The Angband Ladder: Eluiril, Kobold Warrior by TJS

  [Angband 3.1.2 Character Dump]

 Name   Eluiril                                  Self  RB  CB  EB   Best
 Sex    Male         Age             23   STR:  18/59  -1  +5  +5 18/149
 Race   Kobold       Height          37   INT:     17  -1  -2  +4     18
 Class  Warrior      Weight          78   WIS:     13  +0  -2  +0     11
 Title  Champion     Social       Liked   DEX:  18/93  +2  +2  +4 18/173
 HP     -194/607     Maximize         Y   CON:  18/58  +2  +2  +4 18/138
 SP     0/0                               CHR:  18/72  -2  -1  +0  18/42

 Level               39   Armor    [50,+96]     Saving Throw         58%
 Cur Exp        1067420   Fight   (+21,+18)     Stealth           Heroic
 Max Exp        1067420   Melee   (+34,+38)     Fighting       Legendary
 Adv Exp        1150000   Shoot   (+34,+12)     Shooting       Legendary
 MaxDepth   4950' (L99)   Blows      5/turn     Disarming            81%
 Game Turns      626990   Shots      4/turn     Magic Device          53
 Player Turns     95310   Infra       50 ft     Perception       1 in 33
 Active Turns     87950   Speed          21     Searching            29%
 Gold             79238   Burden  230.1 lbs

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have brown eyes, an olive green hide, and
 large, sharp teeth.


rAcid:+....*+.+.... rConf:......+......
rElec:+...+++.+.... Sound:.....++......
rFire:+.....+.+.... Shard:......++.....
rCold:+.....+.+.... Nexus:.............
rPois:......+.....+ Nethr:.............
rFear:............+ Chaos:......+......
rLite:......+...... Disen:......+......
rDark:....+.+.+.... S.Dig:.............
rBlnd:............. Feath:+..........+.

Light:............. Aggrv:.............
Regen:+...+........ Stea.:+.......+..+.
  ESP:.........+... Sear.:.............
Invis:+............ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:..++.......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> You have 18 charges remaining.
> There is a wall in the way!
> You feel the Short Bow (v) in your pack is magical...
> You drop a Short Bow (x2) {magical, squelch} (v).
> You have no more Short Bows (x2) {magical, squelch} (v).
> You see 3 Scrolls of Treasure Detection.
> Glaurung, Father of the Dragons breathes gas.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You failed to zap the rod properly.
> Glaurung, Father of the Dragons breathes fire.
> The Scrolls of Treasure Detection burn up!
> You die.
> Illegal object choice (inven)!
> Illegal object choice (tag)!

Killed by Glaurung, Father of the Dragons.

  [Character Equipment]

a) a Battle Axe (Defender) (2d8) (+13,+20) [+3] (+4 stealth) {squelch}
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     With an additional 1 strength and 0 dex you would get 6 blows
     Average damage/hit: 50.1.
     
b) The Short Bow of Nachon (x2) (+13,+12) (+3)
     +3 shooting speed.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Ring of Speed (+9)
     +9 speed.
     
d) a Ring of Speed (+10)
     +10 speed.
     
e) The Amulet of Glithil (+4)
     +4 intelligence, dexterity, constitution.
     Provides resistance to lightning, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
f) The Arkenstone of Tiryon (charging)
     Provides immunity to acid.
     Provides resistance to lightning, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 96 to 186 turns to recharge at your current speed.
     Your chance of success is 85.3%
     
     Radius 3 light.
g) Power Dragon Scale Mail (-3) [40,+25]
     Provides resistance to acid, lightning, fire, cold, poison, light, 
     dark, confusion, sound, shards, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Protection [1,+8]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Small Metal Shield of Elvenkind [4,+17] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Golden Crown of Telepathy [0,+14]
     Cannot be harmed by acid.
     Grants telepathy.  
     
k) a Set of Caestus of Power (+3,+8) [2,+7] (+5)
     +5 strength.
     
l) a Pair of Iron Shod Boots of Elvenkind [3,+10] (+4)
     +4 stealth, speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     


  [Character Quiver]

n) 71 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 29.8.
     35% chance of breaking upon contact.
     
