The Angband Ladder: Jeda_Sep04, Dunadan Mage by Matthias
[Angband 3.0.5 Character Dump] Name Jeda_Sep04 Self RB CB EB Best Sex Male Age 51 STR! 18/100 +1 -5 +2 18/80 Race Dunadan Height 82 INT! 18/100 +2 +3 +8 18/230 Class Mage Weight 208 WIS! 18/100 +2 +0 +0 18/120 Title Arch-Mage Status 1 DEX! 18/100 +2 +1 +5 18/180 HP -26/932 Maximize Y CON! 18/100 +3 -2 +10 18/210 SP 118/395 Preserve Y CHR! 18/100 +2 +1 +0 18/130 Level 50 Armor [48,+155] Saving Throw Heroic Cur Exp 25120146 Fight (+21,+9) Stealth Superb Max Exp 25120146 Melee (+30,+21) Fighting Heroic Adv Exp ******** Shoot (+30,+7) Shooting Heroic MaxDepth Lev 99 Blows 4/turn Disarming Superb Gold 10304055 Shots 1/turn Magic Device Legendary Perception Superb Burden 185.9 lbs Infra 50 ft Searching Superb You are one of several children of a Yeoman. You are the black sheep of the family. You have blue-gray eyes, straight red hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.*.. Blind:......++..... Elec:......+.+.+.. Confu:......+...... Fire:.+...++.+.... Sound:......+...... Cold:.....*+...... Shard:......++..... Pois:+.....+...... Nexus:......+...+.. Fear:............. Nethr:......+...... Lite:+.....+...... Chaos:......+...... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:..........+.. Stea.:+......+..... Feath:............. Sear.:....+........ PLite:............. Infra:+............ Regen:............. Tunn.:............. Telep:....+........ Speed:...+...+...+. Invis:+............ Blows:............. FrAct:.........++.. Shots:............. HLife:.....+....... Might:.+........... [Last Messages] > You feel very good. > Sauron, the Sorcerer gestures fluidly. > You are engulfed in a whirlpool. > A mystic shield forms around your body! > Sauron, the Sorcerer shrugs off the attack. > Sauron, the Sorcerer hits you. > Sauron, the Sorcerer misses you. <2x> > Sauron, the Sorcerer hits you. > Sauron, the Sorcerer grunts with pain. > Sauron, the Sorcerer hits you. > Sauron, the Sorcerer misses you. > Sauron, the Sorcerer hits you. <2x> > Sauron, the Sorcerer grunts with pain. > Sauron, the Sorcerer invokes a mana storm. > You die. [Character Equipment] a) The Trident of Cuath (1d8) (+9,+12) (+5) It increases your intelligence by 5. It increases your stealth and infravision by 5. It slays undead. It provides resistance to poison and light. It sustains your intelligence. It grants you the ability to see invisible things. It activates for banishment every 500 turns. It cannot be harmed by the elements. b) The Heavy Crossbow of Earaugrim (x4) (+9,+7) (+2) It increases your constitution by 2. It increases your shooting power by 2. It provides resistance to fire. It sustains your constitution. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. c) a Quartz Ring of Constitution (+6) {!*} It increases your constitution by 6. It sustains your constitution. d) a Diamond Ring of Speed (+13) {!d!k!v wyrmperplex@79} It increases your speed by 13. e) a Sea Shell Amulet of ESP (+9) It increases your searching by 9. It grants you the power of telepathy. It cannot be harmed by the elements. f) The Arkenstone of Arthrist It provides immunity to cold. It provides resistance to fire and life draining. It lights the dungeon around you. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+15] {!*} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Morielen' [1,+23] (+3) It increases your stealth and speed by 3. It provides resistance to acid, blindness, and shards. It cannot be harmed by the elements. i) The Small Metal Shield of Gluvient [3,+16] (+3) It increases your intelligence and dexterity by 3. It provides resistance to acid, lightning, and fire. It sustains your dexterity. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. j) a Jewel Encrusted Crown of Might [0,+13] (+2) It increases your strength, dexterity, and constitution by 2. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. k) The Set of Leather Gloves of Telumen (+8,+4) [1,+13] It provides immunity to acid. It provides resistance to lightning and nexus. It slows your metabolism. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+12] (+9) {!* 39lesservaul} It increases your speed by 9. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {!d!k!v @m1} b) 5 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] {!d!k!v @m3} d) 4 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k!v @m5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!k!v mumifiedhuman24} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 !d!k!v darkelvpries@32} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8 !d!k!v 38 blackoozef} It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {!d!k!v blackmarket50 @} It cannot be harmed by the elements. j) 29 Dark Red Mushrooms of Restoring k) 8 Red Potions of Heroism l) 8 Crimson Potions of Cure Critical Wounds m) 24 Hazy Potions of Healing {!q!d!k!v} n) 13 Dark Blue Potions of *Healing* o) 19 Viscous Pink Potions of Restore Mana {!q!d!k!v} p) 5 Brass Rods of Detection (2 charging) {@z6} It cannot be harmed by electricity. q) 3 Lead Rods of Healing (1 charging) It cannot be harmed by electricity. r) 