The Angband Ladder: Idri, Hobbit Rogue by wobbly

  [Angband 4.2.0 Character Dump]

 Name   Idri         Age             24          Self  RB  CB  EB   Best
 Race   Hobbit       Height        2'6"   STR:  18/76  -2  +0  +3  18/86
 Class  Rogue        Weight     4st 3lb   INT:  18/15  +2  +1  +2  18/65
 Title  Sharper      Turns used:          WIS:     10  +1  -3  +2     10
 HP     -3/292       Game        223885   DEX:     17  +3  +3  +2  18/70
 SP     15/59        Standard     22886   CON:     16  +2  -1  +5  18/40
                     Resting        812

 Level                 34    Armor      [85,+95]    Saving Throw     81%
 Cur Exp           363670                           Stealth       Heroic
 Max Exp           363670    Melee       2d6,+12    Disarm - phys.  100%
 Adv Exp           420000    To-hit       59,+32    Disarm - magic  100%
                             Blows      2.3/turn    Magic Devices     90
 Gold               30937                           Searching        80%
 Burden          202.4 lb    Shoot to-dam    +18    Infravision    40 ft
 Overweight       22.5 lb    To-hit       62,+34    Speed         Normal
 Max Depth    3150' (L63)    Shots      1.0/turn

 You are one of several children of a Hobbit Warrior.  You are a well
 liked child.  You have dark brown eyes, straight red hair, and a very
 fair complexion.

Resistances         Abilities
 Acid:......++*.... pFear:........++...
 Elec:......+...... pBlnd:.............
 Fire:*.....+...... pConf:......+..+...
 Cold:......+...+.. pStun:.........+...
 Pois:...+......... HLife:.....+......+
Light:.....+....... Regen:....+........
 Dark:.....+.......   ESP:.............
Sound:......+.++... S.Inv:.....+.......
Shard:............. FrAct:........+....
Nexus:......+...... Feath:.............
Nethr:............. S.Dig:..........+..
Chaos:........+.... TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:..+....++....
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:...........+!
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The bile demon breathes acid.
> You have 7 charges remaining.
> The bile demon grunts with pain.
> The bile demon summons a demon.
> You have 6 charges remaining.
> The bile demon grunts with pain.
> The quasit dies.
> The bile demon breathes poison.
> You resist the effect!
> You feel very good.
> You have 17 Potions of Cure Critical Wounds {@q3} (b).
> You have 5 charges remaining.
> The bile demon grunts with pain.
> The bile demon breathes poison.
> You die.

Killed by a bile demon.

  [Character Equipment]

a) the Morning Star 'Firestar' (2d6) (+15,+17) [+2] {@w1 @A1 !!}
     Found lying on the floor at 2500 feet (level 50)
     
     Branded with fire.
     Provides immunity to fire.
     Cannot be harmed by acid, fire.
     
     When activated, it creates a fire ball with damage 72.
     Takes 40 turns to recharge at your current speed.
     Your chance of success is 95.7%
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.8 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 68.7 vs. creatures not resistant to cold,
     87.1 vs. creatures not resistant to fire, and 50.6 vs. others.
     
b) a Heavy Crossbow of Extra Might (x5) (+17,+18) <+1>
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     +1 shooting power.
     
c) a Ring of the Mouse (+0,-10) <+2, +3> {@w3}
     Found lying on the floor of a special room at 1250 feet (level 25)
     
     +2 dexterity.
     +3 stealth.
     
d) a Ring of Resist Poison
     Found lying on the floor of a cavern at 1800 feet (level 36)
     
     Provides resistance to poison.
     
e) an Amulet of Regeneration
     Found lying on the floor of a special room at 2100 feet (level 42)
     
     Speeds regeneration.  
     
f) the Arkenstone of Thráin <+3> {@A7 !!}
     Found lying on the floor in a vault at 2600 feet (level 52)
     
     +3 light.
     Provides resistance to light, dark.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     Intensity 3 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 102 to 200 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
g) the Full Plate Armour of Isildur [75,+25] <+1>
     Dropped by Golfimbul, the Hill Orc Chief at 3150 feet (level 63)
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
h) the Cloak 'Holcolleth' [1,+4] <+2, +3> {@A6 !!}
     Found lying on the floor at 2500 feet (level 50)
     
     +2 intelligence.
     +2 wisdom.
     +3 stealth.
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     
     When activated, it puts to sleep the monsters around you.
     Takes 110 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
i) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1>
     Dropped by Ulfast, Son of Ulfang at 2450 feet (level 49)
     
     +3 strength.
     +4 constitution.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
j) a Golden Crown of Serenity [0,+11]
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
k) the Set of Gauntlets 'Paurnimmen' [3,+14] {@A2 !!}
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     It brands your melee attacks with weak cold.
     Provides resistance to cold.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 16 to 28 turns to recharge at your current speed.
     Your chance of success is 95.7%
     
l) a Pair of Leather Sandals of Speed [1,+6] <+9>
     Bought from a store
     
     +9 speed.
     




