The Angband Ladder: Joe, Dunadan Warrior by Driftwood

  [Angband 4.2.3 Character Dump]

 Name   Joe          Age             69          Self  RB  CB  EB   Best
 Race   Dunadan      Height        6'2"   Str:  18/39  +1  +3  +5 18/129  18/60
 Class  Warrior      Weight    12st 9lb   INT:     12  +2  -2  +0     12
 Title  Commando     Turns used:          WIS:     13  +2  -2  +1     14
 HP     -29/672      Game       1047166   DEX:     17  +2  +2  +2  18/50
 SP     0/0          Standard    149495   CON:  18/82  +3  +2  +5 18/182
                     Resting          0

 Level                 34    Armor      [67,+57]    Saving Throw     58%
 Cur Exp           353052                           Stealth         Fair
 Max Exp           360460    Melee       2d6,+27    Disarm - phys.   79%
 Adv Exp           420000    To-hit       79,+19    Disarm - magic   53%
                             Blows      5.3/turn    Magic Devices     47
 Gold              138607                           Searching        53%
 Burden          227.0 lb    Shoot to-dam    +28    Infravision    50 ft
 Overweight       47.1 lb    To-hit       72,+15    Speed       5 (1.5x)
 Max Depth    1600' (L32)    Shots      1.0/turn

 You are the illegitimate but acknowledged child of a Serf.  You are a
 well liked child.  You have dark brown eyes, straight black hair, and
 an average complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:............+
 Elec:......+.+.+.. pBlnd:.............
 Fire:....+.+.+.... pConf:.............
 Cold:......+.+..+. pStun:.............
 Pois:............. HLife:.............
Light:..........+.. Regen:.............
 Dark:.............   ESP:.........+...
Sound:............. S.Inv:.............
Shard:......+...... FrAct:...........+.
Nexus:......+...... Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:...........+.
ImpSP:............. Sear.:.............
 Fear:............. Infra:...........+.
Aggrv:............. Tunn.:.............
NoTel:............. Speed:..+..........
DrExp:............. Blows:+............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The bone golem misses you.
> The bone golem hits you.
> You feel very weak.
> The bone golem hits you.
> You feel very weak.
> The nightcrawler tries to cast a spell, but fails.
> You miss the nightcrawler.
> You smite the nightcrawler.
> You miss the nightcrawler.
> The nightcrawler breathes nether.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel your life force draining away!
> The bone golem hits you.
> You die.

Killed by a bone golem.

  [Character Equipment]

a) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1>
     Dropped by Mîm, Betrayer of Turin at 1400 feet (level 28)
     
     +2 strength.
     +2 dexterity.
     +2 constitution.
     +1 extra blows.
     Slays dragons, giants, trolls, orcs, animals.
     Cannot be harmed by Acid.
     
     Combat info:
     5.3 blows/round.
     With +1 STR and +0 DEX you would get 5.5 blows
     With +0 STR and +1 DEX you would get 5.5 blows
     Average damage/round: 284 vs dragons, giants, trolls, and orcs,
     240.8 vs animals, and 198.1 vs. others.
     
b) a Light Crossbow of Power (x3) (+12,+28)
     Dropped by Ulfang the Black at 1700 feet (level 34)
     
c) a Ring of Speed <+7>
     Found lying on the floor at 450 feet (level 9)
     
     +7 speed.
     
d) a Ring of Damage (+0,+12)
     Dropped by a mummified human at 1250 feet (level 25)
     
e) the Amulet of Carlammas <+1, +3>
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     +1 strength.
     +3 constitution.
     Provides resistance to Fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 339 to 675 turns to recharge at your current speed.
     Your chance of success is 49.7%
     
f) the Phial of Galadriel <+4>
     Dropped by Uglúk, the Uruk at 1350 feet (level 27)
     
     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 21% for an
     average of 19.3 damage.
     Takes 16 to 30 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor at 1500 feet (level 30)
     
     +2 strength.
     Provides resistance to Acid, Lightning, Fire, Cold, Shards, Nexus.
     Cannot be harmed by Acid.
     
h) a Fur Cloak [3,+0]
     Dropped by a young green dragon at 1550 feet (level 31)
     
i) a Large Metal Shield of Resistance [12,+10]
     Bought from a store
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
j) an Iron Helm of Telepathy [7,+5]
     Bought from a store
     
     Grants telepathy.  
     
k) the Set of Gauntlets 'Pauraegen' [3,+12] <+1>
     Dropped by Ulwarth, Son of Ulfang at 1400 feet (level 28)
     
     +1 light.
     Provides resistance to Lightning, Light.
     Cannot be harmed by Acid, Fire.
     
