The Angband Ladder: Decoy, Green-Elf Ranger by MITZE

  [FAangband 2.0beta1-206-ge395ab5c Character Dump]

 Name   Decoy        Age             64          Self  RB  CB  EB   Best
 Race   Green-Elf    Height        7'0"   STR! 18/100  -1  +0 +13 18/***
 Class  Ranger       Weight    13st 8lb   INT! 18/100  -1  +0  +0  18/90
 Title  ***WINNER*** Turns used:          WIS! 18/100  +2  +2  +1 18/150
 HP     1083/1083    Game       1291924   DEX! 18/100  +2  +1 +21 18/***
 SP     284/313      Standard    249977   CON! 18/100  -1  -1 +13 18/210
 Gold   953979       Resting      36737

 Level                 50    Armor     [44,+129]    Saving Throw     97%
 Cur Exp         10536614    Melee     3d8,+182%    Stealth    Legendary
 Max Exp         10536614    To-hit      86,+109    Disarm - phys.  100%
 Adv Exp         ********    Blows      5.0/turn    Disarm - magic   68%
 Burden          231.2 lb    Shoot to-dam    +17    Magic Devices     85
 Overweight       51.3 lb    To-hit     108,+123    Searching        97%
 Max Depth   5000' (L100)    Shots      2.5/turn    Infravision    20 ft
                                                    Speed      2.3x (13)

 Recall pts: Amon Rûdh 30, Nargothrond 55, Angband 99, Tol-In-Gaurhoth
             85

 You are of the Nandor.  You are one of several children of a Ranger.
 You have light grey eyes, straight black hair, and a fair complexion.
Resistances              Abilities
 Acid:+..+..+*++... 100% pFear:...++.......!
 Elec:+..+..+..+.+.  92% pBlnd:+........+...
 Fire:+.+.-...++++.  97% pConf:......+......
 Cold:+........+...  61% pStun:.+...........
 Pois:.............   0% HLife:....+........
Light:...+.....+...  58% Regen:+............
 Dark:.............   0%   ESP:.........+...
Sound:.............   0% S.Inv:+......+.+...
Shard:......+...+..  67% FrAct:+......+.....
Nexus:.............   0% Feath:+............
Nethr:.............   0% S.Dig:.............
Chaos:.............   0% TrpIm:.............
Disen:....+.....+..  76% Darkn:.............

Modifiers                Hindrances
Stea.:32.....43.2.. 14   ImpHP:.............
Sear.:............. 0    ImpSP:.............
Infra:............2 2     Fear:.............
Tunn.:............. 0    Aggrv:.............
Speed:....2.3....*. 15   NoTel:.............
Blows:............. 0    DrExp:.............
Shots:............. 0    Stick:.............
Might:.2........... 2    Fragl:.............
Light:.....3...11.. 5
D.Red:............. 0
MMast:............. 0
Moves:............. 0


  [Character Equipment]

a) the Battle Axe of Balli Stonehand (3d8) (+14,+14) [+5] <+3> {*}
     Taken from a chest found at 2050 feet (level 41)
     
     +3 strength.
     +3 constitution.
     +3 stealth.
     Slays demons (powerfully), trolls (powerfully), orcs (powerfully).
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%).
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 577.8 vs demons, trolls, and orcs, and 289.3
     vs. others.
     
     
     Pole-mounted weapons are often cumbersome and may require two
     hands to wield, but some offer both a high degree of protection
     and powerful attacks.
b) a Short Bow of Ossiriand (x4) (+28,+17) <+4, +2> {*}
     Taken from a chest found at 4900 feet (level 98)
     
     +4 dexterity.
     +2 stealth.
     +2 shooting power.
     Provides protection from stunning.
     Cannot be harmed by Acid, Fire.
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
c) a Ring of Combat (+14,+0) <+1> {*}
     Bought from a store
     
     +1 strength.
     +1 dexterity.
     Provides resistance to Fire (34%).
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
d) a Ring of Combat (+10,+10) <+1, +4> {*}
     Found lying on the floor in a vault at 3050 feet (level 61)
     
