The Angband Ladder: Ingwe, Hobbit Rogue by Ingwe Ingweron

  [FAangband 2.0 Character Dump]

 Name   Ingwe        Age             28          Self  RB  CB  EB   Best
 Race   Hobbit       Height       2'11"   STR! 18/100  -2  +0  +6 18/140
 Class  Rogue        Weight     4st 5lb   INT! 18/100  -1  +1  +0 18/100
 Title  ***WINNER*** Turns used:          WIS! 18/100  +2  -3  +3 18/120
 HP     788/788      Game        556125   DEX! 18/100  +3  +3 +11 18/***
 SP     151/173      Standard     87470   CON! 18/100  +2  -1  +7 18/180
 Gold   556147       Resting      13134

 Level                 50    Armor     [73,+170]    Saving Throw     97%
 Cur Exp          6319395    Melee     5d8,+152%    Stealth       Superb
 Max Exp          6319395    To-hit       85,+77    Disarm - phys.  100%
 Adv Exp         ********    Blows      4.7/turn    Disarm - magic  100%
 Burden          215.8 lb    Shoot to-dam    +16    Magic Devices    145
 Overweight       35.9 lb    To-hit       72,+72    Searching       100%
 Max Depth   5000' (L100)    Shots      1.5/turn    Infravision   100 ft
                                                    Speed      2.6x (16)

 Recall pts: Angband 100, Angband 99, Nargothrond 55, Nan Dungortheb 70


 You are one of several children of a Hobbit Clan Elder.  You are the
 black sheep of the family.  You have hazel eyes, wavy red hair, and a
Resistances              Abilities
 Acid:.+.*..+.++... 100% pFear:++..........!
 Elec:....+.+.++...  97% pBlnd:.......+.+...
 Fire:.++.+.+-++...  98% pConf:......+......
 Cold:..*...+.++... 100% pStun:.............
 Pois:.+..+.++.....  96% HLife:.....+.......
Light:.+-...+..+...  81% Regen:.+...........
 Dark:......++.....  88%   ESP:.......+.+...
Sound:......+......  40% S.Inv:++...+.+.+...
Shard:......+......  40% FrAct:.+........+..
Nexus:.+..+......+.  75% Feath:.............
Nethr:.............   0% S.Dig:.+...........
Chaos:....-.+......  72% TrpIm:.............
Disen:...+..+......  64% Darkn:.......+.....

Modifiers                Hindrances
Stea.:....2........ 2    ImpHP:.............
Sear.:..2.4........ 6    ImpSP:.............
Infra:.......6....4 10    Fear:.............
Tunn.:............. 0    Aggrv:.............
Speed:....3......** 28   NoTel:.............
Blows:............. 0    DrExp:.............
Shots:............. 0    Stick:.............
Might:.1........... 1    Fragl:.............
Light:....14...1... 6
D.Red:............. 0
MMast:..54......... 9
Moves:............. 0


  [Character Equipment]

a) a Mace of Disruption (Holy Avenger) (5d8) (+20,+17) [+4] <+3>
     Found lying on the floor in a vault in Angband 99
     
     +3 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains wisdom.
     Grants the ability to see invisible things.  blessing by the valar
     (combat bonuses for holy casters).  preferring two-handed
     wielding.  
     
     Combat info:
     4.7 blows/round.
     With +4 STR and +0 DEX you would get 5.0 blows
     Average damage/round: 714.2 vs undead and demons, 536.9 vs evil
     creatures, and 357.8 vs. others.
     