     When activated, it casts a beam of lightning dealing 6d6 damage,
     which your device skill increases by 23% for an average of 25.8
     damage.
     Takes 10 to 18 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
l) the Pair of Leather Boots of Radagast [2,+12] <+1, +3, +5>
     Dropped by Brodda, the Easterling at 450 feet (level 9)
     
     +1 wisdom.
     +3 stealth.
     +5 infravision.
     Provides resistance to Cold.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Prevents paralysis.  
     




  [Character Inventory]

a) a Mushroom of Vigor
b) 21 Rations of Food
c) a Piece of Elvish Waybread
d) 28 Potions of Cure Light Wounds
e) 40 Potions of Cure Serious Wounds
f) 6 Potions of Cure Serious Wounds
g) 40 Potions of Cure Critical Wounds
h) 4 Potions of Cure Critical Wounds
i) 26 Potions of Neutralize Poison
j) 2 Potions of Enlightenment
k) 29 Scrolls of Phase Door
l) a Scroll of Magic Mapping
m) 4 Scrolls of Identify Rune
n) 20 Scrolls of Light
o) 10 Scrolls of Word of Recall
p) a Wand of Lightning Balls (11 charges)
     Cannot be harmed by Lightning.
     
q) a Wand of Hold Monster (1 charge)
r) 2 Wands of Stone to Mud (28 charges)
s) a Wand of Teleport Other (7 charges)
t) 6 Staves of Mapping (42 charges)
u) 2 Staves of Teleportation (15 charges)
v) a Shovel of Digging (1d2) (+10,+4) <+4>
     Found lying on the floor of a special room at 1550 feet (level 31)
     
     +4 tunneling.
     Branded with acid.
     
     Combat info:
     2.7 blows/round.
     With +2 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 3.0 blows
     Average damage/round: 69.2 vs creatures not resistant to acid and
     59.8 vs. others.
     




  [Character Quiver]

0) 5 Bolts (1d5) (+7,+9)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 122.4.
     20% chance of breaking upon contact.
     
1) 9 Bolts of Slay Demon (1d5) (+6,+4)
     Slays demons.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 214.2 vs demons and 107.1 vs. others.
     20% chance of breaking upon contact.
     
2) 5 Bolts of Slay Animal (1d5) (+7,+12)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 219.3 vs animals and 131.5 vs. others.
     20% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Mushrooms of Vigor
b) 2 Sips of Miruvor
c) 7 Potions of Healing
d) 18 Potions of Restore Life Levels
e) 5 Potions of Enlightenment
f) 20 Scrolls of Teleportation
g) 8 Scrolls of Teleport Level
h) 7 Scrolls of Magic Mapping
i) 9 Scrolls of Identify Rune
j) 2 Scrolls of Banishment
k) a Scroll of Protection from Evil
l) a Wand of Wonder (19 charges)
     Cannot be harmed by Lightning.
     
m) a Staff of Curing (3 charges)
n) 2 Staves of Starlight (19 charges)
o) 6 Staves of Teleportation (50 charges)
p) the Hard Leather Armour of Himring [20,+15]
     Dropped by a young red dragon at 1400 feet (level 28)
     
     Provides resistance to Poison, Nether, Chaos.
     Cannot be harmed by Acid, Fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 151 to 300 turns to recharge at your current speed.
     Your chance of success is 49.7%
     
q) a Steel Helm of Regeneration [9,+12]
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     Speeds regeneration.  
     
r) the Main Gauche of Azaghâl (2d5) (+12,+14)
     Taken from a chest found at 1600 feet (level 32)
     
     Slays dragons (powerfully).
     Provides immunity to Fire.
     Provides resistance to Acid.
     Provides protection from fear.
     Cannot be harmed by Acid.
     
