[Angband 4.2.3 Character Dump] Name Groo Age 41 Self RB CB EB Best Race Dwarf Height 4'7" STR! 18/100 +2 +3 +7 18/*** Class Warrior Weight 9st 2lb INT! 18/100 -3 -2 +2 18/70 Title Lord Turns used: WIS! 18/100 +2 -2 +2 18/120 HP 856/1059 Game 1428624 DEX! 18/100 -2 +2 +8 18/180 SP 0/0 Standard 232070 CON! 18/100 +2 +2 +5 18/190 Resting 24678 Level 50 Armor [50,+99] Saving Throw 86% Cur Exp 10023768 Stealth Bad Max Exp 10023768 Melee 6d6,+41 Disarm - phys. 100% Adv Exp ******** To-hit 103,+49 Disarm - magic 66% Blows 7.0/turn Magic Devices 67 Gold 1542080 Rating 1605.8 Searching 82% Burden 149.3 lb Shoot to-dam +5 Infravision 50 ft Overweight -30.6 lb To-hit 93,+46 Speed 28 (3.7x) Max Depth 3250' (L65) Shots 1.0/turn You are the only child of a Dwarven Warrior. You are the black sheep of the family. You have dark brown eyes, straight brown hair, a two foot beard, and a dark complexion. Resistances Abilities Acid:........+.... pFear:....+......++ Elec:........+.... pBlnd:.........+..+ Fire:........+.... pConf:.........+... Cold:........+.... pStun:............. Pois:......+...... HLife:.....+....... Light:.....+....... Regen:............. Dark:.....+....... ESP:.+........... Sound:............. S.Inv:.....+...+... Shard:.......+..... FrAct:.+..+.....+.. Nexus:............. Feath:............. Nethr:......+...... S.Dig:............. Chaos:......+...... TrpIm:............. Disen:....+........ Bless:............. Hindrances Modifiers ImpHP:............. Stea.:...........-. ImpSP:............. Sear.:.........+... Fear:............. Infra:............+ Aggrv:............. Tunn.:............+ NoTel:............. Speed:+.++.......+. DrExp:............. Blows:+............ Stick:............. Shots:............. Fragl:............. Might:.+........... Light:.....+....... D.Red:............. Moves:............. [Character Equipment] a) the Katana 'Aglarang' (6d6) (+10,+10) <+5, +1> Dropped by a young red dragon at 2850 feet (level 57) +5 dexterity. +5 speed. +1 extra blows. Cannot be harmed by Acid. Sustains dexterity. Combat info: 7.0 blows/round. Average damage/round: 486.5. b) a Short Bow of Lothlórien (x3) (+7,+5) <+3, +1> Dropped by an ogre at 1400 feet (level 28) +3 dexterity. +1 shooting power. Cannot be harmed by Acid, Fire. Grants telepathy. Prevents paralysis. c) a Ring of Speed <+9> Found lying on the floor in a vault at 2250 feet (level 45) +9 speed. d) a Ring of Speed <+11> Found lying on the floor in a vault at 3000 feet (level 60) +11 speed. e) an Amulet of Weaponmastery (+3,+3) <+2> Dropped by a spider of Gorgoroth at 3150 feet (level 63) +2 strength. Provides resistance to Disenchantment. Provides protection from fear. Sustains strength, constitution. Prevents paralysis. f) the Arkenstone of Thráin <+4> (charging) Found lying on the floor in a pit at 2450 feet (level 49) +4 light. Provides resistance to Light, Dark. Cannot be harmed by Fire. Grants the ability to see invisible things. Sustains your life force. Intensity 4 light. When activated, it lights and maps the entire level, sensing objects. Takes 188 to 370 turns to recharge at your current speed. Your chance of success is 90.7% g) the Hard Leather Armour of Himring [20,+15] Dropped by Sangahyando of Umbar at 1500 feet (level 30) Provides resistance to Poison, Nether, Chaos. Cannot be harmed by Acid, Fire. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 373 to 740 turns to recharge at your current speed. Your chance of success is 90.7% h) a Fur Cloak of Protection [3,+11] Found lying on the floor at 1200 feet (level 24) Provides resistance to Shards. Cannot be harmed by Acid, Fire. i) the Large Metal Shield of Anárion [12,+20] Dropped by Pazuzu, Lord of Air at 2500 feet (level 50) Provides resistance to Acid, Lightning, Fire, Cold. Cannot be harmed by Acid. Sustains strength, intelligence, wisdom, dexterity, constitution. j) the Iron Helm 'Holhenneth' [7,+6] <+2> Found lying on the floor of a cavern at 1500 feet (level 30) +2 intelligence. +2 wisdom. +2 searching skill. Provides protection from blindness, confusion. Cannot be harmed by Acid. Grants the ability to see invisible things. When activated, it detects treasure and all creatures and maps an area nearby. Takes 207 to 407 turns to recharge at your current speed. Your chance of success is 95.4% k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2> Dropped by a mature black dragon at 2350 feet (level 47) +2 strength. +2 constitution. Cannot be harmed by Acid, Fire. Prevents paralysis. l) the Pair of Steel Shod Boots of Thrór [7,+19] <+3, -1> Dropped by a spirit naga at 1600 feet (level 32) +3 strength. +3 constitution. -1 stealth. +3 speed. Provides protection from fear. Cannot be harmed by Acid, Fire. [Character Inventory] a) 26 Mushrooms of Vigor b) 16 Potions of Cure Critical Wounds c) 6 Potions of Healing d) 4 Potions of *Healing* It can be thrown at creatures with damaging effect. e) 2 Potions of Life It can be thrown at creatures with damaging effect. f) 2 Potions of Restore Life Levels g) 2 Potions of Enlightenment h) 19 Potions of Speed i) 18 Scrolls of Remove Hunger {@r2} j) 7 Rods of Detection (3 charging) {@z0} Cannot be harmed by Lightning. k) 6 Rods of Magic Mapping (2 charging) {@z2} l) 3 Rods of Teleport Other m) 4 Rods of Recall {@z1} Cannot be harmed by Lightning. n) 2 Rods of Speed {@z3} Cannot be harmed by Lightning. o) 12 Wands of Teleport Other (18 charges) p) 3 Staves of Teleportation (16 charges) q) a Staff of Speed (5 charges) r) a Ring of Damage (+0,+13) Dropped by a stiffbeard sorcerer at 2950 feet (level 59) s) the Hard Leather Cap of Thranduil [2,+10] <+2> Dropped by a nether wraith at 3200 feet (level 64) +2 intelligence. +2 wisdom. Provides protection from blindness. Cannot be harmed by Acid. Grants telepathy. t) a Pair of Mithril Shod Boots of Speed [8,+10] <+10> Found lying on the floor in a vault at 3200 feet (level 64) +10 speed. Cannot be harmed by Acid, Fire. [Character Quiver] 0) 7 Seeker Arrows of Wounding (4d4) (+18,+17) Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 101.7. 35% chance of breaking upon contact. [Home Inventory] a) 11 Staves of Teleportation (63 charges) b) the Ring of Barahir <+1> Found lying on the floor in a vault at 3000 feet (level 60) +1 strength. +1 intelligence. +1 wisdom. +1 dexterity. +1 constitution. +1 stealth. Provides resistance to Poison, Dark. Cannot be harmed by Lightning. c) an Amulet of Resistance Found lying on the floor in a vault at 3000 feet (level 60) Provides resistance to Acid, Lightning, Fire, Cold. d) the Necklace of the Dwarves <+3, +5, +1> Found lying on the floor in a vault at 2500 feet (level 50) +3 strength. +3 constitution. +5 infravision. +1 light. Provides protection from fear. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. e) the Jewel 'Evenstar' <+2> Taken from a chest found at 1550 feet (level 31) +2 wisdom. Provides resistance to Cold, Dark, Nether. Sustains wisdom, constitution. Speeds regeneration. Sustains your life force. When activated, it restores your experience to full. Takes 555 turns to recharge at your current speed. Your chance of success is 93.3% f) the Chain Mail of Arvedui (-2) [40,+15] <+2> Found lying on the floor at 1550 feet (level 31) +2 strength. Provides resistance to Acid, Lightning, Fire, Cold, Shards, Nexus. Cannot be harmed by Acid. g) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2> Dropped by a sorcerer at 2550 feet (level 51) +2 strength. +2 dexterity. Provides resistance to Acid, Lightning, Fire, Cold, Sound. Provides protection from fear, confusion. Cannot be harmed by Acid. h) the Full Plate Armour of Isildur [75,+25] <+1> Taken from a chest found at 2550 feet (level 51) +1 