[FAangband 2.0beta1-206-ge395ab5c Character Dump] Name Decoy Age 64 Self RB CB EB Best Race Green-Elf Height 7'0" STR! 18/100 -1 +0 +13 18/*** Class Ranger Weight 13st 8lb INT! 18/100 -1 +0 +0 18/90 Title ***WINNER*** Turns used: WIS! 18/100 +2 +2 +1 18/150 HP 1083/1083 Game 1291924 DEX! 18/100 +2 +1 +21 18/*** SP 284/313 Standard 249977 CON! 18/100 -1 -1 +13 18/210 Gold 953979 Resting 36737 Level 50 Armor [44,+129] Saving Throw 97% Cur Exp 10536614 Melee 3d8,+182% Stealth Legendary Max Exp 10536614 To-hit 86,+109 Disarm - phys. 100% Adv Exp ******** Blows 5.0/turn Disarm - magic 68% Burden 231.2 lb Shoot to-dam +17 Magic Devices 85 Overweight 51.3 lb To-hit 108,+123 Searching 97% Max Depth 5000' (L100) Shots 2.5/turn Infravision 20 ft Speed 2.3x (13) Recall pts: Amon Rûdh 30, Nargothrond 55, Angband 99, Tol-In-Gaurhoth 85 You are of the Nandor. You are one of several children of a Ranger. You have light grey eyes, straight black hair, and a fair complexion. Resistances Abilities Acid:+..+..+*++... 100% pFear:...++.......! Elec:+..+..+..+.+. 92% pBlnd:+........+... Fire:+.+.-...++++. 97% pConf:......+...... Cold:+........+... 61% pStun:.+........... Pois:............. 0% HLife:....+........ Light:...+.....+... 58% Regen:+............ Dark:............. 0% ESP:.........+... Sound:............. 0% S.Inv:+......+.+... Shard:......+...+.. 67% FrAct:+......+..... Nexus:............. 0% Feath:+............ Nethr:............. 0% S.Dig:............. Chaos:............. 0% TrpIm:............. Disen:....+.....+.. 76% Darkn:............. Modifiers Hindrances Stea.:32.....43.2.. 14 ImpHP:............. Sear.:............. 0 ImpSP:............. Infra:............2 2 Fear:............. Tunn.:............. 0 Aggrv:............. Speed:....2.3....*. 15 NoTel:............. Blows:............. 0 DrExp:............. Shots:............. 0 Stick:............. Might:.2........... 2 Fragl:............. Light:.....3...11.. 5 D.Red:............. 0 MMast:............. 0 Moves:............. 0 [Character Equipment] a) the Battle Axe of Balli Stonehand (3d8) (+14,+14) [+5] <+3> {*} Taken from a chest found at 2050 feet (level 41) +3 strength. +3 constitution. +3 stealth. Slays demons (powerfully), trolls (powerfully), orcs (powerfully). Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%). Provides protection from blindness. Cannot be harmed by Acid, Fire. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Combat info: 5.0 blows/round. Average damage/round: 577.8 vs demons, trolls, and orcs, and 289.3 vs. others. Pole-mounted weapons are often cumbersome and may require two hands to wield, but some offer both a high degree of protection and powerful attacks. b) a Short Bow of Ossiriand (x4) (+28,+17) <+4, +2> {*} Taken from a chest found at 4900 feet (level 98) +4 dexterity. +2 stealth. +2 shooting power. Provides protection from stunning. Cannot be harmed by Acid, Fire. Missile launchers allow you to inflict damage from a distance without using magic. c) a Ring of Combat (+14,+0) <+1> {*} Bought from a store +1 strength. +1 dexterity. Provides resistance to Fire (34%). You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. d) a Ring of Combat (+10,+10) <+1, +4> {*} Found lying on the floor in a vault at 3050 feet (level 61) +1 strength. +4 dexterity. Provides resistance to Acid (55%), Lightning (34%), Light (35%). Provides protection from fear. Cannot be harmed by Lightning. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. e) an Amulet of Weaponmastery (+10,+10) <+2> {*} Found lying on the floor at 4200 feet (level 84) +2 speed. Provides resistance to Disenchantment (55%). Makes you vulnerable to Fire (10%). Provides protection from fear. Sustains your life force. Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. f) the Lamp of Gwindor <+3> {@A0} Found lying on the floor at 1000 feet (level 20) +3 light. Cannot be harmed by Fire. Intensity 3 light. When activated, it illuminates the surrounding area, dealing 2d15 damage to light-sensitive monsters. Takes 25 to 46 turns to recharge at your current speed. Your chance of success is 96.8% An adventurer who cannot see is dog food. The further away your illumination ends, the greater your chance to ready yourself for desperate combat. g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> {*} Found lying on the floor at 1200 feet (level 24) +3 dexterity. +3 speed. Provides resistance to Acid (35%), Lightning (35%), Shards (45%). Provides protection from confusion. Cannot be harmed by Acid, Fire. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. h) the Shadow Cloak of Tuor [6,+15] <+4> {*} Dropped by Eöl, the Dark Elven Smith at 2300 feet (level 46) +4 stealth. Provides immunity to Acid. Cannot be harmed by Acid, Fire. Grants the ability to see invisible things. Prevents paralysis. Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. i) the Small Metal Shield 'True Companion' [5,+15] <+3, +1, +4> {*} Found lying on the floor in a vault at 1200 feet (level 24) +3 strength. +1 wisdom. +4 constitution. +3 stealth. Provides resistance to Acid (35%), Fire (34%). Cannot be harmed by Acid. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. j) the Steel Helm of Dor-Lómin [6,+20] <+4, +1> {*} Dropped by a barrow wight at 4550 feet (level 91) +4 strength. +4 dexterity. +4 constitution. +1 light. Provides resistance to Acid (35%), Lightning (35%), Fire (45%), Cold (35%), Light (35%). Provides protection from blindness. Cannot be harmed by Acid. Grants telepathy. Grants the ability to see invisible things. Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. k) the Set of Mithril Gauntlets 'Ninniach' (+10,+10) [6,+14] <+2, +1> {*} Found lying on the floor in a vault at 2300 feet (level 46) +2 stealth. +1 light. Provides resistance to Fire (64%), Shards (40%), Disenchantment (45%). Cannot be harmed by Acid, Fire. Your hands would benefit from protection too. l) the Pair of Leather Sandals Malca [1,+15] <+1, +3, +10> {*} Taken from a chest found at 3450 feet (level 69) +1 strength. +3 dexterity. +10 speed. Provides resistance to Lightning (50%), Fire (34%). Cannot be harmed by Acid, Fire. Footwear protects the feet only, but some rare items of this type have magics to render them fleet, light, or steady. [Character Inventory] a) 2 Books of Nature Magics [Lesser Charms] {@G1@b1@m1} You can read this book. A runed volume with earthly and natural magics inscribed in brown and rich greens. b) a Book of Nature Magics [Nature Craft] {@G2@b2@m2} Cannot be harmed by Fire. You can read this book. A runed volume with earthly and natural magics inscribed in brown and rich greens. c) 40 Potions of Healing {@q1} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... d) 7 Potions of Restore Mana {*} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... e) 12 Potions of Heroism {@q3} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... f) 34 Scrolls of Phase Door {*} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. g) 24 Scrolls of Teleportation {@r4} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. h) 12 Scrolls of Mass Banishment {!r} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. i) 3 Scrolls of Word of Recall {!r} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. j) 13 Scrolls of Holy Chant {@r3} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. k) 5 Rods of Detection (3 charging) {@z0} Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. l) 10 Rods of Healing {@z1} Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. m) 5 Wands of Stun Monster (14 charges) {@a2} Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. n) 8 Wands of Teleport Other (20 charges) {@a4} Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. o) 13 Wands of Annihilation (0 charges) {@a5} Cannot be harmed by Lightning. Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. p) 3 Staves of *Destruction* (3 charges) {!u} Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. q) 3 Staves of Slow Monsters (10 charges) {@u2} Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. r) 3 Staves of Banishment (0 charges) {!u} Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. s) a Ring of Speed <+1, +5> {*} Found lying on the floor in a vault at 4950 feet (level 99) +1 searching skill. +1 infravision. +5 speed. Provides resistance to Lightning (34%), Dark (50%), Sound (35%), Nexus (55%). Cannot be harmed by Lightning. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. [Character Quiver] 0) 19 Seeker Arrows of *Hurt* Evil (3d4) (+13,+9) {=g@f0} Slays evil creatures (powerfully). Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 498.6 vs evil creatures and 292.9 vs. others. 35% chance of breaking upon contact. Bow ammo. 1) 6 Seeker Arrows of *Hurt* Evil (3d4) (+16,+10) {=g@f1} Slays evil creatures (powerfully). Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 501.4 vs evil creatures and 294.9 vs. others. 35% chance of breaking upon contact. Bow ammo. 2) 25 Arrows of Holy Might (2d5) (+13,+17) {=g@f2} Slays undead (powerfully), demons (powerfully), evil creatures (powerfully). Cannot be harmed by Acid, Fire. Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 547.1 vs undead and demons, 410.1 vs evil creatures, and 273.3 vs. others. 35% chance of breaking upon contact. Bow ammo. 3) 4 Mithril Arrows of Holy Might (3d3) (+18,+12) {=g@f3} Slays undead (powerfully), demons (powerfully), evil creatures (powerfully). Cannot be harmed by Acid, Fire. Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 478.7 vs undead and demons, 358.6 vs evil creatures, and 238.9 vs. others. 35% chance of breaking upon contact. Bow ammo. 4) 8 Mithril Arrows of Holy Might (3d3) (+11,+15) {=g@f4} Slays undead (powerfully), demons (powerfully), evil creatures (powerfully). Cannot be harmed by Acid, Fire. Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 484.8 vs undead and demons, 363.4 vs evil creatures, and 242.3 vs. others. 35% chance of breaking upon contact. Bow ammo. 5) 26 Seeker Arrows of Holy Might (3d4) (+18,+13) {=g@f5} Slays undead (powerfully), demons (powerfully), evil creatures (powerfully). Cannot be harmed by Acid, Fire. Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 602.3 vs undead and demons, 451.4 vs evil creatures, and 300.6 vs. others. 35% chance of breaking upon contact. Bow ammo. 6) 18 Seeker Arrows of Holy Might (3d4) (+14,+16) {=g@f6} Slays undead (powerfully), demons (powerfully), evil creatures (powerfully). Cannot be harmed by Acid, Fire. Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 613.8 vs undead and demons, 460.1 vs evil creatures, and 306.4 vs. others. 35% chance of breaking upon contact. Bow ammo. [Home Inventory] a) 26 Potions of *Healing* {*} It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... b) 11 Potions of Life {*} It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... c) 20 Potions of Restore Mana {*} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... d) a Potion of Enlightenment {@q8} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... e) 11 Scrolls of *Remove Curse* {*} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. f) 5 Rods of Disable Traps {@z6} The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. g) 5 Rods of Light {*} The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. h) 16 Staves of *Destruction* (32 charges) {!u} Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. i) a Ring of Speed <+1, +8> {*} Found lying on the floor in a vault at 4100 feet (level 82) +1 wisdom. +8 speed. Slows your metabolism. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. j) a Ring of Speed <+2, +3, +5> {*} Found lying on the floor in a vault at 4200 feet (level 84) +2 strength. +3 wisdom. +5 speed. Provides resistance to Nether (30%). You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. k) the Necklace of the Dwarves <+3> Found lying on the floor in a vault at 4950 feet (level 99) +3 strength. +3 intelligence. +3 wisdom. +3 dexterity. +3 constitution. +3 infravision. +3 light. Provides resistance to Light (40%), Dark (40%). Provides protection from fear, blindness, confusion, stunning. Sustains strength, intelligence, wisdom, dexterity, constitution. Speeds regeneration. