The Angband Ladder: wobblt, Elf Ranger by wobbly

  [Angband 2.9.3 Character Dump]

 Name   wobblt                                   Self  RB  CB  EB   Best
 Sex    Male              Age       134   STR:     16  -1  +2  +1     18
 Race   Elf               Height     57   INT:     16  +2  +2  +1  18/30
 Class  Ranger            Weight    100   WIS:     11  +1  +0  +0     12
 Title  Guide             Status     46   DEX:     17  +1  +1  +1  18/20
 HP     -9/178            Maximize    Y   CON:     15  -2  +1  +0     14
 SP     5/41              Preserve    Y   CHR:     15  +1  +1  +0     17

 Level           29       Armor     [19,+39]     Saving Throw     Superb
 Cur Exp      88214       Fight     (+3,+13)     Stealth            Good
 Max Exp      88214       Melee    (+10,+16)     Fighting         Heroic
 Nxt Exp      24286       Shoot     (+12,+6)     Shooting      Legendary
                          Blows       1/turn     Disarming     Excellent
 Gold         17322       Shots       2/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   135.2 lbs       Infra        30 ft     Searching          Good

     You are one of several children of a Noldor Archer.  You
     have light grey eyes, wavy blond hair, and a fair
     complexion.



  [Last Messages]

> You drop a Tin-Plated Rod of Light (charging) {@z1} (x).
> You have no more Tin-Plated Rods of Light (charging) {@z1} (x).
> You hit the Water troll.
> You have slain the Water troll.
> You have found 177 gold pieces worth of adamantite.
> You activate it...
> Your Battle Axe 'Lotharang' radiates deep purple...
> You feel much better.
> The Nexus vortex breathes nexus.
> There is a wall in the way!
> You failed to use the rod properly.
> The Nexus vortex breathes nexus.
> You resist the effects!
> The Nexus vortex breathes nexus.
> You die.


  [Character Equipment]

a) The Battle Axe 'Lotharang' (2d8) (+7,+3) (+1) (charging)
     It can be activated for...
     cure wounds (4d7)
     ...if it is being worn.
     It affects your strength.
     It affects your dexterity.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
b) a Long Bow of Accuracy (x3) (+9,+6)
c) a Turquoise Ring of Damage (+11)
d) an Alexandrite Ring of See Invisible
e) a Copper Amulet of Resist Acid
f) The Phial of Galadriel
     It can be activated for...
     illumination
     ...if it is being worn.
     It provides light (radius 3) forever.
g) Leather Scale Mail of Resist Cold (-1) [11,+5]
h) a Cloak [1,+8]
i) a Small Leather Shield of Resist Fire [2,+7]
j) a Hard Leather Cap of Intelligence [2,+10] (+1)
k) (nothing)
l) a Pair of Hard Leather Boots of Free Action [3,+7]


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3}
d) a Book of Magic Spells [Resistance of Scarabtarices] {@m5}
e) 7 Smoky Potions of Cure Critical Wounds {@q3, 10% off}
f) 2 Gold Speckled Potions of Healing
g) a Light Green Potion of Restore Mana
h) 8 Scrolls titled "appblu vly sol" of Phase Door {@r4, 40% off}
i) 4 Scrolls titled "plenelg joo" of Word of Recall {25% off}
j) 3 Scrolls titled "sakli naggan" of Dispel Undead
k) a Scroll titled "erkvom tabklis" of *Destruction*
l) 2 Tin-Plated Rods of Light {@z1}
m) a Mithril-Plated Rod of Fire Balls {@z3}
n) a Tin Rod of Cold Balls {@z4}
o) a Zirconium Wand of Teleport Other (7 charges) {@a7}
p) a Tin Wand of Stone to Mud (4 charges) {@a9}
q) a Runed Wand of Lightning Balls (0 charges)
r) an Oak Staff of Teleportation (8 charges)
s) an Oak Staff of Teleportation (1 charge) {@u5, 75% off}
t) a Mahogany Staff of Perception (0 charges) {@u8}
u) a Pine Staff of Enlightenment (8 charges)
v) a Spruce Staff of Object Location (4 charges)
w) an Executioner's Sword of Slay Orc (4d5) (+3,+8)


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) 15 Coagulated Crimson Potions of Heroism {@q4}
f) 20 Chartreuse Potions of Cure Serious Wounds {@q2}
g) 4 Smoky Potions of Cure Critical Wounds {@q3, 10% off}
h) 4 Gold Speckled Potions of Healing
i) a Light Green Potion of Restore Mana
j) 6 Vermilion Potions of Restore Life Levels
k) an Orange Potion of Restore Strength
l) a Cloudy Potion of Restore Intelligence
m) a Dark Green Potion of Restore Wisdom
n) 2 Tangerine Potions of Restore Dexterity
o) 3 Brown Speckled Potions of Restore Constitution
p) a Bubbling Potion of Restore Charisma
q) 22 Scrolls titled "appblu vly sol" of Phase Door {@r4, 40% off}
r) 6 Scrolls titled "plenelg joo" of Word of Recall {25% off}
s) 9 Scrolls titled "jo san greri" of Magic Mapping
t) 21 Scrolls titled "forbu reaag" of Holy Chant {@r2, 25% off}
u) a Zirconium Wand of Teleport Other (11 charges)
v) a Zirconium Wand of Teleport Other (10 charges)
w) a Quartz Ring of Free Action
x) a Sapphire Ring of Strength (+2)


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.3.2020 04:46
Last updated on 19.3.2020 02:35

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7. on the Competition No.231 Ladder (of 14)

Comments

Jump to latest

On 13.3.2020 05:29 wobbly wrote:
I'll probably run out of time

On 15.3.2020 04:53 wobbly wrote:
Stat gain perhaps? I'm on dlvl 30

On 15.3.2020 18:40 wobbly wrote:
Shelob's on the level (dlvl 31). Presumably old wussy Shelob but still not keep to test her

On 15.3.2020 23:38 Sideways wrote:
Yeah, she's even wussier than the Shelob in Frog; and yeah, she can still be a pain.

On 17.3.2020 20:22 wobbly wrote:
dlvl 39, getting dangerous. Hounds everywhere & I'm not used to blue basilisks

On 17.3.2020 22:03 Estie wrote:
Yeah blue basilisk is what got my @ #3. Sofar, 4 attempts for me and each and everyone has died from failing to recognize dangerous monsters.

Your longbow got disenchanted ? Might want to read some scrolls on it. It appears the chance for enchantment to work does not get diminished with quality of the item in this version.

You seem to rely on rods; my first @ found a rod of acid balls on like level 5 but didnt manage to zap it in 20 or so tries. So I assumed rods might not be ideal and didnt bother with them anymore.



On 18.3.2020 05:35 wobbly wrote:
They work maybe 90%-95% of the time? Not sure what my actual fail rates are. Mobs of trolls would be annoying without light rods & I use them to light corridors anyway.

On 18.3.2020 07:26 Estie wrote:
Ah I didnt mean light rods, I use those too they are essential pre ESP, I meant fire ball/cold ball for damage. Id rather carry another stack of arrows or 2.

On 18.3.2020 11:09 wobbly wrote:
Yeah knew what you meant. I've bought every arrow in the shops and have not yet resorted to rest scumming the town.

On 19.3.2020 02:35 wobbly wrote:
got careless

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