     
     Hafted weapons rely on blunt force to inflict damage.
b) the Long Bow of Cuchulain (x4) (+15,+16) <+1>
     Found lying on the floor in a vault in Angband 100
     
     +1 constitution.
     +1 shooting power.
     Provides resistance to Acid (35%), Fire (45%), Poison (40%), Light
     (55%), Nexus (35%).
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  Speeds regeneration.  Grants the ability
     to see invisible things.  Prevents paralysis.  
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
c) a Ring of Power (+8,+8) [+13] <+5, +2>
     Found lying on the floor in Angband 99
     
     +5 dexterity.
     +2 searching skill.
     +5 magic mastery.
     Provides immunity to Cold.
     Provides resistance to Fire (55%).
     Makes you vulnerable to Light (15%).
     Sustains intelligence, constitution.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
d) a Ring of Power (+8,+8) [+10] <+4>
     Found lying on the floor in Tol-In-Gaurhoth 41
     
     +4 magic mastery.
     Provides immunity to Acid.
     Provides resistance to Disenchantment (40%).
     Sustains dexterity.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
e) an Amulet of Trickery <+2, +4, +3, +1>
     Found lying on the floor in Angband 99
     
     +2 dexterity.
     +2 stealth.
     +4 searching skill.
     +3 speed.
     +1 light.
     Provides resistance to Lightning (45%), Fire (34%), Poison (35%),
     Nexus (40%).
     Makes you vulnerable to Chaos (25%).
     Sustains dexterity.
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
f) the Palantir of Avallónë <+4>
     Taken from a chest found in Angband 100
     
     +4 light.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     Intensity 4 light.
     
     
     An adventurer who cannot see is dog food.  The further away your
     illumination ends, the greater your chance to ready yourself for
     desperate combat.
g) Power Dragon Scale Mail of Resistance (-3) [60,+41]
     Found lying on the floor in a vault in Angband 100
     
     Provides resistance to Acid (40%), Lightning (80%), Fire (40%),
     Cold (40%), Poison (40%), Light (40%), Dark (40%), Sound (40%),
     Shards (40%), Chaos (77%), Disenchantment (40%).
     Provides protection from confusion.
     
     
     Armour made of dragon scales is rare indeed, and powerful dragon
     magics allow you to sometimes breathe even as great dragons do.
h) the Unlight Cloak of Ungoliant [0,+30] <+6>
     Dropped by Ungoliant, the Unlight in Nan Dungortheb 70
     
     +6 infravision.
     Provides resistance to Poison (80%), Dark (80%).
     Makes you vulnerable to Fire (20%).
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Allows you to see in the dark.  
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
i) the Large Metal Shield of the Swan [12,+20]
     Conjured forth by magic in Angband 99
     
     
     It is part of the armor left by Turgon for the messenger of Ulmo.
     Provides resistance to Acid (45%), Lightning (45%), Fire (45%),
     Cold (45%).
     Cannot be harmed by Acid.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
j) the Steel Helm of Dor-Lómin [6,+20] <+4, +1>
     Found lying on the floor in a vault in Angband 99
     
     
     It is from the battle gear worn by Turin Turambar while at
     Nargothrond.
     +4 strength.
     +4 dexterity.
     +4 constitution.
     +1 light.
     Provides resistance to Acid (35%), Lightning (35%), Fire (45%),
     Cold (35%), Light (35%).
     Provides protection from blindness.
     Cannot be harmed by Acid.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] <+2>
     Dropped by Gothmog, the High Captain of Balrogs in Angband 99
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     
     Your hands would benefit from protection too.
l) the Pair of Leather Boots of Fëanor [2,+15] <+15>
     Found lying on the floor in Angband 99
     
     +15 speed.
     Provides resistance to Nexus (35%).
     Cannot be harmed by Acid, Fire.
     
     When activated, it hastes you for 30+d15 turns.
     Takes 720 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
     
     Footwear protects the feet only, but some rare items of this type
     have magics to render them fleet, light, or steady.




  [Character Inventory]

a) a Book of Magic Spells [First Spells] {@m1@b1@G1!k}
     
     You can read this book.
     
     
     A manual of sorcerous magics, bound in fine linen dyed deep red.
b) a Book of Magic Spells [Arcane Control] {@m4@b4@G4!k}
     Cannot be harmed by Fire.
     
     You can read this book.
     
