The Angband Ladder: Grunnhiel, High-Elf Blackguard by Talharim

  [Angband 4.2.4 Character Dump]

 Name   Grunnhiel    Age            112          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'6"   STR:  18/84  +1  +2  +6 18/174
 Class  Blackguard   Weight    14st 4lb   INT:  18/22  +3  +0  +2  18/72
 Title  Tormentor    Turns used:          Wis:     12  -1  -3  +2     10      9
 HP     -63/374      Game        817050   DEX:  18/38  +3  +0  +2  18/88
 SP     83/83        Standard     80809   CON:     17  +1  +2  +0  18/20
                     Resting       6457

 Level                 33    Armor      [68,+67]    Saving Throw     72%
 Cur Exp           372630                           Stealth          Bad
 Max Exp           405022    Melee       4d2,+43    Disarm - phys.   73%
 Adv Exp           398750    To-hit       94,+28    Disarm - magic   56%
                             Blows      7.1/turn    Magic Devices     77
 Gold               81137                           Searching        61%
 Burden          161.4 lb    Shoot to-dam    +18    Infravision    40 ft
 Overweight      -18.5 lb    To-hit       36,+32    Speed         Normal
 Max Depth    2050' (L41)    Shots      1.0/turn

 You are one of several children of a Noldorin Warrior.  You have light
 grey eyes, wavy black hair, and a fair complexion.


Resistances         Abilities
 Acid:......+++.... pFear:............!
 Elec:......+++.... pBlnd:........++...
 Fire:......+++.... pConf:.........+...
 Cold:......+++.... pStun:.............
 Pois:.......+..... HLife:.............
Light:........+...+ Regen:....+.......+
 Dark:........+....   ESP:.............
Sound:............. S.Inv:+........+..+
Shard:......+...... FrAct:..........++.
Nexus:......+...... Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............+ Stea.:.............
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:+...........+
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:............+


  [Last Messages]

> The ancient multi-hued dragon breathes lightning.
> You feel something roll beneath your feet.
> *** LOW HITPOINT WARNING! ***
> One of your Rods of Probing (n) was destroyed!
> The night mare is destroyed.
> The shadow touches you (0).
> You feel your life draining away!
> The shadow touches you (0).
> You feel your life draining away!
> The shadow misses you.
> The shadow claws you (18).
> *** LOW HITPOINT WARNING! ***
> You feel very naive.
> The shadow casts a bolt of nether.
> You die.

Killed by a shadow.

  [Character Equipment]

a) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2>
     Conjured forth by magic at 1250 feet (level 25)
     
     +2 dexterity.
     +2 extra blows.
     Slays undead, animals, evil creatures.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
     Combat info:
     7.1 blows/round.
     With +2 STR and +0 DEX you would get 7.5 blows
     With +0 STR and +2 DEX you would get 7.5 blows
     Average damage/round: 487.5 vs undead, 434.6 vs animals and evil
     creatures, and 381.6 vs. others.
     
b) a Long Bow of Power (x3) (+13,+18)
     Found lying on the floor at 1750 feet (level 35)
     
c) a Ring of Damage (+0,+11)
     Found lying on the floor at 1750 feet (level 35)
     
d) a Ring of Strength <+4>
     Found lying on the floor at 1550 feet (level 31)
     
     +4 strength.
     Sustains strength.
     
e) an Amulet of Regeneration
     Found lying on the floor at 1650 feet (level 33)
     
     Speeds regeneration.  
     
f) the Phial of Galadriel <+4>
     Found lying on the floor at 1300 feet (level 26)
     
     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 36% for an
     average of 21.7 damage.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 96.6%
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by a gorgon at 1750 feet (level 35)
     
     +2 strength.
     Provides resistance to Acid, Lightning, Fire, Cold, Shards, Nexus.
     Cannot be harmed by Acid.
     
h) the Cloak 'Colluin' [1,+15]
     Found lying on the floor at 850 feet (level 17)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Poison.
     Cannot be harmed by Acid, Fire.
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 111 turns to recharge.
     Your chance of success is 96.6%
     
i) the Leather Shield of Celegorm [8,+20]
     Dropped by a brigand at 1600 feet (level 32)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Light, Dark.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Dropped by a nruling at 1300 feet (level 26)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 56 to 110 turns to recharge.
     Your chance of success is 96.0%
     
k) a Set of Caestus of Free Action (+0,+3) [5,+6]
     Found lying on the floor at 1800 feet (level 36)
     
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Free Action [7,+7]
     Dropped by an Easterling champion at 1400 feet (level 28)
     
     Cannot be harmed by Fire.
     Prevents paralysis.  
     