     +1 strength.
     +4 dexterity.
     Provides resistance to Acid (55%), Lightning (34%), Light (35%).
     Provides protection from fear.
     Cannot be harmed by Lightning.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
e) an Amulet of Weaponmastery (+10,+10) <+2> {*}
     Found lying on the floor at 4200 feet (level 84)
     
     +2 speed.
     Provides resistance to Disenchantment (55%).
     Makes you vulnerable to Fire (10%).
     Provides protection from fear.
     Sustains your life force.  
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
f) the Lamp of Gwindor <+3> {@A0}
     Found lying on the floor at 1000 feet (level 20)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it illuminates the surrounding area, dealing 2d15
     damage to light-sensitive monsters.
     Takes 25 to 46 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
     
     An adventurer who cannot see is dog food.  The further away your
     illumination ends, the greater your chance to ready yourself for
     desperate combat.
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> {*}
     Found lying on the floor at 1200 feet (level 24)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to Acid (35%), Lightning (35%), Shards (45%).
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
h) the Shadow Cloak of Tuor [6,+15] <+4> {*}
     Dropped by Eöl, the Dark Elven Smith at 2300 feet (level 46)
     
     +4 stealth.
     Provides immunity to Acid.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
i) the Small Metal Shield 'True Companion' [5,+15] <+3, +1, +4> {*}
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     +3 strength.
     +1 wisdom.
     +4 constitution.
     +3 stealth.
     Provides resistance to Acid (35%), Fire (34%).
     Cannot be harmed by Acid.
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
j) the Steel Helm of Dor-Lómin [6,+20] <+4, +1> {*}
     Dropped by a barrow wight at 4550 feet (level 91)
     
     +4 strength.
     +4 dexterity.
     +4 constitution.
     +1 light.
     Provides resistance to Acid (35%), Lightning (35%), Fire (45%),
     Cold (35%), Light (35%).
     Provides protection from blindness.
     Cannot be harmed by Acid.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
k) the Set of Mithril Gauntlets 'Ninniach' (+10,+10) [6,+14] <+2, +1> {*}
     Found lying on the floor in a vault at 2300 feet (level 46)
     
     +2 stealth.
     +1 light.
     Provides resistance to Fire (64%), Shards (40%), Disenchantment
     (45%).
     Cannot be harmed by Acid, Fire.
     
     
     Your hands would benefit from protection too.
l) the Pair of Leather Sandals Malca [1,+15] <+1, +3, +10> {*}
     Taken from a chest found at 3450 feet (level 69)
     
     +1 strength.
     +3 dexterity.
     +10 speed.
     Provides resistance to Lightning (50%), Fire (34%).
     Cannot be harmed by Acid, Fire.
     
     
     Footwear protects the feet only, but some rare items of this type
     have magics to render them fleet, light, or steady.




  [Character Inventory]

a) 2 Books of Nature Magics [Lesser Charms] {@G1@b1@m1}
     
     You can read this book.
     
     
     A runed volume with earthly and natural magics inscribed in brown
     and rich greens.
b) a Book of Nature Magics [Nature Craft] {@G2@b2@m2}
     Cannot be harmed by Fire.
     
     You can read this book.
     
     
     A runed volume with earthly and natural magics inscribed in brown
     and rich greens.
c) 40 Potions of Healing {@q1}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
d) 7 Potions of Restore Mana {*}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
e) 12 Potions of Heroism {@q3}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
f) 34 Scrolls of Phase Door {*}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
g) 24 Scrolls of Teleportation {@r4}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
h) 12 Scrolls of Mass Banishment {!r}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
i) 3 Scrolls of Word of Recall {!r}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
j) 13 Scrolls of Holy Chant {@r3}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
k) 5 Rods of Detection (3 charging) {@z0}
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
l) 10 Rods of Healing {@z1}
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
m) 5 Wands of Stun Monster (14 charges) {@a2}
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
n) 8 Wands of Teleport Other (20 charges) {@a4}
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
o) 13 Wands of Annihilation (0 charges) {@a5}
     Cannot be harmed by Lightning.
     
