The Angband Ladder: Groo, Dwarf Warrior by hyperdex

  [Angband 4.2.3 Character Dump]

 Name   Groo         Age             41          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'7"   STR! 18/100  +2  +3  +7 18/***
 Class  Warrior      Weight     9st 2lb   INT! 18/100  -3  -2  +2  18/70
 Title  Lord         Turns used:          WIS! 18/100  +2  -2  +2 18/120
 HP     856/1059     Game       1428624   DEX! 18/100  -2  +2  +8 18/180
 SP     0/0          Standard    232070   CON! 18/100  +2  +2  +5 18/190
                     Resting      24678

 Level                 50    Armor      [50,+99]    Saving Throw     86%
 Cur Exp         10023768                           Stealth          Bad
 Max Exp         10023768    Melee       6d6,+41    Disarm - phys.  100%
 Adv Exp         ********    To-hit      103,+49    Disarm - magic   66%
                             Blows      7.0/turn    Magic Devices     67
 Gold             1542080    Rating       1605.8    Searching        82%
 Burden          149.3 lb    Shoot to-dam     +5    Infravision    50 ft
 Overweight      -30.6 lb    To-hit       93,+46    Speed      28 (3.7x)
 Max Depth    3250' (L65)    Shots      1.0/turn

 You are the only child of a Dwarven Warrior.  You are the black sheep
 of the family.  You have dark brown eyes, straight brown hair, a two
 foot beard, and a dark complexion.

Resistances         Abilities
 Acid:........+.... pFear:....+......++
 Elec:........+.... pBlnd:.........+..+
 Fire:........+.... pConf:.........+...
 Cold:........+.... pStun:.............
 Pois:......+...... HLife:.....+.......
Light:.....+....... Regen:.............
 Dark:.....+.......   ESP:.+...........
Sound:............. S.Inv:.....+...+...
Shard:.......+..... FrAct:.+..+.....+..
Nexus:............. Feath:.............
Nethr:......+...... S.Dig:.............
Chaos:......+...... TrpIm:.............
Disen:....+........ Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:...........-.
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:+.++.......+.
DrExp:............. Blows:+............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Katana 'Aglarang' (6d6) (+10,+10) <+5, +1>
     Dropped by a young red dragon at 2850 feet (level 57)
     
     +5 dexterity.
     +5 speed.
     +1 extra blows.
     Cannot be harmed by Acid.
     Sustains dexterity.
     
     Combat info:
     7.0 blows/round.
     Average damage/round: 486.5.

b) a Short Bow of Lothlórien (x3) (+7,+5) <+3, +1>
     Dropped by an ogre at 1400 feet (level 28)
     
     +3 dexterity.
     +1 shooting power.
     Cannot be harmed by Acid, Fire.
     Grants telepathy.  Prevents paralysis.  

c) a Ring of Speed <+9>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +9 speed.

d) a Ring of Speed <+11>
     Found lying on the floor in a vault at 3000 feet (level 60)
     
     +11 speed.

e) an Amulet of Weaponmastery (+3,+3) <+2>
     Dropped by a spider of Gorgoroth at 3150 feet (level 63)
     
     +2 strength.
     Provides resistance to Disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  

f) the Arkenstone of Thráin <+4> (charging)
     Found lying on the floor in a pit at 2450 feet (level 49)
     
     +4 light.
     Provides resistance to Light, Dark.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     Intensity 4 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 188 to 370 turns to recharge at your current speed.
     Your chance of success is 90.7%

g) the Hard Leather Armour of Himring [20,+15]
     Dropped by Sangahyando of Umbar at 1500 feet (level 30)
     
     Provides resistance to Poison, Nether, Chaos.
     Cannot be harmed by Acid, Fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 373 to 740 turns to recharge at your current speed.
     Your chance of success is 90.7%

h) a Fur Cloak of Protection [3,+11]
     Found lying on the floor at 1200 feet (level 24)
     
     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.

i) the Large Metal Shield of Anárion [12,+20]
     Dropped by Pazuzu, Lord of Air at 2500 feet (level 50)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     Sustains strength, intelligence, wisdom, dexterity, constitution.

j) the Iron Helm 'Holhenneth' [7,+6] <+2>
     Found lying on the floor of a cavern at 1500 feet (level 30)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 207 to 407 turns to recharge at your current speed.
     Your chance of success is 95.4%

k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
     Dropped by a mature black dragon at 2350 feet (level 47)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  

l) the Pair of Steel Shod Boots of Thrór [7,+19] <+3, -1>
     Dropped by a spirit naga at 1600 feet (level 32)
     
     +3 strength.
     +3 constitution.
     -1 stealth.
     +3 speed.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.


