The Angband Ladder: DJ Khaled I, Human Warrior by CAPM

  [Angband 4.2.4 Character Dump]

 Name   DJ Khaled I  Age             15          Self  RB  CB  EB   Best
 Race   Human        Height        7'5"   STR:     17  +0  +3  +0  18/20
 Class  Warrior      Weight    11st 3lb   INT:     10  +0  -2  +0      8
 Title  Rookie       Turns used:          WIS:     10  +0  -2  +0      8
 HP     -1/24        Game          7250   DEX:     16  +0  +2  +0     18
 SP     0/0          Standard       729   CON:     16  +0  +2  +0     18
                     Resting          0

 Level                  2    Armor        [9,+2]    Saving Throw     21%
 Cur Exp               24                           Stealth          Bad
 Max Exp               24    Melee        1d4,+3    Disarm - phys.   31%
 Adv Exp               25    To-hit        26,+4    Disarm - magic   23%
                             Blows      2.7/turn    Magic Devices     20
 Gold                 119                           Searching        12%
 Burden           43.4 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight     -100.5 lb    To-hit        21,+4    Speed         Normal
 Max Depth      100' (L2)    Shots      0.0/turn

 You are one of several children of a Serf.  You are a well liked
 child.  You have brown eyes, straight black hair, and a dark
 complexion.

Resistances         Abilities
 Acid:............. pFear:.............
 Elec:............. pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.............
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The apprentice flees in terror!
> You hit the apprentice.
> You have slain the apprentice.
> The shrieker mushroom patch makes a high-pitched shriek.
> You hear a sudden stirring in the distance!
> The small kobold starts moving faster.
> The soldier starts moving faster.
> The shrieker mushroom patch makes a high-pitched shriek.
> The soldier looks even faster!
> The soldier hits you.
> You hit the soldier.
> The soldier hits you.
> *** LOW HITPOINT WARNING! ***
> The soldier hits you.
> You die.

Killed by a soldier.

  [Character Equipment]

a) a Dagger (1d4) (+0,+0)
     An inheritance from your family
     
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.0 blows
     Average damage/round: 15.5.
     Average thrown damage: 7.5.
     
f) a Wooden Torch (4388 turns)
     An inheritance from your family
     
     Intensity 2 light.
     
g) Soft Leather Armour [8,+0]
     An inheritance from your family
     
l) a Pair of Leather Sandals [1,+0]
     Found lying on the floor at 50 feet (level 1)
     




  [Character Inventory]

a) an Apple
b) 8 Rations of Food
c) 2 Flasks of oil
d) a Potion of Berserk Strength
e) 3 Potions of Cure Light Wounds
f) 4 Potions of Neutralize Poison
g) 2 Potions of Speed
h) a Scroll of Word of Recall
i) 3 Scrolls of Blessing
j) 3 Scrolls of Treasure Detection
k) 3 Wooden Torches (5000 turns)
     Intensity 2 light.
     




  [Character Quiver]

0) 14 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     Average thrown damage: 3.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       273     50'  Reached level 2


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 19.1.2023 22:41
Last updated on 19.1.2023 22:41

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18866. on the Ladder (of 19090)
6492. on the Angband Ladder (of 6561)
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