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
p) 3 Staves of *Destruction* (3 charges) {!u}
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
q) 3 Staves of Slow Monsters (10 charges) {@u2}
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
r) 3 Staves of Banishment (0 charges) {!u}
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
s) a Ring of Speed <+1, +5> {*}
     Found lying on the floor in a vault at 4950 feet (level 99)
     
     +1 searching skill.
     +1 infravision.
     +5 speed.
     Provides resistance to Lightning (34%), Dark (50%), Sound (35%),
     Nexus (55%).
     Cannot be harmed by Lightning.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.




  [Character Quiver]

0) 19 Seeker Arrows of *Hurt* Evil (3d4) (+13,+9) {=g@f0}
     Slays evil creatures (powerfully).
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 498.6 vs evil creatures and 292.9 vs.
     others.
     35% chance of breaking upon contact.
     
     
     Bow ammo.
1) 6 Seeker Arrows of *Hurt* Evil (3d4) (+16,+10) {=g@f1}
     Slays evil creatures (powerfully).
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 501.4 vs evil creatures and 294.9 vs.
     others.
     35% chance of breaking upon contact.
     
     
     Bow ammo.
2) 25 Arrows of Holy Might (2d5) (+13,+17) {=g@f2}
     Slays undead (powerfully), demons (powerfully), evil creatures
     (powerfully).
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 547.1 vs undead and demons, 410.1 vs evil
     creatures, and 273.3 vs. others.
     35% chance of breaking upon contact.
     
     
     Bow ammo.
3) 4 Mithril Arrows of Holy Might (3d3) (+18,+12) {=g@f3}
     Slays undead (powerfully), demons (powerfully), evil creatures
     (powerfully).
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 478.7 vs undead and demons, 358.6 vs evil
     creatures, and 238.9 vs. others.
     35% chance of breaking upon contact.
     
     
     Bow ammo.
4) 8 Mithril Arrows of Holy Might (3d3) (+11,+15) {=g@f4}
     Slays undead (powerfully), demons (powerfully), evil creatures
     (powerfully).
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 484.8 vs undead and demons, 363.4 vs evil
     creatures, and 242.3 vs. others.
     35% chance of breaking upon contact.
     
     
     Bow ammo.
5) 26 Seeker Arrows of Holy Might (3d4) (+18,+13) {=g@f5}
     Slays undead (powerfully), demons (powerfully), evil creatures
     (powerfully).
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 602.3 vs undead and demons, 451.4 vs evil
     creatures, and 300.6 vs. others.
     35% chance of breaking upon contact.
     
     
     Bow ammo.
6) 18 Seeker Arrows of Holy Might (3d4) (+14,+16) {=g@f6}
     Slays undead (powerfully), demons (powerfully), evil creatures
     (powerfully).
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 613.8 vs undead and demons, 460.1 vs evil
     creatures, and 306.4 vs. others.
     35% chance of breaking upon contact.
     
     
     Bow ammo.


  [Home Inventory]

a) 26 Potions of *Healing* {*}
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
b) 11 Potions of Life {*}
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
c) 20 Potions of Restore Mana {*}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
d) a Potion of Enlightenment {@q8}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
e) 11 Scrolls of *Remove Curse* {*}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
f) 5 Rods of Disable Traps {@z6}
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
g) 5 Rods of Light {*}
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
h) 16 Staves of *Destruction* (32 charges) {!u}
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
i) a Ring of Speed <+1, +8> {*}
     Found lying on the floor in a vault at 4100 feet (level 82)
     
     +1 wisdom.
     +8 speed.
     Slows your metabolism.  
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
j) a Ring of Speed <+2, +3, +5> {*}
     Found lying on the floor in a vault at 4200 feet (level 84)
     
     +2 strength.
     +3 wisdom.
     +5 speed.
     Provides resistance to Nether (30%).
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
k) the Necklace of the Dwarves <+3>
     Found lying on the floor in a vault at 4950 feet (level 99)
     
     +3 strength.
     +3 intelligence.
     +3 wisdom.
     +3 dexterity.
     +3 constitution.
     +3 infravision.
     +3 light.
     Provides resistance to Light (40%), Dark (40%).
     Provides protection from fear, blindness, confusion, stunning.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Speeds regeneration.  Grants telepathy.  Grants the ability to see
     invisible things.  Prevents paralysis.  Sustains your life force. 
     
