The Angband Ladder: Belgarath, Thunderlord Sorceror by <serinfr@hotmail.com>
[ToME 2.2.6 Character Dump]
Name : Belgarath Age 18 STR: 32
Sex : Male Height 173 INT: 27
Race : Thunderlord Weight 231 WIS: 19
Class : Sorceror Social Class 56 DEX: 22
Body : Player CON: 26
God : Eru Iluvatar CHR: 26
+ To Melee Hit -5 Level 31 Max Hit Points 223
+ To Melee Damage -7 Experience 496564 Cur Hit Points 223
+ To Ranged Hit 3 Max Exp 496564 Max SP (Mana) 349
+ To Ranged Damage 12 Exp to Adv. 645000 Cur SP (Mana) 349
AC 13+70 Gold 437867 Piety 6128
(Miscellaneous Abilities)
Fighting : Poor Perception : Bad Blows/Round: 1
Bows/Throw : Poor Searching : Good Shots/Round: 1
Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: nil!
Stealth : Bad Magic Device: Very Good Infra-Vision: 0 feet
Tactic: coward
Explor: running
(Character Background)
You are one of many Manwe Maia. Your eagle looks very
good. In the past you dwelt on earth in the form of a
spirit of forest and river.
[Miscellaneous information]
Cth monsters: ON
Z-like monsters: ON
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 17 (850')
The Old Forest: Level 25 (1250')
Your opponents are behaving stupidly.
Your body is a Player.
You are currently on level 29 of Maze.
You have defeated 1485 enemies.
You saved Bree from a dreadful Nazgul.
You saved 10 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 2nd Enderi of the 2890th year of the third age.
You have been adventuring for 13 days.
adefkmnopsuxz{|@
Add Str : .2..4....3....7.
Add Int : ....4...........
Add Dex : .2.......3......
Add Con : .2..4....3......
Add Chr : ....4...........
Add Stea. : ......3.........
Add Tun.. : ..............7.
Slay Orc : .+..............
Slay Troll: .+..............
Slay Giant: .+..............
Impact : ..............+.
Sust Str : .........+......
Sust Int : ................
Sust Wis : ........+.......
Sust Dex : .........+......
Sust Con : .........+......
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ........+.......
Free Act : .++.............
Hold Life : ................
Res Acid : ....+.+..+.....+
Res Elec : ....+.+........+
Res Fire : ......+.........
Res Cold : ......+..+.....+
Res Pois : ................
Res Fear : .........+......
Res Lite : ................
Res Dark : ........++......
Res Blind : ................
Res Conf : ....+...+.......
Res Sound : ................
Res Shard : ........+.......
Res Neth : ................
Res Nexus : ......+..+......
Res Chaos : ........+.......
Res Disen : ................
Aura Fire : .......+........
Levitate : ...............+
Lite : .....+..........
See Invis : .+..............
Digestion : .........+......
Fly : ...............+
Orc.ESP : .+....+.........
Troll.ESP : .+..............
Dragon.ESP: ...............+
Giant.ESP : .+..............
Skills (points left: 0)
. Sneakiness 01.000 [0.900]
- Magic 41.280 [1.000]
. Magic-Device 01.000 [1.000]
. Spell-power 35.400 [0.600]
. Sorcery 35.300 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 18.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 01.000 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 05.000 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) (nothing)
d) a Small Wooden Boomerang of Westernesse (1d4) (+8,+12) (+2)
It increases your strength, dexterity
and constitution by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants. It can resist being shattered by morgul beings.
You found it in the remains of Robin Hood, the Outlaw on level 16 of Orc
Cave.
e) a Ring of Free Action
f) a Ring of Spell [Recovery]
k) The Amulet of Ladante (+4)
It increases your strength, intelligence, constitution and
charisma by 4. It provides resistance to acid, electricity and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sand-dweller on level 17 of Orc Cave.
m) an Everburning Torch
n) an Elven Robe [2,+21] (+3 to stealth) {100% off}
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Black Market.
o) an Entish Bark of Immolation [1,+7]
p) The Large Leather Shield 'Duingon' [4,+5]
It sustains your wisdom. It
provides resistance to dark, confusion, shards and chaos. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature gold dragon in a hill.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It
grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Mattock of Earthquakes (+22,+11) (+7) {100% off}
It increases your strength and ability to tunnel by 7. It can
cause earthquakes.
You stole it from the Black Market.
[Character Inventory]
a) a Fireproof Tome of the Everrunning Wave {!k!k!d!s}
It cannot be harmed by fire.
You bought it from the Library.
b) a Tome of Knowledge
c) a Book of Beginner Cantrips
d) a Spellbook of Recall
e) a Spellbook of Thunderstorm
f) a Potion of Restore Mana
g) 3 Scrolls of Word of Recall
h) a Ring of Confusion Resistance
i) Dwarven Double Chain Mail of Resist Fire (-2) [16,+15] (+2)
It increases your strength,
constitution and infravision by 2. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and dark. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khufu, the Mummified King on level 29 of
Maze.
j) a Pair of Soft Leather Boots of Jumping [2,+6]
k) a Mage Staff of Power [Regeneration] (1d4) (-10,+3) (+11)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 11.
You found it in the remains of Barney the Dinosaur on level 29 of Maze.
l) a Mage Staff of Power [Regeneration] (1d4) (+2,+8) (+2)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 2.
You bought it from the Black Market.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Book of Teleportation
b) a Spellbook of Spellbinder
c) a Spellbook of Recovery
d) 5 Sprigs of Athelas
e) The Filthy Rag of the Wight [1,-1] (+6 to searching)
It increases your intelligence,
searching and spell power by 6. It provides resistance to blindness
and confusion. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
[The Mathom-house Inventory - Bree ]
a) The Gem of Knowledge
It can be activated for
cure stun.
You found it in the remains of an Aquatic elven shaman on level 15 of The
Old Forest.
b) The Ring of Power of Uvatha the Horseman
It makes you invisible. It sustains your intelligence and
constitution. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and nether. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|
Posted on 13.5.2004 00:07
11345. on the Ladder (of 19327)
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