The Angband Ladder: Galad, Dunadan Rogue by <ghickey75@gmail.com>
[Angband 4.2.0 Character Dump] Name Galad Age 68 Self RB CB EB Best Race Dunadan Height 7'0" STR: 13 +1 +0 +0 14 Class Rogue Weight 14st 5lb INT: 14 +2 +1 +0 17 Title Cutpurse Turns used: WIS: 15 +2 -3 +0 14 HP 50/50 Game 57354 DEX: 10 +2 +3 +0 15 SP 3/3 Standard 5617 CON: 13 +3 -1 +0 15 Resting 178 Level 6 Armor [17,+15] Saving Throw 40% Cur Exp 160 Stealth Fair Max Exp 160 Melee 1d4,+12 Disarm - phys. 63% Adv Exp 168 To-hit 25,+9 Disarm - magic 63% Blows 1.1/turn Magic Devices 45 Gold 3111 Searching 32% Burden 52.5 lb Shoot to-dam +5 Infravision 0 ft Overweight -43.4 lb To-hit 31,+1 Speed Normal Max Depth 100' (L2) Shots 1.0/turn This is the face of Galad, a man of the west, a treasure hunter looking into rumors of vast wealth in the old ruins of Angband. There's something enticing about him, perhaps it's his quick smile or perhaps it's simply his attitude. Resistances Abilities Acid:............. pFear:?............ Elec:?............ pBlnd:?............ Fire:?............ pConf:?............ Cold:?............ pStun:?............ Pois:?............ HLife:?............ Light:?............ Regen:............. Dark:?............ ESP:?............ Sound:?............ S.Inv:?............ Shard:?............ FrAct:?............ Nexus:?............ Feath:?............ Nethr:?............ S.Dig:............. Chaos:?............ TrpIm:?............ Disen:?............ Bless:?............ Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:?............ Infra:............. Aggrv:............. Tunn.:............. NoTel:?............ Speed:............. DrExp:............. Blows:............. Stick:?............ Shots:............. Fragl:?............ Might:............. Light:.....+....... D.Red:............. Moves:............. [Character Equipment] a) the Dagger 'Dethanc' (1d4) (+9,+12) [+10] {??} Found lying on the floor in a vault at 100 feet (level 2) You do not know the full extent of this item's powers. Branded with lightning. Cannot be harmed by acid. When activated, it creates a lightning bolt (that always beams) with damage 6d6. Takes 7 to 12 turns to recharge. Your chance of success is 92.9% Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 23 vs. creatures not resistant to lightning, and 17 vs. others. b) a Long Bow (x3) (+1,+5) Found lying on the floor in a vault at 100 feet (level 2) f) a Wooden Torch of Brightness (4014 turns) <+1> Found lying on the floor at 100 feet (level 2) +1 light. Intensity 3 light. g) Soft Leather Armour [8,+0] An inheritance from your family h) a Cloak [1,-1] Found lying on the floor at 50 feet (level 1) j) a Metal Cap [3,+5] Bought from a store k) a Set of Gauntlets [3,+0] Bought from a store l) a Pair of Leather Boots [2,+0] [Character Inventory] a) a Book of Magic Spells [First Spells] You can read this book. b) a Ration of Food c) 2 Potions of Cure Light Wounds d) a Potion of Neutralize Poison e) a Potion of Heroism f) a Grey Potion g) 2 Purple Potions h) 14 Scrolls of Phase Door i) a Scroll of Word of Recall j) 4 Scrolls of Blessing k) a Scroll titled "ineo deo" l) 2 Scrolls titled "crium bio cus" m) a Wooden Torch (652 turns) An inheritance from your family Intensity 2 light. n) 4 Wooden Torches (5000 turns) Intensity 2 light. o) a Sling (x2) (+3,+1) Found lying on the floor at 50 feet (level 1) [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 760 50' Reached level 2 2049 50' Reached level 3 4018 100' Reached level 4 4099 100' Killed Fang, Farmer Maggot's Dog 4270 100' Reached level 5 4410 100' Found the Dagger 'Dethanc' 5056 100' Reached level 6 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage) |
Posted on 13.5.2020 04:20
18569. on the Ladder (of 19090)
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