[Angband 4.2.4 Character Dump] Name DJ Khaled I Age 15 Self RB CB EB Best Race Human Height 7'5" STR: 17 +0 +3 +0 18/20 Class Warrior Weight 11st 3lb INT: 10 +0 -2 +0 8 Title Rookie Turns used: WIS: 10 +0 -2 +0 8 HP -1/24 Game 7250 DEX: 16 +0 +2 +0 18 SP 0/0 Standard 729 CON: 16 +0 +2 +0 18 Resting 0 Level 2 Armor [9,+2] Saving Throw 21% Cur Exp 24 Stealth Bad Max Exp 24 Melee 1d4,+3 Disarm - phys. 31% Adv Exp 25 To-hit 26,+4 Disarm - magic 23% Blows 2.7/turn Magic Devices 20 Gold 119 Searching 12% Burden 43.4 lb Shoot to-dam +0 Infravision 0 ft Overweight -100.5 lb To-hit 21,+4 Speed Normal Max Depth 100' (L2) Shots 0.0/turn You are one of several children of a Serf. You are a well liked child. You have brown eyes, straight black hair, and a dark complexion. Resistances Abilities Acid:............. pFear:............. Elec:............. pBlnd:............. Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:............. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Last Messages] > The apprentice flees in terror! > You hit the apprentice. > You have slain the apprentice. > The shrieker mushroom patch makes a high-pitched shriek. > You hear a sudden stirring in the distance! > The small kobold starts moving faster. > The soldier starts moving faster. > The shrieker mushroom patch makes a high-pitched shriek. > The soldier looks even faster! > The soldier hits you. > You hit the soldier. > The soldier hits you. > *** LOW HITPOINT WARNING! *** > The soldier hits you. > You die. Killed by a soldier. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 3.3 blows With +0 STR and +2 DEX you would get 3.0 blows Average damage/round: 15.5. Average thrown damage: 7.5. f) a Wooden Torch (4388 turns) An inheritance from your family Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family l) a Pair of Leather Sandals [1,+0] Found lying on the floor at 50 feet (level 1) [Character Inventory] a) an Apple b) 8 Rations of Food c) 2 Flasks of oil d) a Potion of Berserk Strength e) 3 Potions of Cure Light Wounds f) 4 Potions of Neutralize Poison g) 2 Potions of Speed h) a Scroll of Word of Recall i) 3 Scrolls of Blessing j) 3 Scrolls of Treasure Detection k) 3 Wooden Torches (5000 turns) Intensity 2 light. [Character Quiver] 0) 14 Rounded Pebbles (1d2) (+0,+0) Combat info: Average thrown damage: 3. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 273 50' Reached level 2 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)