The Angband Ladder: Petenakh, Half-Orc Warrior by Nick

  [Angband 4.2.0 Character Dump]

 Name   Petenakh     Age             14          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'4"   STR:     17  +2  +3  +0  18/40
 Class  Warrior      Weight     8st 8lb   INT:     10  -1  -2  +0      7
 Title  Swordsman    Turns used:          WIS:     10  +0  -2  +0      8
 HP     -3/128       Game         29482   DEX:     18  +0  +2  +0  18/20
 SP     0/0          Standard      2971   CON:     10  +1  +2  +0     13
                     Resting        277

 Level                 11    Armor       [17,-4]    Saving Throw     27%
 Cur Exp              706                           Stealth          Bad
 Max Exp              706    Melee        1d4,+3    Disarm - phys.   39%
 Adv Exp              780    To-hit       43,+28    Disarm - magic   26%
                             Blows      4.0/turn    Magic Devices     16
 Gold                 771                           Searching        20%
 Burden           78.3 lb    Shoot to-dam     +3    Infravision    30 ft
 Overweight      -89.6 lb    To-hit       33,+34    Speed         Normal
 Max Depth     500' (L10)    Shots      1.0/turn

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Yeoman.  You are a credit to the family.  You have brown
 eyes, straight red hair, and a dark complexion.

Resistances         Abilities
 Acid:............. pFear:..+..........
 Elec:............. pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:............+   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.............
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:..+..........
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You are confused.
> The blacklock mage casts a venomous cloud.
> *** LOW HITPOINT WARNING! ***
> You are poisoned!
> You are no longer poisoned.
> You have no more Potions of Neutralize Poison (c).
> The blacklock mage tries to cast a spell, but fails.
> The blacklock mage hits you.
> *** LOW HITPOINT WARNING! ***
> The blacklock mage misses you.
> You are confused.
> There is a wall in the way!
> The blacklock mage hits you.
> You die.
> You have a Ring of the Dog <-2> (c).

Killed by a blacklock mage.

  [Character Equipment]

a) a Dagger (1d4) (+0,+0)
     An inheritance from your family
     
     Combat info:
     4.0 blows/round.
     With +1 STR and +0 DEX you would get 4.1 blows
     With +0 STR and +2 DEX you would get 4.3 blows
     Average damage/round: 22.4.
     
b) a Sling (x2) (+6,+3)
     Found lying on the floor at 50 feet (level 1)
     
c) a Ring of the Dog <-2>
     Found lying on the floor at 500 feet (level 10)
     
     -2 stealth.
     Provides protection from fear.
     
f) a Wooden Torch (2090 turns)
     An inheritance from your family
     
     Intensity 2 light.
     
g) Soft Leather Armour [8,+0]
     An inheritance from your family
     
h) a Cloak [1,+0]
     Found lying on the floor at 50 feet (level 1)
     
i) a Wicker Shield [2,+0]
     Found lying on the floor at 100 feet (level 2)
     
j) a Hard Leather Cap [2,+4]
     Found lying on the floor at 150 feet (level 3)
     
l) a Pair of Iron Shod Boots [4,+0]
     Found lying on the floor at 500 feet (level 10)
     
     Cannot be harmed by fire.
     




  [Character Inventory]

a) a Handful of Dried Fruits
b) 11 Rations of Food
c) 8 Scrolls of Phase Door
d) 2 Scrolls of Identify Rune
e) a Scroll of Deep Descent
f) 3 Scrolls of Blessing
g) a Wand of Magic Missile (0 charges)
h) a Wand of Stinking Cloud (4 charges)
i) a Staff of Curing (7 charges)
j) 3 Wooden Torches (5000 turns)
     Intensity 2 light.
     
k) a Robe [2,+4]
     Found lying on the floor at 100 feet (level 2)
     
l) Soft Leather Armour [8,+0]
     Found lying on the floor at 500 feet (level 10)
     
m) a War Hammer (3d3) (+5,+2)
     Found lying on the floor of a special room at 500 feet (level 10)
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 19.2.
     




  [Character Quiver]

0) 25 Arrows (1d4) (+0,+0)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       467     50'  Reached level 2
       663    100'  Reached level 3
       667    100'  Killed Grip, Farmer Maggot's Dog
       669    100'  Reached level 4
       715    100'  Killed Fang, Farmer Maggot's Dog
       771    100'  Reached level 5
      1131    150'  Reached level 6
      1556    200'  Reached level 7
      2238    250'  Reached level 8
      2368    500'  Reached level 9
      2490    500'  Reached level 10
      2600    500'  Killed Lagduf, the Snaga
      2773    500'  Reached level 11


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 4.9.2019 14:49

Download this dump

11. on the Competition No.222 Ladder (of 11)

Comments

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On 4.9.2019 14:49 Nick wrote:
Waiting for recall...

On 5.9.2019 19:18 Ingwe Ingweron wrote:
You forgot to turn of connected stairs and turn on monsters learn anyway, so you should take another shot. :D I guess Gwarl doesn't provide a savefile because it would make it hard to do on angband.live?

On 5.9.2019 23:12 Nick wrote:
Oh yes, so I did. I will have another shot, probably next week.

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