The Angband Ladder: Raur_II, Dwarf Druid by malcontent

  [Angband 4.2.4 Character Dump]

 Name   Raur_II      Age             47          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'3"   STR! 18/100  +2  -2  +4 18/140
 Class  Druid        Weight     9st 8lb   INT:  18/31  -3  +0  +1  18/11
 Title  ***WINNER*** Turns used:          WIS! 18/100  +2  +3  +5 18/200
 HP     842/842      Game        311950   DEX! 18/100  -2  -2 +15 18/210
 SP     137/337      Standard     45010   CON! 18/100  +2  +0 +10 18/***
                     Resting       5617

 Level                 42    Armor     [59,+153]    Saving Throw     98%
 Cur Exp          2070379                           Stealth    Very Good
 Max Exp          2070379    Melee       5d3,+25    Disarm - phys.   73%
 Adv Exp          2160000    To-hit       48,+44    Disarm - magic   57%
                             Blows      4.0/turn    Magic Devices     78
 Gold            10231990                           Searching       100%
 Burden          180.8 lb    Shoot to-dam    +14    Infravision   110 ft
 Overweight        0.9 lb    To-hit       55,+36    Speed      4.0x (35)
 Max Depth   5000' (L100)    Shots      1.0/turn

 You are one of two children of a Dwarven Miner.  You are a credit to
 the family.  You have dark brown eyes, wavy brown hair, a one foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:........++... pFear:.........+...
 Elec:........++... pBlnd:............+
 Fire:++.......+... pConf:.......+.....
 Cold:+........+... pStun:.............
 Pois:....+.+...... HLife:.............
Light:+............ Regen:.............
 Dark:........+....   ESP:.........+...
Sound:............. S.Inv:+........+...
Shard:............. FrAct:+.........+..
Nexus:....+........ Feath:..........+..
Nethr:......+...... S.Dig:.............
Chaos:......+...... TrpIm:.............
Disen:........+.... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:....+..+.-...
ImpSP:............. Sear.:....+.....+..
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:+++.+......+!
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:+....+..+....
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> Morgoth, Lord of Darkness, winces.
> Morgoth, Lord of Darkness, dies.
> You have no room for a Rod of Lightning Balls.
> You have no room for the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}.
> You have no room for a Lead-Filled Mace (Holy Avenger) (4d3) (+22,+15) [+2]
<+2>.
> You have no room for a Scimitar (Holy Avenger) (4d4) (+18,+14) [+2] <+3>.
> You see 20 Seeker Bolts of Slay Undead (4d5) (+13,+17).
> You have no room for a Dagger of Gondolin (1d4) (+14,+25) <+1>.
> You have no room for the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You have no room for a Blade of Chaos of Gondolin (6d5) (+17,+17) <+1>.
> You have no room for the Broad Sword 'Aranrúth' (3d5) (+20,+12) <+4>.
> Character dump successful.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Scythe 'Avavir' (5d3) (+18,+12) [+30] <+3, +1>
     Dropped by Ibun, Son of Mîm, at 3500 feet (level 70)
     
     +3 dexterity.
     +3 speed.
     +1 light.
     Branded with cold, fire.
     Provides resistance to Fire, Cold, Light.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it returns you from the dungeon or takes you to
     the dungeon after a short delay.
     Takes 860 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 251.6 vs creatures not resistant to cold and
     creatures not resistant to fire, and 157.2 vs. others.
     
b) the Light Crossbow 'Cubragol' (x3) (+10,+14) <+10>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +10 speed.
     Branded with fire.
     Provides resistance to Fire.
     Cannot be harmed by Acid, Fire.
     
c) a Ring of Speed <+10>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +10 speed.
     
d) a Ring of Constitution <+6>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +6 constitution.
     Sustains constitution.
     
e) an Amulet of Trickery <+5, +3, +6>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +5 dexterity.
     +3 stealth.
     +6 searching skill.
     +6 infravision.
     +3 speed.
     Provides resistance to Poison, Nexus.
     Sustains dexterity.
     
f) the Phial of Galadriel <+4>
     Found lying on the floor at 350 feet (level 7)
     
     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 36% for an
     average of 21.7 damage.
     Takes 47 to 86 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
g) the Hard Leather Armour of Himring [20,+15]
     Dropped by Brodda, the Easterling, at 2150 feet (level 43)
     
     Provides resistance to Poison, Nether, Chaos.
     Cannot be harmed by Acid, Fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 434 to 860 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
h) a Fur Cloak of the Magi [3,+18] <+1, +2>
     Found lying on the floor of a labyrinth at 4650 feet (level 93)
     
     +1 intelligence.
     +2 stealth.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     Sustains intelligence.
     
i) the Mithril Shield of Gil-galad [20,+20] <+5, +1>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +5 wisdom.
     +1 light.
     Provides resistance to Acid, Lightning, Dark, Disenchantment.
     Cannot be harmed by Acid.
     Sustains wisdom, dexterity.
     
