The Angband Ladder: Garth, Devoted Dunadan Swordmaster by <runelady@chorus.net>
[T-Plus 2.2.7 Character Dump] Name : Garth Age 61 STR! 40 Sex : Male Height 82 INT! 36 Race : Devoted Dunadan Weight 172 WIS! 40 Class : Swordmaster Social Class 23 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 178 Level 50 Max Hit Points 1350 + To Melee Damage 110 Experience 33333192 Cur Hit Points 1350 + To Ranged Hit 118 Max Exp 33333192 Max SP (Mana) 420 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 420 AC 53+197 Gold 1278152 Piety 240820 (Miscellaneous Abilities) Fighting : Legendary[117Perception : Superb Blows/Round: 11 Bows/Throw : Legendary[55]Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 33d5+1210 Stealth : Very Good Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You are a well liked child. You have dark brown eyes, wavy red hair, and a very fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Submerged Ruins: Level 50 (2500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 13 (650') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 27 (1350') A lost temple: Level 27 (1350') The Bastion of Light: Level 76 (3800') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 22517 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 90 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Hrive of the 2890th year of the third age. You have been adventuring for 88 days. adefkmnopsuxz{|@ Add Str : 4.234.4..3....6. Add Int : ..23...2..3..... Add Wis : .3234..2.3...... Add Dex : 4.23............ Add Con : ..23.....3...... Add Chr : .3234.42........ Mul Mana : ..........+..... Add Stea. : .32..3.2........ Add Sear. : ..............6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .3234..2.3.6.... Slay Evil : +............+.. Slay Und. : +............... Slay Orc : +.............+. Slay Troll: +.............+. Slay Giant: ..............+. Slay Drag.: ..............+. Kill Drag.: +............... Acid Brand: ..............+. Elec Brand: +............... Fire Brand: +............+.. Sust Str : ...+....+....... Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : +..+............ Sust Con : ...+....+......+ Sust Chr : ..+............. Invisible : .....+.+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.++....+.+..... Hold Life : ..++............ Imm Acid : .+....++*.....+. Imm Elec : .+.*..+.*++..... Imm Fire : *+..+.++*+...... Imm Cold : .+*...++*+...... Res Pois : ...++...+.+..... Res Fear : +...+...+......+ Res Lite : .......+.+...... Res Dark : .....++.+.+...+. Res Blind : ..+......+...... Res Conf : ........++...... Res Sound : .+.......+...... Res Shard : ........+....... Res Neth : .....++......... Res Nexus : ........+....... Res Chaos : .....+..++...... Res Disen : +..++.+..+....+. Levitate : ...+......+..... Lite : +....+...+...... See Invis : ++++.....+...... Digestion : ...+............ Regen : ...+.....+.....+ Activate : +.++++++.++...+. Blessed : +............... Orc.ESP : ......+.......+. Undead.ESP: .....+.......... Unique.ESP: .+.............. Full ESP : ..+......+...... Skills (points left: 0) - Combat 35.210 [0.900] - Weaponmastery 34.720 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 02.800 [0.600] . Antimagic 00.000 [0.550] . Shield-use 00.000 [0.600] . First-aid 00.000 [0.400] - Sneakiness 26.065 [0.900] . Stealth 02.500 [0.300] . Disarming 30.700 [0.900] - Magic 09.308 [0.500] . Magic-Device 32.050 [1.150] - Spirituality 30.040 [0.600] . Prayer 50.000 [0.700] . Music 39.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from electricity and fire. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. d) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 71 of Angband. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 66 of Mordor. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 127 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 68 of Erebor. m) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 4) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Angband. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!d!k!s!!} It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Shadow Cloak of Luthien [Stone Prison] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Mithril Shield 'Agonuin' [5,+22] It sustains your strength and constitution. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, dark, confusion, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 85 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets of Eol [Divine Aim] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Serpent of Chaos on level 78 of Angband. x) a Pair of Dragonhide Boots of Speed [4,+21] (+6) It increases your speed by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. z) (nothing) {) 22 Silver Bolts of Flame (3d5) (+11,+12) It does extra damage from fire. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Swamp Wyrm on level 79 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) Tenser's Alteration Manual {!d!k!s!!, Heal700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 66 of The Bastion of Light. b) The Tome of Collected Weird Magic {!d!k!s!!, Sanity} It can be activated for cure insanity. You found it in the remains of a Nether wraith on level 31 of Mirkwood. c) The Pendulum of Orcus {!d!k!s!!, MassGeno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 77 of Angband. d) Bumganir's Bag of Magic Toys {!d!k!s!!, Tport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Death quasit on level 44 of Mordor. e) The Skull of Ancient Wisdom {!d!k!s!!, Tport} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 65 of Dol Guldur. f) The Cunning Plan of Zog {!d!k!s!!, Sanity} It can be activated for cure insanity. You found it in the remains of an Old Sorcerer on level 90 of Angband. g) Agannazar's Antique Acorn {!d!k!s!!, Sanity} It can be activated for cure insanity. You found it lying on the ground on level 15 of Mirkwood. h) Cathal's Corrupting Cymbal {!d!k!s!!, MassGeno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadlord on level 71 of Angband. i) 56 Fruits of Life {50% off} j) a Silver Rod of Capacity of Home Summoning (200/200) {!d!k!s!!