The Angband Ladder: Konijn, Dwarf Mage by <konijn@gmail.com>
[Angband 3.0.3 Character Dump] Name Konijn Self RB CB EB Best Sex Male Age 36 Str: 13 +2 -5 +2 12 11 Race Dwarf Height 45 INT: 18/20 -3 +3 +3 18/50 Class Mage Weight 146 WIS: 16 +2 +0 +2 18/20 Title Evoker Status 18 DEX: 16 -2 +1 +0 15 HP 281/281 Maximize Y CON: 18/59 +2 -2 +0 18/59 SP 61/61 Preserve Y CHR: 16 -3 +1 +0 14 Level 30 Armor [32,+16] Saving Throw Superb Cur Exp 146527 Fight (-10,+0) Stealth Fair Max Exp 146527 Melee (+3,+17) Fighting Excellent Adv Exp 150000 Shoot (-10,+0) Shooting Poor Blows 1/turn Disarming Excellent Gold 27214 Shots 0/turn Magic Device Heroic Perception Good Burden 75.8 lbs Infra 50 ft Searching Fair You are one of two children of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight brown hair, a three foot beard, and a dark complexion. [Character Equipment] a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. b) (nothing) c) an Aquamarine Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. d) a Moonstone Ring of See Invisible It grants you the ability to see invisible things. e) a Ruby Amulet of Wisdom (+2) It increases your wisdom by 2. It sustains your wisdom. f) a Brass Lantern (with 14964 turns of light) It cannot be harmed by fire. g) Black Dragon Scale Mail (-2) [30,+10] It provides resistance to acid. It activates for breathe acid (130) every 450+d450 turns. It cannot be harmed by the elements. h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) a Pair of Soft Leather Boots of Stealth [2,+5] (+2) It increases your stealth by 2. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 3 Clotted Red Potions of Speed f) a Viscous Pink Potion of Cure Critical Wounds {50% off} g) 11 Scrolls titled "triish san" of Teleportation h) 2 Scrolls titled "therhe cosklis" of Word of Recall {75% off} i) a Lead Rod of Illumination j) 2 Copper Rods of Fire Bolts k) a Bronze Rod of Cold Balls l) a Lead Wand of Teleport Other (11 charges) m) a Nickel Wand of Fire Bolts (12 charges) [Home Inventory] a) 2 Books of Magic Spells [Incantations and Illusions] b) 5 Books of Magic Spells [Sorcery and Evocations] c) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. d) a Yellow Mushroom of Hallucination e) 7 Viscous Pink Potions of Cure Critical Wounds f) 8 Cyan Potions of Healing {10% off} g) 12 Green Speckled Potions of Restore Mana h) 9 Pungent Potions of Restore Life Levels {75% off} i) 2 Purple Speckled Potions of Enlightenment j) 6 Scrolls titled "cosviv mimon" of Phase Door k) 4 Scrolls titled "aksorn ait" of Teleport Level l) 15 Scrolls titled "therhe cosklis" of Word of Recall {75% off} m) 7 Scrolls titled "doenes sanri" of *Identify* n) 2 Scrolls titled "conti oxyfu" of *Destruction* o) a Pewter Wand of Clone Monster (5 charges) p) a Lead Wand of Teleport Other (10 charges) q) a Lead Wand of Teleport Other (7 charges) r) a Marble Ring of Free Action It grants you immunity to paralysis. s) a Platinum Ring of Strength (+2) It increases your strength by 2. It sustains your strength. t) a Bloodstone Ring of Lightning [+9] It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns. It cannot be harmed by electricity. u) a Large Metal Shield of Resistance [5,+10] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. v) a Pair of Hard Leather Boots of Free Action [3,+9] It grants you immunity to paralysis. w) a Small Sword (Defender) (1d6) (+16,+10) [+7] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 10.5.2005 00:55
12100. on the Ladder (of 19090)
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