The Angband Ladder: Zadhax I, Human Warrior by zadhax

  [Angband 4.2.5 Character Dump]

 Name   Zadhax I     Age             17          Self  RB  CB  EB   Best
 Race   Human        Height        5'9"   STR:     17  +0  +3  +0  18/20
 Class  Warrior      Weight    10st 0lb   INT:     10  +0  -2  +0      8
 Title  Soldier      Turns used:          WIS:     10  +0  -2  +0      8
 HP     -2/127       Game        426178   DEX:     16  +0  +2  +0     18
 SP     0/0          Standard     40354   CON:     16  +0  +2  +0     18
                     Resting          0

 Level                 10    Armor       [22,-6]    Saving Throw     29%
 Cur Exp              405                           Stealth          Bad
 Max Exp              405    Melee        2d8,+3    Disarm - phys.   43%
 Adv Exp              500    To-hit        63,+4    Disarm - magic   31%
                             Blows      1.1/turn    Magic Devices     20
 Gold                3819                           Searching        22%
 Burden          132.4 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -11.5 lb    To-hit        33,+4    Speed         Normal
 Max Depth      200' (L4)    Shots      1.0/turn

 You are the first child of a Guildsman.  You are a credit to the
 family.  You have blue-gray eyes, straight brown hair, and a dark
 complexion.

Resistances         Abilities
 Acid:............. pFear:............!
 Elec:............. pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.............
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:............=
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The kobold hits you.
> *** LOW HITPOINT WARNING! ***
> You are confused.
> You hit the tamer.
> The tamer flees in terror!
> The tamer tries to make you move slowly.
> The kobold hits you.
> *** LOW HITPOINT WARNING! ***
> The gallant hits you.
> *** LOW HITPOINT WARNING! ***
> The gallant misses you.
> The kobold hits you.
> *** LOW HITPOINT WARNING! ***
> The gallant hits you.
> You die.

Killed by a gallant.

  [Character Equipment]

a) a Battle Axe (2d8) (+0,+0)
     Bought from a store
     
     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 15.5.
     
b) a Long Bow (x3) (+0,+0)
     Bought from a store
     
f) a Wooden Torch (3476 turns)
     Intensity 2 light.
     
m) a Leather Shield [8,+0]
     Bought from a store
     
n) an Iron Helm [7,+3]
     Bought from a store
     
o) a Set of Gauntlets [3,+0]
     Bought from a store
     
p) a Pair of Iron Shod Boots [4,-1]
     Bought from a store
     
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 9 Rations of Food
b) 20 Potions of Cure Light Wounds
c) 4 Potions of Neutralize Poison
d) 4 Potions of Speed
e) 6 Potions of Heroism
f) 2 Potions of Boldness
g) 3 Potions of True Seeing
i) 15 Scrolls of Phase Door
m) 10 Scrolls of Treasure Detection
n) 18 Scrolls of Detect Invisible
o) a Scroll of Remove Curse
p) 16 Scrolls of Light
q) a Scroll of Word of Recall
r) a Scroll of Deep Descent
s) 6 Scrolls of Blessing
t) 12 Wooden Torches (5000 turns)
     Intensity 2 light.
     




  [Character Quiver]

0) 10 Iron Shots (1d4) (+0,+0)
     Combat info:
     Average thrown damage: 5.1.
     
1) 2 Iron Shots (1d4) (+2,+5)
     Combat info:
     Average thrown damage: 15.2.
     


  [Home Inventory]

a) 20 Rations of Food
b) 18 Potions of Cure Light Wounds
c) 24 Potions of Cure Light Wounds
d) 2 Potions of Slime Mold Juice
e) 2 Scrolls of Phase Door
f) 8 Wooden Torches (5000 turns)
     Intensity 2 light.
     
g) a Broad Axe (2d6) (+0,+0)
     Bought from a store
     
     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 12.9.
     
h) a Flail (2d6) (+3,+1)
     Dropped by Farmer Maggot in town
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 14.2.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       633     50'  Reached level 2
      1375     50'  Reached level 3
      2640     50'  Reached level 4
      5684     50'  Reached level 5
     14131     50'  Reached level 6
     26546     50'  Killed Fang, Farmer Maggot's Dog
     26961     50'  Reached level 7
     28106    100'  Killed Grip, Farmer Maggot's Dog
     30975    100'  Reached level 8
     34232    150'  Reached level 9
     36740      0'  Killed Farmer Maggot
     40088    150'  Reached level 10


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 9.3.2024 20:22
Last updated on 10.3.2024 00:04

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18177. on the Ladder (of 19090)
6304. on the Angband Ladder (of 6561)
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On 10.3.2024 00:04 zadhax wrote:
Alas, he has died.

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