o) 6 Arrows (1d4) (+4,+5)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 40.1.
     35% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 9 Potions of Cure Critical Wounds
     
b) 2 Potions of Healing
     
c) 28 Scrolls of Phase Door
d) 6 Scrolls of Identify
e) 5 Scrolls of Word of Recall
f) a Scroll of Deep Descent
g) 5 Rods of Treasure Location (1 charging)
h) 3 Rods of Door/Stair Location (1 charging)
i) 7 Rods of Trap Location (1 charging)
j) a Rod of Teleport Other
k) 4 Rods of Light
l) 6 Wands of Stone to Mud (19 charges)
     
m) 2 Wands of Teleport Other (6 charges)
     
n) 4 Staves of *Destruction* (8 charges)
     
o) 3 Staves of Detect Evil (52 charges)
     
p) 2 Staves of Mapping (6 charges)
     
q) a Staff of Banishment (3 charges)
     
r) 3 Staves of Teleportation (18 charges)
     
s) 3 Staves of Speed (19 charges)
     
t) The Star of Sormin
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it maps the area around you.
     Takes 158 to 310 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
     Radius 3 light.
u) The Leather Scale Mail of Negnor (+5,+3) [10,+15] (+5)
     +5 intelligence, dexterity, charisma.
     Provides resistance to acid, poison, fear, light, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
     Radius 1 light.


  [Home Inventory]

a) 2 Potions of Healing
     
b) 4 Potions of *Healing*
     
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
d) 5 Potions of Speed
e) a Scroll of *Remove Curse*
f) a Scroll of Rune of Protection
g) a Scroll of *Destruction*
h) a Ring of Acid [+17]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
i) The Ring of Eleruna (+8,+7) [+7] (+5)
     +5 strength, constitution, charisma.
     Provides resistance to acid, lightning, cold, fear, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Speeds regeneration.  Prevents paralysis.  
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1302 to 2480 turns to recharge at your current speed.
     Your chance of success is 78.5%
     
     Radius 1 light.
j) an Amulet of Resistance
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) an Amulet of ESP (+7)
     +35% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
l) an Amulet of Weaponmastery (+4,+4) (+2)
     +2 strength.
     Provides resistance to fear, disenchantment.
     Sustains strength, constitution.
     Prevents paralysis.  
     
m) The Necklace 'Naurost' (+4)
     +4 intelligence, wisdom, dexterity, charisma.
     Provides resistance to acid, fear, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Speeds regeneration.  Prevents paralysis.  Sustains your life
     force.  
     
n) The Phial of Cambar
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 34 to 62 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
     Radius 3 light.
o) The Soft Leather Armour 'Halin' [4,+17]
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, blindness, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     
     When activated, it removes all ordinary curses from all equipped i
     tems.
     Takes 223 to 396 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
     Radius 1 light.
p) an Iron Crown of Might [0,+13] (+2)
     +2 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
q) a Golden Crown of Seeing [0,+9] (+2 searching)
     +10% to searching.
     Provides resistance to blindness.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
r) a Set of Mithril Gauntlets of Agility [5,+14] (+4)
     +4 dexterity.
     Cannot be harmed by acid.
     
s) a Set of Alchemist's Gloves of Thievery (+5,+3) [0,+18] (+1)
     +1 dexterity.
     +5% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  
     
t) a Pair of Steel Shod Boots of Free Action [6,+7]
     Prevents paralysis.  
     
u) a Pair of Steel Shod Boots of Stability [6,+5]
     Provides resistance to nexus.
     Feather Falling.  
     
v) The Main Gauche of Orellon (3d5) (+7,+24) [+15] (+2)
     +2 strength, charisma.
     Slays animals, demons, trolls.
     *Slays* dragons.
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Blessed by the gods.  Slows your metabolism.  Feather Falling.  
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 64.2 vs. animals, 73.6 vs. demons, 73.6 vs.
     trolls, 92.5 vs. dragons, and 54.7 vs. others.
     
w) The Scimitar 'Qualdal' (4d2) (+11,+11) (+4)
     +4 constitution.
     Slays demons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it fires a line of light in all directions, each o
     ne causing light-sensitive creatures 6d8 damage.
     Takes 93 to 155 turns to recharge at your current speed.
     Your chance of success is 82.3%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 49.8 vs. demons, and 36.7 vs. others.
     
x) The Ball-and-Chain of Aurum (2d4) (+13,+18) (+1)
     +1 tunneling.
     *Slays* dragons.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Takes 483 to 892 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 65.5 vs. dragons, and 43.5 vs. others.
     
     Radius 1 light.


