[Angband 4.2.1 Character Dump] Name Arnent Age 26 Self RB CB EB Best Race Half-Troll Height 8'4" STR: 18/40 +4 +1 +0 18/90 Class Paladin Weight 16st 13lb INT: 11 -4 -3 +3 7 Title Guardian Turns used: WIS: 18 -2 +1 +7 18/60 HP 392/392 Game 242980 DEX: 17 -4 -1 +3 15 SP 13/70 Standard 24725 CON: 11 +3 +2 +3 18/10 Resting 429 Level 31 Armor [40,+79] Saving Throw 55% Cur Exp 133277 Stealth Fair Max Exp 133277 Melee 1d6,+32 Disarm - phys. 63% Adv Exp 180000 To-hit 69,+10 Disarm - magic 46% Blows 3.4/turn Magic Devices 47 Gold 810 Searching 38% Burden 150.2 lb Shoot to-dam +20 Infravision 30 ft Overweight -29.7 lb To-hit 44,+22 Speed Normal Max Depth 1950' (L39) Shots 1.0/turn Your father was a Stone-Troll Warrior. You have slime-green eyes, oily bright red hair, and white leprous skin. Resistances Abilities Acid:.+.....*..... pFear:.......+..... Elec:......+...... pBlnd:......+...... Fire:....+........ pConf:.+....+...... Cold:.......+..... pStun:......?...... Pois:......?...... HLife:......?...... Light:.......+..... Regen:....+..+....+ Dark:......?...... ESP:......?...... Sound:......?...... S.Inv:............. Shard:......?...... FrAct:.+........+.. Nexus:...........+. Feath:.......+...+. Nethr:............. S.Dig:.+..+.+...... Chaos:......?...... TrpIm:......?...... Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:.......+..... ImpSP:............. Sear.:............. Fear:......?...... Infra:............+ Aggrv:............. Tunn.:............. NoTel:......?...... Speed:............. DrExp:............. Blows:............. Stick:......?...... Shots:............. Fragl:......?...... Might:.+........... Light:....+..+..... D.Red:............. Moves:............. [Character Equipment] a) a Rapier of Slay Evil (1d6) (+7,+8) Bought from a store Slays evil creatures. Combat info: 3.4 blows/round. With +0 STR and +2 DEX you would get 3.8 blows Average damage/round: 141.3 vs evil creatures and 127.9 vs. others. b) the Short Bow of Helingon (x4) (+19,+20) <+3, +2> {@2} Found lying on the floor of a labyrinth at 1950 feet (level 39) +3 intelligence. +3 wisdom. +2 shooting power. Provides resistance to Acid. Provides protection from confusion. Cannot be harmed by Acid, Fire. Sustains intelligence. Slows your metabolism. Prevents paralysis. When activated, it restores your experience to full. Takes 65 to 72 turns to recharge. Your chance of success is 92.6% c) a Ring of Damage (+0,+9) Dropped by a young green dragon at 1950 feet (level 39) d) a Ring of Damage (+0,+10) Dropped by a fire giant at 1950 feet (level 39) e) the Jewel of Imlarad [+30] <+2, +3, +1> Found lying on the floor of a labyrinth at 1300 feet (level 26) +2 wisdom. +3 dexterity. +1 light. Provides resistance to Fire. Slows your metabolism. Speeds regeneration. f) a Lantern (14694 turns) Found lying on the floor at 1300 feet (level 26) Cannot be harmed by Fire. Intensity 3 light. g) the Studded Leather Armour 'Glientir' (-1) [12,+18] <+3> {??} Dropped by a quasit at 1950 feet (level 39) You do not know the full extent of this item's powers. +3 constitution. Provides resistance to Lightning. Provides protection from blindness, confusion. Cannot be harmed by Acid, Fire. Slows your metabolism. h) the Fur Cloak of Marondil [3,+19] <+5, +1> Dropped by Bert the Stone Troll at 1950 feet (level 39) +5 stealth. +1 light. Provides immunity to Acid. Provides resistance to Cold, Light. Provides protection from fear. Cannot be harmed by Acid, Fire. Feather Falling. Speeds regeneration. i) a Leather Shield [8,+0] Bought from a store j) an Iron Helm of Wisdom [7,+1] <+2> Bought from a store +2 wisdom. Sustains wisdom. k) a Set of Gauntlets of Free Action [3,+3] Found lying on the floor of a special room at 650 feet (level 13) Prevents paralysis. l) a Pair of Steel Shod Boots of Stability [7,+7] Found lying on the floor in a vault at 1950 feet (level 39) Provides resistance to Nexus. Cannot be harmed by Fire. Feather Falling. [Character Inventory] a) 3 Holy Books of Prayers [Novice's Handbook] {@1!g} You can read this book. b) a Holy Book of Prayers [Battle Blessings] {@4!g} Cannot be harmed by Fire. You can read this book. c) 8 Slime Molds d) 10 Potions of Cure Serious Wounds e) 11 Potions of Cure Critical Wounds f) 34 Scrolls of Phase Door g) a Scroll of *Enchant Weapon* h) 3 Scrolls of Word of Recall i) a Scroll of Recharging j) 3 Rods of Treasure Location {@3} k) a Rod of Magic Mapping l) a Rod of Curing {@5} m) 3 Rods of Light {@4} n) a Wand of Fire Bolts (6 charges) o) 3 Wands of Slow Monster (4 charges) p) a Wand of Confuse Monster (6 charges) q) a Wand of Stone to Mud (3 charges) r) 2 Wands of Teleport Other (14 charges) s) a Staff of Confuse Monsters (2 charges) t) 3 Staves of Teleportation (12 charges) {!u} u) the Long Bow of Nalion (x5) (+20,+7) <+2, +1> {@2} Dropped by a young multi-hued dragon at 1950 feet (level 39) +2 speed. +2 shooting power. +1 light. Provides resistance to Cold, Disenchantment. Provides protection from blindness. Cannot be harmed by Acid, Fire. Prevents paralysis. When activated, it restores your experience. Takes 65 to 72 turns to recharge. Your chance of success is 78.1% [Character Quiver] 0) 32 Arrows (1d4) (+0,+0) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 90.9. 