  [Character Inventory]

a) a Necromantic Tome [Into the Shadows] {!d =g1 @m1}
     
     You can read this book.
     
b) a Necromantic Tome [Fear and Torment]
     
     You can read this book.
     
c) a Mushroom of Vigor
d) 32 Potions of Cure Serious Wounds {=g20}
e) 23 Potions of Cure Critical Wounds {=g20}
f) a Potion of Restore Mana
g) 2 Potions of Enlightenment
h) 13 Potions of Speed
i) 36 Scrolls of Phase Door {=g20}
j) 10 Scrolls of Teleportation
k) 5 Scrolls of Word of Recall {!r}
l) 4 Rods of Treasure Location
m) a Rod of Magic Mapping
n) a Rod of Probing
o) a Rod of Fire Balls
p) 7 Rods of Curing {=z3}
q) 2 Rods of Light {@z1}
r) a Rod of Recall
     Cannot be harmed by Lightning.
     
s) a Wand of Teleport Other (5 charges)




  [Character Quiver]

0) 13 Arrows (1d4) (+3,+4)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 75.7.
     35% chance of breaking upon contact.
     
1) 40 Arrows (1d4) (+5,+5)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 78.8.
     35% chance of breaking upon contact.
     
2) 8 Arrows (1d4) (+8,+7)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 84.9.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Sip of Miruvor
b) 10 Potions of Healing
c) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 9 Potions of Restore Mana
e) 2 Potions of Restore Life Levels
f) 5 Potions of Enlightenment
g) 40 Scrolls of Phase Door {=g20}
h) 2 Scrolls of Identify Rune
i) 4 Staves of Teleportation (33 charges)
j) a Staff of Remove Curse (6 charges)
k) a Ring of Intelligence <+5>
     Dropped by an unknown monster at 1200 feet (level 24)
     
     +5 intelligence.
     Sustains intelligence.
     
l) a Ring of Accuracy (+18,+0)
     Found lying on the floor in a vault at 1200 feet (level 24)
     
m) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Conjured forth by magic at 1600 feet (level 32)
     
     +3 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Dark, Nether.
     Cannot be harmed by Acid, Fire.
     
n) the Metal Cap of Thengel [3,+12] <+3>
     Dropped by Uglúk, the Uruk, at 1100 feet (level 22)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
o) the Rapier 'Forasgil' (1d12) (+12,+19) <+1>
     Found lying on the floor of a special room at 1300 feet (level 26)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to Cold, Light.
     Cannot be harmed by Acid.
     
     Combat info:
     5.5 blows/round.
     With +3 STR and +0 DEX you would get 5.7 blows
     With +0 STR and +2 DEX you would get 5.7 blows
     Average damage/round: 432.6 vs creatures not resistant to cold,
     390 vs animals, and 347.3 vs. others.
     
p) 3 Bolts (1d5) (+2,+5)
q) 20 Bolts (1d5) (+3,+6)
r) 26 Bolts (1d5) (+4,+7)
s) 18 Bolts (1d5) (+7,+5)
t) 13 Bolts of Slay Evil (1d5) (+5,+4)
     Slays evil creatures.
     
u) 22 Bolts of Acid (1d6) (+5,+6)
     Branded with acid.
     Cannot be harmed by Acid.
     
v) 24 Rounded Pebbles (1d2) (+4,+3) {@f0@v0}
     Combat info:
     Average thrown damage: 9.2.
     
w) 20 Rounded Pebbles (1d2) (+6,+2) {@f0@v0}
     Combat info:
     Average thrown damage: 7.2.
     
