The Angband Ladder: Tomar, High-Elf Rogue by sffp

  [Angband 4.2.0 Character Dump]

 Name   Tomar        Age            122          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'0"   STR:     17  +1  +0  +0     18
 Class  Rogue        Weight    13st 5lb   INT:     10  +3  +1  +0     14
 Title  Vagabond     Turns used:          WIS:     10  -1  -3  +0      6
 HP     14/14        Game          3233   DEX:     18  +3  +3  +0  18/60
 SP     0/0          Standard       324   CON:     10  +1  -1  +0     10
                     Resting          0

 Level                  1    Armor        [8,+3]    Saving Throw     49%
 Cur Exp                4                           Stealth         Good
 Max Exp                4    Melee        1d4,+2    Disarm - phys.   57%
 Adv Exp               14    To-hit        16,+5    Disarm - magic   52%
                             Blows      3.0/turn    Magic Devices     54
 Gold                   0                           Searching        31%
 Burden           31.3 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight      -88.6 lb    To-hit        31,+5    Speed         Normal
 Max Depth       50' (L1)    Shots      0.0/turn

 You are the only child of a Telerin Archer.  You have light blue eyes,
 straight black hair, and a fair complexion.


Resistances         Abilities
 Acid:............. pFear:.............
 Elec:............. pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............+ Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:............+
Shard:............. FrAct:.............
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Dagger (1d4) (+0,+0)
     An inheritance from your family
     
     Combat info:
     3.0 blows/round.
     With +1 STR and +0 DEX you would get 3.7 blows
     With +0 STR and +2 DEX you would get 3.5 blows
     Average damage/round: 13.6.
     
f) a Wooden Torch (4790 turns)
     An inheritance from your family
     
     Intensity 2 light.
     
g) Soft Leather Armour [8,+0]
     An inheritance from your family
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) 3 Rations of Food
c) 3 Potions of Cure Light Wounds
d) a Teal Potion
e) 12 Scrolls of Phase Door
f) a Scroll of Word of Recall
g) a Wooden Torch (5000 turns)
     An inheritance from your family
     
     Intensity 2 light.
     
h) the Dagger 'Narthanc' (1d4) (+9,+12) [+10] {??}
     Found lying on the floor at 50 feet (level 1)
     
     You do not know the full extent of this item's powers.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 94.0%
     
     Combat info:
     3.0 blows/round.
     With +1 STR and +0 DEX you would get 3.7 blows
     With +0 STR and +2 DEX you would get 3.5 blows
     Average damage/round: 50.2.
     




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       317     50'  Found the Dagger 'Narthanc'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 23.4.2020 21:21

Download this dump

18957. on the Ladder (of 19090)
6523. on the Angband Ladder (of 6561)
97. for this player (

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