The Angband Ladder: Geofferic, Dunadan Warrior by <Earnest.Williams@Gmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Geofferic                                Self  RB  CB  EB   Best
 Sex    Male              Age        56   STR! 18/100  +1  +5  +3 18/190
 Race   Dunadan           Height     82   INT! 18/100  +2  -2  +4 18/140
 Class  Warrior           Weight    194   WIS! 18/100  +2  -2  +2 18/120
 Title  Champion          Status     24   DEX! 18/100  +2  +2  +5 18/190
 HP     832/832           Maximize    Y   CON! 18/100  +3  +2  +3 18/180
 SP     0/0               Preserve    Y   CHR! 18/100  +2  -1  +0 18/110

 Level           39       Armor     [40,+81]     Saving Throw     Superb
 Cur Exp    1726280       Fight    (+26,+15)     Stealth          Superb
 Max Exp    1726280       Melee    (+39,+34)     Fighting      Legendary
 Adv Exp    1800000       Shoot     (+26,+0)     Shooting      Legendary
 MaxDepth   2000 ft       Blows       6/turn     Disarming        Superb
 Gold       1456447       Shots       0/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   100.9 lbs       Infra         0 ft     Searching          Fair

 You are one of several children of a Guildsman.  You are the black
 sheep of the family.  You have brown eyes, straight brown hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:......+......
 Elec:......+.+.... Confu:....+......+.
 Fire:......+.+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:..+.......... Nexus:.............
 Fear:............+ Nethr:...........+.
 Lite:........+.... Chaos:...........+.
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......++.....
Feath:............. Sear.:....+........
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:...+...+.....
Invis:+...+........ Blows:.............
FrAct:....+......+. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
b) (nothing)
c) an Azurite Ring of Resist Poison
   It provides resistance to poison.  
d) a Jet Ring of Speed (+20)
   It increases your speed by 20.  
e) a Flint Stone Amulet of the Magi [+6] (+2)
   It increases your intelligence by 2.  It increases your searching by 2.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Full Plate Armour of Elvenkind (-3) [25,+12] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and blindness.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+3] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) a Metal Cap of Telepathy [3,+6]
   It grants you the power of telepathy.  
k) a Set of Cesti of Power (+1,+0) [5,+5] (+3)
   It increases your strength by 3.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 22 Rations of Food
b) 6 Pieces of Elvish Waybread
c) a Pink Potion of Speed
d) 3 Rusty Rods of Recall {!x!f!d!k}
   It cannot be harmed by electricity.  
e) a Cast Iron Rod of Detection
   It cannot be harmed by electricity.  


  [Home Inventory]

a) a Furry Mushroom of Restoring
b) 2 Azure Potions of *Healing*
c) 4 Metallic Red Potions of Restore Life Levels {40% off}
d) 80 Scrolls titled "tisno fidmic" of Identify {10% off}
e) a Scroll titled "binbek miala" of *Identify*
f) a Scroll titled "aorn ulkhyd" of *Remove Curse*
g) 2 Scrolls titled "ashala binere" of *Destruction*
h) a Scroll titled "snik neswerg" of Mass Banishment
i) 4 Steel-Plated Wands of Clone Monster (23 charges)
j) a Jet Ring of Speed (+8)
   It increases your speed by 8.  
k) Gold Dragon Scale Mail (-2) [30,+14]
   It provides resistance to sound.  It activates for breathe sound (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
m) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
p) a Large Metal Shield of Elvenkind [5,+19] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and sound.  It cannot be harmed by the elements.
   
q) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
s) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by
   the elements.  
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It slays orcs, demons, and all evil
   creatures.  It is branded with fire.  It provides resistance to fire 
   and light.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
u) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
v) The Katana 'Aglarang' (8d4) (+2,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
w) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
x) a Broad Axe of Gondolin (2d6) (+14,+11)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It lights the dungeon around you and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.3.2005 12:52
Last updated on 15.3.2005 12:36

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8590. on the Ladder (of 19090)
3669. on the Angband Ladder (of 6561)

Comments

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On 10.3.2005 12:52 Earnest.Williams@Gmail.com wrote:
My first dump to oook. Haven't actually played Angband in probably 2 years, as I've mostly just been fidgiting with Mr White's Borg. Any equipment suggestions would be greatly appreciated!

On 10.3.2005 16:36 pasi-89@luukku.com wrote:
well, since you don't have any (good) things at home, there aren't anything special to wear. Get a better amulet, even searching or wisdom is better than slow digestion.. and get some sort of bow

On 11.3.2005 10:45 Earnest.Williams@Gmail.com wrote:
Update: Found Elvagil, but it's not that great. Got a Gold Dragon Scale Mail, but I'd lose res Dark if I use it ... looking for something to give me that so I can go to that armor. Found Ball & Chain of Gondolin, trying that as a weapon now. Picked up Thorongil and Celegorm as well as better boots of Stability. Still haven't found a new amulet!

On 11.3.2005 11:01 donalde@pp.inet.fi wrote:
What the... How come you have RoS(+20)? You might consider wearing GoldDSM, since you allready have covered RBlind and RDark. Also, check BM in each town visit for =oCON, +3 or bigger is nice. Also, =oDamage or =oSlaying would be better than that =oProtection. Sell those *anc daggers, you won't use them. inscribe bolts with @f=g, and then assing macro to suitable key, like F1, macro would be \e\e\ef0*t

On 11.3.2005 11:08 Earnest.Williams@Gmail.com wrote:
I picked the RoS up from a monster drop. Regular old monster, I think it was some kinda troll. Was just mowing down some folks in a pit when I got it. Didn't even NOTICE until I got back to town. Are you suggesting that it's too big? I wondered at that. I looked in the spoiler info and, while the info was old, it didn't seem like one could get bigger than 9 or so, but then I don't quite understand the explanation of how it's generated. Thanks for the suggestions!

On 11.3.2005 11:11 Earnest.Williams@Gmail.com wrote:
... and what does @f=g do?


On 11.3.2005 13:37 pasi-89@luukku.com wrote:
if you inscribe those arrows and then make a macro, you will automatically shoot a monster when you press the corresponding button. You are *VERY* lucky for finding that ring; the best I've ever had was +12. Use it!

On 15.3.2005 12:36 Earnest.Williams@Gmail.com wrote:
Picked up some nice artifacts ... not sure what setup to go with, as right now I'm stuck using the Elven armor for the BRes.

On 15.3.2005 17:35 donalde@pp.inet.fi wrote:
Maybe you should try out Isildur, since there are not many monster which don' show in ESP, and have blinding attack. You'd gain some hp, and RSound, so you don't get stunned / knocked out bu sound attacks (RSound doesn't prevent stunning by (grand) master mystics, so beware of those).Carry some sort of shooter, and ammo for it, you'll end in situation where you need to take out some nasty monsters without melee, sooner or later.

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