The Angband Ladder: Plaguis IV, High-Elf Warrior by plaguis

  [Angband 3.5-dev Character Dump]

 Name   Plaguis IV                               Self  RB  CB  EB   Best
 Sex    Male         Age            116   STR:     18  +1  +3  +0  18/40
 Race   High-Elf     Height          74   INT:     10  +3  -2  +0     11
 Class  Warrior      Weight         194   WIS:     10  -1  -2  +0      7
 Title  Swordsman    Social     Unknown   DEX:     17  +3  +2  +0  18/40
 HP     -1/126       Maximize         Y   CON:     10  +1  +2  +0     13
 SP     0/0                               CHR:     10  +5  -1  +0     14

 Level               11   Armor     [26,+4]     Saving Throw         49%
 Cur Exp           1073   Fight     (-2,-2)     Stealth             Poor
 Max Exp           1073   Melee     (-1,+0)     Fighting          Superb
 Adv Exp           1300   Shoot     (-2,+0)     Shooting          Superb
 MaxDepth    500' (L10)   Blows    1.6/turn     Disarming            41%
 Game Turns      150830   Shots      0/turn     Magic Device          31
 Standard Turns   15061   Infra       40 ft     Perception       1 in 34
 Resting Turns     5199   Speed      Normal     Searching            17%
 Gold               798   Burden  142.0 lbs

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. Feath:.............
rLite:............+ pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:............+ Shots:.............
FrAct:............. Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You are confused!
> You are confused.
> There is a wall in the way!
> Orfax, Son of Boldor hits you.
> *** LOW HITPOINT WARNING! ***
> Orfax, Son of Boldor misses you.
> Orfax, Son of Boldor gives you the finger!
> Orfax, Son of Boldor makes obscene gestures!
> Something retches.
> You are hit by poison!
> *** LOW HITPOINT WARNING! ***
> You are poisoned!
> Orfax, Son of Boldor grunts with pain.
> You die.

Killed by poison.

  [Character Equipment]

a) a Maul (4d4) (+1,+2)
     Found lying on the floor at 450 feet (level 9).
     
     Can be destroyed by acid, fire.
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 17.7.
     
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Lantern (5161 turns) <+2>
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Studded Leather Armour (-1) [12,-1]
     Found lying on the floor at 350 feet (level 7).
     
     Can be destroyed by acid, fire.
     
h) a Cloak [1,-1]
     Found lying on the floor at 100 feet (level 2).
     
     Can be destroyed by acid, fire.
     
i) a Leather Shield [8,+0]
     Bought from a store.
     
     Can be destroyed by acid.
     
j) (nothing)
k) a Set of Leather Gloves [1,+4]
     Found lying on the floor at 450 feet (level 9).
     
     Can be destroyed by acid, fire.
     
l) a Pair of Iron Shod Boots [4,+0]
     Found lying on the floor at 400 feet (level 8).
     
     Cannot be harmed by fire.
     Can be destroyed by acid.
     


  [Character Quiver]

n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     Found lying on the floor at 500 feet (level 10).
     
     Can be destroyed by fire.
     
b) 2 Books of Magic Spells [Incantations and Illusions]
     Found lying on the floor of a special room at 500 feet (level 10).
     
     Can be destroyed by fire.
     
c) 8 Rations of Food
     
     
d) 2 Flasks of oil
     Branded with flames.
     Can be destroyed by cold.
     
e) a Potion of Cure Light Wounds
     Can be destroyed by cold.
     
f) 7 Scrolls of Phase Door
     Can be destroyed by acid, fire.
     
g) 2 Scrolls of Trap Detection
     Can be destroyed by acid, fire.
     
h) a Scroll of Detect Invisible
     Dropped by a Soldier at 500 feet (level 10).
     
     Can be destroyed by acid, fire.
     
i) 6 Scrolls of Satisfy Hunger
     Can be destroyed by acid, fire.
     
j) 6 Scrolls of Identify
     Can be destroyed by acid, fire.
     
k) 2 Scrolls of Word of Recall
     Can be destroyed by acid, fire.
     
l) a Rod of Light
     Found lying on the floor at 500 feet (level 10).
     
     Can be destroyed by electricity.
     
m) a Wand of Stone to Mud (6 charges)
     Found lying on the floor at 500 feet (level 10).
     
     Can be destroyed by electricity.
     
n) a Ring of Resist Fire
     Found lying on the floor at 500 feet (level 10).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     Can be destroyed by electricity.
     
o) 3 Wooden Torches (5000 turns) <+1>
     Can be destroyed by fire.
     
     Radius 1 light.
p) a Lantern (7500 turns) <+2>
     Dropped by a Dark elven priest at 500 feet (level 10).
     
     Cannot be harmed by fire.
     
     Radius 2 light.
q) Soft Leather Armour [8,-5]
     An inheritance from your family.
     
     Can be destroyed by acid, fire.
     
r) a Set of Leather Gloves [1,+0]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
s) a Dagger (1d4) (+0,+0)
     Bought from a store.
     
     Can be destroyed by acid.
     
     Combat info:
     4.3 blows/round.
     With +1 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +2 DEX you would get 4.5 blows
     Average damage/round: 2.1.
     
t) a Maul (4d4) (+0,+0)
     Found lying on the floor at 400 feet (level 8).
     
     Can be destroyed by acid, fire.
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 14.2.
     
u) 26 Bolts (1d5) (+0,+0)
     Found lying on the floor at 400 feet (level 8).
     
     Can be destroyed by acid.
     
v) 28 Bolts of Slay Evil (1d5) (+2,+6)
     Found lying on the floor at 350 feet (level 7).
     
     Slays evil creatures.
     Can be destroyed by acid.
     


  [Home Inventory]

a) 3 Scrolls of Identify
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
b) a Wooden Torch of Brightness (5000 turns) <+2>
     Found lying on the floor at 200 feet (level 4).
     
     Can be destroyed by fire.
     
     Radius 2 light.
c) a Lantern (7500 turns) <+2>
     Cannot be harmed by fire.
     
     Radius 2 light.
d) a Shovel (1d2) (+0,+0) <+1>
     Found lying on the floor at 250 feet (level 5).
     
     +1 tunneling.
     
     Combat info:
     3.0 blows/round.
     With +2 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 0.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      6226    100'    2   Reached level 2
      6828    100'    2   Killed Fang, Farmer Maggot's dog
      6828    100'    3   Reached level 3
      9128    150'    3   Killed Grip, Farmer Maggot's dog
      9128    150'    4   Reached level 4
     25229    250'    5   Reached level 5
     30268    250'    6   Reached level 6
     48628    300'    7   Reached level 7
     71501    400'    8   Reached level 8
    125893    400'    9   Reached level 9
    137172    500'   10   Reached level 10
    141033    500'   11   Reached level 11


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Force player decent                          : no  (birth_force_descend)



Posted on 12.4.2013 21:31

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17889. on the Ladder (of 18973)
6197. on the Angband Ladder (of 6502)
Third best for this player (

Comments

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On 12.4.2013 21:31 plaguis wrote:
First character to find anything strong enough to keep a noob like me going past dl15 :) Just wanted to post it up for the lulz.

On 13.4.2013 11:25 Mondkalb wrote:
All of the yeeks are quite dangerous for early characters for various reasons. Poison and confusion attacks and summoning together with lots of minions is a deadly combination.

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