     
     When activated, it maps and illuminates the entire level.
     Takes 462 to 920 turns to recharge at your current speed.
     Your chance of success is 79.4%
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
l) the Mithril Plate Mail of Celeborn (-3) [65,+26] <+4> {*}
     Dropped by Cantoras, the Skeletal Lord at 4200 feet (level 84)
     
     +4 strength.
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%), Dark (40%), Disenchantment (50%).
     Cannot be harmed by Acid.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 3450 turns to recharge at your current speed.
     Your chance of success is 88.1%
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
m) the Cloak 'Colannon' [1,+15] <+3> {*}
     Dropped by Cantoras, the Skeletal Lord at 4200 feet (level 84)
     
     +3 stealth.
     +3 speed.
     Provides resistance to Chaos (40%).
     Cannot be harmed by Acid, Fire.
     
     When activated, it teleports you randomly about 60 per cent of the
     largest distance you could go.
     Takes 103 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
n) the Shadow Cloak of Lúthien [6,+20] <+2> {*}
     Found lying on the floor in a vault at 4250 feet (level 85)
     
     +2 intelligence.
     +2 wisdom.
     +2 stealth.
     +2 speed.
     Provides resistance to Acid (35%), Fire (40%), Cold (40%).
     Cannot be harmed by Acid, Fire.
     
     When activated, it restores your experience.
     Takes 1035 turns to recharge at your current speed.
     Your chance of success is 85.8%
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
o) the Small Metal Shield of Khazad-dum [5,+25] <+3> {*}
     Dropped by Thuringwethil, the Vampire Messenger at 2850 feet
     (level 57)
     
     +3 strength.
     +3 constitution.
     Provides immunity to Acid.
     Provides resistance to Sound (40%), Chaos (40%).
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
p) the Jewel Encrusted Crown 'Aegis' [0,+13] <+3> {*}
     Found lying on the floor in a vault at 3450 feet (level 69)
     
     +3 constitution.
     Provides resistance to Acid (45%), Lightning (35%), Fire (45%),
     Cold (35%), Poison (40%), Light (40%), Sound (40%), Shards (45%),
     Disenchantment (55%).
     Cannot be harmed by Acid.
     Speeds regeneration.  Prevents paralysis.  
     
     When activated, it heals 10d60HP.
     Your chance of success is 96.9%
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
q) the Metal Cap 'Holhenneth' [3,+10] <+2> {@A0}
     Conjured forth by magic at 2050 feet (level 41)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 128 to 253 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
r) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] <+2> {*}
     Found lying on the floor in a vault at 3450 feet (level 69)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     
     Your hands would benefit from protection too.
s) the Katana 'Aglarang' (6d6) (+3,+3) <+5> {*}
     Found lying on the floor in a vault at 3450 feet (level 69)
     
     +5 dexterity.
     +5 speed.
     Cannot be harmed by Acid.
     Sustains dexterity.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 321.9.
     
     
     The effectiveness of edged weapons depends on keen edges and sharp
     points.  They tend to be quite light and are easy to use, but some
     may not deal enough damage for your liking.
t) the Glaive of Pain (6d8) (+3,+28) [8,+0] {*}
     Found lying on the floor in a vault at 3450 feet (level 69)
     
     Cannot be harmed by Acid, Fire.
     needing two-handed wielding.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 508.9.
     
