The Angband Ladder: Hebad, Half-Elf Ranger by will_asher

  [Angband 4.2.1 Character Dump]

 Name   Hebad        Age             25          Self  RB  CB  EB   Best
 Race   Half-Elf     Height        4'5"   STR:     17  +0  +0  +5  18/40
 Class  Ranger       Weight    6st 12lb   Int:     13  +1  +0  +0     14     13
 Title  Explorer     Turns used:          WIS:     15  -1  +2  +2     18
 HP     -39/332      Game        742684   DEX:  18/22  +1  +1  +0  18/42
 SP     44/44        Standard     69237   CON:  18/38  -1  -1  +0  18/18
                     Resting          0

 Level                 31    Armor      [53,+59]    Saving Throw     69%
 Cur Exp           138377                           Stealth         Fair
 Max Exp           138377    Melee      1d12,+21    Disarm - phys.   86%
 Adv Exp           180000    To-hit        61,-7    Disarm - magic   58%
                             Blows      3.3/turn    Magic Devices     59
 Gold               72987                           Searching        74%
 Burden           97.3 lb    Shoot to-dam    +15    Infravision    20 ft
 Overweight      -70.6 lb    To-hit       72,-11    Speed         Normal
 Max Depth    1700' (L34)    Shots      2.0/turn

 Your mother was of the Nandor. You are one of several children of a
 Guildsman.  You are a credit to the family.  You have dark brown eyes,
 straight brown hair, and a very dark complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:......+...... pBlnd:.........+...
 Fire:...+..+...... pConf:.............
 Cold:+...+.+...... pStun:.............
 Pois:............. HLife:....+........
Light:+............ Regen:....+........
 Dark:....+........   ESP:.............
Sound:............. S.Inv:.........+...
Shard:......+...... FrAct:..........+..
Nexus:......+...... Feath:.............
Nethr:....+........ S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.........+...
 Fear:............! Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:............+
Fragl:............. Might:.............
                    Light:+....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The 6-headed hydra conjures up scary horrors.
> You fight off a sense of dread.
> The 6-headed hydra conjures up scary horrors.
> You are terrified!
> The 6-headed hydra conjures up scary horrors.
> You fight off a sense of dread.
> The air about you becomes charged...
> You have 2 Scrolls of Word of Recall (j).
> The 6-headed hydra conjures up scary horrors.
> You fight off a sense of dread.
> The 6-headed hydra conjures up scary horrors.
> You fight off a sense of dread.
> The 6-headed hydra breathes poison.
> You die.
> 2 6-headed hydras resist a lot.

Killed by a 6-headed hydra.

  [Character Equipment]

a) the Rapier 'Forasgil' (1d12) (+11,+18) <+1> {@w0}
     Found lying on the floor at 450 feet (level 9)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to Cold, Light.
     Cannot be harmed by Acid.
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +2 DEX you would get 3.7 blows
     Average damage/round: 146.5 vs creatures not resistant to cold,
     122.8 vs animals, and 99.2 vs. others.
     
b) a Long Bow of Power (x3) (+7,+15)
     Bought from a store
     
c) a Ring of Strength <+3>
     Dropped by a law drake at 1700 feet (level 34)
     
     +3 strength.
     Sustains strength.
     
d) a Ring of Flames [+11]
     Dropped by a warrior at 1650 feet (level 33)
     
     Provides resistance to Fire.
     
e) the Jewel 'Evenstar' <+2>
     Dropped by Lugdush, the Uruk at 1550 feet (level 31)
     
     +2 wisdom.
     Provides resistance to Cold, Dark, Nether.
     Sustains wisdom, constitution.
     Speeds regeneration.  Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 150 turns to recharge.
     Your chance of success is 88.9%
     
f) the Phial of Galadriel <+3>
     Dropped by Shagrat, the Orc Captain at 1550 feet (level 31)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 94.1%
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by Ibun, Son of M�m at 1550 feet (level 31)
     
     +2 strength.
     Provides resistance to Acid, Lightning, Fire, Cold, Shards, Nexus.
     Cannot be harmed by Acid.
     
h) a Cloak [1,+6]
     Found lying on the floor of a special room at 1550 feet (level 31)
     
i) a Leather Shield of Resist Acid [8,+4]
     Found lying on the floor of a labyrinth at 1500 feet (level 30)
     
     Provides resistance to Acid.
     Cannot be harmed by Acid.
     
j) a Hard Leather Cap of Seeing [2,+6] <+2>
     Bought from a store
     
     +2 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves of Free Action [1,+4]
     Bought from a store
     
     Prevents paralysis.  
     