     When activated, it fires a line of light in all directions, each
     dealing 10d8 damage, which your device skill increases by 4% for
     an average of 46.8 damage.
     Takes 430 turns to recharge at your current speed.
     Your chance of success is 85.2%
     
j) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +4 strength.
     +2 dexterity.
     +4 constitution.
     -1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Grants telepathy.  Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves of Thievery (+2,+3) [1,+16] <+5, +6>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +5 dexterity.
     +6 searching skill.
     Feather Falling.  Prevents paralysis.  
     
l) a Pair of Mithril Shod Boots of Speed [8,+19] <+10>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +10 speed.
     Cannot be harmed by Acid, Fire.
     




  [Character Inventory]

a) 3 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 3 Books of Nature Magics [Gifts of Nature]
     
     You can read this book.
     
c) a Book of Nature Magics [Creature Dominion]
     Cannot be harmed by Fire.
     
     You can read this book.
     
d) a Book of Nature Magics [Nature Craft]
     Cannot be harmed by Fire.
     
     You can read this book.
     
e) a Book of Nature Magics [Wild Forces]
     Cannot be harmed by Fire.
     
     You can read this book.
     
f) 12 Potions of Cure Critical Wounds
g) 6 Potions of Healing
h) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
i) 11 Potions of Restore Mana
j) 14 Scrolls of Phase Door
k) a Scroll of Banishment
l) 5 Scrolls of Word of Recall
m) 11 Scrolls of Recharging
n) 5 Rods of Detection (1 charging)
     Cannot be harmed by Lightning.
     
o) 2 Rods of Teleport Other (1 charging)
p) 5 Wands of Stun Monster (16 charges)
q) 2 Wands of Teleport Other (3 charges)
r) a Wand of Annihilation (0 charges)
     Cannot be harmed by Lightning.
     
s) 2 Staves of *Destruction* (4 charges)
t) a Light Crossbow of the Haradrim (x4) (+14,+15) <+5, +1>
     Dropped by Lokkak, the Ogre Chieftain, at 4800 feet (level 96)
     
     +5 shooting speed.
     +1 shooting power.
     Cannot be harmed by Acid, Fire.
     




  [Character Quiver]

0) 26 Seeker Bolts of Slay Dragon (4d5) (+15,+15)
     Slays dragons.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 258.3 vs dragons and creatures not resistant
     to fire, and 129.1 vs. others.
     20% chance of breaking upon contact.
     
1) 19 Seeker Bolts of Wounding (4d5) (+16,+20)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 289.8 vs creatures not resistant to fire and
     144.9 vs. others.
     20% chance of breaking upon contact.
     
2) 11 Bolts of Slay Undead (1d5) (+14,+9) {@t2}
     Slays undead.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 162.2 vs undead and creatures not resistant
     to fire, and 81.1 vs. others.
     20% chance of breaking upon contact.
     
3) 23 Mithril Bolts of Wounding (3d5) (+16,+20)
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 270.9 vs creatures not resistant to fire and
     135.4 vs. others.
     20% chance of breaking upon contact.
     
4) 17 Mithril Bolts of Wounding (3d5) (+24,+17)
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 252 vs creatures not resistant to fire and
     126 vs. others.
     20% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Nature Magics [Creature Dominion]
     Cannot be harmed by Fire.
     
     You can read this book.
     
b) a Book of Nature Magics [Nature Craft]
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) 3 Scrolls of Identify Rune
d) 5 Wands of Drain Life (23 charges)
e) a Ring of Strength <+3>
     Found lying on the floor at 2350 feet (level 47)
     
     +3 strength.
     Sustains strength.
     
f) a Ring of Dexterity <+6>
     Found lying on the floor at 4550 feet (level 91)
     
     +6 dexterity.
     Sustains dexterity.
     
g) a Ring of Damage (+0,+11)
     Found lying on the floor of a special room at 2000 feet (level 40)
     
h) an Amulet of Wisdom <+5>
     Found lying on the floor of a special room at 1800 feet (level 36)
     
     +5 wisdom.
     Sustains wisdom.
     
i) an Amulet of Sustenance
     Found lying on the floor in a vault at 3300 feet (level 66)
     
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Slows your metabolism.  Sustains your life force.  
     
j) an Amulet of Weaponmastery (+4,+3) <+2>
     Conjured forth by magic at 3800 feet (level 76)
     
     +2 strength.
     Provides resistance to Disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
k) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Dropped by an ancient gold dragon at 4950 feet (level 99)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to Acid, Lightning, Fire, Cold, Sound.
     Provides protection from fear, confusion.
     Cannot be harmed by Acid.
     
l) a Robe of Permanence [2,+27]
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Poison.
     Cannot be harmed by Acid, Fire.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
     
m) the Cloak 'Colannon' [1,+15] <+2>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +2 stealth.
     +2 speed.
     Provides resistance to Nexus.
     Cannot be harmed by Acid, Fire.
     