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. Sustains your life force. When activated, it maps and illuminates the entire level. Takes 462 to 920 turns to recharge at your current speed. Your chance of success is 79.4% Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. l) the Mithril Plate Mail of Celeborn (-3) [65,+26] <+4> {*} Dropped by Cantoras, the Skeletal Lord at 4200 feet (level 84) +4 strength. Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%), Dark (40%), Disenchantment (50%). Cannot be harmed by Acid. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. Takes 3450 turns to recharge at your current speed. Your chance of success is 88.1% Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. m) the Cloak 'Colannon' [1,+15] <+3> {*} Dropped by Cantoras, the Skeletal Lord at 4200 feet (level 84) +3 stealth. +3 speed. Provides resistance to Chaos (40%). Cannot be harmed by Acid, Fire. When activated, it teleports you randomly about 60 per cent of the largest distance you could go. Takes 103 turns to recharge at your current speed. Your chance of success is 96.7% Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. n) the Shadow Cloak of Lúthien [6,+20] <+2> {*} Found lying on the floor in a vault at 4250 feet (level 85) +2 intelligence. +2 wisdom. +2 stealth. +2 speed. Provides resistance to Acid (35%), Fire (40%), Cold (40%). Cannot be harmed by Acid, Fire. When activated, it restores your experience. Takes 1035 turns to recharge at your current speed. Your chance of success is 85.8% Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. o) the Small Metal Shield of Khazad-dum [5,+25] <+3> {*} Dropped by Thuringwethil, the Vampire Messenger at 2850 feet (level 57) +3 strength. +3 constitution. Provides immunity to Acid. Provides resistance to Sound (40%), Chaos (40%). Cannot be harmed by Acid. Prevents paralysis. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. p) the Jewel Encrusted Crown 'Aegis' [0,+13] <+3> {*} Found lying on the floor in a vault at 3450 feet (level 69) +3 constitution. Provides resistance to Acid (45%), Lightning (35%), Fire (45%), Cold (35%), Poison (40%), Light (40%), Sound (40%), Shards (45%), Disenchantment (55%). Cannot be harmed by Acid. Speeds regeneration. Prevents paralysis. When activated, it heals 10d60HP. Your chance of success is 96.9% Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. q) the Metal Cap 'Holhenneth' [3,+10] <+2> {@A0} Conjured forth by magic at 2050 feet (level 41) +2 intelligence. +2 wisdom. +2 searching skill. Provides protection from blindness, confusion. Cannot be harmed by Acid. Grants the ability to see invisible things. When activated, it detects treasure and all creatures and maps an area nearby. Takes 128 to 253 turns to recharge at your current speed. Your chance of success is 94.4% Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. r) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] <+2> {*} Found lying on the floor in a vault at 3450 feet (level 69) +2 strength. +2 constitution. Cannot be harmed by Acid, Fire. Prevents paralysis. Your hands would benefit from protection too. s) the Katana 'Aglarang' (6d6) (+3,+3) <+5> {*} Found lying on the floor in a vault at 3450 feet (level 69) +5 dexterity. +5 speed. Cannot be harmed by Acid. Sustains dexterity. Combat info: 5.0 blows/round. Average damage/round: 321.9. The effectiveness of edged weapons depends on keen edges and sharp points. They tend to be quite light and are easy to use, but some may not deal enough damage for your liking. t) the Glaive of Pain (6d8) (+3,+28) [8,+0] {*} Found lying on the floor in a vault at 3450 feet (level 69) Cannot be harmed by Acid, Fire. needing two-handed wielding. Combat info: 5.0 blows/round. Average damage/round: 508.9. Pole-mounted weapons are often cumbersome and may require two hands to wield, but some offer both a high degree of protection and powerful attacks. u) the Lead-Filled Mace of Tol Eressea (7d3) (+18,+22) <+1> {*} Dropped