The Angband Ladder: Trige, High-Elf Mage by <trige@seznam.cz>

  [Angband 3.0.3 Character Dump]

 Name   Trige                                    Self  RB  CB  EB   Best
 Sex    Male              Age       130   STR! 18/100  +1  -5  +5 18/110
 Race   High-Elf          Height     73   INT! 18/100  +3  +3  +2 18/180
 Class  Mage              Weight    182   WIS! 18/100  -1  +0  +2 18/110
 Title  Warlock           Status     62   DEX:  18/99  +3  +1  +5 18/189
 HP     -29/694           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     93/301            Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           39       Armor     [47,+82]     Saving Throw     Heroic
 Cur Exp    2084646       Fight    (+23,+13)     Stealth       Excellent
 Max Exp    2084646       Melee    (+30,+21)     Fighting         Heroic
 Adv Exp    2300000       Shoot    (+42,+13)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold        424103       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   114.3 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight blond hair, and a fair complexion.




  [Last Messages]

> The Dread picks up a Zirconium Wand of Lightning Bolts.
> You feel yourself moving faster!
> The Dread picks up a Small wooden chest (empty).
> The Dread picks up a Sycamore Staff of Slowness.
> Something picks up a Steel Rod of Illumination.
> Something picks up a Dwarf Skeleton.
> The Dread picks up a Blue Mushroom of Poison.
> The Dread picks up a Locust Staff of Door/Stair Location.
> The Dread picks up a Lochaber Axe (3d8).
> The Dread cries out in pain.
> The Dread screams in pain.
> The Dread flees in terror!
> The Dread casts a nether bolt.
> You keep hold of your life force!
> You die.


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) a Short Bow of Extra Shots (x2) (+19,+13) (+1)
   It increases your shooting speed by 1.  
c) an Adamantite Ring of Slaying (+6,+6)
d) a Silver Ring of Constitution (+6) {25% off}
   It increases your constitution by 6.  It sustains your constitution.  
e) a Flint Stone Amulet of Regeneration
   It speeds your regeneration.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Gold Dragon Scale Mail (-2) [30,+10]
   It provides resistance to sound.  It activates for breathe sound (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) a Small Metal Shield of Resistance [3,+15]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) The Steel Helm of Hammerhand [6,+19] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots of Slow Descent [6,+11]
   It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a White Mushroom of Cure Blindness
i) a Wrinkled Mushroom of Cure Serious Wounds
j) a Grey Potion of Heroism
k) 4 Coagulated Crimson Potions of Healing
l) 5 Magenta Potions of Restore Life Levels
m) a Scroll titled "snikti naghe" of *Identify*
n) a Magnesium Wand of Dragon's Flame (3 charges)
   It cannot be harmed by the elements.  
o) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
p) 20 Arrows (1d4) (+4,+7)
q) 21 Mithril Shots (2d4) (+5,+5)
   It cannot be harmed by acid.  


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Sorcery and Evocations]
d) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
e) 4 Furry Mushrooms of Restore Constitution
f) a Pungent Potion of Restore Strength
g) 4 Dark Blue Potions of Restore Intelligence
h) 4 Yellow Potions of Restore Wisdom
i) 3 Metallic Blue Potions of Restore Dexterity
j) a Pink Speckled Potion of Restore Constitution
k) 2 Green Potions of Restore Charisma
l) a Light Green Potion of Enlightenment
m) a Mithril Amulet of Teleportation
   It induces random teleportation.  
n) Metal Brigandine Armour of Resistance (-3) [19,+9]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
o) Soft Studded Leather of Elvenkind [5,+8] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
p) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
q) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
r) a Cloak of Aman [1,+22] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to confusion.  
   It cannot be harmed by the elements.  
s) The Dagger 'Narthanc' (1d4) (+4,+6)
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
   It increases your strength and dexterity by 1.  It slays orcs and 
   trolls.  It activates for cure wounds (4d7) every 3+d3 turns.  It
   cannot be harmed by the elements.  
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   It increases your intelligence by 3.  It slays animals.  It is branded
   with fire.  It provides resistance to fire.  It cannot be harmed by the
   elements.  
w) a Lucerne Hammer (Holy Avenger) (2d5) (+9,+10) [+1] (+1)
   It increases your wisdom by 1.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.5.2004 14:52
Last updated on 31.5.2004 18:20

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8550. on the Ladder (of 19090)
3653. on the Angband Ladder (of 6561)
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Comments

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On 30.5.2004 21:01 trige@seznam.cz wrote:


On 31.5.2004 18:22 trige@seznam.cz wrote:
There were to many Dreads. Level 56. The play could be better.

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