     
     Pole-mounted weapons are often cumbersome and may require two
     hands to wield, but some offer both a high degree of protection
     and powerful attacks.
u) the Lead-Filled Mace of Tol Eressea (7d3) (+18,+22) <+1> {*}
     Dropped by Maeglin, the Traitor of Gondolin at 3450 feet (level
     69)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +1 tunneling.
     Slays demons (powerfully), giants (powerfully), evil creatures
     (powerfully).
     Branded with poison, cold.
     Provides resistance to Acid (57%), Lightning (40%), Fire (35%),
     Cold (45%), Sound (45%), Disenchantment (35%).
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  Feather Falling.  Prevents paralysis.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 498.6 vs demons and giants, 421.1 vs
     creatures not resistant to poison and creatures not resistant to
     cold, 373.7 vs evil creatures, and 248.8 vs. others.
     
     
     Hafted weapons rely on blunt force to inflict damage.
v) a Mace of Disruption of Gondolin (5d8) (+12,+17) <+1> {*}
     Dropped by a master lich at 2050 feet (level 41)
     
     +1 light.
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), trolls (powerfully), orcs (powerfully).
     Provides resistance to Dark (40%).
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Sustains your life force.  preferring two-handed wielding.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 821 vs undead, dragons, demons, trolls, and
     orcs, and 410.3 vs. others.
     
     
     Hafted weapons rely on blunt force to inflict damage.
w) a Mace of Disruption (Holy Avenger) (5d8) (+18,+14) [+1] <+2> {*}
     Dropped by Vecna, the Emperor Lich at 2750 feet (level 55)
     
     +2 wisdom.
     Slays undead (powerfully), demons (powerfully), evil creatures
     (powerfully).
     Provides protection from fear.
     Sustains constitution.
     Grants the ability to see invisible things.  blessing by the valar
     (combat bonuses for holy casters).  preferring two-handed
     wielding.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 803.7 vs undead and demons, 602.5 vs evil
     creatures, and 402.6 vs. others.
     
     
     Hafted weapons rely on blunt force to inflict damage.
x) the Long Bow of Voronwe (x4) (+15,+13) <+1> {@A3}
     Found lying on the floor in a vault at 2000 feet (level 40)
     