by Maeglin, the Traitor of Gondolin at 3450 feet (level 69) +1 strength. +1 intelligence. +1 wisdom. +1 dexterity. +1 constitution. +1 tunneling. Slays demons (powerfully), giants (powerfully), evil creatures (powerfully). Branded with poison, cold. Provides resistance to Acid (57%), Lightning (40%), Fire (35%), Cold (45%), Sound (45%), Disenchantment (35%). Provides protection from fear. Cannot be harmed by Acid, Fire. Slows your metabolism. Feather Falling. Prevents paralysis. Combat info: 5.0 blows/round. Average damage/round: 498.6 vs demons and giants, 421.1 vs creatures not resistant to poison and creatures not resistant to cold, 373.7 vs evil creatures, and 248.8 vs. others. Hafted weapons rely on blunt force to inflict damage. v) a Mace of Disruption of Gondolin (5d8) (+12,+17) <+1> {*} Dropped by a master lich at 2050 feet (level 41) +1 light. Slays undead (powerfully), dragons (powerfully), demons (powerfully), trolls (powerfully), orcs (powerfully). Provides resistance to Dark (40%). Cannot be harmed by Acid, Fire. Grants the ability to see invisible things. Prevents paralysis. Sustains your life force. preferring two-handed wielding. Combat info: 5.0 blows/round. Average damage/round: 821 vs undead, dragons, demons, trolls, and orcs, and 410.3 vs. others. Hafted weapons rely on blunt force to inflict damage. w) a Mace of Disruption (Holy Avenger) (5d8) (+18,+14) [+1] <+2> {*} Dropped by Vecna, the Emperor Lich at 2750 feet (level 55) +2 wisdom. Slays undead (powerfully), demons (powerfully), evil creatures (powerfully). Provides protection from fear. Sustains constitution. Grants the ability to see invisible things. blessing by the valar (combat bonuses for holy casters). preferring two-handed wielding. Combat info: 5.0 blows/round. Average damage/round: 803.7 vs undead and demons, 602.5 vs evil creatures, and 402.6 vs. others. Hafted weapons rely on blunt force to inflict damage. x) the Long Bow of Voronwe (x4) (+15,+13) <+1> {@A3} Found lying on the floor in a vault at 2000 feet (level 40) +1 shooting speed. +1 shooting power. Provides resistance to Acid (40%), Disenchantment (55%). Provides protection from fear. Cannot be harmed by Acid, Fire. When activated, it brands missiles. Your chance of success is 96.9% Missile launchers allow you to inflict damage from a distance without using magic. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 18 0' Gained the Marksman specialty. 328 300' Reached level 3 674 300' Reached level 4 763 300' Reached level 5 1211 300' Reached level 6 1451 300' Reached level 7 3815 300' Reached level 8 6892 250' Reached level 9 7675 250' Reached level 10 8384 150' Killed Pongo the Devious 10050 0' Moved house to Taur-Im-Duinath. 18933 200' Reached level 11 19752 450' Reached level 12 19855 450' Killed The Ickiness 20004 450' Reached level 13 23896 500' Reached level 14 25873 500' Killed Brodda, the Easterling 26381 500' Killed Ulfast, son of Ulfang 26381 500' Reached level 15 27691 550' Reached level 16 27962 600' Killed Lug, the hill orc 27977 600' Found the Short Sword 'Dagmor' (LOST) 29264 650' Reached level 17 29288 650' Found the Scimitar of Egalmoth (LOST) 29599 700' Killed Balcmeg, the cave orc 30863 750' Reached level 18 31880 750' Killed Orfax, Son of Boldor 32350 800' Reached level 19 33154 800' Found the Set of Leather Gloves 'Cammithrim' (LOST) 33410 800' Reached level 20 34710 900' Reached level 21 36898 950' Reached level 22 38336 1000' Reached level 23 39865 1100' Killed Orcogar, son of Orcobal 40743 1200' Found the Iron Helm of Gorlim (LOST) 40835 1200' Reached level 24 41278 1200' Found the Sling Aldurgon (LOST) 41864 1200' Found the Small Metal Shield 'True Companion' 43163 1400' Killed Mughâsh the Kobold Lord 43424 0' Moved house to Gondolin. 