3 Cast Iron Wands of Annihilation (0 charges) It cannot be harmed by the elements. s) a Nickel-Plated Wand of Dragon's Breath (0 charges) It cannot be harmed by the elements. t) a Gnarled Staff of the Magi (0 charges) [Home Inventory] a) 10 Puce Potions of Life b) 10 Scrolls titled "grenih sta" of *Identify* c) a Gnarled Staff of the Magi (0 charges) d) 2 Granite Rings of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. e) 2 Diamond Rings of Speed (+13) It increases your speed by 13. f) The Ring of Neleb (+3) It increases your strength, intelligence, and wisdom by 3. It provides resistance to acid, poison, sound, and life draining. It sustains your strength, intelligence, and wisdom. It slows your metabolism, makes you fall like a feather, and lights the dungeon around you. It aggravates creatures around you. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. g) The Ring of Caramen (+4) It increases your strength and dexterity by 4. It increases your infravision by 4. It provides immunity to cold. It provides resistance to lightning, fire, light, blindness, nexus, and life draining. It sustains your strength, wisdom, dexterity, constitution, and charisma. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis, but it also aggravates creatures around you. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. h) The Elfstone 'Ranwedh' (+1) It increases your wisdom by 1. It provides resistance to light and nexus. It lights the dungeon around you. It grants you immunity to paralysis. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. i) The Jewel of Erumnor (+4) It increases your wisdom by 4. It increases your speed by 4. It provides resistance to chaos. It sustains your wisdom. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. j) a Dragon Tooth Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. k) The Palantir of Maras It provides immunity to fire. It lights the dungeon around you. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. l) The Ribbed Plate Armour of Finquenda (-3) [28,+23] (+3) It increases your intelligence and charisma by 3. It increases your stealth by 3. It provides immunity to fire. It provides resistance to acid, cold, and nexus. It sustains your intelligence and charisma. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. m) The Robe of Egalir [2,+17] (+7) It increases your intelligence, wisdom, and constitution by 7. It increases your infravision by 7. It provides resistance to acid, lightning, cold, and life draining. It sustains your constitution. It slows your metabolism. It grants you the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. n) The Cloak 'Viele' [1,+32] (+3) {!* blind/chaos/dise vault28} It increases your stealth by 3. It provides resistance to blindness, chaos, and disenchantment. It cannot be harmed by the elements. o) The Small Leather Shield of Lumar [2,+9] {!d!k!v ACID/dise mim@28} It provides immunity to acid. It provides resistance to disenchantment. It sustains your wisdom and charisma. It cannot be harmed by the elements. p) a Golden Crown of the Magi [0,+11] (+3) It increases your intelligence by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It speeds your regeneration. It cannot be harmed by the elements. q) The Jewel Encrusted Crown of Taregolad [0,+16] (+1) It increases your strength and dexterity by 1. It increases your stealth by 1. It provides resistance to blindness and nexus. It sustains your strength, wisdom, and dexterity. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. r) a Jewel Encrusted Crown of Serenity [0,+8] It provides resistance to fear, confusion, and sound. It cannot be harmed by acid. s) The Set of Gauntlets of Lanwe [2,+19] (+3) {!*} It increases your infravision by 3. It provides resistance to nether. It grants you immunity to paralysis and the power of telepathy. It cannot be harmed by the elements. t) The Pair of Metal Shod Boots of Tuoron [6,+15] (+5) {!d!k!v 38blackooze} It increases your stealth and speed by 5. It provides resistance to poison, blindness, sound, and shards. It cannot be harmed by the elements. u) The Two-Handed Sword 'Ramar' (5d6) (+7,+13) (+6) It increases your searching, infravision, and speed by 6. It is branded with fire. It provides resistance to fire and blindness. It makes you fall like a feather and lights the dungeon around you. It activates for phase door every 2 turns. It cannot be harmed by the elements. v) The Morning Star of Goredh (2d6) (+3,+8) (+1) It increases your intelligence and dexterity by 1. It slays trolls and giants, and is especially deadly against dragons. It provides resistance to life draining. It sustains your intelligence and dexterity. It grants you the power of telepathy. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. w) The Heavy Crossbow 'Agond' (x4) (+8,+3) It provides resistance to nether. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. x) 24 Seeker Bolts of Holy Might (4d5) (+15,+22) {@f0} It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 26.8.2007 03:06
1297. on the Ladder (of 19090)
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