wielded two-handed. It increases your wisdom, charisma and ability to tunnel by 4. It does extra damage from acid and electricity. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Parchment - Map of Lothlorien [The Mathom-house Inventory - Bree ] a) The Ebon Cube of Darkness It can be activated for hallucination every 10 turns. You found it lying on the ground on level 23 of The Sandworm lair. b) The Pendulum of Orcus It can be activated for high experience loss. You found it lying on the ground on level 2 of Barrow-Downs. c) Benetar's Death Ray Experiment It can be activated for cure confusion every 500 turns. You found it lying on the ground on level 4 of Barrow-Downs. d) Valdarbon's Automatic Alchemist It can be activated for Ruination. You found it lying on the ground on level 2 of Barrow-Downs. e) a Parchment titled ``Demigods and their Uses'' It can be activated for darkness. You found it lying on the ground on level 2 of Barrow-Downs. f) Heward's Excellent Experimental Earmuffs It can be activated for high stat loss. You found it lying on the ground on level 2 of Barrow-Downs. g) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. i) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. j) The War Hammer of Elosta (3d3) (+10,-1) (+5) It can be wielded two-handed. It increases your dexterity and constitution by 5. It does extra damage from fire. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 7 of Barrow-Downs. k) The Lucerne Hammer of Atarn (2d5) (+2,-3) (+1) It can be wielded two-handed. It increases your strength by 1. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest.