The Angband Ladder: Gerulf, Favored Northman Swordmaster by <teber@sharden.nl>

  [T-Plus 2.2.7 Character Dump]

 Name  : Gerulf                 Age                 20       STR!     40       
 Sex   : Male                   Height              82       INT!     28       
 Race  : Favored Northman       Weight             165       WIS!     34       
 Class : Swordmaster            Social Class        22       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     36       
                                                                               
 + To Melee Hit         136 Level             40    Max Hit Points      1056   
 + To Melee Damage       93 Experience   4354674    Cur Hit Points      1056   
 + To Ranged Hit         71 Max Exp      4354674    Max SP (Mana)        347   
 + To Ranged Damage      19 Exp to Adv.  5000000    Cur SP (Mana)        331   
   AC                24+133 Gold          696599                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[100Perception  : Fair         Blows/Round:  20        
 Bows/Throw  : Legendary[37]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  20d7+1860 
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a thrall.  You are a              
          well liked child. You have brown eyes, straight auburn               
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently on level 34 of Mordor.
 You have defeated 5832 enemies.
 You saved 23 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 42nd Quelle of the 2890th year of the third age.
 You have been adventuring for 56 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4..54...43......            
        Add Int   : ......4.........            
        Add Wis   : ....44...3......            
        Add Dex   : 42........4.....            
        Add Con   : 4.....4.43....3.            
        Add Chr   : 4...44..........            
        Mul Mana  : ..............+.            
        Add Stea. : 4.....4.........            
        Add Sear. : .....4.....4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4....            
        Add Speed : 4..54.4..3......            
        Add Blows : 4.25............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Orc  : +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ...+............            
        Sust Dex  : ................            
        Sust Con  : ...............+            
        Sust Chr  : +...............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ++......+++.....            
        Hold Life : ..........+.....            
        Imm Acid  : ...+..+.*.+.....            
        Imm Elec  : ......+*.+......            
        Imm Fire  : +...+.*+.+......            
        Imm Cold  : ......+*.+....++            
        Res Pois  : +...+..+........            
        Res Fear  : ....+..........+            
        Res Lite  : +.+......+......            
        Res Dark  : .....+..........            
        Res Blind : ..+......+....+.            
        Res Conf  : ...+.....+......            
        Res Sound : ........++......            
        Res Shard : ...+...+.+......            
        Res Neth  : ...+...+........            
        Res Nexus : ......++........            
        Res Chaos : ........++......            
        Res Disen : ....+...........            
        Aura Fire : +.....++........            
        Lite      : +........+......            
        See Invis : +........+......            
        Regen     : +........+......            
        Xtra Might: .+..............            
        Activate  : ....++...++...+.            
        Fly       : ......+.........            
        Orc.ESP   : +.......+.......            
        Troll.ESP : +...............            
        Dragon.ESP: .+..............            
        Giant.ESP : +...............            
        Undead.ESP: +...............            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        47.432 [0.900]
          - Weaponmastery                        45.840 [1.150]
                   . Sword-mastery               45.800 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              20.200 [0.600]
          . Antimagic                            00.000 [0.550]
          . Shield-use                           00.000 [0.800]
          . First-aid                            00.000 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         10.235 [0.300]
          . Magic-Device                         12.550 [1.050]
          . Conveyance                           03.100 [0.300]
          . Divination                           10.000 [0.300]
          . Nature                               00.000 [0.200]
          . Runecraft                            00.000 [0.200]
 . Spirituality                                  23.900 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              00.000 [0.200]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find an Arrow on level 1.
You may find an Essence of Teleport on level 11.
You may meet a Dark elf on level 13.
You may find a Small Sword on level 1.
You are fated to find a Rounded Pebble on level 17.
You may find a Potion of Infra-vision on level 17.
You may find a Horn on level 1.
You may find an Essence of Poison on level 1.
You are fated to find The Broad Sword 'Aranruth' on level 74.


