The Angband Ladder: Arnent, Half-Troll Paladin by Grotug

  [Angband 4.2.1 Character Dump]

 Name   Arnent       Age             26          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        8'4"   STR:  18/40  +4  +1  +0  18/90
 Class  Paladin      Weight   16st 13lb   INT:     11  -4  -3  +3      7
 Title  Guardian     Turns used:          WIS:     18  -2  +1  +7  18/60
 HP     392/392      Game        242980   DEX:     17  -4  -1  +3     15
 SP     13/70        Standard     24725   CON:     11  +3  +2  +3  18/10
                     Resting        429

 Level                 31    Armor      [40,+79]    Saving Throw     55%
 Cur Exp           133277                           Stealth         Fair
 Max Exp           133277    Melee       1d6,+32    Disarm - phys.   63%
 Adv Exp           180000    To-hit       69,+10    Disarm - magic   46%
                             Blows      3.4/turn    Magic Devices     47
 Gold                 810                           Searching        38%
 Burden          150.2 lb    Shoot to-dam    +20    Infravision    30 ft
 Overweight      -29.7 lb    To-hit       44,+22    Speed         Normal
 Max Depth    1950' (L39)    Shots      1.0/turn

 Your father was a Stone-Troll Warrior.  You have slime-green eyes,
 oily bright red hair, and white leprous skin.


Resistances         Abilities
 Acid:.+.....*..... pFear:.......+.....
 Elec:......+...... pBlnd:......+......
 Fire:....+........ pConf:.+....+......
 Cold:.......+..... pStun:......?......
 Pois:......?...... HLife:......?......
Light:.......+..... Regen:....+..+....+
 Dark:......?......   ESP:......?......
Sound:......?...... S.Inv:.............
Shard:......?...... FrAct:.+........+..
Nexus:...........+. Feath:.......+...+.
Nethr:............. S.Dig:.+..+.+......
Chaos:......?...... TrpIm:......?......
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:.............
 Fear:......?...... Infra:............+
Aggrv:............. Tunn.:.............
NoTel:......?...... Speed:.............
DrExp:............. Blows:.............
Stick:......?...... Shots:.............
Fragl:......?...... Might:.+...........
                    Light:....+..+.....
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Rapier of Slay Evil (1d6) (+7,+8)
     Bought from a store
     
     Slays evil creatures.
     
     Combat info:
     3.4 blows/round.
     With +0 STR and +2 DEX you would get 3.8 blows
     Average damage/round: 141.3 vs evil creatures and 127.9 vs.
     others.
     
b) the Short Bow of Helingon (x4) (+19,+20) <+3, +2> {@2}
     Found lying on the floor of a labyrinth at 1950 feet (level 39)
     
     +3 intelligence.
     +3 wisdom.
     +2 shooting power.
     Provides resistance to Acid.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     Sustains intelligence.
     Slows your metabolism.  Prevents paralysis.  
     
     When activated, it restores your experience to full.
     Takes 65 to 72 turns to recharge.
     Your chance of success is 92.6%
     
c) a Ring of Damage (+0,+9)
     Dropped by a young green dragon at 1950 feet (level 39)
     
d) a Ring of Damage (+0,+10)
     Dropped by a fire giant at 1950 feet (level 39)
     
e) the Jewel of Imlarad [+30] <+2, +3, +1>
     Found lying on the floor of a labyrinth at 1300 feet (level 26)
     
     +2 wisdom.
     +3 dexterity.
     +1 light.
     Provides resistance to Fire.
     Slows your metabolism.  Speeds regeneration.  
     
f) a Lantern (14694 turns)
     Found lying on the floor at 1300 feet (level 26)
     
     Cannot be harmed by Fire.
     Intensity 3 light.
     
g) the Studded Leather Armour 'Glientir' (-1) [12,+18] <+3> {??}
     Dropped by a quasit at 1950 feet (level 39)
     
     You do not know the full extent of this item's powers.
     +3 constitution.
     Provides resistance to Lightning.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  
     
h) the Fur Cloak of Marondil [3,+19] <+5, +1>
     Dropped by Bert the Stone Troll at 1950 feet (level 39)
     
