The Angband Ladder: Styhro, Kobold Ranger by <mawende@gmx.net>
[Angband 3.0.2 Character Dump] Name Styhro Self RB CB EB Best Sex Male Age 18 STR! 18/100 -1 +2 +16 18/270 Race Kobold Height 32 INT! 18/100 -1 +2 +5 18/160 Class Ranger Weight 79 WIS! 18/100 +0 +0 +8 18/180 Title ***WINNER*** Status 1 DEX! 18/100 +2 +1 +6 18/190 HP 933/933 Maximize Y CON! 18/100 +2 +1 +8 18/210 SP 330/330 Preserve Y CHR! 18/100 -2 +1 +9 18/180 Level 50 Armor [50,+110] Saving Throw Heroic Cur Exp 8556939 Fight (+32,+26) Stealth Heroic Max Exp 8556939 Melee (+44,+42) Fighting Legendary Adv Exp ******** Shoot (+49,+19) Shooting Legendary Blows 5/turn Disarming Superb Gold 12062626 Shots 3/turn Magic Device Heroic Perception Superb Burden 312.7 lbs Infra 70 ft Searching Heroic You come from a litter of 4 pups. Your father was a fungus farmer, and your mother was a cook. You have brown eyes, an olive green hide, and small, sharp teeth. [Last Messages] > You are no longer full. > You see 24 Arrows of Slay Animal (1d4) (+13,+10). > You see a Battle Axe of Slay Orc (2d8) (+16,+15). > You see a Pair of Hard Leather Boots of Stealth [3,+14] (+2). > You see a Light Crossbow of Power (x3) (+24,+17). > You see a Light Crossbow of Extra Might (x3) (+16,+18) (+1). > You see The Spear 'Nimloth' (1d6) (+11,+13) (+3). > You see 26 Arrows of Acid (1d4) (+15,+15). > You see The Scimitar 'Haradekket' (2d5) (+9,+11) (+2). > You see a Dagger of Flame (1d4) (+16,+8). > You see The Scimitar 'Haradekket' (2d5) (+9,+11) (+2). > You see 26 Arrows of Acid (1d4) (+15,+15). > You see a Dagger of Flame (1d4) (+16,+8). > You see The Scimitar 'Haradekket' (2d5) (+9,+11) (+2). > Character dump successful. [Character Equipment] a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) a Gold Ring of Speed (+13) It increases your speed by 13. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) an Ivory Amulet of ESP (+8) It increases your searching by 8. It grants you the power of telepathy . It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intellegence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intellegence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light , ,blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) a Set of Cesti of Agility [5,+10] (+3) It increases your dexterity by 3. l) a Pair of Metal Shod Boots of Speed [6,+11] (+8) It increases your speed by 8. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] {!k!d!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!k!d!v} It cannot be harmed by the elements. g) 3 Books of Magic Spells [Mordenkainen's Escapes] {!k!d!v} It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] {!k!d!v} It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {!k!d!v} It cannot be harmed by the elements. j) 10 Light Blue Mushrooms of Restoring k) 33 Dark Green Potions of Healing {!*, 10% off} l) 6 Oily Yellow Potions of *Healing* m) 3 Cloudy Potions of Life n) 25 Copper Speckled Potions of Restore Mana o) 16 Scrolls titled "sefmar ishan" of *Destruction* {!*} p) 11 Scrolls titled "toxood stasne" of Banishment {!*} q) 6 Scrolls titled "erk snoerk" of Mass Banishment r) 2 Mithril Rods of Healing {!*=g} s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons and demons. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) 17 Seeker Arrows of Holy Might (4d4) (+11,+15) {@f1=g} It slays demons, undead, and all evil creatures. It is branded with fire. It is blessed by the gods. It cannot be harmed by acid and fire . v) 70 Seeker Arrows of Flame (4d4) (+10,+10) It is branded with fire. It cannot be harmed by fire. w) 14 Mithril Arrows of Holy Might (3d4) (+16,+15) {@f1=g} It slays demons, undead, and all evil creatures. It is branded with fire. It is blessed by the gods. It cannot be harmed by acid and fire . [Home Inventory] a) 8 Scrolls titled "ornbek snanis" of *Identify* {10% off} b) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. c) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. d) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intellegence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Robe of Permanence [2,+19] It provides resistance to acid, lightning, fire, cold, dark, and life draining. It sustains all your stats. It cannot be harmed by the elements. i) Soft Leather Armour of Elvenkind [4,+9] (+2 to stealth) {nether!k!d!v} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. j) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. l) The Hard Leather Cap of Thranduil [2,+10] (+2) {!d!v} It increases your intellegence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {1100'first art} It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. n) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. o) The Long Sword 'Anduril' (3d5) (+11,+15) [+10] (+4) {@w0} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. p) The Bastard Sword 'Calris' (5d4) (+8,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. q) The Spear of Orome (4d6) (+15,+15) (+4) {@w0} It increases your intellegence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. r) The Glaive of Pain (9d6) (+0,+30) It provides resistance to fear. It cannot be harmed by the elements. s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) a Scythe of Slicing (Holy Avenger) (8d4) (+11,+13) [+4] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your strength. It is blessed by the gods. It grants you the ability to see invisible things. u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 2.8.2003 02:42
4488. on the Ladder (of 19090)
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