The Angband Ladder: Barachiel, Angel of War Swordmaster by <runelady@chorus.net>

  [T-Plus 2.0.8 Character Dump]

 Name  : Barachiel              Age              12733       STR!     40       
 Sex   : Male                   Height              73       INT!     31       
 Race  : Angel of War           Weight             171       WIS!     40       
 Class : Swordmaster            Social Class        79       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     39       
                                                                               
 + To Melee Hit         128 Level             48    Max Hit Points      1392   
 + To Melee Damage       90 Experience  18103085    Cur Hit Points      1392   
 + To Ranged Hit         68 Max Exp     18103085    Max SP (Mana)        288   
 + To Ranged Damage       0 Exp to Adv. 20000000    Cur SP (Mana)        288   
   AC                26+157 Gold         2669056                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[92]Perception  : Good         Blows/Round:  13        
 Bows/Throw  : Legendary[17]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Superb       Mel.dmg/Rnd:  26d5+1170 
 Stealth     : Very Good    Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You have wings of living fire, and your form radiates                
          awesome divine power.  You have attached yourself to a               
          lesser Angel in the heavenly host.                                   
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 49 (2450')
        Angband: Level 80 (4000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 63 (3150')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 19900 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved 66 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : .1324...4..3....            
        Add Int   : ...2..4.........            
        Add Wis   : ..324....3......            
        Add Dex   : ..32......4.....            
        Add Con   : ..32..4.4..3....            
        Add Chr   : .1.24....3......            
        Mul Mana  : .+..............            
        Add Stea. : ...2..4.........            
        Add Sear. : 3...............            
        Add Tun.. : ..............7.            
        Add Speed : ...2434....3....            
        Add Blows : ..3.............            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Drag.: +...............            
        Cold Brand: +...............            
        Sust Str  : ...............+            
        Sust Int  : ..++............            
        Sust Wis  : ..++...........+            
        Sust Dex  : ................            
        Sust Con  : ..+.............            
        Sust Chr  : .+.+............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...+....+.+....+            
        Hold Life : ...+.+.........+            
        Imm Acid  : .+....+.*.+.....            
        Res Elec  : .++...+.........            
        Imm Fire  : .+..+.*.........            
        Imm Cold  : ++.*..+.........            
        Res Pois  : ....+..........+            
        Res Fear  : ..+.+......+...+            
        Res Lite  : .....+.........+            
        Res Dark  : +.+..+..........            
        Res Blind : ...+............            
        Res Conf  : ..+......+......            
        Res Sound : .++.....+.......            
        Res Shard : ..+.............            
        Res Neth  : ..+........+....            
        Res Nexus : ......+.........            
        Res Chaos : +....+..+.......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : ...............+            
        Lite      : +..............+            
        See Invis : .+++.+.........+            
        Digestion : +..............+            
        Regen     : ..+.......+.....            
        Activate  : ...+++....+.....            
        Fly       : ......+........+            
        Orc.ESP   : +....+..+.......            
        Dragon.ESP: +...............            
        Demon.ESP : ...............+            
        Evil.ESP  : ...............+            
        TLord.ESP : ......+.........            
        Full ESP  : ...+...........+            