     Combat info:
     4.0 blows/round.
     With +1 STR and +0 DEX you would get 4.1 blows
     With +0 STR and +1 DEX you would get 4.3 blows
     Average damage/round: 263.2 vs dragons and 152.8 vs. others.
     
s) the Short Sword 'Sting' (1d7) (+5,+5) <+1, +3, +2>
     Found lying on the floor at 1000 feet (level 20)
     
     +1 strength.
     +1 dexterity.
     +1 constitution.
     +3 speed.
     +2 extra blows.
     +1 light.
     Slays undead, orcs, animals, evil creatures.
     Provides resistance to Light.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     4.7 blows/round.
     With +1 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +2 DEX you would get 5.0 blows
     Average damage/round: 165.9 vs undead and orcs, 144 vs animals and
     evil creatures, and 122.1 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       201     50'  Killed Grip, Farmer Maggot's Dog
       201     50'  Reached level 2
       201     50'  Reached level 3
       201     50'  Reached level 4
      1713    100'  Reached level 5
      2404    100'  Reached level 6
      4459    100'  Reached level 7
      4846    100'  Killed Fang, Farmer Maggot's Dog
      6891    150'  Reached level 8
      8315    100'  Reached level 9
     14018    200'  Reached level 10
     15897    200'  Reached level 11
     18198    250'  Reached level 12
     20377    250'  Killed Bullroarer the Hobbit
     21595    250'  Reached level 13
     26266    400'  Reached level 14
     26750    450'  Killed Brodda, the Easterling
     26753    450'  Found the Pair of Leather Boots of Radagast
     27366    450'  Killed Wormtongue, Agent of Saruman
     27366    450'  Reached level 15
     27545      0'  Killed Farmer Maggot
     28721    450'  Killed Lagduf, the Snaga
     29448    500'  Reached level 16
     30158    550'  Killed Orfax, Son of Boldor
     30858    550'  Reached level 17
     31141    550'  Killed Grishnákh, the Hill Orc
     31219    550'  Killed Golfimbul, the Hill Orc Chief
     32137    600'  Reached level 18
     34358    750'  Reached level 19
     37070    800'  Reached level 20
     46392    500'  Reached level 21
     48168    600'  Killed Nár, the Dwarf
     49054    600'  Killed Mughash the Kobold Lord
     49056    600'  Found the Dagger 'Narthanc' (LOST)
     49375    600'  Reached level 22
     53278    650'  Reached level 23
     54618    700'  Found the Dagger 'Nimthanc' (LOST)
     57261    750'  Reached level 24
     63552    900'  Killed Boldor, King of the Yeeks
     63557    900'  Reached level 25
     65868    900'  Killed Ufthak of Cirith Ungol
     68847    950'  Killed Ulfast, Son of Ulfang
     70195    900'  Reached level 26
     76822   1000'  Found the Short Sword 'Sting'
     78072   1000'  Killed Gorbag, the Orc Captain
     80335    950'  Reached level 27
     86085   1150'  Killed Bolg, Son of Azog
     87264   1150'  Reached level 28
     87637   1150'  Killed Lugdush, the Uruk
     90466   1250'  Killed Khîm, Son of Mîm
     90958   1250'  Killed Shagrat, the Orc Captain
     91923   1250'  Found the Rapier 'Forasgil' (LOST)
     92007   1250'  Killed Angamaitë of Umbar
     92007   1250'  Found the Quarterstaff 'Eriril' (LOST)
     92046   1250'  Killed Sangahyando of Umbar
     93424   1250'  Killed Ibun, Son of Mîm
     94286   1300'  Found the Long Sword 'Elvagil' (LOST)
     96062   1350'  Reached level 29
     97025   1350'  Killed Uglúk, the Uruk
     97025   1350'  Found the Phial of Galadriel
    102984   1400'  Killed Mîm, Betrayer of Turin
    102986   1400'  Found the Rapier 'Careth Asdriag'
    103056   1400'  Found the Hard Leather Armour of Himring
    105004   1400'  Killed Old Man Willow
    106422   1400'  Killed Ulwarth, Son of Ulfang
    106422   1400'  Found the Set of Gauntlets 'Pauraegen'
    107373   1450'  Reached level 30
    107694   1450'  Killed Beorn, the Shape-Changer
    109656   1500'  Found the Mace 'Taratol' (LOST)
    112446   1600'  Reached level 31
    113779   1650'  Killed Azog, Enemy of the Dwarves
    115922   1700'  Found the Flail 'Totila' (LOST)
    116248   1700'  Killed Ulfang the Black
    116257   1700'  Found the Zweihander 'Mormegil' (LOST)
    119100   1700'  Reached level 32
    120837   1700'  Killed Uldor the Accursed
    125616   1600'  Reached level 33
    127569   1600'  Killed Tom the Stone Troll
    127581   1600'  Killed Bill the Stone Troll
    127745   1600'  Killed Bert the Stone Troll
    127832   1600'  Found the Main Gauche of Azaghâl
    141248   1500'  Found the Lochaber Axe 'Mundwine' (LOST)
    142336   1500'  Found the Chain Mail of Arvedui
    142996   1500'  Killed Draebor, the Imp
    145064   1550'  Reached level 34
    145124   1550'  Found the Amulet of Carlammas


