The Angband Ladder: Fethorn II, Dunadan Ranger by <olivier.decome@wanadoo.fr>

  [ToME 2.2.3 Character Dump]

 Name  : Fethorn II             Age                 62       STR:     18       
 Sex   : Male                   Height              80       INT:     16       
 Race  : Dunadan                Weight             208       WIS:     17       
 Class : Ranger                 Social Class        63       DEX:     20       
 Body  : Player                                              CON:     22       
 God   : Nobody                                              CHR:     16       
                                                                               
 + To Melee Hit          17 Level             21    Max Hit Points       193   
 + To Melee Damage        6 Experience     13447    Cur Hit Points       -20   
 + To Ranged Hit         30 Max Exp        13447    Max SP (Mana)         26   
 + To Ranged Damage      12 Exp to Adv.    14280    Cur SP (Mana)         24   
   AC                 25+48 Gold           11693                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Good    Blows/Round:  1         
 Bows/Throw  : Legendary[17]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  2d6+6     
 Stealth     : Excellent    Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a Landed          
          Knight.  You are a credit to the family.  You have brown             
          eyes, straight blond hair, and a dark complexion.                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 25 (1250')
        Orc Cave: Level 16 (800')

 Your body was a Player.
 You have defeated 962 enemies.
 You saved 9 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Yavie of the 2890th year of the third age.
 Your adventure lasted 4 days.

     Your Attributes:
You are dead, killed by a Mature multi-hued dragon in the town of Gondolin.
You are terrified.
You will soon be recalled.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You are lucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
Your constitution is sustained.
Your charisma is sustained.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.

Skills (points left: 0)
 - Combat                                        27.624 [0.800]
          . Weaponmastery                        12.000 [0.500]
          - Archery                              25.749 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 01.200 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    09.075 [0.950]
          . Disarming                            06.000 [1.000]
 - Magic                                         03.765 [0.700]
          . Magic-Device                         06.500 [1.100]
          . Conveyance                           01.000 [0.500]
          . Divination                           06.000 [0.500]
          . Nature                               01.000 [0.500]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.700]

Abilities
 * Ammo creation


  [Fates]

You may meet a Clear hound on level 1.


  [Character Equipment]

a) a Beaked Axe (*Defender*) (2d6) (-2,-1) [+19] (+2 to stealth)
        It must be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 2.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold and poison.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
d) a Long Bow of Power (x3) (+11,+12)
e) an Indestructible Ring of Invisibility
f) an Indestructible Ring of Accuracy (+17)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Spell [Phase Door]
m) a Brass Lantern (with 288 turns of light)
    It provides light (radius 2) when
    fueled.  It cannot be harmed by fire.  
n) Chain Mail of Resist Cold (-2) [14,+10]
    It provides resistance to cold.
    It cannot be harmed by cold.  
    You bought it from the Black Market.
o) a Fur Cloak [3,+5]
    
p) (nothing)
s) an Iron Helm [5,+0]
    
u) a Set of Leather Gloves [1,+6]
x) a Pair of Soft Leather Boots [2,+6]
z) (nothing)
{) 25 Arrows (1d4) (+0,+0)
    
|) a Shovel (1d2) (+0,+0) (+1)
    It increases your ability to tunnel
     by 1.  


  [Character Inventory]

a) a Book of Beginner Cantrips
    
b) a Spellbook of Identify
    
c) 16 Mushrooms of Cure Serious Wounds {100% off}
d) 27 Rations of Food
    
e) 3 Flasks of oil
    
f) 2 Scrolls of Word of Recall
    
g) 2 Scrolls of Remove Curse
    
h) 2 Scrolls of Recharging
    
i) a Wand of Noxious Cloud[2|25] (5 charges)
j) a Staff of Identify[1|15] (8 charges)
k) a Spectral Scimitar of Slay Dragon (2d5) (+3,+7)
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn. It is especially deadly against dragons.  It strikes at
    undead with holy wrath.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It drains life.  
    You found it in the remains of Smeagol on level 11 of Orc Cave.
l) 18 Flight Arrows (1d3) (+4,+5)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) A parchment titled ''Finer Points of Munchkinism''
b) Tenser's Top-Heavy Teaspoon
    It can
    be activated for confusion.  
    You found it in the remains of a Master yeek on level 13 of Orc Cave.
c) 2 Potions of Neutralise Poison
d) 4 Potions of Cure Light Wounds
e) a Ring of Protection [+9]
    
    You bought it from the Magic shop.
f) a Ring of Lightning [+15]
    It can be activated for ball of
    lightning and resist lightning every 50+d50 turns if it is being worn. 
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Black Market.
g) a Trident of *Slay Evil* (1d8) (+2,+2) (+2)
    It can be wielded two-handed.  It 
    increases your wisdom by 2.  It fights against evil with holy fury.  
    It makes you completely fearless.  It allows you to levitate.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of a Hill orc on level 13 of Orc Cave.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) (charging) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) a Parchment - Adventurer's Guide to Middle-earth



Posted on 27.10.2003 15:39
Last updated on 28.10.2003 16:40

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Comments

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On 27.10.2003 15:39 olivier.decome@wanadoo.fr wrote:
Again, my best shot ever at ToME. I have hoped with this one !

On 28.10.2003 16:40 olivier.decome@wanadoo.fr wrote:
Went overoptimistic on the Gondolin dragon quest. Got some, but they got the upper hand in the end !

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