[Angband 3.0.5 Character Dump] Name Jarvel III Self RB CB EB Best Sex Male Age 61 STR! 18/100 +1 -5 +16 18/220 Race Dunadan Height 80 INT! 18/100 +2 +3 +5 18/200 Class Mage Weight 189 WIS! 18/100 +2 +0 +5 18/170 Title Arch-Mage Status 6 DEX! 18/100 +2 +1 +7 18/200 HP -111/948 Maximize Y CON! 18/100 +3 -2 +11 18/220 SP 387/390 Preserve Y CHR! 18/100 +2 +1 +4 18/170 Level 50 Armor [25,+111] Saving Throw Heroic Cur Exp 22442034 Fight (+26,+19) Stealth Superb Max Exp 22443814 Melee (+38,+34) Fighting Legendary Adv Exp ******** Shoot (+43,+19) Shooting Legendary MaxDepth Lev 92 Blows 4/turn Disarming Superb Gold 9256175 Shots 1/turn Magic Device Legendary Perception Good Burden 158.7 lbs Infra 0 ft Searching Fair You are one of several children of a Townsman. You are the black sheep of the family. You have hazel eyes, straight brown hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+... Elec:......+...... Confu:.........+... Fire:...*..+..+... Sound:........++... Cold:......+..+... Shard:......+...... Pois:..+.......... Nexus:......++..... Fear:...++...+.... Nethr:...+......... Lite:.....+...+... Chaos:........++... Dark:..+..+....... Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:..+....+..... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:...+.....+... Tunn.:............. Telep:............. Speed:++.+...+.+.+. Invis:+..+.+...+... Blows:............. FrAct:++.++...+.+.. Shots:............. HLife:.....+....... Might:.+........... [Last Messages] > *** LOW HITPOINT WARNING! *** > The Aether hound bites you. > *** LOW HITPOINT WARNING! *** > The Master mystic magically summons animals. > The Aether hound breathes frost. > The Potion of Constitution shatters! > The Aether hound resists a lot. <2x> > The Master mystic resists a lot. > The Aether hound resists a lot. <3x> > *** LOW HITPOINT WARNING! *** > The Aether hound breathes confusion. > The Aether hound resists. <2x> > The Master mystic dies. > The Aether hound resists. <3x> > You die. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) an Amulet of Weaponmastery (+4,+5) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+13] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+13] (+9) It increases your speed by 9. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} e) 4 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} It cannot be harmed by the elements. f) 4 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6} It cannot be harmed by the elements. g) 4 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7} It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9} It cannot be harmed by the elements. i) 12 Potions of Healing j) 9 Potions of Restore Mana k) a Rod of Healing {@z9=g} It cannot be harmed by electricity. l) a Short Bow of Lothlorien (x2) (+27,+24) (+1) It increases your dexterity by 1. It increases your shooting power by 1. It slows your metabolism. It grants you immunity to paralysis. It cannot be harmed by acid or fire. m) 12 Arrows of Wounding (1d4) (+17,+14) {=g} n) 25 Arrows of Wounding (1d4) (+13,+13) o) 14 Arrows of Slay Demon (1d4) (+8,+14) {=g} It slays demons. p) 9 Arrows of Slay Dragon (1d4) (+8,+10) {=g} It slays dragons. q) 8 Seeker Arrows of Venom (4d4) (+14,+16) {=g} It is branded with poison. r) 13 Seeker Arrows of Slay Giant (4d4) (+15,+13) {=g} It slays giants. s) 24 Seeker Arrows of Slay Giant (4d4) (+13,+13) {=g} It slays giants. t) 23 Seeker Arrows (4d4) (+10,+8) {@f4=g} u) 28 Seeker Arrows (4d4) (+6,+9) {@f3=g} v) 12 Seeker Arrows (4d4) (+2,+5) {@f1=g} w) 30 Mithril Arrows of Frost (3d4) (+14,+16) {=g} It is branded with frost. It cannot be harmed by acid, fire, or cold. [Home Inventory] a) 2 Books of Magic Spells [Tenser's Transformations] {@m8@b8@G8} It cannot be harmed by the elements. b) 18 Potions of *Healing* c) 4 Potions of Life d) 65 Potions of Restore Mana e) 17 Scrolls of *Identify* f) 43 Scrolls of Enchant Weapon To-Hit g) 42 Scrolls of Enchant Weapon To-Dam h) a Ring of Speed (+19) It increases your speed by 19. i) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. j) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. k) an Amulet of Trickery (+4) {=g} It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. r) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. v) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. x) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)