     
     A manual of sorcerous magics, bound in fine linen dyed deep red.
c) 40 Potions of Healing
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
d) 5 Potions of Healing
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
e) 20 Potions of *Healing* {!*}
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
f) 7 Potions of Life {!*}
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
g) 3 Potions of Restore Mana {!*}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
h) a Potion of *Enlightenment* {!*}
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
i) 18 Potions of Speed {@q5}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
j) 5 Potions of Heroism
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
k) a Scroll of Identify Rune {@r1}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
l) 7 Scrolls of Banishment {!*}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
m) a Scroll of Mass Banishment {!*}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
n) 2 Scrolls of Rune of Protection {!*}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
o) 16 Scrolls of *Destruction* {!*}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
p) 9 Rods of Magic Mapping (1 charging) {@z3!k}
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
q) 9 Rods of Slow Monster (2 charging) {@z7!k}
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
r) 11 Rods of Teleport Other (5 charging) {@z9}
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
s) 2 Rods of Illumination {@z4!k}
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
t) 2 Rods of Recall (1 charging) {@z0!*}
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
u) the Rod of Delving {@z8}
     Cannot be harmed by Lightning.
     
     When aimed, it makes a room or turns stone to mud.
     Your chance of success is 96.8%
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
v) the Rod 'Mantle of Shadow'
     Cannot be harmed by Lightning.
     
     When activated, it extends stealth for 50 turns and extends leave
     no scent trail, reduce visibility for 50 turns.
     Takes 1080 turns to recharge at your current speed.
     Your chance of success is 96.3%
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.




  [Character Quiver]

0) 19 Seeker Arrows of Flame (3d4) (+14,+6) {=g}
     Branded with fire.
     Cannot be harmed by Fire.
     
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 250.6 vs creatures not resistant to fire and
     147.3 vs. others.
     35% chance of breaking upon contact.
     
     
     Bow ammo.
1) 16 Seeker Arrows of Wounding (3d4) (+27,+21) {=g}
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 166.5.
     35% chance of breaking upon contact.
     
     
     Bow ammo.


  [Home Inventory]

a) 2 Potions of Healing
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
b) 35 Potions of Restore Mana {!*}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
c) 13 Potions of Restore Life Levels {!*}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
d) 4 Potions of Enlightenment {!*}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
e) 2 Potions of *Enlightenment* {!*}
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
f) 2 Scrolls of *Remove Curse*
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
g) 5 Scrolls of Deep Descent {!*}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
h) 4 Rods of Restoration (1 charging) {!*}
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
i) 4 Staves of Healing (5 charges) {!*}
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
j) 4 Staves of Banishment (5 charges) {!*}
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
k) a Staff of Speed (1 charge) {@u5}
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
l) a Ring of Speed <+9>
     Found lying on the floor of a special room in Angband 99
     
     +9 speed.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
m) an Amulet of Weaponmastery (+8,+8)
     Dropped by a great crystal drake in Arena Town
     
     Provides resistance to Disenchantment (50%).
     Makes you vulnerable to Nexus (10%).
     Provides protection from fear.
     Sustains your life force.  
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
n) the Mithril Plate Mail of Celeborn (-3) [65,+26] <+4>
     Found lying on the floor in a vault in Angband 99
     
     +4 strength.
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%), Dark (40%), Disenchantment (50%).
     Cannot be harmed by Acid.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 5400 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
o) an Elven Cloak of the Magi [6,+21] <+2, +3, +1>
     Found lying on the floor in a vault in Angband 99
     
     +2 intelligence.
     +3 stealth.
     +1 speed.
     +2 magic mastery.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     Sustains intelligence.
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
p) the Small Metal Shield of Khazad-dum [5,+25] <+3>
     Found lying on the floor in a vault in Angband 100
     
     +3 strength.
     +3 constitution.
     Provides immunity to Acid.
     Provides resistance to Sound (40%), Chaos (40%).
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
q) the Knight's Shield of Eärendil [10,+15] <+1>
     Found lying on the floor in a vault in Angband 100
     
     +1 light.
     Provides resistance to Lightning (45%), Fire (50%), Dark (45%),
     Nether (40%).
     Provides protection from blindness.
     Cannot be harmed by Acid.
     