     +5 stealth.
     +1 light.
     Provides immunity to Acid.
     Provides resistance to Cold, Light.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Speeds regeneration.  
     
i) a Leather Shield [8,+0]
     Bought from a store
     
j) an Iron Helm of Wisdom [7,+1] <+2>
     Bought from a store
     
     +2 wisdom.
     Sustains wisdom.
     
k) a Set of Gauntlets of Free Action [3,+3]
     Found lying on the floor of a special room at 650 feet (level 13)
     
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Stability [7,+7]
     Found lying on the floor in a vault at 1950 feet (level 39)
     
     Provides resistance to Nexus.
     Cannot be harmed by Fire.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook] {@1!g}
     
     You can read this book.
     
b) a Holy Book of Prayers [Battle Blessings] {@4!g}
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) 8 Slime Molds
d) 10 Potions of Cure Serious Wounds
e) 11 Potions of Cure Critical Wounds
f) 34 Scrolls of Phase Door
g) a Scroll of *Enchant Weapon*
h) 3 Scrolls of Word of Recall
i) a Scroll of Recharging
j) 3 Rods of Treasure Location {@3}
k) a Rod of Magic Mapping
l) a Rod of Curing {@5}
m) 3 Rods of Light {@4}
n) a Wand of Fire Bolts (6 charges)
o) 3 Wands of Slow Monster (4 charges)
p) a Wand of Confuse Monster (6 charges)
q) a Wand of Stone to Mud (3 charges)
r) 2 Wands of Teleport Other (14 charges)
s) a Staff of Confuse Monsters (2 charges)
t) 3 Staves of Teleportation (12 charges) {!u}
u) the Long Bow of Nalion (x5) (+20,+7) <+2, +1> {@2}
     Dropped by a young multi-hued dragon at 1950 feet (level 39)
     
     +2 speed.
     +2 shooting power.
     +1 light.
     Provides resistance to Cold, Disenchantment.
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     When activated, it restores your experience.
     Takes 65 to 72 turns to recharge.
     Your chance of success is 78.1%
     




  [Character Quiver]

0) 32 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 90.9.
     35% chance of breaking upon contact.
     
1) 4 Arrows (1d4) (+5,+2)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 98.9.
     35% chance of breaking upon contact.
     
2) 10 Arrows (1d4) (+6,+4)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 108.1.
     35% chance of breaking upon contact.
     
3) 3 Arrows (1d4) (+6,+5)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 112.2.
     35% chance of breaking upon contact.
     
4) 6 Seeker Arrows (4d4) (+3,+2)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 129.2.
     35% chance of breaking upon contact.
     
5) 21 Bolts of Slay Animal (1d5) (+7,+6)
     Slays animals.
     


  [Home Inventory]

a) 16 Potions of Cure Serious Wounds
b) 7 Potions of Cure Critical Wounds
c) 5 Potions of Restore Mana
d) a Potion of Surprise
e) 3 Scrolls of Magic Mapping
f) a Scroll of Remove Curse
g) a Scroll of *Remove Curse*
h) 3 Scrolls of Recharging
i) a Rod of Slow Monster {@7}
j) a Wand of Polymorph (8 charges)
k) a Staff of Curing (6 charges)
l) a Ring of Dexterity <+4>
     Found lying on the floor of a cavern at 1950 feet (level 39)
     
     +4 dexterity.
     Sustains dexterity.
     
m) a Ring of Lightning [+10]
     Found lying on the floor of a special room at 1300 feet (level 26)
     
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     
n) an Amulet of Wisdom <+2>
     Found lying on the floor at 1300 feet (level 26)
     
     +2 wisdom.
     Sustains wisdom.
     
o) an Amulet of Resistance
     Found lying on the floor at 1300 feet (level 26)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     
p) Blue Dragon Scale Mail (-2) [12,+16]
     Dropped by a mind flayer at 1300 feet (level 26)
     
     Provides resistance to Lightning.
     
q) White Dragon Scale Mail (-2) [14,+10]
     Found lying on the floor of a cavern at 1950 feet (level 39)
     
