The Angband Ladder: Alkstn, Kobold Ranger by <stemonitis@hotmail.com>

  [Angband 3.0.5 beta 1 Character Dump]

 Name   Alkstn                                   Self  RB  CB  EB   Best
 Sex    Male              Age        25   STR! 18/100  -1  +2 +12 18/230
 Race   Kobold            Height     38   INT! 18/100  -1  +2 +11 18/220
 Class  Ranger            Weight     67   WIS! 18/100  +0  +0  +6 18/160
 Title  Ranger Lord       Status      1   DEX! 18/100  +2  +1  +4 18/170
 HP     937/937           Maximize    Y   CON! 18/100  +2  +1 +10 18/230
 SP     320/385           Preserve    Y   CHR! 18/100  -2  +1  +2 18/110

 Level           50       Armor     [29,+98]     Saving Throw     Heroic
 Cur Exp   10927717       Fight    (+33,+25)     Stealth          Superb
 Max Exp   10927717       Melee    (+48,+43)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+42,+13)     Shooting      Legendary
 MaxDepth    Lev 59       Blows       5/turn     Disarming        Superb
 Gold       7808591       Shots       3/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   178.3 lbs       Infra        50 ft     Searching     Very Good

 You come from a litter of 5 pups. Your father was a warrior, and your
 mother was a cook. You have brown eyes, an olive green hide, and
 large, flat teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.........+...
 Elec:.+....+...... Confu:......+......
 Fire:.+....+...... Sound:......+.+....
 Cold:*+....+...... Shard:.............
 Pois:............+ Nexus:.............
 Fear:+.....+.+.... Nethr:.............
 Lite:............. Chaos:........+....
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:.+........... Tunn.:.............
Telep:.........+... Speed:..+....+...+.
Invis:+............ Blows:.............
FrAct:+.......+.+.. Shots:.............
HLife:....+........ Might:.+...........


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {@1@0!k!v!d}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+9,+13) (+2) {Ranger Chieftain, 41}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Diamond Ring of Speed (+4)
   It increases your speed by 4.  
d) a Pearl Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
e) a Pewter Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+22] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+6,+5) [1,+13] (+2) {Black Orc, 17}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+10] (+6)
   It increases your speed by 6.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {Black Ooze, 28}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {Ettin, 39}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {Gnome Mage, 36}
   It cannot be harmed by the elements.  
j) 26 Green Potions of Healing
k) a Scroll titled "um botaus arg" of *Identify*
l) 2 Scrolls titled "appro evs" of Banishment
m) a Scroll titled "pottri bluturs" of Mass Banishment
n) a Zirconium Rod of Recall
   It cannot be harmed by electricity.  
o) a Bronze Rod of Detection
   It cannot be harmed by electricity.  
p) a Gold Rod of Probing
q) a Molybdenum Rod of Healing
   It cannot be harmed by electricity.  
r) a Titanium Rod of Restoration
   It cannot be harmed by electricity.  
s) 63 Arrows of Venom (1d4) (+10,+11)
   It is branded with poison.  
t) 39 Arrows of Flame (1d4) (+10,+10)
   It is branded with fire.  It cannot be harmed by fire.  
u) 99 Arrows of Frost (1d4) (+10,+10)
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 11 Silver Speckled Potions of *Healing*
b) a Violet Potion of Life
c) 22 Scrolls titled "um botaus arg" of *Identify*
d) a Silver Ring of Strength (+6)
   It increases your strength by 6.  It sustains your strength.  
e) a Bloodstone Ring of Dexterity (+6)
   It increases your dexterity by 6.  It sustains your dexterity.  
f) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
g) a Ruby Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
h) Chaos Dragon Scale Mail (-2) [30,+10]
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Lesser Balrog, 47}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
k) Augmented Chain Mail (Dwarven) (-2) [16,+23] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot be
   harmed by acid or fire.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {acid, shard}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
n) a Cloak of the Magi [1,+10] (+2) {ESP}
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It grants you the power of telepathy.  
   It cannot be harmed by acid.  
o) The Large Leather Shield of Celegorm [4,+20] {Mature Green Dragon, 42}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
p) a Jewel-Encrusted Crown of Telepathy [0,+10]
   It grants you the power of telepathy.  It cannot be harmed by acid.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) a Pair of Metal Shod Boots of Stability [6,+10]
   It provides resistance to nexus.  It makes you fall like a feather.  
s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) {Bill}
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
t) The Katana 'Aglarang' (8d4) (+9,+9) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
u) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
v) The Spear of Orome (4d6) (+15,+15) (+4)
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
w) The Spear 'Nimloth' (1d6) (+11,+13) (+3) {Half Troll, 37}
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
x) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.6.2004 17:18
Last updated on 10.9.2004 15:57

