The Angband Ladder: Lord Dwarrow2, Dwarf Priest by ShadowTechnology

  [Angband 4.2.0 Character Dump]

 Name   Lord Dwarrow2Age             47          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'8"   Str:     17  +2  -1  +0     18     11
 Class  Priest       Weight     6st 1lb   INT:     10  -3  -3  +0      4
 Title  Devotee      Turns used:          WIS:     16  +2  +3  +0  18/30
 HP     -3/113       Game         71711   DEX:     10  -2  -1  +0      7
 SP     21/24        Standard      7149   CON:     16  +2  +1  +0  18/10
                     Resting         94

 Level                 13    Armor      [18,+25]    Saving Throw     59%
 Cur Exp             1205                           Stealth          Bad
 Max Exp             1205    Melee        2d5,+8    Disarm - phys.   40%
 Adv Exp             1320    To-hit        28,+7    Disarm - magic   40%
                             Blows      1.0/turn    Magic Devices     50
 Gold                4250                           Searching        30%
 Burden          120.3 lb    Shoot to-dam    +16    Infravision    50 ft
 Overweight       42.4 lb    To-hit       20,+11    Speed      -4 (0.7x)
 Max Depth     500' (L10)    Shots      1.0/turn

 You are the eldest son of the Red Dwarven High Preist of Aule.  You
 are the spirtual leader of your House. You have dark red eyes, fiery
 red hair, a three foot forked red beard, and a dark vengeful soul.

Resistances         Abilities
 Acid:.......+..... pFear:..+....+.....
 Elec:............. pBlnd:............+
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:..........+.. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.......+.....
Shard:............. FrAct:.......+..+..
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:..+..........
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:..........+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You have 1 charge remaining.
> The giant red scorpion looks confused.
> The giant red scorpion claws you (6).
> *** LOW HITPOINT WARNING! ***
> The giant red scorpion claws you (5).
> *** LOW HITPOINT WARNING! ***
> The giant red scorpion stings you (5).
> *** LOW HITPOINT WARNING! ***
> You feel very weak.
> *** LOW HITPOINT WARNING! ***
> The giant red scorpion claws you (3).
> *** LOW HITPOINT WARNING! ***
> The giant red scorpion claws you (5).
> You die.
> You have 17 Arrows of Slay Giant (1d4) (+2,+7) (3).

Killed by a giant red scorpion.

  [Character Equipment]

a) a Broad Sword of Slay Troll (2d5) (+3,+3)
     Found lying on the floor of a special room at 500 feet (level 10)
     
     Slays trolls.
     
     Combat info:
     1.0 blow/round.
     With +15 STR and +0 DEX you would attack a bit faster
     With +20 STR and +0 DEX you would get 1.1 blows
     With +10 STR and +3 DEX you would attack a bit faster
     With +15 STR and +3 DEX you would get 1.1 blows
     With +0 STR and +10 DEX you would attack a bit faster
     With +10 STR and +10 DEX you would get 1.1 blows
     With +0 STR and +13 DEX you would get 1.1 blows
     Average damage/round: 27.1 vs. trolls, and 14.5 vs. others.
     
b) a Sling of Power (x2) (+7,+16)
     Found lying on the floor at 150 feet (level 3)
     
c) a Ring of the Dog <-2>
     Found lying on the floor at 500 feet (level 10)
     
     -2 stealth.
     Provides protection from fear.
     
f) a Lantern (Everburning)
     Dropped by a kobold at 500 feet (level 10)
     
     Cannot be harmed by fire.
     Intensity 3 light.  No fuel required.
     
g) Soft Leather Armour [8,+0]
     Bought from a store
     
h) the Cloak of Thorongil [1,+10]
     Dropped by Orfax, Son of Boldor at 500 feet (level 10)
     
     Provides resistance to acid.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
j) an Iron Helm [7,+0]
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by a small kobold at 500 feet (level 10)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 1 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
l) a Pair of Leather Sandals [1,+5]
     Dropped by an ironfist priest at 500 feet (level 10)
     




  [Character Inventory]

a) a Holy Book of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 2 Holy Books of Prayers [Cleansing Power]
     
     You can read this book.
     
c) 12 Potions of Cure Light Wounds
d) a Potion of Neutralize Poison
e) a Potion of Speed
f) a Potion of Berserk Strength
g) 6 Potions of Boldness
h) a Potion of Infravision
i) 10 Scrolls of Phase Door
j) 6 Scrolls of Detect Invisible
k) 4 Scrolls of Remove Hunger
l) 2 Scrolls of Word of Recall
m) a Scroll of Blessing
n) a Wand of Confuse Monster (1 charge)
o) a Wand of Stone to Mud (13 charges)
p) a Wand of Wonder (16 charges)
     Cannot be harmed by lightning.
     
q) a Staff of Mapping (7 charges)
r) a Staff of Light (15 charges)
s) a Bastard Sword of Slay Animal (3d4) (+4,+7)
     Dropped by Sm�agol at 350 feet (level 7)
     
     Slays animals.
     
     Combat info:
     1.0 blow/round.
     With +15 STR and +0 DEX you would attack a bit faster
     With +19 STR and +0 DEX you would get 1.1 blows
     With +10 STR and +3 DEX you would attack a bit faster
     With +15 STR and +3 DEX you would get 1.1 blows
     With +0 STR and +10 DEX you would attack a bit faster
     With +10 STR and +10 DEX you would get 1.1 blows
     With +0 STR and +13 DEX you would get 1.1 blows
     Average damage/round: 27.9 vs. animals, and 20.1 vs. others.
     




  [Character Quiver]

0) 17 Bolts (1d5) (+1,+3)
1) 40 Arrows (1d4) (+0,+0)
2) 14 Arrows (1d4) (+0,+0)
3) 17 Arrows of Slay Giant (1d4) (+2,+7)
     Slays giants.
     
4) 16 Iron Shots (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 37.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Short Bow (x2) (+0,+0)
     Bought from a store
     
b) 40 Bolts (1d5) (+0,+0)
c) 20 Bolts (1d5) (+0,+0)
d) 40 Arrows (1d4) (+0,+0)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       293    100'  Reached level 2
       335    100'  Killed Grip, Farmer Maggot's Dog
       335    100'  Reached level 3
       485    100'  Killed Fang, Farmer Maggot's Dog
       485    100'  Reached level 4
       698    150'  Reached level 5
       909    150'  Reached level 6
      1160    200'  Reached level 7
      2325    200'  Reached level 8
      3670    250'  Reached level 9
      4033    300'  Reached level 10
      5358    350'  Killed Sméagol
      5546    400'  Reached level 11
      6128    500'  Killed Orfax, Son of Boldor
      6128    500'  Reached level 12
      6163    500'  Found the Cloak of Thorongil
      6400    500'  Killed Mughash the Kobold Lord
      6460    500'  Found the Set of Leather Gloves 'Cammithrim'
      6595    500'  Reached level 13


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 27.9.2019 04:26

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19. on the Competition No.223 Ladder (of 20)

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On 27.9.2019 04:26 ShadowTechnology wrote:
Off to a good start, but found out why the Omens of Death label when I stumbled into a pit of angry scorpions and spiders. No teleport capability yet.

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