  [Character Equipment]

a) The Short Sword 'Sting' (E:1575720, L:37) (1d7) (+37,+20) (+4 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, charisma, stealth, speed and attack speed by 
    4.  It does extra damage from fire.  It poisons your foes.  It drains
    life from your foes.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It sustains 
    your charisma.  It provides immunity to paralysis.  It provides
    resistance to fire, poison and light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls, 
    spiders, giants and undead.  It speeds your regenerative powers.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) a Radiant Ring of Extra Attacks (+2 attacks)
    It grants you the power of illuminate if
    it is being worn.  It provides light (radius 3) forever.  It increases 
    your attack speed by 2.  It provides resistance to light and blindness
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Ancient red dragon on level 65
    of The Sacred Land Of Mountains.
f) The Ring of 'Gerulf' (+5 to speed)
    It increases your strength, speed and 
    attack speed by 5.  It sustains your wisdom.  It provides resistance 
    to acid, confusion, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwing on level 63 of The Sacred Land
    Of Mountains.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your wisdom, charisma, searching and luck by 4.
    It provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 45 of The
    Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Spider Web of Helegliol [1,+17] {100% off}
    It provides immunity to electricity and 
    cold.  It provides resistance to electricity, fire, poison, shards, 
    nether and nexus.  It produces a fiery sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
p) The Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 33 of
    Mirkwood.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire, cold, light, blindness, confusion, sound, shards and chaos.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 57 of The
    Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every
    90+d90 turns if it is being worn. It grants you the power of magic
    missile if it is being worn.  It increases your dexterity and luck by 
    4.  It provides immunity to paralysis.  It provides resistance to life
    draining and acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gabriel, the Messenger on level 66 of The
    Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is
    being worn.  It increases your searching, infravision and ability to
    tunnel by 4.  It allows you to climb mountains.  It cannot be harmed
    by acid, cold, lightning or fire.  
z) (nothing)
{) 99 Silver Arrows (3d4) (+7,+7)
|) a Dragon Horn of Great Might(60%) (+3)
    It can be activated for earthquake
    (rad 10) every 50 turns if it is being worn. It increases your 
    constitution by 3.  It increases your mana capacity by 60%.  It
    provides resistance to cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Music Shop.


  [Character Inventory]

a) 2 Indestructible Tomes of Knowledge
b) a Spellbook of Disarm
c) 10 Potions of Cure Light Insanity
d) 2 Potions of Cure Insanity
e) 8 Potions of Healing
f) 10 Scrolls of Teleportation
g) 5 Scrolls of Word of Recall
h) 28 Scrolls of Satisfy Hunger
i) a Magical Shovel (+5,+1) (+1)
    It grants you the power of 
    stone to mud if it is being worn.  It increases your ability to tunnel
     by 1.  
    You bought it from the General Store.
j) 19 Blessed Arrows of Acid (1d4) (+12,+11)
    It does extra damage from acid
     and fire.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Greater basilisk on level 59 of The
    Sacred Land Of Mountains.
k) 23 Silver Arrows (3d4) (+8,+7)
l) 19 Silver Arrows (3d4) (+7,+7)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Scroll of Craftsmanship
b) The Ring of Teleneste (+17 to damage) (+3 to stealth) {100% off}
    It increases your intelligence and stealth by 
    3.  It sustains your wisdom.  It provides resistance to sound, shards
     and disenchantment.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
c) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 59 of The
    Sacred Land Of Mountains.
d) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains 
    your dexterity.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    The Sacred Land Of Mountains.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15)
    & map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 45 of The
    Sacred Land Of Mountains.
g) The Black Banner of Gondor (-3)
    It can be activated for summon undead every
    666+d333 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your stealth by 3.  It makes you invisible.  It
    provides resistance to dark, nether and chaos.  It allows you to sense
    the presence of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of The
    Sacred Land Of Mountains.
h) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution
     by 2.  It provides immunity to paralysis.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 50 of The
    Sacred Land Of Mountains.
i) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and 
    speed by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
j) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every
    4+d4 turns if it is being worn. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Elder vampire on level 56 of The Sacred
    Land Of Mountains.
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and 
    attack speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 57 of The
    Sacred Land Of Mountains.
l) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  It 
    increases your ability to score critical hits by 1.  It is very sharp
    and can make your foes bleed.  It is especially deadly against orcs.  
    It makes you completely fearless.  It provides resistance to blindness
    .  It allows you to sense the presence of orcs.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
    Land Of Mountains.
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack
    speed by 2.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides resistance to confusion, nexus, chaos
     and disenchantment.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 45 of The Sacred Land Of
    Mountains.
n) a Short Bow of Numenor (x5) (+7,+9) (+3)
    It increases your dexterity by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to poison and dark.  It fires missiles with extra might.  It fires
    missiles excessively fast.  
    You found it in the remains of a Death drake on level 65 of The Sacred
    Land Of Mountains.
o) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hagia Sophia, Spirit of Wisdom on level 65
    of The Sacred Land Of Mountains.
p) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
q) The Horn of Boromir (+3)
    
