The Angband Ladder: Intel, Elf Swordmaster by <aardwolfe@earthlink.net>

  [ToME 2.2.5 Character Dump]

 Name  : Intel                  Age                118       STR:     22       
 Sex   : Neuter                 Height              47       Int:      9     10
 Race  : Elf                    Weight              76       WIS:     10       
 Class : Swordmaster            Social Class        46       DEX:     22       
 Body  : Player                                              CON:     18       
 God   : Eru Iluvatar                                        CHR:     16       
//Lesson of the day: If you have a character who specialises in edged weapons,

//Don't convert to a god who frowns upon them. :P

                                                                               
 + To Melee Hit          13 Level             25    Max Hit Points       260   
 + To Melee Damage        9 Experience     15548    Cur Hit Points        -5   
 + To Ranged Hit         -5 Max Exp        15548    Max SP (Mana)         21   
 + To Ranged Damage       7 Exp to Adv.    21000    Cur SP (Mana)         21   
   AC                 24+50 Gold           18830    Piety              -3042   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  5d4+45    
 Stealth     : Good         Magic Device: Good         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Nandorin Archer.  You have               
          light grey eyes, wavy black hair, and a fair complexion.             
                                                                               
//Never really bothered with elves much till today. For my own amusment,

//They've been named after branded products, hence such wonderful characters

//as Ibuprofen and Mycil. Come on, they SOUND Elvish.                           
                                                      


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 16 (800')

 Your body was a Player.
 You have defeated 1668 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by a Mature gold dragon in the town of Gondolin.
You can cause mold to grow near you.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of giants.
You are lucky.
You are resistant to fire.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to blasts of shards.
You are completely fearless.
Your strength is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:
Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        31.214 [0.900]
          - Weaponmastery                        27.598 [0.950]
                   . Sword-mastery               17.100 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              01.500 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              06.400 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.445 [0.900]
          . Stealth                              02.500 [0.300]
          . Disarming                            03.700 [0.900]
 - Magic                                         02.005 [0.300]
          . Magic-Device                         06.750 [1.150]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  02.200 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            10.000 [0.300]
 . Monster-lore                                  00.000 [0.500]
//Getting Mindraft early on was nice. I only found out how

//useful THIS was recently, also. Also got 'grow mold' early

//on, though haven't played with it much yet.


Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Rune [Life] on level 1.


  [Character Equipment]

a) a Dagger of Westernesse (1d4) (+9,+7) (+1)
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    It was given to you as a reward.
d) a Small Wooden Boomerang of Slaying (2d5) (+8,+7)
e) a Ring of Fear Resistance
    It makes you completely fearless.  
f) a Ring of Free Action
    It
    provides immunity to paralysis.  
    You bought it from the Black Market.
k) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
m) a Brass Lantern (with 4516 turns of light)
    It provides light (radius 2) when
    fueled.  It cannot be harmed by fire.  
n) Chain Mail (-2 to accuracy) [14,+5]
    
o) a Spider Web of Protection [1,+24]
    It provides resistance to 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Small Leather Shield [2,+0]
    
s) a Metal Cap [3,+0]
    
u) a Set of Gauntlets [2,+5]
    
x) The Pair of Soft Leather Boots of Alastein [2,+14]
    It sustains your strength and 
    dexterity.  It provides resistance to fire, dark and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) a Pick (+1)
    It increases your ability to tunnel
     by 1.  


  [Character Inventory]

a) Valdarbon's Automatic Alchemist
    It can be activated for experience loss.  
    You found it in the remains of a Hill orc on level 16 of Orc Cave.
b) Boccob's Magical Mish-mash
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 11 of Orc Cave.
c) 5 Rations of Food
    
d) 5 Flasks of oil
    
e) a Potion of Cure Light Insanity
f) 8 Scrolls of Word of Recall {25% off}
    
g) a Wand of Noxious Cloud[4|28] (6 charges)
h) a Staff of Globe of Light[2|10] (0 charges)
i) a Staff of Identify[2|17] (16 charges)
j) a Staff of Identify[4|17] (12 charges)
k) a Ring of Invisibility
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Rations of Food
    
b) a Potion of Cure Light Insanity
c) a Scroll of Light
d) a Wooden Rod of Nothing (10/10)
e) a Rod Tip of Nothing (1 Mana to cast)
f) a Rod Tip of Light (15 Mana to cast)
g) a Wand of Ice Storm[1|25] (5 charges)
    
h) a Staff of Sense Monsters[1|16] (4 charges)
i) a Ring of Levitation
j) a Ring of Damage (+15)
    
    You bought it from the Black Market.
k) an Amulet of Infravision (+1)
l) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
//Was fated to find this. Go me.


m) a Sling (x2) (+4,+4)
n) 19 Iron Shots (1d4) (+0,+0)
    
o) a Horn (+1)
p) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) a Mushroom of Cure Poison
b) a Ration of Food
c) Portable hole
//I was stupid enough to buy the hole from the black market,

//thinking it was something wonderful. Another mistake you

//only make once :P    



  [The Mathom-house Inventory - Bree ]

a) Boccob's Unifinished Works
    It can be activated for stat loss.
    
    You found it lying on the ground on level 2 of Barrow-Downs.
b) the Immortal Skull of Benetar
    It can be
    activated for stat loss.  
    You found it lying on the ground on level 2 of Barrow-Downs.



Posted on 27.1.2004 10:29
Last updated on 27.1.2004 11:57

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15059. on the Ladder (of 19090)
2588. on the ToME Ladder (of 3155)
22. for this player (

Comments

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On 27.1.2004 11:57 aardwolfe@earthlink.net wrote:
Pretty much gave up and went to commit suicide in the dragon quest. The -25 HR/DR on pretty much any weapon I pick from now on was a bit harsh ;)

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