[FAangband 2.0 Character Dump] Name Ingwe Age 28 Self RB CB EB Best Race Hobbit Height 2'11" STR! 18/100 -2 +0 +6 18/140 Class Rogue Weight 4st 5lb INT! 18/100 -1 +1 +0 18/100 Title ***WINNER*** Turns used: WIS! 18/100 +2 -3 +3 18/120 HP 788/788 Game 556125 DEX! 18/100 +3 +3 +11 18/*** SP 151/173 Standard 87470 CON! 18/100 +2 -1 +7 18/180 Gold 556147 Resting 13134 Level 50 Armor [73,+170] Saving Throw 97% Cur Exp 6319395 Melee 5d8,+152% Stealth Superb Max Exp 6319395 To-hit 85,+77 Disarm - phys. 100% Adv Exp ******** Blows 4.7/turn Disarm - magic 100% Burden 215.8 lb Shoot to-dam +16 Magic Devices 145 Overweight 35.9 lb To-hit 72,+72 Searching 100% Max Depth 5000' (L100) Shots 1.5/turn Infravision 100 ft Speed 2.6x (16) Recall pts: Angband 100, Angband 99, Nargothrond 55, Nan Dungortheb 70 You are one of several children of a Hobbit Clan Elder. You are the black sheep of the family. You have hazel eyes, wavy red hair, and a Resistances Abilities Acid:.+.*..+.++... 100% pFear:++..........! Elec:....+.+.++... 97% pBlnd:.......+.+... Fire:.++.+.+-++... 98% pConf:......+...... Cold:..*...+.++... 100% pStun:............. Pois:.+..+.++..... 96% HLife:.....+....... Light:.+-...+..+... 81% Regen:.+........... Dark:......++..... 88% ESP:.......+.+... Sound:......+...... 40% S.Inv:++...+.+.+... Shard:......+...... 40% FrAct:.+........+.. Nexus:.+..+......+. 75% Feath:............. Nethr:............. 0% S.Dig:.+........... Chaos:....-.+...... 72% TrpIm:............. Disen:...+..+...... 64% Darkn:.......+..... Modifiers Hindrances Stea.:....2........ 2 ImpHP:............. Sear.:..2.4........ 6 ImpSP:............. Infra:.......6....4 10 Fear:............. Tunn.:............. 0 Aggrv:............. Speed:....3......** 28 NoTel:............. Blows:............. 0 DrExp:............. Shots:............. 0 Stick:............. Might:.1........... 1 Fragl:............. Light:....14...1... 6 D.Red:............. 0 MMast:..54......... 9 Moves:............. 0 [Character Equipment] a) a Mace of Disruption (Holy Avenger) (5d8) (+20,+17) [+4] <+3> Found lying on the floor in a vault in Angband 99 +3 wisdom. Slays undead, demons, evil creatures. Provides protection from fear. Sustains wisdom. Grants the ability to see invisible things. blessing by the valar (combat bonuses for holy casters). preferring two-handed wielding. Combat info: 4.7 blows/round. With +4 STR and +0 DEX you would get 5.0 blows Average damage/round: 714.2 vs undead and demons, 536.9 vs evil creatures, and 357.8 vs. others. Hafted weapons rely on blunt force to inflict damage. b) the Long Bow of Cuchulain (x4) (+15,+16) <+1> Found lying on the floor in a vault in Angband 100 +1 constitution. +1 shooting power. Provides resistance to Acid (35%), Fire (45%), Poison (40%), Light (55%), Nexus (35%). Provides protection from fear. Cannot be harmed by Acid, Fire. Slows your metabolism. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Missile launchers allow you to inflict damage from a distance without using magic. c) a Ring of Power (+8,+8) [+13] <+5, +2> Found lying on the floor in Angband 99 +5 dexterity. +2 searching skill. +5 magic mastery. Provides immunity to Cold. Provides resistance to Fire (55%). Makes you vulnerable to Light (15%). Sustains intelligence, constitution. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. d) a Ring of Power (+8,+8) [+10] <+4> Found lying on the floor in Tol-In-Gaurhoth 41 +4 magic mastery. Provides immunity to Acid. Provides resistance to Disenchantment (40%). Sustains dexterity. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. e) an Amulet of Trickery <+2, +4, +3, +1> Found lying on the floor in Angband 99 +2 dexterity. +2 stealth. +4 searching skill. +3 speed. +1 light. Provides resistance to Lightning (45%), Fire (34%), Poison (35%), Nexus (40%). Makes you vulnerable to Chaos (25%). Sustains dexterity. Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. f) the Palantir of Avallónë <+4> Taken from a chest found in Angband 100 +4 light. Cannot be harmed by Fire. Grants the ability to see invisible things. Sustains your life force. Intensity 4 light. An adventurer who cannot see is dog food. The further away your illumination ends, the greater your chance to ready yourself for desperate combat. g) Power Dragon Scale Mail of Resistance (-3) [60,+41] Found lying on the floor in a vault in Angband 100 Provides resistance to Acid (40%), Lightning (80%), Fire (40%), Cold (40%), Poison (40%), Light (40%), Dark (40%), Sound (40%), Shards (40%), Chaos (77%), Disenchantment (40%). Provides protection from confusion. Armour made of dragon scales is rare indeed, and powerful dragon magics allow you to sometimes breathe even as great dragons do. h) the Unlight Cloak of Ungoliant [0,+30] <+6> Dropped by Ungoliant, the Unlight in Nan Dungortheb 70 +6 infravision. Provides resistance to Poison (80%), Dark (80%). Makes you vulnerable to Fire (20%). Provides protection from blindness. Cannot be harmed by Acid, Fire. Grants telepathy. Grants the ability to see invisible things. Allows you to see in the dark. Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. i) the Large Metal Shield of the Swan [12,+20] Conjured forth by magic in Angband 99 It is part of the armor left by Turgon for the messenger of Ulmo. Provides resistance to Acid (45%), Lightning (45%), Fire (45%), Cold (45%). Cannot be harmed by Acid. Sustains strength, intelligence, wisdom, dexterity, constitution. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. j) the Steel Helm of Dor-Lómin [6,+20] <+4, +1> Found lying on the floor in a vault in Angband 99 It is from the battle gear worn by Turin Turambar while at Nargothrond. +4 strength. +4 dexterity. +4 constitution. +1 light. Provides resistance to Acid (35%), Lightning (35%), Fire (45%), Cold (35%), Light (35%). Provides protection from blindness. Cannot be harmed by Acid. Grants telepathy. Grants the ability to see invisible things. Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] <+2> Dropped by Gothmog, the High Captain of Balrogs in Angband 99 +2 strength. +2 constitution. Cannot be harmed by Acid, Fire. Prevents paralysis. Your hands would benefit from protection too. l) the Pair of Leather Boots of Fëanor [2,+15] <+15> Found lying on the floor in Angband 99 +15 speed. Provides resistance to Nexus (35%). Cannot be harmed by Acid, Fire. When activated, it hastes you for 30+d15 turns. Takes 720 turns to recharge at your current speed. Your chance of success is 96.9% Footwear protects the feet only, but some rare items of this type have magics to render them fleet, light, or steady. [Character Inventory] a) a Book of Magic Spells [First Spells] {@m1@b1@G1!k} You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. b) a Book of Magic Spells [Arcane Control] {@m4@b4@G4!k} Cannot be harmed by Fire. You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. c) 40 Potions of Healing Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... d) 5 Potions of Healing Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... e) 20 Potions of *Healing* {!*} It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... f) 7 Potions of Life {!*} It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... g) 3 Potions of Restore Mana {!*} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... h) a Potion of *Enlightenment* {!*} It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... i) 18 Potions of Speed {@q5} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... j) 5 Potions of Heroism Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... k) a Scroll of Identify Rune {@r1} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. l) 7 Scrolls of Banishment {!*} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. m) a Scroll of Mass Banishment {!*} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. n) 2 Scrolls of Rune of Protection {!*} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. o) 16 Scrolls of *Destruction* {!*} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. p) 9 Rods of Magic Mapping (1 charging) {@z3!k} The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. q) 9 Rods of Slow Monster (2 charging) {@z7!k} The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. r) 11 Rods of Teleport Other (5 charging) {@z9} The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. s) 2 Rods of Illumination {@z4!k} The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. t) 2 Rods of Recall (1 charging) {@z0!*} Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. u) the Rod of Delving {@z8} Cannot be harmed by Lightning. When aimed, it makes a room or turns stone to mud. Your chance of success is 96.8% The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. v) the Rod 'Mantle of Shadow' Cannot be harmed by Lightning. When activated, it extends stealth for 50 turns and extends leave no scent trail, reduce visibility for 50 turns. Takes 1080 turns to recharge at your current speed. Your chance of success is 96.3% The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. [Character Quiver] 0) 19 Seeker Arrows of Flame (3d4) (+14,+6) {=g} Branded with fire. Cannot be harmed by Fire. Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 250.6 vs creatures not resistant to fire and 147.3 vs. others. 35% chance of breaking upon contact. Bow ammo. 1) 16 Seeker Arrows of Wounding (3d4) (+27,+21) {=g} Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 166.5. 35% chance of breaking upon contact. Bow ammo. [Home Inventory] a) 2 Potions of Healing Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... b) 35 Potions of Restore Mana {!*} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... c) 13 Potions of Restore Life Levels {!*} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... d) 4 Potions of Enlightenment {!*} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... e) 2 Potions of *Enlightenment* {!*} It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... f) 2 Scrolls of *Remove Curse* One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. g) 5 Scrolls of Deep Descent {!*} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. h) 4 Rods of Restoration (1 charging) {!*} Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. i) 4 Staves of Healing (5 charges) {!*} Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. j) 4 Staves of Banishment (5 charges) {!*} Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. k) a Staff of Speed (1 charge) {@u5} Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. l) a Ring of Speed <+9> Found lying on the floor of a special room in Angband 99 +9 speed. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. m) an Amulet of Weaponmastery (+8,+8) Dropped by a great crystal drake in Arena Town Provides resistance to Disenchantment (50%). Makes you vulnerable to Nexus (10%). Provides protection from fear. Sustains your life force. Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. n) the Mithril Plate Mail of Celeborn (-3) [65,+26] <+4> Found lying on the floor in a vault in Angband 99 +4 strength. Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%), Dark (40%), Disenchantment (50%). Cannot be harmed by Acid. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. Takes 5400 turns to recharge at your current speed. Your chance of success is 96.7% Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. o) an Elven Cloak of the Magi [6,+21] <+2, +3, +1> Found lying on the floor in a vault in Angband 99 +2 intelligence. +3 stealth. +1 speed. +2 magic mastery. Provides protection from blindness. Cannot be harmed by Acid. Sustains intelligence. Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. p) the Small Metal Shield of Khazad-dum [5,+25] <+3> Found lying on the floor in a vault in Angband 100 +3 strength. +3 constitution. Provides immunity to Acid. Provides resistance to Sound (40%), Chaos (40%). Cannot be harmed by Acid. Prevents paralysis. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. q) the Knight's Shield of Eärendil [10,+15] <+1> Found lying on the floor in a vault in Angband 100 +1 light. Provides resistance to Lightning (45%), Fire (50%), Dark (45%), Nether (40%). Provides protection from blindness. Cannot be harmed by Acid. When activated, it heals cut damage, and cures all stunning, poison, blindness and confusion. Takes 360 turns to recharge at your current speed. Your chance of success is 96.8% Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. r) the Jewel Encrusted Crown of the Hidden Kingdom [0,+15] <+3, +1> Conjured forth by magic in Angband 98 +3 intelligence. +3 dexterity. +3 searching skill. +3 speed. +1 light. Provides resistance to Light (50%), Sound (45%), Shards (45%). Provides protection from stunning. Cannot be harmed by Acid. Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. s) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1, +10> Found lying on the floor in a vault in Nargothrond 50 +3 dexterity. +1 stealth. +1 speed. +10 shooting speed. Slays evil creatures. Provides resistance to Disenchantment (35%). Cannot be harmed by Acid, Fire. Missile launchers allow you to inflict damage from a distance without using magic. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 532 50' Reached level 2 2425 100' Reached level 3 2509 100' Found the Lamp of Gwindor (LOST) 2604 0' Moved house to Khazad Dûm. 3014 150' Reached level 4 3204 150' Reached level 5 3896 150' Reached level 6 4712 150' Found the Hard Leather Cap of Mablung (LOST) 5326 150' Reached level 7 6112 150' Reached level 8 6791 200' Found the Short Bow of Amrod (LOST) 10495 250' Reached level 9 11308 400' Killed Pongo the Devious 12886 500' Reached level 10 12894 500' Killed Orfax, Son of Boldor 12918 500' Reached level 11 13148 500' Reached level 12 13182 500' Killed Mughâsh the Kobold Lord 13543 0' Moved house to Belegost. 13739 500' Reached level 13 15682 250' Killed The Thief of the Mountains 17442 450' Killed Ulfast, son of Ulfang 17442 450' Reached level 14 17610 500' Killed Lug, the hill orc 17873 600' Reached level 15 18575 700' Reached level 16 19595 750' Reached level 17 20478 850' Reached level 18 21460 900' Reached level 19 21752 900' Killed Old Man Willow 21752 900' Reached level 20 21752 900' Reached level 21 22799 900' Killed Boldor, King of the Yeeks 23880 900' Reached level 22 24942 950' Killed Othrod, Lord of the orcs 24947 950' Found the Set of Gauntlets 'Paurnen' (LOST) 25710 1000' Reached level 23 27279 1100' Reached level 24 28199 1150' Killed Balcmeg, the cave orc 29635 1150' Reached level 25 31439 1250' Killed Orcogar, son of Orcobal 31935 1250' Reached level 26 32350 1250' Found the Spear 'Nimloth' (LOST) 33296 1250' Found the Iron Helm of Gorlim (LOST) 35411 1300' Reached level 27 35949 1300' Found the Leather Scale Mail 'Thalkettoth' (LOST) 36315 1500' -- Note: Stat gain depth 36592 1500' Found the Dagger 'Nimthanc' (LOST) 37567 1500' Found the Broad Axe 'Barukkheled' (LOST) 39361 0' Killed The Complainer 40876 1150' Reached level 28 45147 1500' Reached level 29 45605 1500' Killed Uldor the Accursed 45760 1600' Killed Draebor, the Imp 46208 1750' Killed Orcobal the Mighty 46896 1750' Killed Lokkak, the Ogre Chieftain 47833 1800' Reached level 30 48127 1800' Found the Long Bow Caron (LOST) 48238 0' Gained the Fast Attacking specialty. 48458 1800' Reached level 31 50212 2150' Reached level 32 51985 2450' Reached level 33 52035 2450' Found the Pearl 'Nimphelos' (LOST) 53697 2500' Reached level 34 53866 2500' Found the Soft Leather Armour Urilivran (LOST) 54539 2500' Reached level 35 54569 2500' Found the Soft Leather Armour 'Hithlomir' (LOST) 54631 2500' Found the Staff of Winds (LOST) 55095 2500' Killed Brodda, the Easterling 55095 2500' Found the Pair of Steel Shod Boots Sildalas (LOST) 55095 2500' Found the Long Bow 'Belthronding' 55562 1500' Killed Ibun, Son of Mîm 55597 1500' Killed Khîm, Son of Mîm 55642 1500' Killed Mîm, Betrayer of Turin 55642 1500' Found the Robe Caliach (LOST) 55654 1500' Gained the Marksman specialty. 56121 2700' Reached level 36 56500 0' Moved house to Gondolin. 56759 1400' Reached level 37 57041 1400' Reached level 38 58145 2100' Found the Magestaff 'Telchar's Own' (LOST) 58655 2150' Found the Beaked Axe of Húrin (LOST) 58963 2350' Reached level 39 60189 2900' Reached level 40 60601 3000' Found the Great Axe 'Dramborleg' (LOST) 60957 3250' Killed Lorgan, Chief of the Easterlings 60957 3250' Found the Bastard Sword 'Calris' (LOST) 61391 3400' Reached level 41 61393 3400' Found the Halberd 'Osondir' (LOST) 61456 3550' Killed Rogrog the Black Troll 61459 3550' Found the Set of Alchemist's Gloves Vindore (LOST) 61469 3550' Found the Steel Helm of Ecthelion (LOST) 62130 4150' Reached level 42 62176 4150' Killed Wiruin, the Maelstrom 62517 1900' Found the Metal Cap Aegaeren (LOST) 64447 2450' Killed