     +1 shooting speed.
     +1 shooting power.
     Provides resistance to Acid (40%), Disenchantment (55%).
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     
     When activated, it brands missiles.
     Your chance of success is 96.9%
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        18      0'  Gained the Marksman specialty.
       328    300'  Reached level 3
       674    300'  Reached level 4
       763    300'  Reached level 5
      1211    300'  Reached level 6
      1451    300'  Reached level 7
      3815    300'  Reached level 8
      6892    250'  Reached level 9
      7675    250'  Reached level 10
      8384    150'  Killed Pongo the Devious
     10050      0'  Moved house to Taur-Im-Duinath.
     18933    200'  Reached level 11
     19752    450'  Reached level 12
     19855    450'  Killed The Ickiness
     20004    450'  Reached level 13
     23896    500'  Reached level 14
     25873    500'  Killed Brodda, the Easterling
     26381    500'  Killed Ulfast, son of Ulfang
     26381    500'  Reached level 15
     27691    550'  Reached level 16
     27962    600'  Killed Lug, the hill orc
     27977    600'  Found the Short Sword 'Dagmor' (LOST)
     29264    650'  Reached level 17
     29288    650'  Found the Scimitar of Egalmoth (LOST)
     29599    700'  Killed Balcmeg, the cave orc
     30863    750'  Reached level 18
     31880    750'  Killed Orfax, Son of Boldor
     32350    800'  Reached level 19
     33154    800'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
     33410    800'  Reached level 20
     34710    900'  Reached level 21
     36898    950'  Reached level 22
     38336   1000'  Reached level 23
     39865   1100'  Killed Orcogar, son of Orcobal
     40743   1200'  Found the Iron Helm of Gorlim (LOST)
     40835   1200'  Reached level 24
     41278   1200'  Found the Sling Aldurgon (LOST)
     41864   1200'  Found the Small Metal Shield 'True Companion'
     43163   1400'  Killed Mughâsh the Kobold Lord
     43424      0'  Moved house to Gondolin.
     43869    750'  Killed Boldor, King of the Yeeks
     43869    750'  Reached level 25
     46521    900'  Found the Set of Gauntlets Vanas (LOST)
     49444   1100'  Killed Othrod, Lord of the orcs
     49456   1100'  Reached level 26
     51409   1200'  Found the Leather Scale Mail 'Thalkettoth'
     53932   1400'  Reached level 27
     54695   1400'  Killed Ulwarth, Son of Ulfang
     55480   1450'  Killed Orcobal the Mighty
     56050   1450'  Killed Uldor the Accursed
     58932   1450'  Reached level 28
     60056   1450'  Killed Khîm, Son of Mîm
     64182   1500'  Reached level 29
     64639   1500'  Killed Ibun, Son of Mîm
     65703   1500'  Killed Mîm, Betrayer of Turin
     67246      0'  Killed The Complainer
     67639   1000'  Found the Set of Gauntlets 'Camlost' (LOST)
     67869   1000'  Found the Lamp of Gwindor
     70514   1300'  Gained the Piercing Shot specialty.
     72191   1300'  Found the Spear 'Nimloth' (LOST)
     74006   1450'  Reached level 30
     76029   1500'  Killed Ulfang the Black
     78655   1550'  Killed Draebor, the Imp
     80021   1600'  Reached level 31
     85227   1750'  Reached level 32
     85238   1750'  Killed Lokkak, the Ogre Chieftain
     89660   1800'  Reached level 33
     93641   1850'  Reached level 34
     94272   1850'  Killed The Queen Ant
     94274   1850'  Found the Hard Leather Cap of Mablung (LOST)
     95392   1850'  Killed Lorgan, Chief of the Easterlings
     97632   1850'  Reached level 35
     98765   2000'  Reached level 35
     98891   2000'  Found the Long Bow of Voronwe
    101706   2050'  Found the Battle Axe of Balli Stonehand
    102923   2050'  Found the Light Crossbow Curimarin (LOST)
    102987   2050'  Reached level 36
    104516   2050'  Found the Hard Leather Armour of Himring (LOST)
    105126   2050'  Found the Metal Cap 'Holhenneth'
    106083   2050'  Killed Kavlax the Many-Headed
    106105   2050'  Found the Maul Aregung (LOST)
    106827   2050'  Reached level 37
    107354   2050'  Killed Rogrog the Black Troll
