The Angband Ladder: Ghwahir, RohanKnight Paladin by <petebull@web,de>

  [ToME 2.2.6 Character Dump]

 Name  : Ghwahir                Age                 23       STR:     20       
 Sex   : Male                   Height              53       INT:      7       
 Race  : RohanKnight            Weight              80       WIS:     19       
 Class : Paladin                Social Class         1       DEX:     16       
 Body  : Player                                              Con:     14     19
 God   : Tulkas                                              CHR:     18       
 + To Melee Hit          15 Level             20    Max Hit Points       121   
 + To Melee Damage       22 Experience     12341    Cur Hit Points        -1   
 + To Ranged Hit         21 Max Exp        12341    Max SP (Mana)        114   
 + To Ranged Damage      17 Exp to Adv.    12960    Cur SP (Mana)          5   
   AC                 15+29 Gold           96543    Piety               1106   
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  3d6+22    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, straight brown hair, and a very dark complexion.               

  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        A lost temple: Level 13 (650')

 Your body was a Player.
 You have defeated 865 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by poison on level 13 of A lost temple.
You can feel the danger of evil magic.
You can destroy walls.
You can use rohir powers.
You are poisoned.
You have free action.
Your appetite is small.
You are lucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
Your digging ability is affected by your equipment.

Skills (points left: 1)
 - Combat                                        14.800 [0.800]
          . Weaponmastery                        23.000 [1.000]
          . Barehand-combat                      00.000 [0.900]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         24.742 [0.900]
          . Magic-Device                         08.350 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  05.100 [1.000]
          . Prayer                               08.000 [1.400]
          . Mindcraft                            24.600 [0.600]
 . Monster-lore                                  00.000 [0.500]

 * Extra Max Blow(1)
 * Perfect casting


You are fated to find a Rune [Holding] on level 1.

  [Character Equipment]

a) a Two-Handed Sword (3d6) (+6,+5)
        It must be wielded two-handed.  
d) a Light Crossbow of Accuracy (x3) (+12,+17)
e) a Ring of Invisibility
f) a Ring of Flames [+14]
    It can be activated for ball of fire
    and resist fire every 50+d50 turns if it is being worn. It provides
    resistance to fire.  It cannot be harmed by fire.  
k) an Amulet of Slow Digestion {100% off}
    It slows your
    You stole it from the Magic shop.
m) a Brass Lantern (with 13882 turns of light)
    It provides light (radius 2) when
    fueled.  It cannot be harmed by fire.  
n) Rhino Hide Armour of Resistance (-1 to accuracy) [8,+8]
o) a Cloak [1,+6]
p) (nothing)
s) a Hard Leather Cap [2,+6]
u) a Set of Gauntlets of Free Action [2,+12]
x) a Pair of Soft Leather Boots [2,+7]
z) (nothing)
{) 98 Bolts (1d5) (+0,+0)
|) a Magical Shovel of Digging (+2,+3) (+6)
    It grants you the power of 
    stone to mud if it is being worn.  It increases your ability to tunnel
     by 6.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.

  [Character Inventory]

a) a Spellbook of Divine Aim
b) The Tome of Collected Weird Magic {cfear,cpois}
    It can be activated for remove
    fear and cure poison every 5 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) 9 Rations of Food
d) a Lembas
e) 2 Flasks of oil
f) 8 Potions of Invisibility
g) 9 Potions of Cure Critical Wounds {25% off}
h) 5 Scrolls of Word of Recall {!*!*}
i) 22 Scrolls of Identify
j) a Staff of Identify[2|16] (14 charges)
k) a Ring of Protection [+14]
l) a Spear (1d6) (+0,+0)
m) 34 Empty Bottles
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)

  [Home Inventory - Bree ]

a) 3 Potions of Restore Dexterity
b) 2 Potions of Restore Constitution
c) a Potion of Booze
d) 3 Potions of Salt Water
e) a Potion of Blindness
f) a Potion of Sleep
g) a Potion of Poison
h) a Fireproof Scroll of *Identify*
i) a Scroll of Remove Curse
j) a Scroll of Object Detection
k) 4 Scrolls of Summon Monster
l) 3 Scrolls of Phase Door
m) a Ring of Protection [+13] {100% off}
    You stole it from the Magic shop.

  [The Mathom-house Inventory - Bree ]

a) Balrilbon's Bag of Wondrous Tricks
    It can be activated for confusion.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) a Spectral War Hammer of *Slay Undead* (3d3) (+2,+1) (+1)
    It can be
    wielded two-handed.  It can be activated for wraith-form every 50+d50
    turns if it is being worn. It increases your wisdom by 1.  It is a
    great bane of undead.  It provides resistance to life draining and 
    nether.  It allows you to see invisible monsters.  It allows you to
    sense the presence of undead.  It drains life.  
    You found it in the remains of a Small kobold Archer on level 10 of

Posted on 30.3.2004 23:26

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16034. on the Ladder (of 18964)
2750. on the ToME Ladder (of 3149)


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On 30.3.2004 23:26 petebull@web,de wrote:
Dang. Tried to exterminate undead masses before they spawn. And level baby dragons have quite a punch, too.

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