Ulwarth, Son of Ulfang 66637 3350' Found the Set of Leather Gloves 'Cammithrim' (LOST) 66683 3350' Reached level 43 68905 4900' Reached level 44 68992 4900' Found the Battle Axe Druinar (LOST) 69350 4950' Found the Rod of Portals (LOST) 69356 4950' Found the Wand of Ossë (LOST) 69360 4950' Found the Large Metal Shield of the Swan 69370 4950' Found the Full Plate Armour of Nevrast (LOST) 69550 4950' Found the Set of Gauntlets 'Camlost' (LOST) 69871 5000' Found the Staff of Holding (LOST) 70413 4950' Found the Steel Helm of Dor-Lómin 70455 4950' Found the Long Bow of Bregor (LOST) 70472 4950' Reached level 45 70521 4950' Found the Leather Shield of Haleth (LOST) 71019 4950' Killed Itangast the Fire Drake 71051 4950' Killed Scatha the Worm 71074 4950' Found the Wand of Unmaking (LOST) 71123 4950' Found the Mithril Plate Mail of Celeborn 71327 5000' Found the Rod 'Mantle of Shadow' 71558 5000' Found the Trident of Wrath (LOST) 71569 5000' Found the Knight's Shield of Eärendil 71581 5000' Found the Rod of Delving 71594 5000' Found the Wand of Beguiling (LOST) 71872 2750' Found the Pair of Leather Boots 'Dal-i-thalion' (LOST) 71991 2750' Killed Eöl, the Dark Elven Smith 71991 2750' Found the Wand 'Ilkorin' (LOST) 72046 2750' Killed Glaurung, Father of the Dragons 72120 0' Gained the Armsman specialty. 72266 3500' Reached level 46 72301 3500' Killed The Phoenix 72428 3500' Killed Shelob, Spider of Darkness 73200 3500' Killed Ungoliant, the Unlight 73206 3500' Found the Unlight Cloak of Ungoliant 73873 4250' Found the Mace 'Taratol' (LOST) 73887 4250' Found the Chain Mail Elvatarin (LOST) 73897 4250' Found the Scythe 'Avavir' (LOST) 74019 4250' Killed Ulfang the Black 74359 4250' Killed Sauron, the Sorcerer 74672 4950' Killed Harowen the Black Hand 74814 4900' Killed Draugluin, Sire of All Werewolves 75042 4900' Reached level 47 75143 4900' Found the Long Sword Ilithlanc (LOST) 75183 4900' Found the Jewel Encrusted Crown of the Hidden Kingdom 75456 4950' Found the Cloak 'Colannon' (LOST) 75568 4950' Killed Nan, the Giant 75588 4950' Found the Pair of Leather Boots of Fëanor 75953 4950' Found the Executioner's Sword 'Crisdurian' (LOST) 76376 4950' Found the Staff of the Kelvar (LOST) 76404 4950' Found the Pair of Leather Boots Uthimath (LOST) 76719 4950' Killed The Defiler 77565 5000' Killed Qlzqqlzuup, the Emperor Quylthulg 77649 5000' Found the Staff of Starfire (LOST) 77794 5000' Found the Long Bow of Cuchulain 77979 5000' Found the Two-Handed Great Flail 'Thunderfist' (LOST) 78421 4950' Killed The Queen Ant 78692 4950' Reached level 48 78716 4950' Found the Metal Cap 'Holhenneth' (LOST) 79174 5000' Found the Palantir of Avallónë 79314 5000' Found the Spear of Oromë (LOST) 79513 5000' Killed The Ickiness 79588 5000' Found the Small Metal Shield of Khazad-dum 80201 4950' Found the Metal Cap Eromith (LOST) 80271 4950' Found the Scimitar Quenya (LOST) 81056 4950' Found the Maul 'Candessel' (LOST) 81581 4950' Found the Set of Gauntlets 'Paurnimmen' (LOST) 81914 4950' Found the Light Crossbow Glinas (LOST) 82821 4950' Killed Tevildo, Prince of Cats 83239 4950' Reached level 49 84476 4950' Killed Gothmog, the High Captain of Balrogs 84476 4950' Found the Pair of Steel Shod Boots of Hithlum (LOST) 84477 4950' Found the Set of Leather Gloves 'Cambeleg' 84667 4950' Killed Lungorthin, the Balrog of White Fire 84839 4950' Killed Cantoras, the Skeletal Lord 85347 4950' Killed Carcharoth, the Jaws of Thirst 85662 4950' Killed Kavlax the Many-Headed 86354 5000' Killed Maeglin, the Traitor of Gondolin 86573 5000' Killed Tselakus, the Dreadlord 86573 5000' Reached level 50 86655 5000' Killed Vargo, Tyrant of Fire 86836 5000' Killed Pazuzu, Lord of Air 86929 5000' Killed The Phantom of Eilinel 87010 5000' Killed Smaug the Golden 87469 5000' Killed Morgoth, Lord of Darkness [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : no (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : yes (effective_speed) [Birth] Generate connected stairs : yes (birth_connect_stairs) Force player descent (currently does nothing): no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : yes (birth_know_flavors) Persistent levels (disabled) : no (birth_levels_persist)