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 2.3.2022 22:06
Last updated on 5.3.2022 17:33

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10210. on the Ladder (of 19090)
4210. on the Angband Ladder (of 6561)
Third best for this player (

Comments

Jump to latest

On 2.3.2022 22:06 Driftwood wrote:
A new adventure. I miss identify scrolls.

On 3.3.2022 07:19 Driftwood wrote:
How can there be 2 Narthancs

On 3.3.2022 09:46 Estie wrote:
2 Narthancs ? I only see Nar- and Nimthanc, fire and cold based respectively. There is also Dethanc, lightning based.

On 3.3.2022 17:16 Driftwood wrote:
I misread. Similar names. Still miss identify scrolls not being a brutally rare thing.

On 3.3.2022 20:21 Estie wrote:
It isnt as bad. The prime way to find out about properties is to try out everything. Wield every weapon with unknown runes and see if anything identifies. There is no more sticky curse so you can always unwield if you dont like the result.

Then you can melee things to determine if any slays/brands might be present.

Lastly, you can "sell" everything to some shop. For example, you have 2 obsidian rings - sell 1 to the red shop and that will identify them. Or your katana - wield it to see if it has anything spectacular like +2 attacks or ESP, if it hasnt, you can safely sell it - it will never be superior to your *thancs.



On 3.3.2022 21:04 Driftwood wrote:
What about Sting? That was a nice surprise. Just sitting on the ground.

I never even thought about just giving them to the shops and buying them back if they're good. I'm so used to having to sell things for gold.

Thanks for the idea.

Now I'm just trying to figure out if I want to keep with the sling, or switch to one of those short bows, or grab a crossbow if I come across a good one.

On 4.3.2022 20:05 Driftwood wrote:
Really really need something other than Sting for detect invisible, plus it would be nice to have some resistance to nexus and blindness. That's getting frustrating as always.

On 5.3.2022 13:39 Estie wrote:
You dont need see invis if you have telepathy. Basically the only things you will miss are some Qs.

Nexus is annoying but rarely dangerous. What I normally do is carry a staff of teleportation and use it after I get ported away - usually it will get me back to the general area. Also, that staff is great if you are lacking confusion resitance as it can be activated when confused.

Pblind is a bit hard to get when the helm slot is occupied by telepathy. But why bother, you "see" everything anyway and dont have to cast spells as a warrior.




On 5.3.2022 16:25 Driftwood wrote:
I literally bought the telepathy cap right before this dump, so I haven't changed around my equipment yet.

My biggest issues now have been disenchant, and getting hit by breath from hounds before I even see them, and my stuff getting damaged. Also finding a really nice cloak while waiting for recall, and getting recalled as I step on the tile.

On 5.3.2022 16:31 Driftwood wrote:
WOW THAT HELMET IS A GAME CHANGER

On 5.3.2022 17:36 Driftwood wrote:
Welp. Rip Joe. Got too confident. A lot of lessons were learned this time, the next adventurer will be better off for it.



On 5.3.2022 17:36 Driftwood wrote:
F

On 5.3.2022 17:36 Driftwood wrote:
F

On 5.3.2022 19:53 Estie wrote:
F

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