  [Character Inventory]

a) 26 Mushrooms of Vigor

b) 16 Potions of Cure Critical Wounds

c) 6 Potions of Healing

d) 4 Potions of *Healing*
     It can be thrown at creatures with damaging effect.

e) 2 Potions of Life
     It can be thrown at creatures with damaging effect.

f) 2 Potions of Restore Life Levels

g) 2 Potions of Enlightenment

h) 19 Potions of Speed

i) 18 Scrolls of Remove Hunger {@r2}

j) 7 Rods of Detection (3 charging) {@z0}
     Cannot be harmed by Lightning.

k) 6 Rods of Magic Mapping (2 charging) {@z2}

l) 3 Rods of Teleport Other

m) 4 Rods of Recall {@z1}
     Cannot be harmed by Lightning.

n) 2 Rods of Speed {@z3}
     Cannot be harmed by Lightning.

o) 12 Wands of Teleport Other (18 charges)

p) 3 Staves of Teleportation (16 charges)

q) a Staff of Speed (5 charges)

r) a Ring of Damage (+0,+13)
     Dropped by a stiffbeard sorcerer at 2950 feet (level 59)

s) the Hard Leather Cap of Thranduil [2,+10] <+2>
     Dropped by a nether wraith at 3200 feet (level 64)

     +2 intelligence.
     +2 wisdom.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     Grants telepathy.  

t) a Pair of Mithril Shod Boots of Speed [8,+10] <+10>
     Found lying on the floor in a vault at 3200 feet (level 64)
     
     +10 speed.
     Cannot be harmed by Acid, Fire.


  [Character Quiver]

0) 7 Seeker Arrows of Wounding (4d4) (+18,+17)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 101.7.
     35% chance of breaking upon contact.



  [Home Inventory]

a) 11 Staves of Teleportation (63 charges)

b) the Ring of Barahir <+1>
     Found lying on the floor in a vault at 3000 feet (level 60)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +1 stealth.
     Provides resistance to Poison, Dark.
     Cannot be harmed by Lightning.

c) an Amulet of Resistance
     Found lying on the floor in a vault at 3000 feet (level 60)
     
     Provides resistance to Acid, Lightning, Fire, Cold.

d) the Necklace of the Dwarves <+3, +5, +1>
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     +3 strength.
     +3 constitution.
     +5 infravision.
     +1 light.
     Provides protection from fear.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  

e) the Jewel 'Evenstar' <+2>
     Taken from a chest found at 1550 feet (level 31)
     
     +2 wisdom.
     Provides resistance to Cold, Dark, Nether.
     Sustains wisdom, constitution.
     Speeds regeneration.  Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 555 turns to recharge at your current speed.
     Your chance of success is 93.3%

f) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor at 1550 feet (level 31)
     
     +2 strength.
     Provides resistance to Acid, Lightning, Fire, Cold, Shards, Nexus.
     Cannot be harmed by Acid.

g) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Dropped by a sorcerer at 2550 feet (level 51)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to Acid, Lightning, Fire, Cold, Sound.
     Provides protection from fear, confusion.
     Cannot be harmed by Acid.

h) the Full Plate Armour of Isildur [75,+25] <+1>
     Taken from a chest found at 2550 feet (level 51)
     
     +1 constitution.
     Provides resistance to Acid, Lightning, Fire, Cold, Sound, Nexus.
     Provides protection from confusion.
     Cannot be harmed by Acid.

i) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Dropped by a vrock at 1750 feet (level 35)
     
     +3 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Dark, Nether.
     Cannot be harmed by Acid, Fire.

j) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to Acid, Shards.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  

k) a Wicker Shield of Preservation [2,+34]
     Dropped by Saruman of Many Colours at 1750 feet (level 35)
     
     Provides resistance to Nexus, Disenchantment.
     Cannot be harmed by Acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  

l) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2, -2>
     Dropped by a mind flayer at 1800 feet (level 36)
     
     +2 strength.
     +2 constitution.
     -2 stealth.
     Provides resistance to Poison.
     Provides protection from fear, blindness.
     Cannot be harmed by Acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 185 turns to recharge at your current speed.
     Your chance of success is 94.0%

m) the Steel Helm of Hammerhand [9,+20] <+3, -2>
     Dropped by Scatha the Worm at 2500 feet (level 50)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     -2 stealth.
     Provides resistance to Acid, Cold, Dark, Nexus.
     Cannot be harmed by Acid.
     Prevents paralysis.  

n) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by a law drake at 1550 feet (level 31)
     
     +1 light.
     Provides resistance to Light.
     Cannot be harmed by Acid, Fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it casts a bolt or beam of a missile dealing 3d4
     damage, which your device skill increases by 28% for an average of
     8.9 damage.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 96.0%

o) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +1 strength.
     +1 dexterity.
     +1 constitution.
     +3 speed.
     +2 extra blows.
     +1 light.
     Slays undead, orcs, animals, evil creatures.
     Provides resistance to Light.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     7.5 blows/round.
     With +0 STR and +1 DEX you would get 7.8 blows
     Average damage/round: 422.8 vs undead and orcs, 385.8 vs animals
     and evil creatures, and 348.8 vs. others.

p) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2>
     Found lying on the floor of a special room at 2550 feet (level 51)
     
     +2 dexterity.
     +2 extra blows.
     Slays undead, animals, evil creatures.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
     Combat info:
     7.5 blows/round.
     With +0 STR and +3 DEX you would get 7.8 blows
     Average damage/round: 515.6 vs undead, 458.2 vs animals and evil
     creatures, and 400.9 vs. others.

q) the Long Sword 'Anguirel' (2d5) (+7,+11) <+2, +3, +1>
     Dropped by a rogue at 1600 feet (level 32)
     
     +2 strength.
     +2 constitution.
     +3 speed.
     +1 extra blows.
     +1 light.
     Slays demons, evil creatures.
     Branded with poison.
     Provides resistance to Lightning, Light, Dark.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Aggravates creatures nearby.  
     
