The Angband Ladder: Elirawyr, RohanKnight Swordmaster by <apvargo@indiana.edu>

  [ToME 2.1.2 Character Dump]

 Name  : Elirawyr               Age                 22       STR: 18/***       
 Sex   : Male                   Height              62       INT:      6       
 Race  : Corrupted RohanKnight  Weight              80       WIS:     12       
 Class : Swordmaster            Social Class         1       DEX:     16       
 Body  : Player                                              CON:  18/60       
 God   : Nobody                                              CHR:     11       
                                                                               
 + To Melee Hit          64 Level             26    Max Hit Points       339   
 + To Melee Damage       68 Experience     47705    Cur Hit Points       -32   
 + To Ranged Hit         43 Max Exp        47705    Max SP (Mana)         14   
 + To Ranged Damage       0 Exp to Adv.    60000    Cur SP (Mana)         14   
   AC                 38+26 Gold           25760                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Very Bad     Blows/Round:  5         
 Bows/Throw  : Legendary[5] Searching   : Poor         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  10d5+340  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, wavy red hair, and a dark complexion.                          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 18 (900')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 It now is 16 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Lesser Mimic.
You can breath fire.
You can teleport yourself short distances.
You can use rohir powers.
Your eyes are sensitive to infrared light.
You can fly.
Your appetite is small.
You can sense the presence of orcs.
You are unlucky.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
Your strength is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        31.772 [0.900]
	  - Weaponmastery                               30.893 [1.150]
	 	  . Sword-mastery                             31.800 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     01.000 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         03.484 [0.300]
	  . Magic-Device                                28.600 [1.150]
	  . Conveyance                                  01.000 [0.500]
	  . Divination                                  09.000 [0.500]
 - Spirituality                                  01.000 [0.400]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved 10 princesses.

 You have defeated 4321 enemies.


  [Fates]

You are fated to meet a Black orc on level 36.
You are fated to meet a Black orc on level 37.


  [Character Equipment]

a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {cursed}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It is cursed.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) an Indestructible Ring of Strength (+6)
    It increases your strength by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Expensive Black Market.
f) a Ring of Strength (+5) {cursed}
    It increases your strength by 5.  It is cursed.  
    You bought it from the Black Market.
k) an Amulet of Acid Resistance
    It provides resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Magic shop.
m) a Brass Lantern (with 1048 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by 
    fire.  
n) Balance Dragon Scale Mail (-2) [30,+15]
    It can be activated for breathe balance (250) every 90+d60 turns if
    it is being worn. It provides resistance to sound, shards, chaos and
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) a Cloak of Mimicry [Spider] of Aman [1,+11] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) (nothing)
s) a Metal Cap [3,+4]
u) a Set of Gauntlets [2,+4]
x) a Pair of Soft Leather Boots of Jumping [2,+16]
    It can be activated for phasing every 10+d10 turns if it is being 
    worn. It grants you the power of blink if it is being worn.  
    You bought it from the Expensive Black Market.
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Swordsman on level 9 of Barrow-Downs.
|) a Shovel of Digging (1d2) (+4,+7) (+2)


  [Character Inventory]

a) a Demonblade (4d6) (+0,+0)
b) a Book of Summoning
c) 19 Flasks of oil
    
d) a Potion of Cure Critical Insanity
e) 15 Potions of Cure Critical Wounds
    
f) 7 Scrolls of Word of Recall
    
g) 8 Scrolls of Identify
    
h) 23 Scrolls of Satisfy Hunger
    
i) a Wand of Disperse Magic[3|5] (9 charges)
j) a Staff of Teleportation[1|20] (5 charges)
    
k) a Staff of Sense Monsters[2|16] (14 charges)
l) a Staff of Sense Monsters[3|19] (15 charges)
m) an Amulet of Spell
n) a Small Metal Shield [3,+4]
o) a Battle Axe (2d8) (+0,+0)
p) a Long Sword (2d5) (+1,+4)
q) a Spear of *Slay Evil* (1d6) (+5,+4) (+2)
r) a Morning Star (2d6) (+1,+6)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Identify
    
b) a Rune [Self]
c) a Rune [Sphere]
d) a Rune [Life]
e) a Rune [Knowledge]
f) 5 Potions of Speed
    
g) 6 Scrolls of *Identify*
    
h) a Copper Rod of Nothing (20/20)
i) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.


  [The Mathom-house Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated for curing.  
    You found it in the remains of a Hill orc on level 15 of Orc Cave.
b) The wounded bear's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The wounded bear on level 17 of Orc
    Cave.



Posted on 7.4.2003 03:50
Last updated on 7.4.2003 22:42

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14116. on the Ladder (of 18973)
2469. on the ToME Ladder (of 3151)
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On 7.4.2003 03:50 apvargo@indiana.edu wrote:
I at 800' in the Orc Cave right now. This Troll Blood is getting annoying. I guess it balances out since I was able to get some decent loot early on. I think I'll visit the Old Forest after these pesky orcs are dead.

On 7.4.2003 22:42 apvargo@indiana.edu wrote:
Well, I killed Bert, Bill, and Tom. I went back to the Orc Cave and met a nice Lesser Mimic who showed me the wonders of being paralyzed and blasted to death. Oh well. This was my best character so far.

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