35% chance of breaking upon contact. 1) 4 Arrows (1d4) (+5,+2) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 98.9. 35% chance of breaking upon contact. 2) 10 Arrows (1d4) (+6,+4) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 108.1. 35% chance of breaking upon contact. 3) 3 Arrows (1d4) (+6,+5) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 112.2. 35% chance of breaking upon contact. 4) 6 Seeker Arrows (4d4) (+3,+2) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 129.2. 35% chance of breaking upon contact. 5) 21 Bolts of Slay Animal (1d5) (+7,+6) Slays animals. [Home Inventory] a) 16 Potions of Cure Serious Wounds b) 7 Potions of Cure Critical Wounds c) 5 Potions of Restore Mana d) a Potion of Surprise e) 3 Scrolls of Magic Mapping f) a Scroll of Remove Curse g) a Scroll of *Remove Curse* h) 3 Scrolls of Recharging i) a Rod of Slow Monster {@7} j) a Wand of Polymorph (8 charges) k) a Staff of Curing (6 charges) l) a Ring of Dexterity <+4> Found lying on the floor of a cavern at 1950 feet (level 39) +4 dexterity. Sustains dexterity. m) a Ring of Lightning [+10] Found lying on the floor of a special room at 1300 feet (level 26) Provides resistance to Lightning. Cannot be harmed by Lightning. n) an Amulet of Wisdom <+2> Found lying on the floor at 1300 feet (level 26) +2 wisdom. Sustains wisdom. o) an Amulet of Resistance Found lying on the floor at 1300 feet (level 26) Provides resistance to Acid, Lightning, Fire, Cold. p) Blue Dragon Scale Mail (-2) [12,+16] Dropped by a mind flayer at 1300 feet (level 26) Provides resistance to Lightning. q) White Dragon Scale Mail (-2) [14,+10] Found lying on the floor of a cavern at 1950 feet (level 39) Provides resistance to Cold. r) Studded Leather Armour of Elvenkind (-1) [12,+16] <+2> Dropped by a spirit naga at 1300 feet (level 26) +2 stealth. Provides resistance to Acid, Lightning, Fire, Cold, Light. Cannot be harmed by Acid, Fire. s) a Tulwar of Venom (2d4) (+2,+10) Dropped by Orfax, Son of Boldor at 650 feet (level 13) Branded with poison. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 105.4 vs creatures not resistant to poison and 82.6 vs. others. t) a Lead-Filled Mace of Lightning (4d3) (+5,+10) {@1} Dropped by Golfimbul, the Hill Orc Chief at 650 feet (level 13) Branded with lightning. Provides resistance to Lightning. Combat info: 1.3 blows/round. With +4 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 85.7 vs creatures not resistant to lightning and 60.6 vs. others. u) a Sling (x2) (+2,+4) Found lying on the floor of a special room at 650 feet (level 13) v) 40 Bolts (1d5) (+0,+0) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 214 650' Reached level 2 214 650' Reached level 3 214 650' Reached level 4 214 650' Reached level 5 214 650' Reached level 6 214 650' Reached level 7 214 650' Reached level 8 214 650' Reached level 9 214 650' Reached level 10 245 650' Reached level 11 298 650' Reached level 12 700 0' Killed Farmer Maggot 1270 650' Reached level 13 2098 650' Killed Bullroarer the Hobbit 2121 650' Reached level 14 2277 650' Killed Golfimbul, the Hill Orc Chief 2388 650' Killed Grishnákh, the Hill Orc 2388 650' Reached level 15 2614 650' Found the Wooden Torch of Suleme (LOST) 2983 650' Reached level 16 3806 1300' Reached level 17 4269 650' Killed Orfax, Son of Boldor 4278 650' Reached level 18 4743 650' Reached level 19 4988 650' Killed Boldor, King of the Yeeks 5232 1300' Reached level 20 5248 1300' Reached level 21 6914 1300' Reached level 22 7211 1300' Reached level 23 7711 1300' Reached level 24 8685 1300' Killed Lugdush, the Uruk 8728 1300' Killed Uglúk, the Uruk 8735 1300' Reached level 25 10859 1300' Killed Sangahyando of Umbar 10862 1300' Killed Angamaitë of Umbar 11233 1300' Killed Ulfast, Son of Ulfang 11254 1300' Killed Ulwarth, Son of Ulfang 11667 1300' Reached level 26 11924 1300' Found the Jewel of Imlarad 13087 650' Killed Brodda, the Easterling 14602 1950' Found the Short Bow of Helingon 14892 1950' Reached level 27 15765 1300' Reached level 28 17694 1950' Reached level 29 18864 1950' Killed Tom the Stone Troll 18920 1950' Killed Bert the Stone Troll 18920 1950' Found the Fur Cloak of Marondil 18933 1950' Killed Bill the Stone Troll 20462 1950' Reached level 30 21317 1950' Reached level 30 22157 1950' Killed Lokkak, the Ogre Chieftain 22845 1950' Reached level 31 22849 1950' Found the Long Bow of Nalion 23008 1950' Killed Nár, the Dwarf 23311 1950' Reached level 31 24058 1950' Found the Studded Leather Armour 'Glientir' [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)