     When activated, it heals cut damage, and cures all stunning,
     poison, blindness and confusion.
     Takes 360 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
r) the Jewel Encrusted Crown of the Hidden Kingdom [0,+15] <+3, +1>
     Conjured forth by magic in Angband 98
     
     +3 intelligence.
     +3 dexterity.
     +3 searching skill.
     +3 speed.
     +1 light.
     Provides resistance to Light (50%), Sound (45%), Shards (45%).
     Provides protection from stunning.
     Cannot be harmed by Acid.
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
s) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1, +10>
     Found lying on the floor in a vault in Nargothrond 50
     
     +3 dexterity.
     +1 stealth.
     +1 speed.
     +10 shooting speed.
     Slays evil creatures.
     Provides resistance to Disenchantment (35%).
     Cannot be harmed by Acid, Fire.
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       532     50'  Reached level 2
      2425    100'  Reached level 3
      2509    100'  Found the Lamp of Gwindor (LOST)
      2604      0'  Moved house to Khazad Dûm.
      3014    150'  Reached level 4
      3204    150'  Reached level 5
      3896    150'  Reached level 6
      4712    150'  Found the Hard Leather Cap of Mablung (LOST)
      5326    150'  Reached level 7
      6112    150'  Reached level 8
      6791    200'  Found the Short Bow of Amrod (LOST)
     10495    250'  Reached level 9
     11308    400'  Killed Pongo the Devious
     12886    500'  Reached level 10
     12894    500'  Killed Orfax, Son of Boldor
     12918    500'  Reached level 11
     13148    500'  Reached level 12
     13182    500'  Killed Mughâsh the Kobold Lord
     13543      0'  Moved house to Belegost.
     13739    500'  Reached level 13
     15682    250'  Killed The Thief of the Mountains
     17442    450'  Killed Ulfast, son of Ulfang
     17442    450'  Reached level 14
     17610    500'  Killed Lug, the hill orc
     17873    600'  Reached level 15
     18575    700'  Reached level 16
     19595    750'  Reached level 17
     20478    850'  Reached level 18
     21460    900'  Reached level 19
     21752    900'  Killed Old Man Willow
     21752    900'  Reached level 20
     21752    900'  Reached level 21
     22799    900'  Killed Boldor, King of the Yeeks
     23880    900'  Reached level 22
     24942    950'  Killed Othrod, Lord of the orcs
     24947    950'  Found the Set of Gauntlets 'Paurnen' (LOST)
     25710   1000'  Reached level 23
     27279   1100'  Reached level 24
     28199   1150'  Killed Balcmeg, the cave orc
     29635   1150'  Reached level 25
     31439   1250'  Killed Orcogar, son of Orcobal
     31935   1250'  Reached level 26
     32350   1250'  Found the Spear 'Nimloth' (LOST)
     33296   1250'  Found the Iron Helm of Gorlim (LOST)
     35411   1300'  Reached level 27
     35949   1300'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
     36315   1500'  -- Note: Stat gain depth
     36592   1500'  Found the Dagger 'Nimthanc' (LOST)
     37567   1500'  Found the Broad Axe 'Barukkheled' (LOST)
     39361      0'  Killed The Complainer
     40876   1150'  Reached level 28
     45147   1500'  Reached level 29
     45605   1500'  Killed Uldor the Accursed
     45760   1600'  Killed Draebor, the Imp
     46208   1750'  Killed Orcobal the Mighty
     46896   1750'  Killed Lokkak, the Ogre Chieftain
     47833   1800'  Reached level 30
     48127   1800'  Found the Long Bow Caron (LOST)
