[ToME 2.2.5 Character Dump] Name : Intel Age 118 STR: 22 Sex : Neuter Height 47 Int: 9 10 Race : Elf Weight 76 WIS: 10 Class : Swordmaster Social Class 46 DEX: 22 Body : Player CON: 18 God : Eru Iluvatar CHR: 16 //Lesson of the day: If you have a character who specialises in edged weapons, //Don't convert to a god who frowns upon them. :P + To Melee Hit 13 Level 25 Max Hit Points 260 + To Melee Damage 9 Experience 15548 Cur Hit Points -5 + To Ranged Hit -5 Max Exp 15548 Max SP (Mana) 21 + To Ranged Damage 7 Exp to Adv. 21000 Cur SP (Mana) 21 AC 24+50 Gold 18830 Piety -3042 (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Fair Blows/Round: 5 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 5d4+45 Stealth : Good Magic Device: Good Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Nandorin Archer. You have light grey eyes, wavy black hair, and a fair complexion. //Never really bothered with elves much till today. For my own amusment, //They've been named after branded products, hence such wonderful characters //as Ibuprofen and Mycil. Come on, they SOUND Elvish. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 16 (800') Your body was a Player. You have defeated 1668 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by a Mature gold dragon in the town of Gondolin. You can cause mold to grow near you. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of giants. You are lucky. You are resistant to fire. You are resistant to bright light. You are resistant to darkness. You are resistant to blasts of shards. You are completely fearless. Your strength is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your digging ability is affected by your equipment. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Corruption list: Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 31.214 [0.900] - Weaponmastery 27.598 [0.950] . Sword-mastery 17.100 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 01.500 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 06.400 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 06.445 [0.900] . Stealth 02.500 [0.300] . Disarming 03.700 [0.900] - Magic 02.005 [0.300] . Magic-Device 06.750 [1.150] . Conveyance 01.000 [0.300] - Spirituality 02.200 [0.400] . Prayer 00.000 [0.500] . Mindcraft 10.000 [0.300] . Monster-lore 00.000 [0.500] //Getting Mindraft early on was nice. I only found out how //useful THIS was recently, also. Also got 'grow mold' early //on, though haven't played with it much yet. Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Rune [Life] on level 1. [Character Equipment] a) a Dagger of Westernesse (1d4) (+9,+7) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It was given to you as a reward. d) a Small Wooden Boomerang of Slaying (2d5) (+8,+7) e) a Ring of Fear Resistance It makes you completely fearless. f) a Ring of Free Action It provides immunity to paralysis. You bought it from the Black Market. k) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. m) a Brass Lantern (with 4516 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) Chain Mail (-2 to accuracy) [14,+5] o) a Spider Web of Protection [1,+24] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Small Leather Shield [2,+0] s) a Metal Cap [3,+0] u) a Set of Gauntlets [2,+5] x) The Pair of Soft Leather Boots of Alastein [2,+14] It sustains your strength and dexterity. It provides resistance to fire, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. z) (nothing) {) (nothing) |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) Valdarbon's Automatic Alchemist It can be activated for experience loss. You found it in the remains of a Hill orc on level 16 of Orc Cave. b) Boccob's Magical Mish-mash It can be activated for genocide every 500 turns. You found it lying on the ground on level 11 of Orc Cave. c) 5 Rations of Food d) 5 Flasks of oil e) a Potion of Cure Light Insanity f) 8 Scrolls of Word of Recall {25% off} g) a Wand of Noxious Cloud[4|28] (6 charges) h) a Staff of Globe of Light[2|10] (0 charges) i) a Staff of Identify[2|17] (16 charges) j) a Staff of Identify[4|17] (12 charges) k) a Ring of Invisibility l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Rations of Food b) a Potion of Cure Light Insanity c) a Scroll of Light d) a Wooden Rod of Nothing (10/10) e) a Rod Tip of Nothing (1 Mana to cast) f) a Rod Tip of Light (15 Mana to cast) g) a Wand of Ice Storm[1|25] (5 charges) h) a Staff of Sense Monsters[1|16] (4 charges) i) a Ring of Levitation j) a Ring of Damage (+15) You bought it from the Black Market. k) an Amulet of Infravision (+1) l) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} //Was fated to find this. Go me. m) a Sling (x2) (+4,+4) n) 19 Iron Shots (1d4) (+0,+0) o) a Horn (+1) p) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Lothlorien ] a) a Mushroom of Cure Poison b) a Ration of Food c) Portable hole //I was stupid enough to buy the hole from the black market, //thinking it was something wonderful. Another mistake you //only make once :P [The Mathom-house Inventory - Bree ] a) Boccob's Unifinished Works It can be activated for stat loss. You found it lying on the ground on level 2 of Barrow-Downs. b) the Immortal Skull of Benetar It can be activated for stat loss. You found it lying on the ground on level 2 of Barrow-Downs.