The Angband Ladder: Rimrunner II, Elf Mage by <garnetWaufait.net>

  [Angband 3.0.3 Character Dump]

 Name   Rimrunner II                             Self  RB  CB  EB   Best
 Sex    Male              Age       107   STR! 18/100  -1  -5  +0  18/40
 Race   Elf               Height     61   INT:  18/96  +2  +3  +2 18/166
 Class  Mage              Weight     99   WIS:  18/93  -1  +0  +2 18/103
 Title  Warlock           Status     58   DEX! 18/100  +1  +1 +12 18/240
 HP     420/420           Maximize    Y   CON! 18/100  -2  -2  +4 18/100
 SP     269/269           Preserve    Y   CHR! 18/100  +1  +1  +0 18/120

 Level           39       Armor     [29,+97]     Saving Throw     Superb
 Cur Exp    1294299       Fight     (+15,+3)     Stealth            Fair
 Max Exp    1294299       Melee    (+25,+18)     Fighting         Superb
 Adv Exp    1500000       Shoot    (+29,+17)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold        222276       Shots       2/turn     Magic Device     Heroic
                                                 Perception    Excellent
 Burden   173.8 lbs       Infra        30 ft     Searching          Good

 You are the only child of a Sindarin Archer.  You have light grey
 eyes, straight black hair, and a fair complexion.




  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+14,+17) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
d) a Ring of Dexterity (+5)
   It increases your dexterity by 5.  It sustains your dexterity.  
e) an Amulet of Regeneration
   It speeds your regeneration.  
f) a Brass Lantern (with 13373 turns of light) {@w3}
   It cannot be harmed by fire.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) a Large Metal Shield of Resist Fire [5,+8]
   It provides resistance to fire.  It cannot be harmed by fire.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
h) a Flask of oil
i) 6 Potions of Cure Critical Wounds
j) 7 Potions of Restore Life Levels
k) a Rod of Recall {@z8=g}
l) a Rod of Detection {@z9}
m) 6 Rods of Light {@z1=g}
n) a Wand of Annihilation (2 charges)
   It cannot be harmed by the elements.  
o) 21 Bolts (1d5) (+8,+6) {@f3=g}
p) 2 Bolts (1d5) (+2,+8) {@f4=g}
q) 22 Bolts (1d5) (+3,+6) {@f3=g}
r) 2 Bolts (1d5) (+6,+3) {@f4=g}
s) 13 Bolts (1d5) (+1,+2) {@f2=g}
t) 99 Bolts (1d5) (+0,+0) {@f1=g}


  [Home Inventory]

a) 7 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
b) 18 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
c) 8 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
d) 3 Mushrooms of Restoring
e) 31 Potions of Healing
f) a Potion of *Healing*
g) 3 Potions of Life
h) 10 Potions of Restore Mana
i) 6 Scrolls of *Identify*
j) 20 Scrolls of Enchant Weapon To-Hit
k) 30 Scrolls of Enchant Weapon To-Dam
l) 2 Rings of Resist Poison
   It provides resistance to poison.  
m) a Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
n) 2 Rings of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
o) a Ring of Damage (+11)
p) a Ring of Speed (+2)
   It increases your speed by 2.  
q) 2 Amulets of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
r) Augmented Chain Mail of Elvenkind (-2) [16,+11] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the elements.
   
s) a Cloak of Protection [1,+5]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
t) a Small Leather Shield of Preservation [2,+23]
   It provides resistance to nether, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
u) a Main Gauche of Extra Attacks (1d5) (+5,+8) (+2)
   It increases your attack speed by 2.  
v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
   It increases your strength and dexterity by 1.  It slays orcs and 
   trolls.  It activates for cure wounds (4d7) every 3+d3 turns.  It
   cannot be harmed by the elements.  
w) a Morning Star of *Slay Demon* (2d6) (+6,+7) (+2)
   It increases your intelligence by 2.  It is especially deadly against 
   demons.  It provides resistance to fire.  
x) a Lead-Filled Mace of Venom (3d4) (+8,+8)
   It is branded with poison.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.3.2004 01:18

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8630. on the Ladder (of 19090)
3682. on the Angband Ladder (of 6561)

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