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On 7.6.2004 20:30 urmud@urmud.com wrote:

1. enchant longbow (even +1 to dam is huge)
2. ditch shield, they have bad armor/weight ratios
3. get leather scalemail
4. enchant leather scalemail
5. collect wands of light

With all that, you can hunt orcs with relative impunity.


On 8.6.2004 10:13 stemonitis@hotmail.com wrote:
The Gods of Angband must have read your comment - there have been no Enchant-to-Dam scrolls to date in any shop! But first chance I get, I will.

On 10.6.2004 11:05 stemonitis@hotmail.com wrote:
I can't remember why I started playing Kobolds. I didn't know they had poison resistance at the time, and I keep forgetting now - I remember that I can eat mushrooms of poison just for the food value, but still I learnt the spell of Cure Poison! Kicked myself when I realised.

On 10.6.2004 18:23 urmud@urmud.com wrote:
Kobolds have good stealth and searching.

As rangers though, I like half-trolls.

18/50 str for 3 blows, 18/10 for mass hps, regen, ...

Did you know you can wear gloves of free action without penalty to spellcasting?

You should wear that cloak of stealth.



On 15.6.2004 18:49 stemonitis@hotmail.com wrote:
I figured out the gloves on my own, when wondering how big a penalty for covered hands you actually get (so I still don't know). With my new-found whip I get 3 blows per round, but I have had a few close calls, using up potions of cure wounds and scrolls of teleportation and getting down to below 40hp. Resist Blindness would be very useful - Dark and Light Hounds are beginning to pester me a bit too much and they stop me reading my teleport scrolls.

On 15.6.2004 20:29 urmud@urmud.com wrote:

Sounds like it's time for a teleport staff.

If you wear the mithril chainmail and the resist lightning shield, you'll get the same resists and more AC.

I'm sure you can do better for head and foot gear, too.



On 25.6.2004 09:53 stemonitis@hotmail.com wrote:
I forget where I picked Holhenneth up, but I love it. This character has only seen one *Identify* scroll in his lifetime, but he managed to work out that he had Blindness Resistance when the Light and Dark Hounds became really easy. A while later, the first Nexus Hounds turned up, and it turns out he's got Nexus Resist as well. It's all going a bit too easily at the moment. He's just hanging around, waiting for his stats to increase. None of the uniques has been any trouble at all so far.

On 27.8.2004 10:41 stemonitis@hotmail.com wrote:
At last - I found some boots of speed. Speed is the one thing I'm really lacking now, and having only +2 at dl50 seemed absurd. I could have switched my armour round to get about +12, but I'd have lost several resistances. The uniques are still easy - generally I can stun them with Ice Storms and then sprinkle them with arrows. The only unique I've seen but not killed was Saruman of Many Colours who I encountered on dl48 or thereabouts! I had to keep teleporting him away to deal with the dragons (including uniques) that he had summoned. Other than that I'm just looking for better equipment. A Ring of Speed or two wouldn't go amiss...

On 31.8.2004 16:37 stemonitis@hotmail.com wrote:
Saruman had evaded me once before, but this time I was much faster and better prepared. I lured him into my winding corridor and battered him to death, gleaning Calris as my reward, and a load of other junk.

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