Skills (points left: 0)
 - Combat                                        24.860 [0.900]
          - Weaponmastery                        49.569 [1.450]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
          . Shield-use                           00.000 [0.600]
          . First-aid                            00.000 [0.400]
 - Sneakiness                                    05.500 [0.900]
          . Disarming                            24.400 [0.900]
 - Magic                                         21.218 [0.400]
          . Magic-Device                         25.150 [1.150]
 - Spirituality                                  15.580 [0.700]
          . Music                                17.200 [0.500]
          - Celestial-power                      50.000 [1.000]
                   . Crusade                     50.000 [0.800]
 - Monster-lore                                  00.000 [0.500]
          . Corpse-preservation                  01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
        It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and chaos.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
d) a Drum of Power(20%) (+1)
    It increases your strength and 
    charisma by 1.  It increases your mana capacity by 20%.  It sustains 
    your charisma.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Music Shop.
e) The Ring of Tinque (+3)
    It increases your strength, wisdom, 
    dexterity, constitution, attack speed and ability to score critical
    hits by 3.  It sustains your intelligence, wisdom and constitution.  
    It makes you completely fearless.  It provides resistance to 
    electricity, dark, confusion, sound, shards and nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 68 of The
    Sacred Land Of Mountains.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every
    100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 66 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Erebor.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) (nothing)
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 33 of
    Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 36 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 72 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (+10,+16) (+7)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 7.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Bag of Tricks {special, !d!k!s!!}
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it in the remains of a Vrock on level 49 of Moria.
b) The Diamond Prism of Light {!d!k!s!!}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) a Black Bottle
d) Kelek's Wormhole Machine {!d!k!s!!}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
e) Raal's Tormented Spirits {!d!k!s!!}
    It can
    be activated for cure insanity.  
    You found it in the remains of a Blue ooze on level 63 of Mordor.
f) Tenser's Mechanical Magician (charging) {!d!k!s!!}
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dark elven warlock on level 58 of The
    Sacred Land Of Mountains.
g) A parchment titled ''Finer Points of Munchkinism'' {!d!k!s!!}
    It can be activated for cure insanity.  
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
h) 29 Lembases
i) 2 Sprigs of Athelas
j) 44 Potions of Cure Critical Wounds
k) a Potion of Curing
l) a Mithril Rod of the Istari of Perception (320/320)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 66 of
    Mordor.
m) an Adamantite Rod of the Istari of Recall (400/400)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 66 of
    Mordor.
n) 2 Fireproof Staffs of Genocide[1|5] (4 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
o) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 36 Potions of Cure Critical Wounds
b) 2 Fireproof Scrolls of Word of Recall
    It cannot be harmed by fire.  
    You bought it from the Temple.
c) 3 Scrolls of Reset Recall


  [Home Inventory - Gondolin ]

a) The Robe of Great Luck [2,+20] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Angband.
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
c) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated
    for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. 
    It increases your intelligence, dexterity, charisma, searching and 
    spell power by 3.  It provides resistance to acid, fire, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightwalker on level 72 of Angband.
d) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit
     if it is being worn.  It increases your intelligence, dexterity, 
    charisma, stealth, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to light and dark.  It allows you
    to levitate.  It allows you to sense the presence of good beings and 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.


  [Home Inventory - Minas Anor ]

a) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It
    does extra damage from frost.  It sustains your dexterity.  It
    provides immunity to cold.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
b) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Small Sword 'Sting' (E:724937, L:34) (1d6) (+32,+19) (+3 to speed)
    It provides light
    (radius 1) forever.  It increases your strength, dexterity, 
    constitution, speed and attack speed by 3.  It does extra damage from 
    electricity and frost.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to electricity and 
    light.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, spiders and undead.  It produces a fiery
    sheath.  It produces an electric sheath.  It drains experience.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
f) The Bastard Sword of Barachiel (5d4) (+8,+12) [+5] (+5)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your strength, 
    ability to tunnel and speed by 5.  It does extra damage from 
    electricity.  It can cause earthquakes.  It is a great bane of
    dragons.  It is a great bane of demons.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity and sound.
    It allows you to fly.  It allows you to see invisible monsters.  It
    has been blessed by the gods.  It aggravates nearby creatures.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision
     and speed by 3.  It does extra damage from frost.  It strikes at
    undead with holy wrath.  It provides resistance to cold and dark.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 15 of Mirkwood.
h) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your wisdom and ability to tunnel by 4.  It does extra
    damage from electricity.  It is a great bane of dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, nexus and chaos.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nightwalker on level 72 of Angband.
i) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vrock on level 75 of Angband.
j) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 62 of
    Erebor.
l) The Bolt of Formengis (1d5) (+25,+15) (+3 attacks)
    It provides light (radius 1) forever.  It increases your wisdom
    , constitution and attack speed by 3.  It poisons your foes.  It
    produces chaotic effects.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 72 of Angband.
m) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 
    3.  It poisons your foes.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Toenail of Vecna {!d!k!s!!}
    It can be activated for cure insanity.
    
