[ToME 2.2.3 Character Dump] Name : Fethorn II Age 62 STR: 18 Sex : Male Height 80 INT: 16 Race : Dunadan Weight 208 WIS: 17 Class : Ranger Social Class 63 DEX: 20 Body : Player CON: 22 God : Nobody CHR: 16 + To Melee Hit 17 Level 21 Max Hit Points 193 + To Melee Damage 6 Experience 13447 Cur Hit Points -20 + To Ranged Hit 30 Max Exp 13447 Max SP (Mana) 26 + To Ranged Damage 12 Exp to Adv. 14280 Cur SP (Mana) 24 AC 25+48 Gold 11693 (Miscellaneous Abilities) Fighting : Heroic Perception : Very Good Blows/Round: 1 Bows/Throw : Legendary[17]Searching : Very Good Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 2d6+6 Stealth : Excellent Magic Device: Excellent Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are the illegitimate but acknowledged child of a Landed Knight. You are a credit to the family. You have brown eyes, straight blond hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 25 (1250') Orc Cave: Level 16 (800') Your body was a Player. You have defeated 962 enemies. You saved 9 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. Your adventure lasted 4 days. Your Attributes: You are dead, killed by a Mature multi-hued dragon in the town of Gondolin. You are terrified. You will soon be recalled. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You are lucky. You have a firm hold on your life force. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. Your constitution is sustained. Your charisma is sustained. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Skills (points left: 0) - Combat 27.624 [0.800] . Weaponmastery 12.000 [0.500] - Archery 25.749 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 01.200 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 09.075 [0.950] . Disarming 06.000 [1.000] - Magic 03.765 [0.700] . Magic-Device 06.500 [1.100] . Conveyance 01.000 [0.500] . Divination 06.000 [0.500] . Nature 01.000 [0.500] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.700] Abilities * Ammo creation [Fates] You may meet a Clear hound on level 1. [Character Equipment] a) a Beaked Axe (*Defender*) (2d6) (-2,-1) [+19] (+2 to stealth) It must be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Long Bow of Power (x3) (+11,+12) e) an Indestructible Ring of Invisibility f) an Indestructible Ring of Accuracy (+17) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of Spell [Phase Door] m) a Brass Lantern (with 288 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) Chain Mail of Resist Cold (-2) [14,+10] It provides resistance to cold. It cannot be harmed by cold. You bought it from the Black Market. o) a Fur Cloak [3,+5] p) (nothing) s) an Iron Helm [5,+0] u) a Set of Leather Gloves [1,+6] x) a Pair of Soft Leather Boots [2,+6] z) (nothing) {) 25 Arrows (1d4) (+0,+0) |) a Shovel (1d2) (+0,+0) (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Book of Beginner Cantrips b) a Spellbook of Identify c) 16 Mushrooms of Cure Serious Wounds {100% off} d) 27 Rations of Food e) 3 Flasks of oil f) 2 Scrolls of Word of Recall g) 2 Scrolls of Remove Curse h) 2 Scrolls of Recharging i) a Wand of Noxious Cloud[2|25] (5 charges) j) a Staff of Identify[1|15] (8 charges) k) a Spectral Scimitar of Slay Dragon (2d5) (+3,+7) It can be activated for wraith-form every 50+d50 turns if it is being worn. It is especially deadly against dragons. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of Smeagol on level 11 of Orc Cave. l) 18 Flight Arrows (1d3) (+4,+5) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) A parchment titled ''Finer Points of Munchkinism'' b) Tenser's Top-Heavy Teaspoon It can be activated for confusion. You found it in the remains of a Master yeek on level 13 of Orc Cave. c) 2 Potions of Neutralise Poison d) 4 Potions of Cure Light Wounds e) a Ring of Protection [+9] You bought it from the Magic shop. f) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Black Market. g) a Trident of *Slay Evil* (1d8) (+2,+2) (+2) It can be wielded two-handed. It increases your wisdom by 2. It fights against evil with holy fury. It makes you completely fearless. It allows you to levitate. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Hill orc on level 13 of Orc Cave. h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) (charging) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Parchment - Adventurer's Guide to Middle-earth