l) a Pair of Leather Sandals [1,+3]
     Dropped by a cave orc at 1550 feet (level 31)
     




  [Character Inventory]

a) 3 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 2 Potions of Cure Serious Wounds
c) 3 Potions of Cure Critical Wounds
d) 2 Potions of Healing
e) a Potion of Enlightenment
f) a Potion of Speed
g) a Potion of Resist Poison
h) 4 Scrolls of Phase Door {@r1}
i) a Scroll of Banishment
j) 2 Scrolls of Word of Recall
k) a Scroll of Protection from Evil
l) a Rod of Treasure Location
m) a Rod of Fire Bolts (charging)
n) 2 Rods of Light
o) a Rod of Recall
     Cannot be harmed by Lightning.
     
p) a Rod of Speed
     Cannot be harmed by Lightning.
     
q) a Rod of Disable Traps
r) a Rod of Lightning Bolts
s) a Wand of Acid Bolts (12 charges)
t) a Staff of Teleportation (6 charges)
u) a Ring of Damage (+0,+10)
     Dropped by a young gold dragon at 1700 feet (level 34)
     




  [Character Quiver]

0) 20 Arrows (1d4) (+0,+0) {@f1}
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 105.
     35% chance of breaking upon contact.
     
1) 40 Arrows (1d4) (+0,+0) {@f1}
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 105.
     35% chance of breaking upon contact.
     
2) 13 Bolts (1d5) (+5,+3)


  [Home Inventory]

a) 3 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 2 Potions of Healing
c) 4 Potions of Enlightenment
d) 6 Potions of Speed
e) 3 Scrolls of Teleportation
f) 2 Scrolls of Identify Rune
g) 7 Scrolls of Word of Recall
h) 2 Scrolls of Recharging
i) 3 Rods of Light
j) a Wand of Teleport Other (6 charges)
k) a Wand of Dragon's Breath (2 charges)
     Cannot be harmed by Lightning.
     
l) 5 Staves of Teleportation (36 charges)
m) a Ring of Resist Poison
     Found lying on the floor at 450 feet (level 9)
     
     Provides resistance to Poison.
     
n) a Ring of Acid [+15]
     Found lying on the floor at 1300 feet (level 26)
     
     Provides resistance to Acid.
     
o) a Ring of Damage (+0,+9)
     Found lying on the floor of a special room at 1050 feet (level 21)
     
p) a Ring of Free Action
     Found lying on the floor at 1550 feet (level 31)
     
     Prevents paralysis.  
     
q) an Amulet of Wisdom <+5>
     Found lying on the floor of a cavern at 1650 feet (level 33)
     
     +5 wisdom.
     Sustains wisdom.
     
r) Black Dragon Scale Mail (-2) [16,+10]
     Found lying on the floor at 800 feet (level 16)
     
     Provides resistance to Acid.
     
s) a Wicker Shield of Resist Fire [2,+10]
     Found lying on the floor of a labyrinth at 1500 feet (level 30)
     
     Provides resistance to Fire.
     
t) a Metal Cap of Intelligence [3,+3] <+2>
     Bought from a store
     
     +2 intelligence.
     Sustains intelligence.
     
u) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14]
     Dropped by Angamait� of Umbar at 1300 feet (level 26)
     
     Provides resistance to Acid.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  
     
     When activated, it creates an acid bolt with damage 5d8.
     Takes 6 to 10 turns to recharge.
     Your chance of success is 94.5%
     
v) the Pair of Leather Boots of Wormtongue (-1,-1) [2,+0] <+2, +1>
     Dropped by Bolg, Son of Azog at 1650 feet (level 33)
     
     +2 intelligence.
     +2 dexterity.
     +2 stealth.
     +1 movement speed.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Gives immunity to traps.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 20 turns to recharge.
     Your chance of success is 93.5%
     
w) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Dropped by Brodda, the Easterling at 450 feet (level 9)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by Acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 74.2 vs trolls and orcs, and 47.2 vs.
     others.
     
x) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
     Dropped by Old Man Willow at 1550 feet (level 31)
     
     +4 intelligence.
     +4 wisdom.
     +1 light.
     Slays evil creatures.
     Provides resistance to Light.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  
     