     Combat info:
     6.2 blows/round.
     With +0 STR and +2 DEX you would get 6.5 blows
     Average damage/round: 427.5 vs demons and creatures not resistant
     to poison, 379.9 vs evil creatures, and 332.4 vs. others.

r) the Long Sword 'Andúril' (3d5) (+10,+15) [+10] <+4>
     Dropped by a young black dragon at 1950 feet (level 39)
     
     +4 strength.
     +4 dexterity.
     Slays undead, trolls, orcs, evil creatures.
     Branded with fire.
     Provides resistance to Fire, Disenchantment.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Sustains strength, dexterity.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it fires a ball of fire with radius 2, dealing 72
     damage at the centre, which your device skill increases by 23% for
     an average of 88.5 damage.
     Takes 148 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
     Combat info:
     5.5 blows/round.
     With +0 STR and +1 DEX you would get 5.8 blows
     Average damage/round: 470.6 vs undead, trolls, orcs, and creatures
     not resistant to fire, 407.3 vs evil creatures, and 344.1 vs.
     others.

s) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Dropped by a vampire lord at 2000 feet (level 40)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by Acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     5.5 blows/round.
     With +0 STR and +3 DEX you would get 5.8 blows
     Average damage/round: 386.2 vs trolls and orcs, and 301.9 vs.
     others.

t) the Bastard Sword 'Calris' (3d7) (+0,+20) <+5> {cursed}
     Found lying on the floor in a vault at 3000 feet (level 60)
     
     It makes it hard to hit anything.
     +5 constitution.
     Slays dragons (powerfully), demons, trolls, evil creatures.
     Provides resistance to Disenchantment.
     Cannot be harmed by Acid.
     Aggravates creatures nearby.  
     
     Combat info:
     5.0 blows/round.
     With +0 STR and +2 DEX you would get 5.2 blows
     Average damage/round: 661.5 vs dragons, 510 vs demons and trolls,
     434.5 vs evil creatures, and 359 vs. others.

u) the Trident of Ulmo (4d10) (+15,+19) <+4>
     Dropped by a master vampire at 3000 feet (level 60)
     
     +4 dexterity.
     Slays dragons, animals.
     Provides immunity to Acid.
     Provides resistance to Nether.
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  Speeds regeneration.  Grants the ability
     to see invisible things.  Prevents paralysis.  Sustains your life
     force.  Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it teleports a target monster away.
     Takes 185 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
     Combat info:
     5.8 blows/round.
     With +0 STR and +1 DEX you would get 6.0 blows
     Average damage/round: 804.3 vs dragons, 643.8 vs animals, and
     483.9 vs. others.

v) the Scythe 'Avavir' (5d3) (+18,+12) [+30] <+3, +1>
     Dropped by a dread at 3000 feet (level 60)
     
     +3 dexterity.
     +3 speed.
     +1 light.
     Branded with cold, fire.
     Provides resistance to Fire, Cold, Light.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it returns you from the dungeon or takes you to
     the dungeon after a short delay.
     Takes 740 turns to recharge at your current speed.
     Your chance of success is 93.3%
     
     Combat info:
     5.0 blows/round.
     With +0 STR and +2 DEX you would get 5.5 blows
     Average damage/round: 433 vs creatures not resistant to cold and
     creatures not resistant to fire, and 302 vs. others.

w) the Lead-Filled Mace 'Turmil' (4d4) (+10,+11) [+8] <+4, +1>
     Taken from a chest found at 1050 feet (level 21)
     
     +4 wisdom.
     +4 infravision.
     +1 light.
     Slays orcs.
     Branded with cold.
     Provides immunity to Cold.
     Provides resistance to Light.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  Blessed by the gods (combat bonuses for holy
     casters).  
     
     When activated, it drains up to 90 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 148 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
     Combat info:
     5.2 blows/round.
     With +0 STR and +2 DEX you would get 5.5 blows
     Average damage/round: 437.1 vs orcs and creatures not resistant to
     cold, and 304.5 vs. others.

x) the Short Bow of Amrod (x4) (+12,+15) <+2>
     Dropped by a stiffbeard sorcerer at 1850 feet (level 37)
     
     +2 strength.
     +2 constitution.
     +2 shooting power.
     Provides resistance to Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  

Posted on 30.12.2021 16:22

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