    107359   2050'  Found the Iron Crown of Thuringwethil (LOST)
    108008   2100'  Reached level 38
    108292   2100'  Reached level 38
    110602   2150'  Killed Vargo, Tyrant of Fire
    114576   2250'  Reached level 39
    114651   2250'  Found the Steel Helm of Ecthelion (LOST)
    114671   2300'  Found the Pair of Leather Boots Eriel (LOST)
    115639   2300'  Killed Eöl, the Dark Elven Smith
    115645   2300'  Found the Magestaff 'Eriril' (LOST)
    115646   2300'  Found the Shadow Cloak of Tuor
    115961   2300'  Found the Set of Mithril Gauntlets 'Ninniach'
    118146   2350'  Reached level 40
    118198   2350'  Killed Quaker, Master of Earth
    118209   2350'  Found the Studded Leather Armour Norgond (LOST)
    118418   2350'  Killed Scatha the Worm
    120715   2350'  Killed Harowen the Black Hand
    120723   2350'  Found the Wand 'Ilkorin'
    120726   2350'  Found the Broad Axe 'Barukkheled' (LOST)
    122037   2400'  Found the Magestaff of Daurin (LOST)
    122038   2400'  Found the Throwing Hammer Daronil (LOST)
    122980   2500'  Found the Set of Alchemist's Gloves of Tasarinan (LOST)
    123084   2500'  Reached level 41
    123250   2500'  Found the Beaked Axe of Húrin (LOST)
    123257   2500'  Found the Set of Alchemist's Gloves Imlad (LOST)
    126382   2500'  Killed The Phoenix
    126611   2500'  Killed Itangast the Fire Drake
    126616   2500'  Found the Pearl 'Nimphelos' (LOST)
    126655   2500'  Reached level 42
    127210   2500'  Killed Makar, the Warrior
    127222   2500'  Found the Ribbed Plate Armour 'Ever-Faithful' (LOST)
    128219   2550'  Found the Spear of Oromë (LOST)
    129140   2550'  Found the Leather Scale Mail Rhornin (LOST)
    130146   2700'  Found the Leather Shield Celcar (LOST)
    131253   2700'  Killed Shelob, Spider of Darkness
    131833   2750'  Killed Glaurung, Father of the Dragons
    131879   2750'  Found the Broad Sword 'Glamdring' (LOST)
    131881   2750'  Found the Soft Leather Armour 'Hithlomir' (LOST)
    131967   2750'  Reached level 43
    133020   1400'  Found the Dagger 'Dethanc' (LOST)
    133753   2750'  Reached level 43
    134032   2750'  Killed Baphomet the Minotaur Lord
    134320   2750'  Killed Tevildo, Prince of Cats
    134324   2750'  Found the Dart Ollin (LOST)
    135350   2750'  Killed Vecna, the Emperor Lich
    137298   2000'  Found the Sling of the Heavenly Arch (LOST)
    138543   2150'  Found the Metal Lamellar Armour Ildador (LOST)
    138550   2150'  Found the Lead-Filled Mace of Arvernien (LOST)
    139665   2350'  Reached level 44
    140859   2400'  Found the Long Sword 'Elvagil' (LOST)
    143265   2850'  Found the Beaked Axe Amranorol (LOST)
    143327   2850'  Killed Tselakus, the Dreadlord
    144477   2850'  Killed Thuringwethil, the Vampire Messenger
    144478   2850'  Found the Small Metal Shield of Khazad-dum
    144579   2850'  Reached level 44
    147363   3000'  Found the Mace 'Taratol' (LOST)
    147562   3000'  Found the Elfstone 'Elessar' (LOST)
    147665   3000'  Reached level 44
    147967   3000'  Reached level 44
    147997   3000'  Killed Errata the Mage
    148618   3000'  Found the Light Crossbow 'Cubragol' (LOST)
    149764   3000'  Reached level 45
    150728   3450'  Killed Waldern, King of Water
    150825   3450'  Found the Jewel Encrusted Crown 'Aegis'
    150924   3450'  Killed The Phantom of Eilinel
    151973   3450'  Found the Battle Axe 'Lotharang' (LOST)
    152046   3450'  Reached level 45
    152354   3450'  Found the Set of Leather Gloves 'Cambeleg'
    152374   3450'  Found the Zweihander 'Gurthang' (LOST)
    152428   3450'  Found the Rod of Delving (LOST)
    153080   3450'  Found the Leather Scale Mail Atana (LOST)
    153251   3450'  Found the Katana 'Aglarang'
    154202   3450'  Killed Maeglin, the Traitor of Gondolin
    154322   3450'  Found the Lead-Filled Mace of Tol Eressea
    154915   3450'  Reached level 46
    155173   3450'  Found the Full Plate Armour Finumbaur (LOST)
    155249   3450'  Found the Broad Axe Thran (LOST)