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2834     50'    2   Reached level 2
      6509     50'    3   Reached level 3
     10432    100'    4   Reached level 4
     13583    150'    5   Reached level 5
     20380    300'    5   Killed Fang, Farmer Maggot's dog
     20560    300'    6   Reached level 6
     22113    350'    6   Killed Bullroarer the Hobbit
     22113    350'    7   Reached level 7
     23334    350'    8   Reached level 8
     26680    400'    9   Reached level 9
     28651    400'   10   Reached level 10
     36201    450'   11   Reached level 11
     40312    450'   12   Reached level 12
     50409    700'   13   Reached level 13
     53799    700'   14   Reached level 14
     58381    700'   15   Reached level 15
     60299    700'   15   Killed Orfax, Son of Boldor
     62872    750'   16   Reached level 16
     77885    850'   17   Reached level 17
     92500    900'   18   Reached level 18
    104509    950'   19   Reached level 19
    108378   1000'   19   Killed Lagduf, the Snaga
    115723   1050'   19   Killed Smeagol
    117575   1050'   20   Reached level 20
    129117   1050'   21   Reached level 21
    145485   1100'   22   Reached level 22
    156620   1100'   23   Reached level 23
    170369   1150'   24   Reached level 24
    190387   1150'   24   Killed Grishnakh, the Hill Orc
    193073   1150'   25   Reached level 25
    196539   1150'   25   Killed Gorbag, the Orc Captain
    198580   1150'   25   Found The Short Bow of Nachon
    199474   1150'   25   Killed Boldor, King of the Yeeks
    236647   1450'   25   Killed Nar, the Dwarf
    236679   1450'   25   Found The Iron Helm 'Barverch' (LOST)
    239101   1500'   26   Reached level 26
    255008   1650'   26   Killed Mughash the Kobold Lord
    264953   1700'   27   Reached level 27
    282009   1750'   27   Killed Shagrat, the Orc Captain
    289797   1800'   28   Reached level 28
    303517   1850'   28   Killed Grip, Farmer Maggot's dog
    318445   1900'   29   Reached level 29
    358747   2050'   30   Reached level 30
    409672   2500'   30   Killed Ulwarth, Son of Ulfang
    411413   2550'   30   Killed Lugdush, the Uruk
    416316   2850'   31   Reached level 31
    420735   2850'   31   Found The Whip of Histe
    437310   3050'   31   Killed Angamaite of Umbar
    460991   3150'   31   Killed Khim, Son of Mim
    469781   3250'   31   Killed Uvatha the Horseman
    469781   3250'   32   Reached level 32
    476525   3550'   32   Killed Ufthak of Cirith Ungol
    479622   3550'   33   Reached level 33
    492295   3750'   34   Reached level 34
    493447   3750'   34   Killed Wormtongue, Agent of Saruman
    500750   3900'   34   Killed Lokkak, the Ogre Chieftain
    513970   4100'   34   Killed Sangahyando of Umbar
    513988   4100'   34   Found The Phial of Cambar
    515053   4150'   35   Reached level 35
    524878   4500'   35   Killed Bolg, Son of Azog
    566125   4900'   35   Found The Necklace 'Naurost'
    568583   4900'   35   Found The Scimitar 'Qualdal'
    569474   4900'   35   Found The Arkenstone of Tiryon
    570579   4900'   35   Found The Amulet of Glithil
    570656   4900'   35   Found The Ball-and-Chain of Aurum
    570688   4900'   35   Found The Main Gauche of Orellon
    571761   4900'   35   Found The Ring of Eleruna
    576680   4900'   35   Killed Ibun, Son of Mim
    578395   4900'   35   Killed Quaker, Master of Earth
    583615   4900'   35   Found The Soft Leather Armour 'Halin'
    605280   4900'   35   Killed Draebor, the Imp
    605876   4900'   36   Reached level 36
    609660   4900'   37   Reached level 37
    611079   4900'   37   Killed Beorn, the Shape-Changer
    611803   4900'   37   Killed Adunaphel the Quiet
    613510      0'   38   Reached level 38
    618954   4850'   38   Killed Ariel, Queen of Air
    622218   4850'   39   Reached level 39
    622310   4850'   39   Found The Star of Sormin
    623729   4850'   39   Found The Leather Scale Mail of Negnor


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.6.2010 23:03
Last updated on 25.6.2010 17:53

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8663. on the Ladder (of 19090)
3703. on the Angband Ladder (of 6561)
4. for this player (

Comments

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On 25.6.2010 08:37 Pete Mack wrote:
Weaponmastery is better than Regen, by a long shot, and defender gives Regen anyway.
Why are you using Gloves of FA + Defender weapon? Surely you can use Agility or Power. Weaponmastery gives FA too.

That said, you should come across a speed ring RSN. That will take you from pathetic to very powerful. Keep using the defender (+4 stealth) until you do...

On 25.6.2010 17:56 TJS wrote:
I should have used Weaponmastery and one of the other gloves, but I wasn't really paying too much attention to str and dex since I couldn't melee due to the rings of escaping.

Updated the dump, I found three forms of ESP, a load of artifacts, power scale mail (never found it before) and loads of speed and then got careless and died soon after. Stupid way to go too since I had a scroll of deep descent.

Out of interest is the maximum fire breath damage with resistance 1600/3 ?

On 26.6.2010 00:44 Ycombinator wrote:
> Out of interest is the maximum fire breath damage with resistance 1600/3 ?
Yes. Additional temporary resistance from potion or spell makes it 1600/9.
Unresisted damage is monster_HP/3 capped at 1600 for basic elements.

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