The Angband Ladder: Trige, High-Elf Mage by <trige@seznam.cz>
[Angband 3.0.3 Character Dump] Name Trige Self RB CB EB Best Sex Male Age 130 STR! 18/100 +1 -5 +5 18/110 Race High-Elf Height 73 INT! 18/100 +3 +3 +2 18/180 Class Mage Weight 182 WIS! 18/100 -1 +0 +2 18/110 Title Warlock Status 62 DEX: 18/99 +3 +1 +5 18/189 HP -29/694 Maximize Y CON! 18/100 +1 -2 +11 18/200 SP 93/301 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 39 Armor [47,+82] Saving Throw Heroic Cur Exp 2084646 Fight (+23,+13) Stealth Excellent Max Exp 2084646 Melee (+30,+21) Fighting Heroic Adv Exp 2300000 Shoot (+42,+13) Shooting Legendary Blows 6/turn Disarming Superb Gold 424103 Shots 2/turn Magic Device Legendary Perception Good Burden 114.3 lbs Infra 40 ft Searching Fair You are one of several children of a Telerin Warrior. You have light grey eyes, straight blond hair, and a fair complexion. [Last Messages] > The Dread picks up a Zirconium Wand of Lightning Bolts. > You feel yourself moving faster! > The Dread picks up a Small wooden chest (empty). > The Dread picks up a Sycamore Staff of Slowness. > Something picks up a Steel Rod of Illumination. > Something picks up a Dwarf Skeleton. > The Dread picks up a Blue Mushroom of Poison. > The Dread picks up a Locust Staff of Door/Stair Location. > The Dread picks up a Lochaber Axe (3d8). > The Dread cries out in pain. > The Dread screams in pain. > The Dread flees in terror! > The Dread casts a nether bolt. > You keep hold of your life force! > You die. [Character Equipment] a) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Short Bow of Extra Shots (x2) (+19,+13) (+1) It increases your shooting speed by 1. c) an Adamantite Ring of Slaying (+6,+6) d) a Silver Ring of Constitution (+6) {25% off} It increases your constitution by 6. It sustains your constitution. e) a Flint Stone Amulet of Regeneration It speeds your regeneration. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Gold Dragon Scale Mail (-2) [30,+10] It provides resistance to sound. It activates for breathe sound (130) every 450+d450 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) a Small Metal Shield of Resistance [3,+15] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) The Steel Helm of Hammerhand [6,+19] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Slow Descent [6,+11] It makes you fall like a feather. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a White Mushroom of Cure Blindness i) a Wrinkled Mushroom of Cure Serious Wounds j) a Grey Potion of Heroism k) 4 Coagulated Crimson Potions of Healing l) 5 Magenta Potions of Restore Life Levels m) a Scroll titled "snikti naghe" of *Identify* n) a Magnesium Wand of Dragon's Flame (3 charges) It cannot be harmed by the elements. o) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. p) 20 Arrows (1d4) (+4,+7) q) 21 Mithril Shots (2d4) (+5,+5) It cannot be harmed by acid. [Home Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 5 Books of Magic Spells [Sorcery and Evocations] d) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. e) 4 Furry Mushrooms of Restore Constitution f) a Pungent Potion of Restore Strength g) 4 Dark Blue Potions of Restore Intelligence h) 4 Yellow Potions of Restore Wisdom i) 3 Metallic Blue Potions of Restore Dexterity j) a Pink Speckled Potion of Restore Constitution k) 2 Green Potions of Restore Charisma l) a Light Green Potion of Enlightenment m) a Mithril Amulet of Teleportation It induces random teleportation. n) Metal Brigandine Armour of Resistance (-3) [19,+9] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. o) Soft Studded Leather of Elvenkind [5,+8] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and confusion. It cannot be harmed by the elements. p) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. q) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. r) a Cloak of Aman [1,+22] (+2 to stealth) It increases your stealth by 2. It provides resistance to confusion. It cannot be harmed by the elements. s) The Dagger 'Narthanc' (1d4) (+4,+6) It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It increases your strength and dexterity by 1. It slays orcs and trolls. It activates for cure wounds (4d7) every 3+d3 turns. It cannot be harmed by the elements. v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It increases your intelligence by 3. It slays animals. It is branded with fire. It provides resistance to fire. It cannot be harmed by the elements. w) a Lucerne Hammer (Holy Avenger) (2d5) (+9,+10) [+1] (+1) It increases your wisdom by 1. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your intelligence. It is blessed by the gods. It grants you the ability to see invisible things. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 22.5.2004 14:52
8550. on the Ladder (of 19090)
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