} It can hold more mana. You found it in the remains of Cantoras, the Skeletal Lord on level 85 of Angband. k) a Silver Rod of the Istari of Speed (200/200) {!d!k!s!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. l) a Mithril Rod of the Istari of Healing (320/320) {!d!k!s!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 69 of Angband. m) a Mithril Rod of the Istari of Recall (320/320) {!d!k!s!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dark elven warlock on level 75 of Angband. n) an Adamantite Rod of Perception (200/200) {!d!k!s!!} o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. p) The Golden Key of Ambarannon {!d!k!s!!} It can be activated for transport to Ambarannon every 2500 turns if it is being worn. It grants you the power of dispel evil if it is being worn. It provides light (radius 3) forever. It provides resistance to light. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Horn 'Valaroma' (+4) It can be activated for banish evil (level x5) every 250 turns if it is being worn. It increases your constitution, stealth, searching and luck by 4. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion and sound. It allows you to see invisible monsters. It allows you to sense the presence of evil beings and animals. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) 96 Potions of Cure Critical Wounds c) 14 Scrolls of *Remove Curse* d) 90 Scrolls of Satisfy Hunger e) a Silver Rod of the Istari of Recall (200/200) {!d!k!s!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. f) a Golden Rod of Capacity of Healing (250/250) {!d!k!s!!} It can hold more mana. You found it in the remains of The Norsa on level 89 of Angband. g) a Golden Rod of Capacity of Healing (250/250) {!d!k!s!!} It can hold more mana. You bought it from the Black Market. h) an Adamantite Rod of Restoration (200/200) i) an Adamantite Rod of Restoration (200/200) j) an Adamantite Rod of Perception (200/200) k) an Adamantite Rod of Perception (200/200) l) an Adamantite Rod of Quickness of Enlightenment (200/200) {!d!k!s!!} It can cast spells faster. You found it lying on the ground on level 68 of Dol Guldur. m) an Adamantite Rod of Simplicity of Recall (200/200) You found it in the remains of an Iron lich in the town of Gondolin . n) an Adamantite Rod of Cheapness of Recall (200/200) It can cast spells for a lesser mana cost. You found it in the remains of Saruman of Many Colours on level 66 of Erebor. o) 7 Rod Tips of Recall (80 Mana to cast) p) a Rod Tip of Healing (120 Mana to cast) q) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. r) a Drum of Power (+4) It increases your strength and charisma by 4. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Shop. [Home Inventory - Gondolin ] a) The Gem of Fire {!d!k!s!!, TLevel} It can be activated for teleport level. You found it in the remains of a Hell knight on level 89 of Angband. b) The Ebon Cube of Darkness {!d!k!s!!, TLevel} It can be activated for teleport level. You found it in the remains of an Ivory monk on level 50 of Submerged Ruins. c) The Diamond Prism of Light {!d!k!s!!, Sanity} It can be activated for cure insanity. You found it in the remains of a Mage on level 93 of Angband. d) The Devil's Pentagram {!d!k!s!!, TLevel} It can be activated for teleport level. You found it in the remains of a Blubbering icky thing on level 63 of Mordor. e) Valdarbon's Automatic Alchemist {!d!k!s!!, TLevel} It can be activated for teleport level. You found it in the remains of an Old Sorcerer on level 90 of Angband. f) Gamenlon's Summoning Manual {!d!k!s!!, Sanity} It can be activated for cure insanity. You found it in the remains of a Dreadlord on level 71 of Angband. g) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. h) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Mordor. i) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 79 of Angband. j) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!s!!} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 79 of Angband. k) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 95 of Angband. l) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. m) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 79 of Angband. [Home Inventory - Minas Anor ] a) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Partial Plate Armour 'Belegil' (-3 to accuracy) [22,+16] It provides immunity to electricity and cold. It provides resistance to electricity, light, dark, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 79 of Angband. c) The Mithril Chain Mail 'Dvalinsleif' (-1,+0) [50,+50] (+5) It can be activated for sing a battle song every 3 turns if it is being worn. It increases your luck by 5. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 78 of Angband. d) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 75 of Angband. e) The Robe of Radagast [2,+20] (+2) It can be activated for charm animal every 300 turns if it is being worn. It can be used to store a spell. It increases your intelligence , wisdom, stealth and searching by 2. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 50 of Submerged Ruins. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) an Elven Cloak of the Magi [Stone Prison] (-4,-1) [4,+20] (+5) It has a spell stored inside. It increases your intelligence, stealth, searching, speed and luck by 5. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 83 of Angband. h) The Small Metal Shield of Thorin [5,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 33 of Mirkwood. i) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 96 of Angband. k) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. m) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Mithril Helm of Thorin [10,+0] (+3) It can be activated for terror every 3 * (level+10) turns if it is being worn. It increases your dexterity by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 66 of Mordor. o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. q) The Dagger 'Fuindagnir' (1d4) (+12,+15) (+2 attacks) It provides light (radius 1) forever. It increases your strength, constitution, attack speed, ability to score critical hits and luck by 2. It does extra damage from acid. It is a great bane of demons. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid and dark. It allows you to sense the presence of evil beings. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The War Hammer of Telchar (E:10, L:1) (3d3) (+9,+9) (+1) [Home Inventory - Lothlorien ] a) 3 Indestructible Tomes of the Impenetrable Earth It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) 4 Fireproof War Tomes of Tulkas It cannot be harmed by fire. You found it in the remains of Malekith the Accursed on level 39 of Mordor. c) a Potion of Cure Insanity {25% off} d) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 95 of Angband. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. g) an Elven Ring of Critical Hits (+12% of critical hits) It increases your stealth, searching, infravision, ability to score critical hits and luck by 12. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. h) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master yeek on level 12 of Mirkwood. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 66 of Erebor. j) The Blue Stone 'Coimir' [Stone Skin](40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe without air. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 76 of Angband. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. l) The Jewel 'Nauringole' (-15,-15) [-10](60%) (+3) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It provides light (radius 3) forever. It can be used to store a spell. It increases your intelligence, wisdom, searching, luck and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to blindness, confusion, nexus and disenchantment. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 71 of Angband. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. o) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for Destruction. You found it in the remains of a Death quasit on level 46 of Mordor. b) The Deck of Wild Magic It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Dark elven warlock on level 50 of Mordor. c) Gruumsh's Bottle of Death It can be activated for high stat loss. You found it in the remains of a Red naga Shaman on level 69 of Angband. d) Raal's Black Candle It can be activated for confusion. You found it in the remains of a Vampire lord on level 39 of Mordor. e) Benetar's Death Ray Experiment It can be activated for Ruination. You found it in the remains of a Red naga in a shallow water area. f) the Medallion of Good Will It can be activated for cure light wounds every 10 turns. You found it in the remains of a Dark elven warlock on level 69 of Angband. g) Raistlin's Ready Ranger It can be activated for curing. You found it in the remains of a Black wraith on level 50 of Mordor. h) A parchment titled ''Famous Last Words'' It can be activated for cure stun. You found it in the remains of a Vampire lord on level 39 of Mordor. i) Jor's Book of Impossible Occurences It can be activated for high experience loss. You found it in the remains of a Death quasit on level 46 of Mordor. j) Olive's Omnipotent Ostrich It can be activated for death. You found it in the remains of a Dreadlord on level 71 of Angband. k) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 71 of Angband. l) The Ring of Power of Uvatha the Horseman (+3 to infravision) It increases your wisdom and infravision by 3. It makes you invisible. It sustains your constitution. It provides resistance to fire. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . m) The Ring of Faurulon(40%) (+2) It increases your wisdom, constitution and charisma by 2. It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides resistance to nether and disenchantment. It drains life. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 45 of Mordor. n) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Erebor. o) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. p) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 39 of Mordor. q) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 66 of Erebor. r) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2) It can be activated for cure insanity if it is being worn. It increases your intelligence by 2. It is very sharp and can cut your foes. It provides immunity to paralysis. It provides resistance to dark and confusion. It allows you to sense the presence of evil beings . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 100 of Angband. s) The Two-Handed Sword 'Gurthang' (E:70, L:4) (6d7) (+0,+0) [-20] (+2 to speed) It must be wielded two-handed. It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant Chieftain on level 79 of Angband. t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2 . It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 50 of Mordor. |
Posted on 6.11.2004 03:38
805. on the Ladder (of 19092)
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