43869 750' Killed Boldor, King of the Yeeks 43869 750' Reached level 25 46521 900' Found the Set of Gauntlets Vanas (LOST) 49444 1100' Killed Othrod, Lord of the orcs 49456 1100' Reached level 26 51409 1200' Found the Leather Scale Mail 'Thalkettoth' 53932 1400' Reached level 27 54695 1400' Killed Ulwarth, Son of Ulfang 55480 1450' Killed Orcobal the Mighty 56050 1450' Killed Uldor the Accursed 58932 1450' Reached level 28 60056 1450' Killed Khîm, Son of Mîm 64182 1500' Reached level 29 64639 1500' Killed Ibun, Son of Mîm 65703 1500' Killed Mîm, Betrayer of Turin 67246 0' Killed The Complainer 67639 1000' Found the Set of Gauntlets 'Camlost' (LOST) 67869 1000' Found the Lamp of Gwindor 70514 1300' Gained the Piercing Shot specialty. 72191 1300' Found the Spear 'Nimloth' (LOST) 74006 1450' Reached level 30 76029 1500' Killed Ulfang the Black 78655 1550' Killed Draebor, the Imp 80021 1600' Reached level 31 85227 1750' Reached level 32 85238 1750' Killed Lokkak, the Ogre Chieftain 89660 1800' Reached level 33 93641 1850' Reached level 34 94272 1850' Killed The Queen Ant 94274 1850' Found the Hard Leather Cap of Mablung (LOST) 95392 1850' Killed Lorgan, Chief of the Easterlings 97632 1850' Reached level 35 98765 2000' Reached level 35 98891 2000' Found the Long Bow of Voronwe 101706 2050' Found the Battle Axe of Balli Stonehand 102923 2050' Found the Light Crossbow Curimarin (LOST) 102987 2050' Reached level 36 104516 2050' Found the Hard Leather Armour of Himring (LOST) 105126 2050' Found the Metal Cap 'Holhenneth' 106083 2050' Killed Kavlax the Many-Headed 106105 2050' Found the Maul Aregung (LOST) 106827 2050' Reached level 37 107354 2050' Killed Rogrog the Black Troll 107359 2050' Found the Iron Crown of Thuringwethil (LOST) 108008 2100' Reached level 38 108292 2100' Reached level 38 110602 2150' Killed Vargo, Tyrant of Fire 114576 2250' Reached level 39 114651 2250' Found the Steel Helm of Ecthelion (LOST) 114671 2300' Found the Pair of Leather Boots Eriel (LOST) 115639 2300' Killed Eöl, the Dark Elven Smith 115645 2300' Found the Magestaff 'Eriril' (LOST) 115646 2300' Found the Shadow Cloak of Tuor 115961 2300' Found the Set of Mithril Gauntlets 'Ninniach' 118146 2350' Reached level 40 118198 2350' Killed Quaker, Master of Earth 118209 2350' Found the Studded Leather Armour Norgond (LOST) 118418 2350' Killed Scatha the Worm 120715 2350' Killed Harowen the Black Hand 120723 2350' Found the Wand 'Ilkorin' 120726 2350' Found the Broad Axe 'Barukkheled' (LOST) 122037 2400' Found the Magestaff of Daurin (LOST) 122038 2400' Found the Throwing Hammer Daronil (LOST) 122980 2500' Found the Set of Alchemist's Gloves of Tasarinan (LOST) 123084 2500' Reached level 41 123250 2500' Found the Beaked Axe of Húrin (LOST) 123257 2500' Found the Set of Alchemist's Gloves Imlad (LOST) 126382 2500' Killed The Phoenix 126611 2500' Killed Itangast the Fire Drake 126616 2500' Found the Pearl 'Nimphelos' (LOST) 126655 2500' Reached level 42 127210 2500' Killed Makar, the Warrior 127222 2500' Found the Ribbed Plate Armour 'Ever-Faithful' (LOST) 128219 2550' Found the Spear of Oromë (LOST) 129140 2550' Found the Leather Scale Mail Rhornin (LOST) 130146 2700' Found the Leather Shield Celcar (LOST) 131253 2700' Killed Shelob, Spider of Darkness 131833 2750' Killed Glaurung, Father of the Dragons 131879 2750' Found the Broad Sword 'Glamdring' (LOST) 131881 2750' Found the Soft Leather Armour 'Hithlomir' (LOST) 131967 2750' Reached level 43 133020 1400' Found the Dagger 'Dethanc' (LOST) 133753 2750' Reached level 43 134032 2750' Killed Baphomet the Minotaur Lord 134320 2750' Killed Tevildo, Prince of Cats 134324 2750' Found the Dart Ollin (LOST) 135350 2750' Killed Vecna, the Emperor Lich 137298 2000' Found the Sling of the Heavenly Arch (LOST) 138543 2150' Found the Metal Lamellar Armour Ildador (LOST) 138550 2150' Found the Lead-Filled Mace of Arvernien (LOST) 139665 2350' Reached level 44 140859 2400' Found the Long Sword 'Elvagil' (LOST) 143265 2850' Found the Beaked Axe Amranorol (LOST) 143327 2850' Killed Tselakus, the Dreadlord 144477 2850' Killed Thuringwethil, the Vampire Messenger 144478 2850' Found the Small Metal Shield of Khazad-dum 144579 2850' Reached level 44 147363 3000' Found the Mace 'Taratol' (LOST) 147562 3000' Found the Elfstone 