     When activated, it detects all objects in the immediate area.
     Takes 51 to 100 turns to recharge.
     Your chance of success is 92.2%
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 52.6 vs evil creatures and 43.1 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       245    100'  Reached level 2
       285    100'  Reached level 3
       317    100'  Killed Grip, Farmer Maggot's Dog
       354     50'  Reached level 4
       651     50'  Killed Fang, Farmer Maggot's Dog
      1307     50'  Reached level 5
      3600     50'  Reached level 6
      8435    200'  Reached level 7
     10100    250'  Reached level 8
     10641    300'  Reached level 9
     11705    350'  Reached level 10
     13261    450'  Found the Rapier 'Forasgil'
     13342    450'  Reached level 11
     13403    450'  Killed Lagduf, the Snaga
     13423    450'  Reached level 12
     14633    450'  Killed Brodda, the Easterling
     14633    450'  Reached level 13
     14634    450'  Found the Long Sword 'Elvagil'
     15623    500'  Reached level 14
     15783    500'  Killed Grishnákh, the Hill Orc
     16073    500'  Reached level 15
     17068    550'  Killed Orfax, Son of Boldor
     17296    550'  Reached level 16
     18889    600'  Killed Wormtongue, Agent of Saruman
     18889    600'  Reached level 17
     20987    650'  Reached level 18
     21471    650'  Killed Mughash the Kobold Lord
     23132    700'  Reached level 19
     24248    750'  Killed Bullroarer the Hobbit
     24468    750'  Killed Golfimbul, the Hill Orc Chief
     25683    800'  Reached level 20
     27244    800'  Reached level 21
     28398    850'  Killed Nár, the Dwarf
     29081    900'  Reached level 22
     31455    950'  Reached level 23
     32689   1050'  Reached level 24
     35714   1050'  Reached level 25
     36359   1300'  Killed Sangahyando of Umbar
     36443   1300'  Killed Angamaitë of Umbar
     36445   1300'  Found the Set of Gauntlets 'Paurnen'
     40424      0'  Killed Farmer Maggot
     43287   1550'  Reached level 26
     43381   1550'  Reached level 26
     46192      0'  Reached level 26
     46426   1550'  Killed Lugdush, the Uruk
     46440   1550'  Killed Ibun, Son of Mîm
     46455   1550'  Found the Chain Mail of Arvedui
     46468   1550'  Found the Jewel 'Evenstar'
     46895   1550'  Killed Shagrat, the Orc Captain
     46896   1550'  Found the Phial of Galadriel
     48024   1550'  Reached level 27
     49289   1550'  Killed Khîm, Son of Mîm
     50856   1500'  Killed Mîm, Betrayer of Turin
     50856   1500'  Reached level 28
     50861   1500'  Killed Sméagol
     52461   1500'  Found the Lance of the Eorlingas (LOST)
     53633   1550'  Killed Old Man Willow
     53637   1550'  Found the Quarterstaff 'Eriril'
     54544   1550'  Reached level 29
     60921   1650'  Reached level 30
     61678   1650'  Killed Bolg, Son of Azog
     61678   1650'  Found the Pair of Leather Boots of Wormtongue
     67647   1650'  Killed Gorbag, the Orc Captain
     67677   1650'  Reached level 31


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 25.2.2021 06:06
Last updated on 27.2.2021 02:26

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11749. on the Ladder (of 19090)
4702. on the Angband Ladder (of 6561)
28. for this player (

Comments

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On 25.2.2021 06:06 will_asher wrote:
Second game in several years. Finding Forasgil early is nice.

On 25.2.2021 06:09 will_asher wrote:
I like the changes in Vanilla since last time I played.
(First game was a druid who died real early and I decided a druid is probably not a good class to relearn the game with.)

On 25.2.2021 09:40 will_asher wrote:
I had swapped out my ring of strength for the ring of poison resistance to fight a young green dragon. Then I met some assassin or something that drained my strength. Then something invisible drained my Wisdom. Now that the temple is gone, how do you restore stats?

On 25.2.2021 13:20 Cuboideb wrote:
Welcome back!

There are some mushrooms I think. Potions of intellect, contemplation, etc. Leveling up restores stats.

On 25.2.2021 20:53 Estie wrote:
Stats get restored on levelup. There are mushrooms that restore (vigor), it is common to collect them and store them in the house, and there is the rod of restoration late game.

When desperate, let a ghost drain your xp and drink a !restore life to create a levelup.

On 26.2.2021 06:23 will_asher wrote:
Good to know. Needless to say I found what I needed.
I don't remember fear being such a problem before, or maybe I'm just late in finding something that gives me resistance to it. I've been having to carry a few !Berserk Strength with me to cure fear.

On 26.2.2021 12:51 Cuboideb wrote:
Potions of Heroism and Boldness also cure fear.

On 27.2.2021 02:26 will_asher wrote:
Didn't know hydras breathe fire or I would've cast poison resist...

On 27.2.2021 14:09 Cuboideb wrote:
For the next game, it would be better if you wear both damage rings instead. Or at least one.

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