The Angband Ladder: Fred, Dwarf Paladin by <bubba@squigg.net>
[Angband 3.0.5 Character Dump] Name Fred Self RB CB EB Best Sex Male Age 49 STR! 18/100 +2 +3 +4 18/190 Race Dwarf Height 49 INT! 18/100 -3 -3 +3 18/70 Class Paladin Weight 144 WIS! 18/100 +2 +1 +5 18/180 Title Paladin Status 60 DEX! 18/100 -2 +0 +2 18/100 HP 905/905 Maximize Y CON! 18/100 +2 +2 +7 18/210 SP 328/328 Preserve Y CHR! 18/100 -3 +2 +2 18/110 Level 42 Armor [28,+80] Saving Throw Heroic Cur Exp 2641536 Fight (+24,+46) Stealth Fair Max Exp 2641536 Melee (+33,+56) Fighting Legendary Adv Exp 2790000 Shoot (+34,+22) Shooting Legendary MaxDepth Lev 42 Blows 7/turn Disarming Excellent Gold 1693271 Shots 1/turn Magic Device Superb Perception Very Good Burden 223.8 lbs Infra 50 ft Searching Excellent You are the only child of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, wavy black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:............+ Elec:........+.... Confu:......+...... Fire:........+.... Sound:............. Cold:........+.... Shard:............. Pois:......+...... Nexus:...........+. Fear:+........+... Nethr:.......+..... Lite:+............ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:...........+. Sear.:....+........ PLite:+............ Infra:............. Regen:.........+... Tunn.:............. Telep:....+........ Speed:+............ Invis:+............ Blows:+............ FrAct:+.........+.. Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Small Sword 'Sting' (1d6) (+9,+10) (+2) {!d!k!v@w0 Lugdush @ 1050'} It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Long Bow of Extra Might (x3) (+10,+22) (+1) It increases your shooting power by 1. c) an Obsidian Ring of Damage (+12) d) an Obsidian Ring of Damage (+13) e) an Azure Amulet of ESP (+5) It increases your searching by 5. It grants you the power of telepathy. It cannot be harmed by the elements. f) The Phial of Galadriel {orc thing @ 1100'} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {1900'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+16] (+2 to stealth) It increases your stealth by 2. It provides resistance to nether. It cannot be harmed by the elements. i) a Large Leather Shield of Resistance [4,+14] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) a Golden Crown of Lordliness [0,+7] (+2) It increases your wisdom and charisma by 2. It provides resistance to fear. It sustains your wisdom and charisma. It speeds your regeneration. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+6,+6) [1,+12] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stability [6,+5] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 4 Holy Books of Prayers [Beginners Handbook] {@G1@b1@p1} b) 2 Holy Books of Prayers [Words of Wisdom] {@G2@b2@p2} c) 4 Holy Books of Prayers [Chants and Blessings] {@G3@b3@p3} d) a Holy Book of Prayers [Exorcism and Dispelling] {@G5@b5@p5} e) 2 Holy Books of Prayers [Ethereal Openings] {@G4@b4@p4} It cannot be harmed by the elements. f) a Holy Book of Prayers [Wrath of God] {@G6@b6@p6 1650'} It cannot be harmed by the elements. g) 3 Clotted Red Potions of Healing h) a Scroll titled "mi dokuni" of *Identify* i) a Bronze Rod of Recall {!*@z1, 75% off} It cannot be harmed by electricity. j) 2 Copper Rods of Teleport Other {@z4} k) 4 Silver-Plated Rods of Fire Bolts {@z3} l) a Molybdenum Rod of Acid Balls {@z2} m) a Banyan Staff of Teleportation (4 charges) n) a Runed Staff of Perception (8 charges) o) an Eucalyptus Staff of Earthquakes p) a Bamboo Staff of *Destruction* (2 charges) q) an Iron Crown of Telepathy [0,+9] It grants you the power of telepathy. r) a Pair of Metal Shod Boots [6] {excellent} s) a Bastard Sword (3d4) t) an Executioner's Sword (4d5) u) a Beaked Axe (2d6) v) a Broad Axe (2d6) (+0,+0) w) 7 Arrows of Slay Demon (2d4) (+7,+7) It slays demons. [Home Inventory] a) 4 Metallic Purple Potions of *Healing* b) 2 Light Green Potions of Restore Life Levels c) 24 Scrolls titled "mi dokuni" of *Identify* d) 2 Scrolls titled "sun man" of *Remove Curse* e) 3 Scrolls titled "ro urorg itx" of Rune of Protection f) 6 Scrolls titled "orn oyp" of *Destruction* g) a Scroll titled "a dalf banox" of Banishment h) a Marble Ring of Resist Poison It provides resistance to poison. i) a Sapphire Ring of Strength (+5) It increases your strength by 5. It sustains your strength. j) a Copper Amulet of Wisdom (+4) It increases your wisdom by 4. It sustains your wisdom. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {1850'} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. m) Hard Studded Leather of Elvenkind (-1) [7,+14] (+1 to stealth) {21209Au @ A} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. o) a Large Metal Shield of Elvenkind [5,+12] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and fear. It cannot be harmed by the elements. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. q) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) an Executioner's Sword of Extra Attacks (4d5) (+5,+10) (+2) It increases your attack speed by 2. v) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. x) an Orcish Pick of Digging (1d3) (+6,+7) (+6) {!k!d!v@w0} It increases your tunneling by 6. It is branded with acid. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 14.12.2004 19:35
7838. on the Ladder (of 19090)
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