constitution. Provides resistance to Acid, Lightning, Fire, Cold, Sound, Nexus. Provides protection from confusion. Cannot be harmed by Acid. i) the Soft Leather Armour 'Hithlomir' [10,+20] <+3> Dropped by a vrock at 1750 feet (level 35) +3 stealth. Provides resistance to Acid, Lightning, Fire, Cold, Dark, Nether. Cannot be harmed by Acid, Fire. j) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> Found lying on the floor in a vault at 1750 feet (level 35) +3 dexterity. +3 speed. Provides resistance to Acid, Shards. Cannot be harmed by Acid, Fire. Prevents paralysis. k) a Wicker Shield of Preservation [2,+34] Dropped by Saruman of Many Colours at 1750 feet (level 35) Provides resistance to Nexus, Disenchantment. Cannot be harmed by Acid. Sustains strength, dexterity, constitution. Sustains your life force. l) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2, -2> Dropped by a mind flayer at 1800 feet (level 36) +2 strength. +2 constitution. -2 stealth. Provides resistance to Poison. Provides protection from fear, blindness. Cannot be harmed by Acid. Sustains strength, constitution. When activated, it puts you in a berserker rage for d50+50 turns. Takes 185 turns to recharge at your current speed. Your chance of success is 94.0% m) the Steel Helm of Hammerhand [9,+20] <+3, -2> Dropped by Scatha the Worm at 2500 feet (level 50) +3 strength. +3 dexterity. +3 constitution. -2 stealth. Provides resistance to Acid, Cold, Dark, Nexus. Cannot be harmed by Acid. Prevents paralysis. n) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1> Dropped by a law drake at 1550 feet (level 31) +1 light. Provides resistance to Light. Cannot be harmed by Acid, Fire. Sustains constitution. Prevents paralysis. When activated, it casts a bolt or beam of a missile dealing 3d4 damage, which your device skill increases by 28% for an average of 8.9 damage. Takes 7 turns to recharge at your current speed. Your chance of success is 96.0% o) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2> Found lying on the floor in a vault at 2250 feet (level 45) +1 strength. +1 dexterity. +1 constitution. +3 speed. +2 extra blows. +1 light. Slays undead, orcs, animals, evil creatures. Provides resistance to Light. Provides protection from fear. Cannot be harmed by Acid. Grants the ability to see invisible things. Prevents paralysis. Combat info: 7.5 blows/round. With +0 STR and +1 DEX you would get 7.8 blows Average damage/round: 422.8 vs undead and orcs, 385.8 vs animals and evil creatures, and 348.8 vs. others. p) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2> Found lying on the floor of a special room at 2550 feet (level 51) +2 dexterity. +2 extra blows. Slays undead, animals, evil creatures. Cannot be harmed by Acid. Grants the ability to see invisible things. Combat info: 7.5 blows/round. With +0 STR and +3 DEX you would get 7.8 blows Average damage/round: 515.6 vs undead, 458.2 vs animals and evil creatures, and 400.9 vs. others. q) the Long Sword 'Anguirel' (2d5) (+7,+11) <+2, +3, +1> Dropped by a rogue at 1600 feet (level 32) +2 strength. +2 constitution. +3 speed. +1 extra blows. +1 light. Slays demons, evil creatures. Branded with poison. Provides resistance to Lightning, Light, Dark. Cannot be harmed by Acid. Grants the ability to see invisible things. Prevents paralysis. Aggravates creatures nearby. Combat info: 6.2 blows/round. With +0 STR and +2 DEX you would get 6.5 blows Average damage/round: 427.5 vs demons and creatures not resistant to poison, 379.9 vs evil creatures, and 332.4 vs. others. r) the Long Sword 'Andúril' (3d5) (+10,+15) [+10] <+4> Dropped by a young black dragon at 1950 feet (level 39) +4 strength. +4 dexterity. Slays undead, trolls, orcs, evil creatures. Branded with fire. Provides resistance to Fire, Disenchantment. Provides protection from fear. Cannot be harmed by