     When activated, it teleports you randomly about 60 per cent of the
     largest distance you could go.
     Takes 193 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
n) an Elven Cloak of Aman [6,+12] <+4, +1>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +4 stealth.
     +1 speed.
     Provides resistance to Nether.
     Cannot be harmed by Acid, Fire.
     
o) the Hard Leather Cap of Thranduil [2,+8] <+2>
     Found lying on the floor at 3550 feet (level 71)
     
     +2 intelligence.
     +2 wisdom.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     Grants telepathy.  
     
p) the Iron Helm 'Holhenneth' [7,+9] <+2>
     Found under some rubble at 1800 feet (level 36)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 240 to 473 turns to recharge at your current speed.
     Your chance of success is 96.0%
     
q) a Halberd of Gondolin (3d5) (+20,+17) <+1>
     Found lying on the floor in a vault at 3350 feet (level 67)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to Dark.
     Cannot be harmed by Acid, Fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 262.8 vs dragons, demons, trolls, and orcs,
     and 177.2 vs. others.
     
r) the Great Axe of Eönwë (5d4) (+15,+18) [+8] <+2>
     Dropped by Hoarmurath of Dir at 4950 feet (level 99)
     
     +2 strength.
     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +2 constitution.
     Slays demons (powerfully), undead, orcs, evil creatures.
     Branded with cold.
     Provides immunity to Cold.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it removes all non-unique monsters within 20
     squares, dealing you damage in the process.
     Takes 4300 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 448 vs demons, 328 vs undead, orcs, and
     creatures not resistant to cold, 268 vs evil creatures, and 208
     vs. others.
     
s) a Mace of Disruption (Holy Avenger) (5d8) (+19,+19) [+1] <+1>
     Found lying on the floor in a vault at 3350 feet (level 67)
     
     +1 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains wisdom.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 504.4 vs undead and demons, 387.6 vs evil
     creatures, and 270.4 vs. others.
     
t) the Pick of Erebor (4d3) (+5,+20) <+3, +5, +1>
     Found lying on the floor of a special room at 3350 feet (level 67)
     
     +3 strength.
     +3 constitution.
     +5 tunneling.
     +1 light.
     Slays demons, trolls, orcs.
     Branded with acid.
     Provides resistance to Light, Dark, Chaos.
     Sustains strength.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 271.2 vs demons, trolls, orcs, and creatures
     not resistant to acid, and 196.4 vs. others.
     
u) 26 Seeker Bolts (4d5) (+10,+7)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 205.9 vs creatures not resistant to fire and
     102.9 vs. others.
     20% chance of breaking upon contact.
     
v) 33 Seeker Arrows of Wounding (4d4) (+7,+14)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        67     50'  Reached level 2
       120     50'  Reached level 3
       308    100'  Reached level 4
       594    150'  Reached level 5
       783    150'  Reached level 6
      1369    150'  Reached level 7
      1767    200'  Reached level 8
      2291    300'  Killed Grip, Farmer Maggot's Dog
      2588    300'  Killed Fang, Farmer Maggot's Dog
      3081    350'  Reached level 9
      3086    350'  Found the Phial of Galadriel
      3498    500'  Reached level 10
      3734    550'  Reached level 11
      4047    550'  Reached level 12
      4186    550'  Reached level 13
      4738    600'  Reached level 14
      5373    600'  Reached level 15
      5967    600'  Killed Grishnákh, the Hill Orc
      6190    600'  Killed Golfimbul, the Hill Orc Chief
      6190    600'  Reached level 16
      6344    600'  Killed Bullroarer the Hobbit
      6448      0'  Killed Farmer Maggot
      7301    750'  Killed Wormtongue, Agent of Saruman
      7541    750'  Reached level 17
      7631    750'  Killed Lagduf, the Snaga
      8423    750'  Reached level 18
      8990    750'  Killed Boldor, King of the Yeeks
      9000    750'  Killed Orfax, Son of Boldor
      9025    750'  Reached level 19
      9736    850'  Killed Ufthak of Cirith Ungol
     10008    850'  Reached level 20
     11145    950'  Reached level 21
     11903   1050'  Reached level 22
     12568   1200'  Killed Gorbag, the Orc Captain
     12845   1300'  Reached level 23
     13731   1550'  Reached level 24
     14283   1600'  Reached level 25
     16096   1800'  Found the Iron Helm 'Holhenneth'
     16654   1700'  Reached level 26
     16693   1700'  Killed Ulfast, Son of Ulfang
     18965   1950'  Killed Nár, the Dwarf
     19004   1950'  Reached level 27
     20573   2000'  Found the Long Sword 'Elvagil' (LOST)
     20603   2000'  Reached level 28
     21797   2150'  Killed Brodda, the Easterling
     21797   2150'  Found the Hard Leather Armour of Himring
     22011   2150'  Reached level 29
     24674   2450'  Reached level 30
     25027   2500'  Killed Kavlax the Many-Headed
     27130   2700'  Killed Shagrat, the Orc Captain
     27365   2700'  Reached level 31
     27423   2700'  Reached level 31
     28553   2850'  Killed Draebor, the Imp
     28560   2850'  Found the Star of Elendil (LOST)
     29103   3050'  Killed Uglúk, the Uruk
     29171   3050'  Killed Lugdush, the Uruk
     30009   3150'  Found the Amulet of Carlammas
     31596   3300'  Reached level 32
     32168   3350'  Reached level 33
     32534   3350'  Found the Pick of Erebor
     33110   3450'  Reached level 34
     33527   3450'  Reached level 35
     33595   3450'  Found the Metal Cap of Celebrimbor
     33857   3500'  Killed Ibun, Son of Mîm
     33857   3500'  Found the Scythe 'Avavir'
     33905   3500'  Reached level 36
     33926   3500'  Killed Castamir the Usurper
     33931   3500'  Found the Whip of Gothmog (LOST)
     34087   3550'  Found the Hard Leather Cap of Thranduil
     34715   3650'  Killed Lorgan, Chief of the Easterlings
     35110   3700'  Reached level 37
     35528   3700'  Killed Sangahyando of Umbar
     35570   3700'  Killed Angamaitë of Umbar
     35721   3750'  Killed The Queen Ant
     37409   4300'  Reached level 38
     38310   4700'  Killed Itangast the Fire Drake
     38994   4700'  Killed Ji Indur Dawndeath
     39027   4700'  Reached level 39
     39441   4800'  Found the Necklace of the Dwarves (LOST)
     39508   4800'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
     39604   4800'  Found the Iron Helm of Dor-Lómin
     39860   4800'  Reached level 40
     39928   4800'  Killed Gorlim, Betrayer of Barahir
     40057   4800'  Found the Ring of Barahir (LOST)
     40084   4800'  Found the Cloak 'Colannon'
     40171   4800'  Killed Lokkak, the Ogre Chieftain
     40867   4800'  Killed Quaker, Master of Earth
     40921   4800'  Killed Beorn, the Shape-Changer
     40921   4800'  Found the Executioner's Sword 'Crisdurian' (LOST)
     41103   4850'  Found the Mithril Shield of Gil-galad
     41426   4850'  Killed Rogrog the Black Troll
     41467   4850'  Found the Light Crossbow 'Cubragol'
     41760   4850'  Found the Beaked Axe of Húrin (LOST)
     41781   4850'  Reached level 41
     42337   4950'  Killed Hoarmurath of Dir
     42343   4950'  Found the Great Axe of Eönwë
     42619   4950'  Found the Metal Brigandine Armour of the Rohirrim
     42926   4950'  Killed Khamûl, the Black Easterling
     43019   4950'  Killed Sauron, the Sorcerer
     43019   4950'  Reached level 42
     43021   4950'  Found the Full Plate Armour of Isildur (LOST)
     44997   5000'  Killed Morgoth, Lord of Darkness
     45001   5000'  Found the Massive Iron Crown of Morgoth
     45007   5000'  Found the Mighty Hammer 'Grond'
     45009   5000'  Found the Broad Sword 'Aranrúth'


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 1.4.2022 05:15

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7821. on the Ladder (of 18974)
3383. on the Angband Ladder (of 6502)
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Comments

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On 1.4.2022 05:33 malcontent wrote:
I feel like I should have more to say about this game, because it was fun, but I guess there wasn't much out of the ordinary that happened.

I really like the Druid class and the progression of spells. I also have enjoyed Dwarves lately. I guess I have stayed away due to associating them with priests, which I don't really enjoy playing, anyway, I'm babbling at this point.

Play a Dwarf Druid and enjoy!

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