[Angband 3.0.5 beta 1 Character Dump] Name Alkstn Self RB CB EB Best Sex Male Age 25 STR! 18/100 -1 +2 +12 18/230 Race Kobold Height 38 INT! 18/100 -1 +2 +11 18/220 Class Ranger Weight 67 WIS! 18/100 +0 +0 +6 18/160 Title Ranger Lord Status 1 DEX! 18/100 +2 +1 +4 18/170 HP 937/937 Maximize Y CON! 18/100 +2 +1 +10 18/230 SP 320/385 Preserve Y CHR! 18/100 -2 +1 +2 18/110 Level 50 Armor [29,+98] Saving Throw Heroic Cur Exp 10927717 Fight (+33,+25) Stealth Superb Max Exp 10927717 Melee (+48,+43) Fighting Legendary Adv Exp ******** Shoot (+42,+13) Shooting Legendary MaxDepth Lev 59 Blows 5/turn Disarming Superb Gold 7808591 Shots 3/turn Magic Device Heroic Perception Good Burden 178.3 lbs Infra 50 ft Searching Very Good You come from a litter of 5 pups. Your father was a warrior, and your mother was a cook. You have brown eyes, an olive green hide, and large, flat teeth. abcdefghijkl@ abcdefghijkl@ Acid:......++*.... Blind:.........+... Elec:.+....+...... Confu:......+...... Fire:.+....+...... Sound:......+.+.... Cold:*+....+...... Shard:............. Pois:............+ Nexus:............. Fear:+.....+.+.... Nethr:............. Lite:............. Chaos:........+.... Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:.......+..... Feath:............. Sear.:............. PLite:............. Infra:............. Regen:.+........... Tunn.:............. Telep:.........+... Speed:..+....+...+. Invis:+............ Blows:............. FrAct:+.......+.+.. Shots:............. HLife:....+........ Might:.+........... [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {@1@0!k!v!d} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+9,+13) (+2) {Ranger Chieftain, 41} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) a Diamond Ring of Speed (+4) It increases your speed by 4. d) a Pearl Ring of Intelligence (+5) It increases your intelligence by 5. It sustains your intelligence. e) a Pewter Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+22] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+6,+5) [1,+13] (+2) {Black Orc, 17} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+10] (+6) It increases your speed by 6. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {Black Ooze, 28} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {Ettin, 39} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {Gnome Mage, 36} It cannot be harmed by the elements. j) 26 Green Potions of Healing k) a Scroll titled "um botaus arg" of *Identify* l) 2 Scrolls titled "appro evs" of Banishment m) a Scroll titled "pottri bluturs" of Mass Banishment n) a Zirconium Rod of Recall It cannot be harmed by electricity. o) a Bronze Rod of Detection It cannot be harmed by electricity. p) a Gold Rod of Probing q) a Molybdenum Rod of Healing It cannot be harmed by electricity. r) a Titanium Rod of Restoration It cannot be harmed by electricity. s) 63 Arrows of Venom (1d4) (+10,+11) It is branded with poison. t) 39 Arrows of Flame (1d4) (+10,+10) It is branded with fire. It cannot be harmed by fire. u) 99 Arrows of Frost (1d4) (+10,+10) It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) 11 Silver Speckled Potions of *Healing* b) a Violet Potion of Life c) 22 Scrolls titled "um botaus arg" of *Identify* d) a Silver Ring of Strength (+6) It increases your strength by 6. It sustains your strength. e) a Bloodstone Ring of Dexterity (+6) It increases your dexterity by 6. It sustains your dexterity. f) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. g) a Ruby Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. h) Chaos Dragon Scale Mail (-2) [30,+10] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Lesser Balrog, 47} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. k) Augmented Chain Mail (Dwarven) (-2) [16,+23] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid or fire. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {acid, shard} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. n) a Cloak of the Magi [1,+10] (+2) {ESP} It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. o) The Large Leather Shield of Celegorm [4,+20] {Mature Green Dragon, 42} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. p) a Jewel-Encrusted Crown of Telepathy [0,+10] It grants you the power of telepathy. It cannot be harmed by acid. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. r) a Pair of Metal Shod Boots of Stability [6,+10] It provides resistance to nexus. It makes you fall like a feather. s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) {Bill} It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. t) The Katana 'Aglarang' (8d4) (+9,+9) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. u) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. v) The Spear of Orome (4d6) (+15,+15) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. w) The Spear 'Nimloth' (1d6) (+11,+13) (+3) {Half Troll, 37} It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)