[Angband 4.2.0 Character Dump] Name Tomar Age 122 Self RB CB EB Best Race High-Elf Height 6'0" STR: 17 +1 +0 +0 18 Class Rogue Weight 13st 5lb INT: 10 +3 +1 +0 14 Title Vagabond Turns used: WIS: 10 -1 -3 +0 6 HP 14/14 Game 3233 DEX: 18 +3 +3 +0 18/60 SP 0/0 Standard 324 CON: 10 +1 -1 +0 10 Resting 0 Level 1 Armor [8,+3] Saving Throw 49% Cur Exp 4 Stealth Good Max Exp 4 Melee 1d4,+2 Disarm - phys. 57% Adv Exp 14 To-hit 16,+5 Disarm - magic 52% Blows 3.0/turn Magic Devices 54 Gold 0 Searching 31% Burden 31.3 lb Shoot to-dam +0 Infravision 40 ft Overweight -88.6 lb To-hit 31,+5 Speed Normal Max Depth 50' (L1) Shots 0.0/turn You are the only child of a Telerin Archer. You have light blue eyes, straight black hair, and a fair complexion. Resistances Abilities Acid:............. pFear:............. Elec:............. pBlnd:............. Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............+ Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............+ Shard:............. FrAct:............. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family Combat info: 3.0 blows/round. With +1 STR and +0 DEX you would get 3.7 blows With +0 STR and +2 DEX you would get 3.5 blows Average damage/round: 13.6. f) a Wooden Torch (4790 turns) An inheritance from your family Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family [Character Inventory] a) 2 Books of Magic Spells [First Spells] You can read this book. b) 3 Rations of Food c) 3 Potions of Cure Light Wounds d) a Teal Potion e) 12 Scrolls of Phase Door f) a Scroll of Word of Recall g) a Wooden Torch (5000 turns) An inheritance from your family Intensity 2 light. h) the Dagger 'Narthanc' (1d4) (+9,+12) [+10] {??} Found lying on the floor at 50 feet (level 1) You do not know the full extent of this item's powers. When activated, it creates a fire bolt with damage 9d8. Takes 9 to 16 turns to recharge. Your chance of success is 94.0% Combat info: 3.0 blows/round. With +1 STR and +0 DEX you would get 3.7 blows With +0 STR and +2 DEX you would get 3.5 blows Average damage/round: 50.2. [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 317 50' Found the Dagger 'Narthanc' [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)