  [Character Inventory]

a) a Book of Magic Spells [First Spells] {@m1}
     
     You can read this book.
     
b) 17 Potions of Cure Critical Wounds {@q3}
c) 3 Potions of Healing
d) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 4 Potions of Restore Mana
f) 2 Potions of Restore Life Levels
g) 37 Scrolls of Phase Door {@r4}
h) 3 Rods of Detection (1 charging) {@z8 !!}
     Cannot be harmed by lightning.
     
i) 2 Rods of Lightning Balls (1 charging) {@z4 !!}
     Cannot be harmed by lightning.
     
j) 2 Rods of Recall {@z0 !!}
     Cannot be harmed by lightning.
     
k) a Wand of Acid Bolts (3 charges) {@a3}
l) a Wand of Cold Balls (5 charges)
m) 3 Wands of Light (21 charges) {@a1}
n) 6 Wands of Stone to Mud (25 charges) {@a7}
o) 3 Wands of Teleport Other (22 charges) {@a8}
p) a Wand of Dragon's Frost (0 charges)
     Cannot be harmed by lightning.
     
q) 2 Wands of Drain Life (10 charges)
r) a Staff of Mapping (10 charges)
s) 4 Staves of Dispel Evil (18 charges)
t) a Staff of Teleportation (5 charges) {@u5}
u) 2 Staves of Speed (8 charges) {@u2}




  [Character Quiver]

0) 40 Bolts (1d5) (+0,+0) {=g}
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 107.1.
     25% chance of breaking upon contact.
     
1) 28 Bolts (1d5) (+0,+0) {=g}
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 107.1.
     25% chance of breaking upon contact.
     
2) 5 Bolts of Frost (1d5) (+10,+9) {=g}
     Branded with cold.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 247.2 vs. creatures not resistant to cold,
     and 154.5 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 4 Books of Magic Spells [First Spells] {@m1}
     
     You can read this book.
     
b) 3 Honey-cakes
c) 5 Potions of Healing
d) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 3 Potions of Restore Mana
f) a Potion of Enlightenment
g) 10 Potions of Speed
h) 2 Potions of Heroism {@q4}
i) 9 Potions of Resist Heat
j) 3 Scrolls of Remove Curse
k) 4 Scrolls of Recharging
l) 2 Rods of Treasure Location {@z2 !!}
m) a Rod of Magic Mapping {@z9 !!}
n) 5 Wands of Light (34 charges) {@a1}
o) a Staff of Detect Evil (23 charges)
p) 2 Staves of Teleportation (11 charges) {@u5}
q) Law Dragon Scale Mail (-2) [36,+10] {@A1 !!}
     Found lying on the floor at 700 feet (level 14)
     
     Provides resistance to sound, shards.
     
r) the Bastard Sword 'Calris' (5d4) (+0,+20) <+5> {cursed}
     Dropped by a young gold dragon at 3150 feet (level 63)
     
     It makes it hard to hit anything.
     +5 constitution.
     Slays dragons (powerfully), demons, trolls, evil creatures.
     Provides resistance to disenchantment.
     Cannot be harmed by acid.
     Aggravates creatures nearby.  
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.8 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 102.8 vs. creatures not resistant to cold,
     198.4 vs. dragons, 134.7 vs. demons, 134.7 vs. trolls, 102.8 vs.
     evil creatures, and 71.1 vs. others.
     
s) a Great Axe of Acid (4d4) (+7,+9)
     Found lying on the floor at 2400 feet (level 48)
     
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 54.8 vs. creatures not resistant to cold, 77
     vs. creatures not resistant to acid, and 32.6 vs. others.
     
t) a Shovel of Digging (1d2) (+6,+4) <+1>
     Found lying on the floor of a special room at 750 feet (level 15)
     
     +1 tunneling.
     Branded with acid.
     