    You found it in the remains of a Barrow wight on level 40 of Moria.
b) 65 Potions of Cure Insanity
c) 99 Potions of Water Curing {quest}
d) 6 Fireproof Scrolls of Reset Recall
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Silver Rod of Capacity of Perception (200/200)
    It can hold more mana.  
    You found it in the remains of a Wizard Orb on level 45 of Moria.
f) a Silver Rod of Capacity of Perception (200/200)
    It
    can hold more mana.  
    You found it in the remains of a Dreadmaster on level 61 of The Sacred
    Land Of Mountains.
g) a Mithril Rod of the Istari of Recall (320/320)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it lying on the ground on level 51 of Mordor.
h) an Adamantite Rod of Charging of Recall (200/200)
    It regenerates
    its mana faster.  
    You found it in the remains of a Demilich on level 49 of Mordor.
i) The Ring of Fuiataur (+2)
    It 
    increases your intelligence, dexterity, constitution, stealth and 
    speed by 2.  It sustains your constitution and charisma.  It provides
    resistance to poison and disenchantment.  It allows you to levitate.  
    It speeds your regenerative powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 74 of
    Angband.
j) The Ring 'Valon' (+3 attacks)
    It increases your dexterity, stealth, infravision and attack
    speed by 3.  It sustains your strength and intelligence.  It makes you
    completely fearless.  It provides resistance to acid, fire, cold, 
    light, dark, blindness and nexus.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 61 of Dol
    Guldur.
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
l) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns
     if it is being worn. It increases your intelligence, wisdom, charisma
    , searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
m) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
n) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Erebor.
o) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
p) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Harp of the Eldar (+3)
    It increases your charisma by 3.  It
    provides resistance to acid and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
r) a Dragon Horn (+2)
    It can
    be activated for large acid ball (300) every 100 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.


  [The Mathom-house Inventory - Bree ]

a) Boccob's Unifinished Works
    It can be activated for cure light wounds every 10 turns.  
    You found it in the remains of a Black wraith on level 41 of Mordor.
b) The Gem of Ghosts
    It
    can be activated for decreasing Charisma.  
    You found it lying on the ground on level 70 of Erebor.
c) Raal's Voodoo Doll of Revenge
    It can be
    activated for cure confusion.  
    You found it in the remains of a Dark elven sorcerer on level 43 of Mordor.
d) Raal's Black Candle
    
    It can be activated for blindness.  
    You found it lying on the ground on level 69 of Erebor.
e) Benetar's Death Ray Experiment
    It can be
    activated for cure confusion.  
    You found it in the remains of a Dread on level 65 of The Sacred Land Of
    Mountains.
f) The Tome of Elven Household Magic
    It can be activated for aggravate.  
    You found it in the remains of a Master lich on level 42 of Moria.
g) The Wand Construction Kit
    It
    can be activated for summon pet.  
    You found it in the remains of an Emperor wight on level 60 of The Sacred
    Land Of Mountains.
h) The Clay Tablets of Antiquity
    It can be activated for create hunger.  
    You found it in the remains of a Dread on level 68 of Erebor.
i) Jor's Compendium of Strange Behaviour
    It can be
    activated for create hunger.  
    You found it in the remains of a Gnome mage on level 69 of Erebor.
j) Tenser's Top-Heavy Teaspoon
    It
    can be activated for cuts.  
    You found it in the remains of a Dark elven warlock on level 29 of
    Mirkwood.
k) 20 Mushrooms of Cure Serious Wounds {100% off}
l) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of Erebor.
m) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 36 of Moria.
o) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Wizard Orb on level 50 of Moria.
p) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, blindness, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 72 of Angband.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 71 of Erebor.
s) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 72 of Angband.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your 
    strength and dexterity by 3.  It provides immunity to fire and cold.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    nether and disenchantment.  It drains mana.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Adze 'Halangil' (1d4) (-5,-13)
    It poisons your foes.  It prevents
    teleportation.  It drains experience.  It fills you with the Black
    Breath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 72 of Angband.



Posted on 17.10.2004 04:15

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5977. on the Ladder (of 19090)
9. on the T-Plus Ladder (of 23)
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On 17.10.2004 04:15 runelady@chorus.net wrote:
Before he was a dungeon boss...the last "player incarnation" of my best character.

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