     48238      0'  Gained the Fast Attacking specialty.
     48458   1800'  Reached level 31
     50212   2150'  Reached level 32
     51985   2450'  Reached level 33
     52035   2450'  Found the Pearl 'Nimphelos' (LOST)
     53697   2500'  Reached level 34
     53866   2500'  Found the Soft Leather Armour Urilivran (LOST)
     54539   2500'  Reached level 35
     54569   2500'  Found the Soft Leather Armour 'Hithlomir' (LOST)
     54631   2500'  Found the Staff of Winds (LOST)
     55095   2500'  Killed Brodda, the Easterling
     55095   2500'  Found the Pair of Steel Shod Boots Sildalas (LOST)
     55095   2500'  Found the Long Bow 'Belthronding'
     55562   1500'  Killed Ibun, Son of Mîm
     55597   1500'  Killed Khîm, Son of Mîm
     55642   1500'  Killed Mîm, Betrayer of Turin
     55642   1500'  Found the Robe Caliach (LOST)
     55654   1500'  Gained the Marksman specialty.
     56121   2700'  Reached level 36
     56500      0'  Moved house to Gondolin.
     56759   1400'  Reached level 37
     57041   1400'  Reached level 38
     58145   2100'  Found the Magestaff 'Telchar's Own' (LOST)
     58655   2150'  Found the Beaked Axe of Húrin (LOST)
     58963   2350'  Reached level 39
     60189   2900'  Reached level 40
     60601   3000'  Found the Great Axe 'Dramborleg' (LOST)
     60957   3250'  Killed Lorgan, Chief of the Easterlings
     60957   3250'  Found the Bastard Sword 'Calris' (LOST)
     61391   3400'  Reached level 41
     61393   3400'  Found the Halberd 'Osondir' (LOST)
     61456   3550'  Killed Rogrog the Black Troll
     61459   3550'  Found the Set of Alchemist's Gloves Vindore (LOST)
     61469   3550'  Found the Steel Helm of Ecthelion (LOST)
     62130   4150'  Reached level 42
     62176   4150'  Killed Wiruin, the Maelstrom
     62517   1900'  Found the Metal Cap Aegaeren (LOST)
     64447   2450'  Killed Ulwarth, Son of Ulfang
     66637   3350'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
     66683   3350'  Reached level 43
     68905   4900'  Reached level 44
     68992   4900'  Found the Battle Axe Druinar (LOST)
     69350   4950'  Found the Rod of Portals (LOST)
     69356   4950'  Found the Wand of Ossë (LOST)
     69360   4950'  Found the Large Metal Shield of the Swan
     69370   4950'  Found the Full Plate Armour of Nevrast (LOST)
     69550   4950'  Found the Set of Gauntlets 'Camlost' (LOST)
     69871   5000'  Found the Staff of Holding (LOST)
     70413   4950'  Found the Steel Helm of Dor-Lómin
     70455   4950'  Found the Long Bow of Bregor (LOST)
     70472   4950'  Reached level 45
     70521   4950'  Found the Leather Shield of Haleth (LOST)
     71019   4950'  Killed Itangast the Fire Drake
     71051   4950'  Killed Scatha the Worm
     71074   4950'  Found the Wand of Unmaking (LOST)
     71123   4950'  Found the Mithril Plate Mail of Celeborn
     71327   5000'  Found the Rod 'Mantle of Shadow'
     71558   5000'  Found the Trident of Wrath (LOST)
     71569   5000'  Found the Knight's Shield of Eärendil
     71581   5000'  Found the Rod of Delving
     71594   5000'  Found the Wand of Beguiling (LOST)
     71872   2750'  Found the Pair of Leather Boots 'Dal-i-thalion' (LOST)
     71991   2750'  Killed Eöl, the Dark Elven Smith
     71991   2750'  Found the Wand 'Ilkorin' (LOST)
     72046   2750'  Killed Glaurung, Father of the Dragons
     72120      0'  Gained the Armsman specialty.
     72266   3500'  Reached level 46
     72301   3500'  Killed The Phoenix
     72428   3500'  Killed Shelob, Spider of Darkness
