The Angband Ladder: Jarvel III, Dunadan Mage by <garnet@aufait.net>

  [Angband 3.0.5 Character Dump]

 Name   Jarvel III                               Self  RB  CB  EB   Best
 Sex    Male              Age        61   STR! 18/100  +1  -5 +16 18/220
 Race   Dunadan           Height     80   INT! 18/100  +2  +3  +5 18/200
 Class  Mage              Weight    189   WIS! 18/100  +2  +0  +5 18/170
 Title  Arch-Mage         Status      6   DEX! 18/100  +2  +1  +7 18/200
 HP     -111/948          Maximize    Y   CON! 18/100  +3  -2 +11 18/220
 SP     387/390           Preserve    Y   CHR! 18/100  +2  +1  +4 18/170

 Level           50       Armor    [25,+111]     Saving Throw     Heroic
 Cur Exp   22442034       Fight    (+26,+19)     Stealth          Superb
 Max Exp   22443814       Melee    (+38,+34)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+43,+19)     Shooting      Legendary
 MaxDepth    Lev 92       Blows       4/turn     Disarming        Superb
 Gold       9256175       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   158.7 lbs       Infra         0 ft     Searching          Fair

 You are one of several children of a Townsman.  You are the black
 sheep of the family.  You have hazel eyes, straight brown hair, and a
 very dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:......+...... Confu:.........+...
 Fire:...*..+..+... Sound:........++...
 Cold:......+..+... Shard:......+......
 Pois:..+.......... Nexus:......++.....
 Fear:...++...+.... Nethr:...+.........
 Lite:.....+...+... Chaos:........++...
 Dark:..+..+....... Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:..+....+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:...+.....+... Tunn.:.............
Telep:............. Speed:++.+...+.+.+.
Invis:+..+.+...+... Blows:.............
FrAct:++.++...+.+.. Shots:.............
HLife:.....+....... Might:.+...........


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Aether hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Master mystic magically summons animals.
> The Aether hound breathes frost.
> The Potion of Constitution shatters!
> The Aether hound resists a lot. <2x>
> The Master mystic resists a lot.
> The Aether hound resists a lot. <3x>
> *** LOW HITPOINT WARNING! ***
> The Aether hound breathes confusion.
> The Aether hound resists. <2x>
> The Master mystic dies.
> The Aether hound resists. <3x>
> You die.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) an Amulet of Weaponmastery (+4,+5) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Cloak 'Colannon' [1,+13] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+13] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) 4 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) 4 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
   It cannot be harmed by the elements.  
g) 4 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9}
   It cannot be harmed by the elements.  
i) 12 Potions of Healing
j) 9 Potions of Restore Mana
k) a Rod of Healing {@z9=g}
   It cannot be harmed by electricity.  
l) a Short Bow of Lothlorien (x2) (+27,+24) (+1)
   It increases your dexterity by 1.  It increases your shooting power by
   1.  It slows your metabolism.  It grants you immunity to paralysis.  It
   cannot be harmed by acid or fire.  
m) 12 Arrows of Wounding (1d4) (+17,+14) {=g}
n) 25 Arrows of Wounding (1d4) (+13,+13)
o) 14 Arrows of Slay Demon (1d4) (+8,+14) {=g}
   It slays demons.  
p) 9 Arrows of Slay Dragon (1d4) (+8,+10) {=g}
   It slays dragons.  
q) 8 Seeker Arrows of Venom (4d4) (+14,+16) {=g}
   It is branded with poison.  
r) 13 Seeker Arrows of Slay Giant (4d4) (+15,+13) {=g}
   It slays giants.  
s) 24 Seeker Arrows of Slay Giant (4d4) (+13,+13) {=g}
   It slays giants.  
t) 23 Seeker Arrows (4d4) (+10,+8) {@f4=g}
u) 28 Seeker Arrows (4d4) (+6,+9) {@f3=g}
v) 12 Seeker Arrows (4d4) (+2,+5) {@f1=g}
w) 30 Mithril Arrows of Frost (3d4) (+14,+16) {=g}
   It is branded with frost.  It cannot be harmed by acid, fire, or cold.  
   


  [Home Inventory]

a) 2 Books of Magic Spells [Tenser's Transformations] {@m8@b8@G8}
   It cannot be harmed by the elements.  
b) 18 Potions of *Healing*
c) 4 Potions of Life
d) 65 Potions of Restore Mana
e) 17 Scrolls of *Identify*
f) 43 Scrolls of Enchant Weapon To-Hit
g) 42 Scrolls of Enchant Weapon To-Dam
h) a Ring of Speed (+19)
   It increases your speed by 19.  
i) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
j) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
k) an Amulet of Trickery (+4) {=g}
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
n) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
r) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
v) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
w) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
x) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.11.2004 15:12
Last updated on 2.8.2005 13:24

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1546. on the Ladder (of 18965)
252. on the Angband Ladder (of 6497)
Second best for this player (

Comments

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On 30.11.2004 20:30 garnet@aufait.net wrote:
Ran into a level with both a lesser vault (Rock-Hard) and a Greater Vault (Reward is Worth It). I save the GV for last and used the "Teleport Other" spells on OOD monsters, e.g. Glaurung and Great Worm of Many Colors. After the smoke cleared, I ended up with eight more artifacts. Now, I have the pleasent task of sorting through them to decide what to wear and what to sell.

On 2.8.2005 13:24 garnet@aufait.net wrote:
So close, yet so far!!! I got sloppy when fighting a master mystic. I killed enough of them before and I got overconfident. I wasn't checking the messages carefully and got knocked unconsious. The good news is that it is the deepest I have ever been. Maybe the next character will be the one!

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