'Elessar' (LOST) 147665 3000' Reached level 44 147967 3000' Reached level 44 147997 3000' Killed Errata the Mage 148618 3000' Found the Light Crossbow 'Cubragol' (LOST) 149764 3000' Reached level 45 150728 3450' Killed Waldern, King of Water 150825 3450' Found the Jewel Encrusted Crown 'Aegis' 150924 3450' Killed The Phantom of Eilinel 151973 3450' Found the Battle Axe 'Lotharang' (LOST) 152046 3450' Reached level 45 152354 3450' Found the Set of Leather Gloves 'Cambeleg' 152374 3450' Found the Zweihander 'Gurthang' (LOST) 152428 3450' Found the Rod of Delving (LOST) 153080 3450' Found the Leather Scale Mail Atana (LOST) 153251 3450' Found the Katana 'Aglarang' 154202 3450' Killed Maeglin, the Traitor of Gondolin 154322 3450' Found the Lead-Filled Mace of Tol Eressea 154915 3450' Reached level 46 155173 3450' Found the Full Plate Armour Finumbaur (LOST) 155249 3450' Found the Broad Axe Thran (LOST) 155608 3450' Found the Glaive of Pain 157562 3450' Killed Omarax, the Eye Tyrant 158031 3450' Killed Old Man Willow 158032 3450' Found the Short Bow of Celegorm (LOST) 161313 3550' Killed The Defiler 162469 3550' Killed Feagwath, the Undead Sorcerer 162478 3550' Found the Scythe 'Avavir' (LOST) 163311 3550' Found the Full Plate Armour of Nevrast (LOST) 166425 4200' Reached level 47 168805 4200' Reached level 47 171110 4200' Killed Qlzqqlzuup, the Emperor Quylthulg 171943 4200' Reached level 47 172470 4200' Killed Krotus, the Dark Lord 172941 4200' Found the Augmented Chain Mail of Caspanion (LOST) 174778 4200' Killed Draugluin, Sire of All Werewolves 175718 4200' Killed Wiruin, the Maelstrom 175894 4200' Found the Wand of Beguiling (LOST) 176829 4200' Killed Pazuzu, Lord of Air 176829 4200' Reached level 48 177068 4200' Killed Nan, the Giant 177068 4200' Found the Morning Star 'Firestar' (LOST) 178201 4200' Found the Rod 'Mantle of Shadow' (LOST) 179110 4200' Found the Leather Shield of Haleth (LOST) 179394 4200' Killed Gilim, the Giant of Eruman 179546 4200' Killed Lungorthin, the Balrog of White Fire 183266 4200' Killed Ossë, Herald of Ulmo 183408 4200' Found the Cloak of Valinor (LOST) 183434 4200' Gained the Athletics specialty. 184005 4200' Killed Cantoras, the Skeletal Lord 184029 4200' Found the Mithril Plate Mail of Celeborn 184050 4200' Found the Cloak 'Colannon' 188506 4200' Reached level 49 188964 4200' Reached level 49 189348 4200' Found the Wand of Ossë (LOST) 191986 4250' Killed Sauron, the Sorcerer 191995 4250' Found the Rapier Nirdaina (LOST) 194955 4250' Found the Rod of Air (LOST) 197035 4250' Found the Staff of Winds (LOST) 197101 4250' Found the Shield of Deflection of Gil-galad (LOST) 197193 4250' Found the Shadow Cloak of Lúthien 198128 4250' Killed Carcharoth, the Jaws of Thirst 199600 4250' Killed Gothmog, the High Captain of Balrogs 201189 4250' Reached level 50 210159 3450' Found the Pair of Leather Sandals Malca 213545 3900' Found the Halberd 'Osondir' (LOST) 213581 3900' Found the Long Sword 'Anguirel' (LOST) 215824 4100' Found the Bastard Sword 'Calris' (LOST) 216230 4100' Killed Ariel, Queen of Air 219870 4200' Killed Meássë, the Bloody 221538 4350' Killed The Tarrasque 222488 4350' Found the Short Bow Almar (LOST) 224786 4550' Found the Steel Helm of Dor-Lómin 225479 4600' Killed Smaug the Golden 227074 4700' Killed Ancalagon the Black 228876 4900' Found the Rod of Portals (LOST) 230671 4950' Found the Staff of Holding (LOST) 230780 4950' Found the Short Bow of Amrod (LOST) 236708 4950' Found the Short Sword of Idril (LOST) 236742 4950' Found the Wand of Unmaking (LOST) 240032 4950' Found the Necklace of the Dwarves 249907 5000' Killed Morgoth, Lord of Darkness 249910 5000' Found the Massive Iron Crown of Morgoth 249959 5000' Found the Mighty Hammer 'Grond' [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : yes (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : yes (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (currently does nothing): no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (disabled) : no (birth_levels_persist)