The Angband Ladder: Ghwahir, RohanKnight Paladin by <petebull@web,de>
[ToME 2.2.6 Character Dump] Name : Ghwahir Age 23 STR: 20 Sex : Male Height 53 INT: 7 Race : RohanKnight Weight 80 WIS: 19 Class : Paladin Social Class 1 DEX: 16 Body : Player Con: 14 19 God : Tulkas CHR: 18 + To Melee Hit 15 Level 20 Max Hit Points 121 + To Melee Damage 22 Experience 12341 Cur Hit Points -1 + To Ranged Hit 21 Max Exp 12341 Max SP (Mana) 114 + To Ranged Damage 17 Exp to Adv. 12960 Cur SP (Mana) 5 AC 15+29 Gold 96543 Piety 1106 (Miscellaneous Abilities) Fighting : Superb Perception : Very Bad Blows/Round: 1 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 3d6+22 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have blue eyes, straight brown hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') A lost temple: Level 13 (650') Your body was a Player. You have defeated 865 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by poison on level 13 of A lost temple. You can feel the danger of evil magic. You can destroy walls. You can use rohir powers. You are poisoned. You have free action. Your appetite is small. You are lucky. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. Your digging ability is affected by your equipment. Skills (points left: 1) - Combat 14.800 [0.800] . Weaponmastery 23.000 [1.000] . Barehand-combat 00.000 [0.900] . Sneakiness 01.000 [0.900] - Magic 24.742 [0.900] . Magic-Device 08.350 [1.050] . Spell-power 00.000 [0.600] - Spirituality 05.100 [1.000] . Prayer 08.000 [1.400] . Mindcraft 24.600 [0.600] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Perfect casting [Fates] You are fated to find a Rune [Holding] on level 1. [Character Equipment] a) a Two-Handed Sword (3d6) (+6,+5) It must be wielded two-handed. d) a Light Crossbow of Accuracy (x3) (+12,+17) e) a Ring of Invisibility f) a Ring of Flames [+14] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. k) an Amulet of Slow Digestion {100% off} It slows your metabolism. You stole it from the Magic shop. m) a Brass Lantern (with 13882 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) Rhino Hide Armour of Resistance (-1 to accuracy) [8,+8] o) a Cloak [1,+6] p) (nothing) s) a Hard Leather Cap [2,+6] u) a Set of Gauntlets of Free Action [2,+12] x) a Pair of Soft Leather Boots [2,+7] z) (nothing) {) 98 Bolts (1d5) (+0,+0) |) a Magical Shovel of Digging (+2,+3) (+6) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) a Spellbook of Divine Aim b) The Tome of Collected Weird Magic {cfear,cpois} It can be activated for remove fear and cure poison every 5 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) 9 Rations of Food d) a Lembas e) 2 Flasks of oil f) 8 Potions of Invisibility g) 9 Potions of Cure Critical Wounds {25% off} h) 5 Scrolls of Word of Recall {!*!*} i) 22 Scrolls of Identify j) a Staff of Identify[2|16] (14 charges) k) a Ring of Protection [+14] l) a Spear (1d6) (+0,+0) m) 34 Empty Bottles n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Potions of Restore Dexterity b) 2 Potions of Restore Constitution c) a Potion of Booze d) 3 Potions of Salt Water e) a Potion of Blindness f) a Potion of Sleep g) a Potion of Poison h) a Fireproof Scroll of *Identify* i) a Scroll of Remove Curse j) a Scroll of Object Detection k) 4 Scrolls of Summon Monster l) 3 Scrolls of Phase Door m) a Ring of Protection [+13] {100% off} You stole it from the Magic shop. [The Mathom-house Inventory - Bree ] a) Balrilbon's Bag of Wondrous Tricks It can be activated for confusion. You found it lying on the ground on level 1 of Barrow-Downs. b) a Spectral War Hammer of *Slay Undead* (3d3) (+2,+1) (+1) It can be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your wisdom by 1. It is a great bane of undead. It provides resistance to life draining and nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. It drains life. You found it in the remains of a Small kobold Archer on level 10 of Barrow-Downs. |
Posted on 30.3.2004 23:26
16151. on the Ladder (of 19090)
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