The Angband Ladder: Rhinvan, Gnome Mage by <dpvanes@zonnet.nl>

  [Angband 3.0.0 Character Dump]

 Name   Rhinvan                                  Self  RB  CB  EB   Best
 Sex    Male              Age        60   STR! 18/100  -1  -5  +4  18/80
 Race   Gnome             Height     43   INT! 18/100  +2  +3  +5 18/200
 Class  Mage              Weight     94   WIS! 18/100  +0  +0  +2 18/120
 Title  Sorcerer          Status      1   DEX! 18/100  +2  +1  +7 18/200
 HP     -16/573           Maximize    Y   CON! 18/100  +1  -2  +8 18/170
 SP     163/328           Preserve    Y   CHR! 18/100  -2  +1  +0  18/90

 Level           41       Armor    [29,+138]     Saving Throw     Heroic
 Cur Exp    2044858       Fight     (+17,+4)     Stealth          Heroic
 Max Exp    2044858       Melee    (+28,+17)     Fighting         Heroic
 Adv Exp    2325000       Shoot    (+34,+19)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold        736934       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   120.1 lbs       Infra        40 ft     Searching          Fair

     You are one of several children of a Gnome Braggart.  You
     are the black sheep of the family.  You have green eyes,
     straight brown hair, and a very fair complexion.



  [Last Messages]

> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel much better.
> You have 11 Potions of Cure Critical Wounds {@q1, 25% off} (i).
> Gorlim, Betrayer of Barahir grunts with pain. <2x>
> Gorlim, Betrayer of Barahir casts a mana bolt.
> *** LOW HITPOINT WARNING! ***
> Gorlim, Betrayer of Barahir grunts with pain.
> Gorlim, Betrayer of Barahir cries out in pain. <2x>
> Gorlim, Betrayer of Barahir casts a mana bolt.
> *** LOW HITPOINT WARNING! ***
> Gorlim, Betrayer of Barahir cries out in pain.
> Gorlim, Betrayer of Barahir flees in terror!
> Gorlim, Betrayer of Barahir casts a mana bolt.
> You die.


  [Character Equipment]

a) The Spear 'Nimloth' (1d6) (+11,+13) (+3) {*ID*}
   It affects your stealth.
   It affects your speed.
   It strikes at undead with holy wrath.
   It does extra damage from frost.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
b) The Long Bow of Bard (x3) (+17,+19) (+2) {*ID*}
   It affects your dexterity.
   It affects your speed.
   It affects your shooting power.
   It provides immunity to paralysis.
c) a Ring of Constitution (+3)
d) a Ring of Constitution (+3)
e) an Amulet of Regeneration
f) The Phial of Galadriel {Boldor}
   It can be activated for illumination every 10+d10 turns if it is being
   worn.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {*ID*}
   It affects your strength.
   It affects your dexterity.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to confusion.
   It provides resistance to sound.
h) a Cloak of Aman [1,+7] (+3 to stealth) {res_pois}
   It provides resistance to poison.
i) The Large Leather Shield of Celegorm [4,+20] {*ID*}
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {*ID*}
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) {*ID*}
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
l) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+7] (+3 to stealth)
{}
   It can be activated for phase door every 20 turns if it is being worn.
   It affects your intelligence.
   It affects your dexterity.
   It affects your stealth.
   It affects your speed.
   It induces feather falling.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1!k!d!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!k!d!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3!k!d!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4!k!d!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!k!d!v}
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!k!d!v}
g) a Holy Book of Prayers [Ethereal Openings]
h) 2 Mushrooms of Restoring
i) 11 Potions of Cure Critical Wounds {@q1, 25% off}
j) 3 Potions of Restore Life Levels
k) a Potion of Enlightenment
l) 2 Scrolls of Teleportation {!r}
m) a Rod of Healing (charging) {@z0!k!d!v}
n) 4 Rods of Teleport Other {@z1!k!d!v}
o) a Staff of Teleportation (0 charges) {@u1!*}
p) a Ring of Damage (+10)
q) Red Dragon Scale Mail (-2) [30,+14]
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It can be activated for magic missile (2d6) every 2 turns if it is being
   worn.
   It sustains your constitution.
   It provides resistance to light.
   It provides permanent light.
   It provides immunity to paralysis.
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) {*ID*}
   It affects your attack speed.
   It is especially deadly against natural creatures.
   It does extra damage from poison.
   It slows your metabolism.
   It speeds your regenerative powers.


  [Home Inventory]

a) 16 Books of Magic Spells [Magic for Beginners] {@m1!k!d!v}
b) 16 Books of Magic Spells [Conjurings and Tricks] {@m2!k!d!v}
c) 14 Books of Magic Spells [Incantations and Illusions] {@m3!k!d!v}
d) 11 Books of Magic Spells [Sorcery and Evocations] {@m4!k!d!v}
e) 48 Potions of Cure Critical Wounds {@q1, 25% off}
f) 28 Potions of Healing
g) 2 Potions of *Healing*
h) 28 Potions of Restore Mana
i) 15 Scrolls of *Identify* {25% off}
j) a Scroll of *Remove Curse*
k) 4 Scrolls of Genocide
l) a Scroll of Mass Genocide
m) a Ring of Resist Poison
n) a Ring of Intelligence (+6)
o) The Chain Mail of Arvedui (-2) [14,+15] (+2) {*ID*}
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to shards.
   It provides resistance to nexus.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {*ID*}
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
q) a Cloak of the Magi [1,+9] (+1) {hold_life}
   It provides resistance to life draining.
r) The Metal Cap of Thengel [3,+12] (+3) {*ID*}
   It affects your wisdom.
   It affects your charisma.
   It provides resistance to confusion.
s) The Dagger of Rilia (2d4) (+4,+3) {*ID*}
   It can be activated for stinking cloud (12) every 4+d4 turns if it is
   being worn.
   It is especially deadly against orcs.
   It does extra damage from poison.
   It provides resistance to poison.
   It provides resistance to disenchantment.
t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) {*ID*}
   It affects your searching.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It does extra damage from electricity.
   It provides resistance to electricity.
   It provides resistance to blindness.
   It slows your metabolism.
   It provides permanent light.
   It has been blessed by the gods.
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {*ID*}
   It affects your constitution.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It allows you to see invisible monsters.
v) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) {*ID*}
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) {*ID*}
   It affects your intelligence.
   It is especially deadly against natural creatures.
   It does extra damage from fire.
   It provides resistance to fire.
x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {*ID*}
   It can be activated for confuse monster every 15 turns if it is being
   worn.
   It affects your stealth.
   It fights against evil with holy fury.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to confusion.


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.5.2002 10:58
Last updated on 17.5.2002 09:58

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8009. on the Ladder (of 18973)
3444. on the Angband Ladder (of 6502)
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Comments

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On 15.5.2002 10:58 dpvanes@zonnet.nl wrote:
Finding Thranduil early was nice, boots of wormtongue are nice too (for a mage). I 'd really like to find the other spellbooks now. Genocide would nice to clear levels of hounds.

On 17.5.2002 10:00 dpvanes@zonnet.nl wrote:
I had him down to one star, never thought he'd throw four mana bolts in a row :(

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