     73200   3500'  Killed Ungoliant, the Unlight
     73206   3500'  Found the Unlight Cloak of Ungoliant
     73873   4250'  Found the Mace 'Taratol' (LOST)
     73887   4250'  Found the Chain Mail Elvatarin (LOST)
     73897   4250'  Found the Scythe 'Avavir' (LOST)
     74019   4250'  Killed Ulfang the Black
     74359   4250'  Killed Sauron, the Sorcerer
     74672   4950'  Killed Harowen the Black Hand
     74814   4900'  Killed Draugluin, Sire of All Werewolves
     75042   4900'  Reached level 47
     75143   4900'  Found the Long Sword Ilithlanc (LOST)
     75183   4900'  Found the Jewel Encrusted Crown of the Hidden Kingdom
     75456   4950'  Found the Cloak 'Colannon' (LOST)
     75568   4950'  Killed Nan, the Giant
     75588   4950'  Found the Pair of Leather Boots of Fëanor
     75953   4950'  Found the Executioner's Sword 'Crisdurian' (LOST)
     76376   4950'  Found the Staff of the Kelvar (LOST)
     76404   4950'  Found the Pair of Leather Boots Uthimath (LOST)
     76719   4950'  Killed The Defiler
     77565   5000'  Killed Qlzqqlzuup, the Emperor Quylthulg
     77649   5000'  Found the Staff of Starfire (LOST)
     77794   5000'  Found the Long Bow of Cuchulain
     77979   5000'  Found the Two-Handed Great Flail 'Thunderfist' (LOST)
     78421   4950'  Killed The Queen Ant
     78692   4950'  Reached level 48
     78716   4950'  Found the Metal Cap 'Holhenneth' (LOST)
     79174   5000'  Found the Palantir of Avallónë
     79314   5000'  Found the Spear of Oromë (LOST)
     79513   5000'  Killed The Ickiness
     79588   5000'  Found the Small Metal Shield of Khazad-dum
     80201   4950'  Found the Metal Cap Eromith (LOST)
     80271   4950'  Found the Scimitar Quenya (LOST)
     81056   4950'  Found the Maul 'Candessel' (LOST)
     81581   4950'  Found the Set of Gauntlets 'Paurnimmen' (LOST)
     81914   4950'  Found the Light Crossbow Glinas (LOST)
     82821   4950'  Killed Tevildo, Prince of Cats
     83239   4950'  Reached level 49
     84476   4950'  Killed Gothmog, the High Captain of Balrogs
     84476   4950'  Found the Pair of Steel Shod Boots of Hithlum (LOST)
     84477   4950'  Found the Set of Leather Gloves 'Cambeleg'
     84667   4950'  Killed Lungorthin, the Balrog of White Fire
     84839   4950'  Killed Cantoras, the Skeletal Lord
     85347   4950'  Killed Carcharoth, the Jaws of Thirst
     85662   4950'  Killed Kavlax the Many-Headed
     86354   5000'  Killed Maeglin, the Traitor of Gondolin
     86573   5000'  Killed Tselakus, the Dreadlord
     86573   5000'  Reached level 50
     86655   5000'  Killed Vargo, Tyrant of Fire
     86836   5000'  Killed Pazuzu, Lord of Air
     86929   5000'  Killed The Phantom of Eilinel
     87010   5000'  Killed Smaug the Golden
     87469   5000'  Killed Morgoth, Lord of Darkness


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (currently does nothing): no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : yes (birth_know_flavors)
Persistent levels (disabled)                 : no  (birth_levels_persist)


Posted on 10.9.2021 20:59

Download this dump

5279. on the Ladder (of 19104)
100. on the FAangband Ladder (of 498)
16. for this player (

Comments

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On 10.9.2021 20:59 Ingwe Ingweron wrote:
Just finished knocking off Morgoth for the first time in this new version of FAAngband. What a great job Nick has done. Loads of fun to play!

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