     Provides resistance to Cold.
     
r) Studded Leather Armour of Elvenkind (-1) [12,+16] <+2>
     Dropped by a spirit naga at 1300 feet (level 26)
     
     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Light.
     Cannot be harmed by Acid, Fire.
     
s) a Tulwar of Venom (2d4) (+2,+10)
     Dropped by Orfax, Son of Boldor at 650 feet (level 13)
     
     Branded with poison.
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 105.4 vs creatures not resistant to poison
     and 82.6 vs. others.
     
t) a Lead-Filled Mace of Lightning (4d3) (+5,+10) {@1}
     Dropped by Golfimbul, the Hill Orc Chief at 650 feet (level 13)
     
     Branded with lightning.
     Provides resistance to Lightning.
     
     Combat info:
     1.3 blows/round.
     With +4 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 85.7 vs creatures not resistant to lightning
     and 60.6 vs. others.
     
u) a Sling (x2) (+2,+4)
     Found lying on the floor of a special room at 650 feet (level 13)
     
v) 40 Bolts (1d5) (+0,+0)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       214    650'  Reached level 2
       214    650'  Reached level 3
       214    650'  Reached level 4
       214    650'  Reached level 5
       214    650'  Reached level 6
       214    650'  Reached level 7
       214    650'  Reached level 8
       214    650'  Reached level 9
       214    650'  Reached level 10
       245    650'  Reached level 11
       298    650'  Reached level 12
       700      0'  Killed Farmer Maggot
      1270    650'  Reached level 13
      2098    650'  Killed Bullroarer the Hobbit
      2121    650'  Reached level 14
      2277    650'  Killed Golfimbul, the Hill Orc Chief
      2388    650'  Killed Grishnákh, the Hill Orc
      2388    650'  Reached level 15
      2614    650'  Found the Wooden Torch of Suleme (LOST)
      2983    650'  Reached level 16
      3806   1300'  Reached level 17
      4269    650'  Killed Orfax, Son of Boldor
      4278    650'  Reached level 18
      4743    650'  Reached level 19
      4988    650'  Killed Boldor, King of the Yeeks
      5232   1300'  Reached level 20
      5248   1300'  Reached level 21
      6914   1300'  Reached level 22
      7211   1300'  Reached level 23
      7711   1300'  Reached level 24
      8685   1300'  Killed Lugdush, the Uruk
      8728   1300'  Killed Uglúk, the Uruk
      8735   1300'  Reached level 25
     10859   1300'  Killed Sangahyando of Umbar
     10862   1300'  Killed Angamaitë of Umbar
     11233   1300'  Killed Ulfast, Son of Ulfang
     11254   1300'  Killed Ulwarth, Son of Ulfang
     11667   1300'  Reached level 26
     11924   1300'  Found the Jewel of Imlarad
     13087    650'  Killed Brodda, the Easterling
     14602   1950'  Found the Short Bow of Helingon
     14892   1950'  Reached level 27
     15765   1300'  Reached level 28
     17694   1950'  Reached level 29
     18864   1950'  Killed Tom the Stone Troll
     18920   1950'  Killed Bert the Stone Troll
     18920   1950'  Found the Fur Cloak of Marondil
     18933   1950'  Killed Bill the Stone Troll
     20462   1950'  Reached level 30
     21317   1950'  Reached level 30
     22157   1950'  Killed Lokkak, the Ogre Chieftain
     22845   1950'  Reached level 31
     22849   1950'  Found the Long Bow of Nalion
     23008   1950'  Killed Nár, the Dwarf
     23311   1950'  Reached level 31
     24058   1950'  Found the Studded Leather Armour 'Glientir'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 20.2.2021 10:22

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11769. on the Ladder (of 19090)
4715. on the Angband Ladder (of 6561)
60. for this player (

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On 20.2.2021 10:22 Grotug wrote:
Two very nice artifact bows that both have the same great activation. The first bow's activation reads "Restores your experience to full." and the second reads" Restores your experience." Just picked up some very handy armor (+3 CON, pBlind, pConf, SDig) makes for a very happy Half-troll.

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