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
r) a Canine Skeleton
s) 2 Dwarf Skeletons
t) a Human Skeleton


  [Home Inventory - Lothlorien ]

a) an Indestructible Book of Beginner Cantrips
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
b) 8 Sprigs of Athelas
c) a Potion of Cure Serious Insanity
d) a Potion of Cure Insanity
e) 5 Potions of *Healing*
f) a Potion of Life
g) a Golden Rod of the Istari of Nothing (250/250) {75% off}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
h) a Mithril Rod of Illumination (160/160)
i) a Ring of Slaying (+15,+15)
j) an Ethereal Mouse Fur [1,+20] {100% off}
    It can be activated for 
    wraith-form every 50+d50 turns if it is being worn. It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) The Large Leather Shield of Marthriel [4,+7]
    It sustains your charisma.  It
    makes you completely fearless.  It provides resistance to electricity
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and sound.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Metal Cap of Thengel [3,+12] (+3)
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 49 of The
    Sacred Land Of Mountains.
o) The Dagger 'Belangil' (2d4) (+10,+9) (+2)
    It can be activated for frost ball (48) every
    5+d5 turns if it is being worn. It increases your dexterity, speed and 
    attack speed by 2.  It does extra damage from frost.  It poisons your
    foes.  It provides resistance to cold.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
p) The Small Sword of Ilost (1d6) (+8,+10) (+4)
    It provides light (radius 1) forever.  It increases your 
    dexterity by 4.  It does extra damage from electricity and fire.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Quasit on level 16 of Mirkwood.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 59 of The Sacred
    Land Of Mountains.
r) a Katana of Gondolin (3d4) (+10,+12) (+1)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your strength, dexterity and 
    constitution by 1.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 15 of
    Mirkwood.
s) a Bastard Sword of the Feanturi (3d4) (+10,+13) {100% off}
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It is a great bane of demons.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and dark.  It allows you to sense the presence of evil beings.  It
    has been blessed by the gods.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Weaponsmith.
t) 16 Arrows of Slay Dragon (1d4) (+5,+3) {90% off}
    It is especially deadly against
    dragons.  
    You made it yourself.
u) 18 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Telegundi' (-4) {cursed}
    It decreases your intelligence and charisma by 4.
    It makes you invisible.  It prevents teleportation.  It drains 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 65 of The Sacred
    Land Of Mountains.
b) The Jewel 'Nauringole' (-15,-15) [-10](60%) (+3) {cursed}
    It can be activated for detection, probing and
    identify true every 1000 turns if it is being worn. It grants you the
    power of weigh magic if it is being worn.  It provides light (radius
    3) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom, searching, luck and spell power by 3.  It
    increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to fire.  It provides immunity to
    paralysis.  It provides resistance to blindness, confusion, nexus and 
    disenchantment.  It allows you to breathe without air.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
c) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every
    10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Master yeek on level 15 of Mirkwood.
d) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
e) The Iron Shot of Umlacirya (1d4) (+22,+15)
    It does extra damage from acid.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.



Posted on 17.5.2007 00:29

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