Acid. Sustains strength, dexterity. Grants the ability to see invisible things. Prevents paralysis. Blessed by the gods (combat bonuses for holy casters). When activated, it fires a ball of fire with radius 2, dealing 72 damage at the centre, which your device skill increases by 23% for an average of 88.5 damage. Takes 148 turns to recharge at your current speed. Your chance of success is 95.4% Combat info: 5.5 blows/round. With +0 STR and +1 DEX you would get 5.8 blows Average damage/round: 470.6 vs undead, trolls, orcs, and creatures not resistant to fire, 407.3 vs evil creatures, and 344.1 vs. others. s) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2> Dropped by a vampire lord at 2000 feet (level 40) +2 dexterity. +2 stealth. Slays trolls, orcs. Cannot be harmed by Acid. Feather Falling. Grants the ability to see invisible things. Combat info: 5.5 blows/round. With +0 STR and +3 DEX you would get 5.8 blows Average damage/round: 386.2 vs trolls and orcs, and 301.9 vs. others. t) the Bastard Sword 'Calris' (3d7) (+0,+20) <+5> {cursed} Found lying on the floor in a vault at 3000 feet (level 60) It makes it hard to hit anything. +5 constitution. Slays dragons (powerfully), demons, trolls, evil creatures. Provides resistance to Disenchantment. Cannot be harmed by Acid. Aggravates creatures nearby. Combat info: 5.0 blows/round. With +0 STR and +2 DEX you would get 5.2 blows Average damage/round: 661.5 vs dragons, 510 vs demons and trolls, 434.5 vs evil creatures, and 359 vs. others. u) the Trident of Ulmo (4d10) (+15,+19) <+4> Dropped by a master vampire at 3000 feet (level 60) +4 dexterity. Slays dragons, animals. Provides immunity to Acid. Provides resistance to Nether. Cannot be harmed by Acid, Fire. Slows your metabolism. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Sustains your life force. Blessed by the gods (combat bonuses for holy casters). When activated, it teleports a target monster away. Takes 185 turns to recharge at your current speed. Your chance of success is 94.6% Combat info: 5.8 blows/round. With +0 STR and +1 DEX you would get 6.0 blows Average damage/round: 804.3 vs dragons, 643.8 vs animals, and 483.9 vs. others. v) the Scythe 'Avavir' (5d3) (+18,+12) [+30] <+3, +1> Dropped by a dread at 3000 feet (level 60) +3 dexterity. +3 speed. +1 light. Branded with cold, fire. Provides resistance to Fire, Cold, Light. Cannot be harmed by Acid, Fire. Grants the ability to see invisible things. Prevents paralysis. When activated, it returns you from the dungeon or takes you to the dungeon after a short delay. Takes 740 turns to recharge at your current speed. Your chance of success is 93.3% Combat info: 5.0 blows/round. With +0 STR and +2 DEX you would get 5.5 blows Average damage/round: 433 vs creatures not resistant to cold and creatures not resistant to fire, and 302 vs. others. w) the Lead-Filled Mace 'Turmil' (4d4) (+10,+11) [+8] <+4, +1> Taken from a chest found at 1050 feet (level 21) +4 wisdom. +4 infravision. +1 light. Slays orcs. Branded with cold. Provides immunity to Cold. Provides resistance to Light. Cannot be harmed by Acid, Fire. Speeds regeneration. Blessed by the gods (combat bonuses for holy casters). When activated, it drains up to 90 hit points of life from a target creature. Does not affect undead, demons, golems, elementals or vortices. Takes 148 turns to recharge at your current speed. Your chance of success is 95.4% Combat info: 5.2 blows/round. With +0 STR and +2 DEX you would get 5.5 blows Average damage/round: 437.1 vs orcs and creatures not resistant to cold, and 304.5 vs. others. x) the Short Bow of Amrod (x4) (+12,+15) <+2> Dropped by a stiffbeard sorcerer at 1850 feet (level 37) +2 strength. +2 constitution. +2 shooting power. Provides resistance to Lightning, Fire, Cold. Cannot be harmed by Acid, Fire. Speeds regeneration.