The Angband Ladder: Lizbeth, Half-Ogre Druid by fiery_mews

  [ToME 2.4.1 (ah, git) Character Sheet]

 Name  : Lizbeth                                             STR:     23       
 Race  : Vampire Half-Ogre                                   INT:     11       
 Class : Druid                                               WIS:     16       
 Body  : Player                                              DEX:     12       
 God   : Yavanna Kementari                                   CON:     14       
                                                             CHR:      7       
                                                                               
 + To Melee Hit          20 Level             22    Hit Points      -10/   170 
 + To Melee Damage       32 Experience     17554    Spell Points     85/    92 
 + To Ranged Hit          8 Max Exp        17554    Sanity          126/   126 
 + To Ranged Damage       0 Exp to Adv.    21000    Piety                 -287 
   AC                 20+26 Gold           43209    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb                                  Blows/Round:  3         
 Bows/Throw  : Fair                                    Shots/Round:  1         
 Saving Throw: Bad                                     Mel.dmg/Rnd:  6d5+96    
 Stealth     : Bad                                     Infra-Vision: 30 feet   
 Magic Device: Superb                                  Tactic:       berserker 
                                                       Explor:       running   
Add Speed :3.....3..........            Poison Brd:.................           
Add Blows :.................            Acid Brand:.................           
Chaotic   :.................            Elec Brand:.................           
Vampiric  :.................            Fire Brand:.................           
                                        Cold Brand:.................           


  [Miscellaneous information]

 Joke monsters:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Barrow-Downs: Level 10
        Maze: Level 25
        Orc Cave: Level 22
        The Sandworm lair: Level 30

 Your body was a Player.
 You have defeated 518 enemies.
 You have completed seven princess quests.
 You have completed one lost sword quest.
 You found none of the relic pieces.
 Your adventure lasted 3 days.

                   adefkmnopsuxz{|z@            
        Add Wis   :.........1.......            
        Add Dex   :3.....3..........            
        Add Tun.. :..............1..            
        Add Speed :3.....3..........            
        Sust Str  :................+            
        Sust Int  :.................            
        Sust Wis  :.........+.......            
        Sust Dex  :.................            
        Sust Con  :..........+......            
        Sust Chr  :.................            
        Invisible :.................            
        Mul life  :.................            
        Sens Fire :.................            
        Reflect   :.................            
        Free Act  :+......+..+......            
        Hold Life :................+            
        Res Acid  :......++.........            
        Res Elec  :.................            
        Res Fire  :.................            
        Res Cold  :........+.......+            
        Res Pois  :................+            
        Res Fear  :.......+.........            
        Res Light :..........+......            
        Res Dark  :................+            
        Res Blind :.................            
        Res Conf  :......+..........            
        Res Sound :.................            
        Res Shard :......+..........            
        Res Neth  :................+            
        Res Nexus :.................            
        Res Chaos :.................            
        Res Disen :.................            
        Lite      :..........1.....1            
        See Invis :+.+....+.........            
        Activate  :..........+......            


Corruption list:

Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.



Skills (points left: 0)
 - %s                                            11.800 [0.700]
          . Weaponmastery                        26.250 [0.750]
 . Stealth                                      -02.000 [0.400]
 - %s                                            20.035 [0.900]
          . Magic-Device                         26.750 [1.050]
          . Spell-power                          00.000 [0.600]
 - %s                                            02.900 [1.000]
          . Prayer                               01.000 [1.500]
          . Mindcraft                            26.400 [0.600]
 - %s                                            11.320 [1.200]
          . Summoning                            05.200 [0.700]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) (nothing)
    
e) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You found it lying on the ground on level 8 of Barrow-Downs.
f) (nothing)
    
k) (nothing)
    
m) (nothing)
    
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Large Leather Shield of Resist Cold [4,+4]
    It provides resistance to cold.  It cannot be harmed by cold.  
    It was given to you as a reward.
s) a Metal Cap of Wisdom [3,+2] (+1)
    It increases your wisdom by 1.  It sustains your wisdom.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1).  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) (nothing)
    
z) (nothing)
    
{) (nothing)
    
|) a Pick (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) The Grail of Kenault {!d!v!k!s, restoration@200}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 30 of The Sandworm lair.
b) a Mushroom of Unhealth
    
c) a Mushroom of Cure Paranoia
    
d) a Morphic Oil of Serpent
    
e) 2 Potions of Cure Light Insanity
    
f) 2 Potions of Cure Serious Insanity
    
g) a Potion of Detect Invisible
    
h) a Potion of Neutralise Poison
    
i) 4 Potions of Boldness
    
j) a Potion of Speed
    
k) 2 Potions of Resist Heat
    
l) 7 Potions of Cure Critical Wounds {50% off}
    
m) 7 Scrolls of Teleportation
    
n) a Scroll of Teleport Level
    
o) 4 Scrolls of Word of Recall {75% off}
    
p) 4 Scrolls of Reset Recall
    
q) 27 Scrolls of Satisfy Hunger {50% off}
    
r) a Wand of Manathrust[1|15] (8 charges)
    
s) a Wand of Disperse Magic[5|11] (7 charges)
    
t) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
u) a Partial Totem of a Guardian naga
    
v) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, infravision and ability to tunnel by 5.  
    It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
w) (nothing)
    



Posted on 5.11.2022 22:14
Last updated on 5.11.2022 23:23

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On 5.11.2022 22:14 fiery_mews wrote:
Trying something new, playing a T2 Summoner like a T4 Summoner. It looks like points in Summoning don't do anything if you stick with partial totems? In any case, melee and Pulverize for offense, currently Guardian Nagas for defense, and not bothering yet with Yavanna prayer stuff. I'll see if I can do some bounty quests later too, assuming I can get T2 not to crash on them. Crashes in the Orc Caves have been sadly frequent.

On 5.11.2022 23:23 fiery_mews wrote:
Just remembered that Dark Elf Warlocks have mana bolt, but figured I'd be safe with only one having a clear shot at a time... Nope. Instakilled the very next turn. :(

On 6.11.2022 04:25 Estie wrote:
Melee costs a lot of points; mindcraft can serve for offense.

The easy way for Yavanna is to go to the swamp south of Bree and charm multiple hydras at once while you still have positive piety. Re-casting on already charmed animals counts. That way you can start out with max piety.

I havent tried this, but someone recommended the Angband wilderness for early cyclops corpses.



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