     Combat info:
     3.7 blows/round.
     With +1 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 8.8 vs. creatures not resistant to cold,
     14.8 vs. creatures not resistant to acid, and 2.9 vs. others.
     
u) 15 Mithril Shots of Wounding (2d4) (+25,+25)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
      1087    150'  Reached level 2
      1185    150'  Reached level 3
      1517    100'  Killed Grip, Farmer Maggot's Dog
      1517    100'  Reached level 4
      2223    150'  Reached level 5
      2299    150'  Reached level 6
      3219    150'  Killed Fang, Farmer Maggot's Dog
      3623    250'  Reached level 7
      4028    300'  Reached level 8
      4389    350'  Reached level 9
      4663    450'  Reached level 10
      4966    100'  Reached level 11
      6346    300'  Found the Rapier 'Forasgil' (LOST)
      6391    300'  Reached level 12
      6727    450'  Killed Wormtongue, Agent of Saruman
      6798    450'  Reached level 13
      6963    500'  Killed Orfax, Son of Boldor
      7209    500'  Killed Sméagol
      7303    500'  Reached level 14
      7589    550'  Reached level 15
      7758    550'  Killed Lagduf, the Snaga
      7983    650'  Reached level 16
      8347    700'  Reached level 17
      8602    700'  Killed Ufthak of Cirith Ungol
      8743      0'  Killed Farmer Maggot
      8810    750'  Reached level 18
      8935    750'  Killed Grishnákh, the Hill Orc
      8935    750'  Reached level 19
      9309    750'  Killed Bullroarer the Hobbit
      9317    750'  Killed Boldor, King of the Yeeks
      9317    750'  Found the Set of Gauntlets 'Paurhach' (LOST)
      9729    750'  Reached level 20
     10708   1050'  Reached level 21
     11333   1200'  Reached level 22
     11416   1250'  Found the Long Sword 'Elvagil' (LOST)
     11491   1250'  Killed Angamaitë of Umbar
     11559   1250'  Killed Sangahyando of Umbar
     11725   1350'  Reached level 23
     12078   1500'  Reached level 24
     12397   1750'  Killed Azog, Enemy of the Dwarves
     12397   1750'  Reached level 25
     12475   1750'  Killed Bolg, Son of Azog
     12721   1750'  Killed Lugdush, the Uruk
     12735   1750'  Reached level 26
     13416   1800'  Reached level 27
     15350   2050'  Reached level 28
     15762   2100'  Reached level 29
     16148   2100'  Killed Draebor, the Imp
     16159   2100'  Found the Phial of Galadriel (LOST)
     16915   2100'  Killed The Queen Ant
     17509   2300'  Reached level 30
     18390   2450'  Killed Ulfast, Son of Ulfang
     18398   2450'  Found the Small Metal Shield of Thorin
     18587   2450'  Reached level 31
     18707   2450'  Killed Rogrog the Black Troll
     18714   2450'  Found the Dagger 'Dethanc' (LOST)
     18983   2500'  Found the Cloak 'Holcolleth'
     19270   2500'  Found the Morning Star 'Firestar'
     19567   2500'  Found the Set of Gauntlets 'Paurnimmen'
     20040   2500'  Found the Iron Helm of Gorlim
     20511   2550'  Reached level 32
     20814   2600'  Found the Set of Gauntlets 'Pauraegen' (LOST)
     20838   2600'  Found the Cutlass 'Gondricam' (LOST)
     21098   2600'  Found the Arkenstone of Thráin
     21427   2850'  Reached level 33
     21493   2850'  -- Note: JMn pit cleared
     21497   2850'  Found the Star of Elendil (LOST)
     21908   3150'  Found the Bastard Sword 'Calris'
     22252   3150'  Killed Golfimbul, the Hill Orc Chief
     22257   3150'  Found the Full Plate Armour of Isildur
     22674   3150'  Reached level 34


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 17.10.2019 19:20
Last updated on 18.10.2019 23:15

Download this dump

10. on the Competition No.225 Ladder (of 17)

Comments

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On 17.10.2019 19:21 wobbly wrote:
Apparently diving to dlvl 30 then taking a selfie is the thing to do these days

On 17.10.2019 22:42 wobbly wrote:
I had a wand of drain life but that's blown now. My speed staff is still holding up, I'll need to start carrying !spd if that blows.

On 18.10.2019 18:36 wobbly wrote:
I've been struggling to find a good rhythm for this character for a bit now. Hopefully Thorin's shield will change that. Also not 100% sure I've cleaned all the curses off that elvenkind, though I know it's not got anti-teleport or anything too bad. I think the worst I've got left is something like undead summon.

On 18.10.2019 22:02 wobbly wrote:
I hear nothing worthwhile ever shows up in shop 2 & you should just not bother to check

On 18.10.2019 23:15 wobbly wrote:
Underestimation of damage. Was above what it did the 1st go, but there was no need to push it so close

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