x) 14 Iron Shots (1d4) (+2,+3) {@f0@v0}
     Combat info:
     Average thrown damage: 11.3.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       159     50'  Reached level 2
       436    100'  Reached level 3
       555    150'  Killed Fang, Farmer Maggot's Dog
       555    150'  Reached level 4
       961    150'  Killed Grip, Farmer Maggot's Dog
       961    150'  Reached level 5
      1320    150'  Reached level 6
      1559    200'  Reached level 7
      1616    200'  Reached level 8
      2731    250'  Reached level 9
      3660    250'  Reached level 10
      4267    300'  Reached level 11
      5778    300'  Reached level 12
      7548    350'  Killed Mughash the Kobold Lord
      8215    400'  Killed Lagduf, the Snaga
      8215    400'  Reached level 13
      8850    400'  Reached level 14
      9371    450'  Killed Brodda, the Easterling
      9443    450'  Killed Bullroarer the Hobbit
     10944    500'  Reached level 15
     10951    500'  Killed Orfax, Son of Boldor
     11912    500'  Killed Grishnákh, the Hill Orc
     12114    500'  Reached level 16
     14558    600'  Reached level 17
     16151    600'  Reached level 18
     17417    650'  Killed Wormtongue, Agent of Saruman
     18161    700'  Reached level 19
     19262    750'  Killed Ulfast, Son of Ulfang
     19762    750'  Reached level 20
     22495    850'  Reached level 21
     22538    850'  Found the Cloak 'Colluin'
     24924    950'  Reached level 22
     25830   1000'  Reached level 23
     26125   1000'  Killed Ufthak of Cirith Ungol
     27097   1000'  Killed Nár, the Dwarf
     27981   1000'  Reached level 24
     29900   1050'  Killed Lugdush, the Uruk
     30700   1100'  Reached level 25
     31269   1100'  Killed Uglúk, the Uruk
     31271   1100'  Found the Metal Cap of Thengel
     32782   1150'  Killed Boldor, King of the Yeeks
     33897   1150'  Reached level 26
     35374   1200'  Killed Ibun, Son of Mîm
     37812   1250'  Killed Khîm, Son of Mîm
     38573   1200'  Reached level 27
     39543   1200'  Killed Shagrat, the Orc Captain
     43724   1200'  Reached level 28
     43724   1200'  Reached level 29
     43724   1200'  Reached level 30
     43724   1200'  Reached level 31
     44257   1200'  Killed Sangahyando of Umbar
     45729   1250'  Found the Scimitar 'Haradekket'
     45906   1250'  Reached level 31
     45936   1250'  Killed Ulwarth, Son of Ulfang
     46024   1250'  Killed Bolg, Son of Azog
     48360   1300'  Killed Angamaitë of Umbar
     48627   1300'  Killed Old Man Willow
     55960   1300'  Found the Phial of Galadriel
     56163   1300'  Killed Sméagol
     56663   1300'  Found the Iron Helm 'Holhenneth'
     56729   1300'  Found the Rapier 'Forasgil'
     57142   1300'  Killed Golfimbul, the Hill Orc Chief
     59297   1400'  Killed Uldor the Accursed
     61733   1450'  Killed Beorn, the Shape-Changer
     64033   1500'  Killed Bert the Stone Troll
     64090   1500'  Killed Bill the Stone Troll
     64115   1500'  Killed Tom the Stone Troll
     67384   1550'  Reached level 32
     67875   1600'  Found the Leather Shield of Celegorm
     68158   1600'  Found the Soft Leather Armour 'Hithlomir'
     72632   1750'  Reached level 33
     73096   1750'  Found the Chain Mail of Arvedui
     73410      0'  Reached level 33
     73581   1750'  Killed Lokkak, the Ogre Chieftain
     74361   1750'  Reached level 32
     74419   1750'  Reached level 32
     74419   1750'  Reached level 33
     75717   1850'  Killed Lorgan, Chief of the Easterlings
     75717   1850'  Reached level 33
     75736   1850'  Reached level 33
     78785   1950'  Killed Ulfang the Black
     80364   2050'  Killed Gorbag, the Orc Captain
     80535      0'  Reached level 34


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 22.4.2023 20:18
Last updated on 28.4.2023 19:44

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10378. on the Ladder (of 18973)
4224. on the Angband Ladder (of 6502)
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Comments

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On 28.4.2023 19:44 Talharim wrote:
This guy died almost exactly the same way as the other one: Ancient multi-hued dragon. This time I didn't realize that the greater vault was not sealed.

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