    155608   3450'  Found the Glaive of Pain
    157562   3450'  Killed Omarax, the Eye Tyrant
    158031   3450'  Killed Old Man Willow
    158032   3450'  Found the Short Bow of Celegorm (LOST)
    161313   3550'  Killed The Defiler
    162469   3550'  Killed Feagwath, the Undead Sorcerer
    162478   3550'  Found the Scythe 'Avavir' (LOST)
    163311   3550'  Found the Full Plate Armour of Nevrast (LOST)
    166425   4200'  Reached level 47
    168805   4200'  Reached level 47
    171110   4200'  Killed Qlzqqlzuup, the Emperor Quylthulg
    171943   4200'  Reached level 47
    172470   4200'  Killed Krotus, the Dark Lord
    172941   4200'  Found the Augmented Chain Mail of Caspanion (LOST)
    174778   4200'  Killed Draugluin, Sire of All Werewolves
    175718   4200'  Killed Wiruin, the Maelstrom
    175894   4200'  Found the Wand of Beguiling (LOST)
    176829   4200'  Killed Pazuzu, Lord of Air
    176829   4200'  Reached level 48
    177068   4200'  Killed Nan, the Giant
    177068   4200'  Found the Morning Star 'Firestar' (LOST)
    178201   4200'  Found the Rod 'Mantle of Shadow' (LOST)
    179110   4200'  Found the Leather Shield of Haleth (LOST)
    179394   4200'  Killed Gilim, the Giant of Eruman
    179546   4200'  Killed Lungorthin, the Balrog of White Fire
    183266   4200'  Killed Ossë, Herald of Ulmo
    183408   4200'  Found the Cloak of Valinor (LOST)
    183434   4200'  Gained the Athletics specialty.
    184005   4200'  Killed Cantoras, the Skeletal Lord
    184029   4200'  Found the Mithril Plate Mail of Celeborn
    184050   4200'  Found the Cloak 'Colannon'
    188506   4200'  Reached level 49
    188964   4200'  Reached level 49
    189348   4200'  Found the Wand of Ossë (LOST)
    191986   4250'  Killed Sauron, the Sorcerer
    191995   4250'  Found the Rapier Nirdaina (LOST)
    194955   4250'  Found the Rod of Air (LOST)
    197035   4250'  Found the Staff of Winds (LOST)
    197101   4250'  Found the Shield of Deflection of Gil-galad (LOST)
    197193   4250'  Found the Shadow Cloak of Lúthien
    198128   4250'  Killed Carcharoth, the Jaws of Thirst
    199600   4250'  Killed Gothmog, the High Captain of Balrogs
    201189   4250'  Reached level 50
    210159   3450'  Found the Pair of Leather Sandals Malca
    213545   3900'  Found the Halberd 'Osondir' (LOST)
    213581   3900'  Found the Long Sword 'Anguirel' (LOST)
    215824   4100'  Found the Bastard Sword 'Calris' (LOST)
    216230   4100'  Killed Ariel, Queen of Air
    219870   4200'  Killed Meássë, the Bloody
    221538   4350'  Killed The Tarrasque
    222488   4350'  Found the Short Bow Almar (LOST)
    224786   4550'  Found the Steel Helm of Dor-Lómin
    225479   4600'  Killed Smaug the Golden
    227074   4700'  Killed Ancalagon the Black
    228876   4900'  Found the Rod of Portals (LOST)
    230671   4950'  Found the Staff of Holding (LOST)
    230780   4950'  Found the Short Bow of Amrod (LOST)
    236708   4950'  Found the Short Sword of Idril (LOST)
    236742   4950'  Found the Wand of Unmaking (LOST)
    240032   4950'  Found the Necklace of the Dwarves
    249907   5000'  Killed Morgoth, Lord of Darkness
    249910   5000'  Found the Massive Iron Crown of Morgoth
    249959   5000'  Found the Mighty Hammer 'Grond'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (currently does nothing): no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (disabled)                 : no  (birth_levels_persist)


Posted on 8.5.2021 12:40

Download this dump

3856. on the Ladder (of 19090)
45. on the FAangband Ladder (of 498)
5. for this player (

Comments

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On 8.5.2021 12:40 MITZE wrote:
Decoy is completely busted, the only non-move Morgoth was able to make was a summons early on when I was still setting up (rest waited until he ran up on me to stop resting...).

On 8.5.2021 12:42 MITZE wrote:
I would also like to thank my long bow, Voronwe, at home; it's activation kept me going for the majority of the game.

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