The Angband Ladder: Taregor II, DrĂşadan Ranger by Ingwe Ingweron

  [FAangband  Character Dump]

 Name    : Taregor II      Age                    14 Str         18    18/20
 Sex     : Male            Height                 66 INT          8
 Race    : Drúadan         Weight                233 Wis      18/10    18/20
 Class   : Ranger          Social Class            8 DEX         12
                                                     Con      18/30    18/40
                                                     CHR          7

 Max Hit Points      292   Level                24   Max SP (Mana)        15
 Cur Hit Points       -1   Experience        22289   Cur SP (Mana)        14
                           Max Exp           22289
        (Fighting)         Exp to Adv.       27500          (Shooting)
 Blows/Round           2   Gold               5426   Shots/Round         1.0
 + to Skill           10   Score              5033   + to Skill           -1
 Deadliness (%)       57   Base AC/+ To AC  19/ 60   Deadliness (%)       14
                           Game Turn        314449

 Fighting   :Very Good(60) Stealth    :Superb(12)    Disarming  :Good(44)
 Bows/Throw :Very Good(74) Perception :Good(31)      MagicDevice:Good(41)
 SavingThrow:Excellent(62) Searching  :Fair(26)      Infravision:0 feet

                            (Character Background)
          You are one of several children of a Drrradan Warrior.  You
          have glowing red eyes, tied back black hair, and
          weather-beaten skin, with a small beard.


  [Recent locations]

 Current Location : Amon Rûdh Level 22
 Previous Location: Amon Rûdh Level 20
 Recall Point 1   : Amon Rûdh Level 15

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:.............   0% Confu:.............   0%
 Elec:.............   0% Sound:.............   0%
 Fire:......+......  20% Shard:.............   0%
 Cold:+............  50% Nexus:.............   0%
 Pois:.............   0% Nethr:.............   0%
 Lght:.......+.....  36% Chaos:.............   0%
 Dark:.............   0% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:.............      M-Mas:.............
Feath:.............      Stea.:3......2.....
PLght:.............      Sear.:.............
Regen:.............      Infra:.............
Telep:............+      Tunn.:.............
Invis:+............      Speed:3............
FrAct:..........+..      Shots:.............
HLife:.............      Might:.............
Blind:.............
NFear:.............


  [Specialty Abilities]

Marksman 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     16   2   2   0  18/20     18     ............
Int:     10  -2   0   0      8            ............
Wis:     16   2   1   1  18/20  18/10     ....1.......
Dex:     11  -1   2   0     12            ............
Con:     16   2   1   3  18/40  18/30     ....3.......
Chr:     11  -4   0   0      7            ............

  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> *** LOW HITPOINT WARNING! ***
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It stings you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> It stings you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> You die.
> Dump type [(h)tml; (f)orum embedded html]:


  [Character Equipment]

a) The Spear 'Nimloth' (1d7) (+11,+13) <+3 to speed> {@0}
Found lying on the ground in West Beleriand Level 19.
3 stealth, 3 speed. 
It slays undead. 
Branded with cold. 
Well-balanced.
Provides resistance to frost(50%). 
Powers:  Grants the ability to see invisible things. 
Cannot be harmed by acid, electricity, fire, cold. 2 blows av. dam.
28 against undead, 23 against non cold resistant creatures, 9 against
other monsters.  + 10 to skill. Av. throwing dam. 130 against undead,
109 against non cold resistant creatures, 60 against other monsters. 
Clears rubble in 14 turns, magma veins in 100 turns, and doesn't
affect quartz veins.

b) a Long Bow (x3) (+0,+0)
Bought from a store in Khazad Dûm Town.

e) an Amulet of Mental Strength <+1, +3>
Dropped by a Daggerman in Amon Rûdh Level 20.
1 wisdom, 3 constitution. 

f) The Lamp of Gwindor
Found in a vault in Doriath Level 16.
Cannot be harmed by acid, electricity, fire, cold. When activated, it
illuminates the surrounding area, dealing 2d15 damage to
light-sensitive monsters.
Takes 5 to 10 turns to recharge at your current speed.
Your chance of success is 95.0%
Radius 3 light forever.

g) Hard Leather Armour of Resistance (-1) [6,+5]
Found lying on the ground in Eriador Level 6.
Provides resistance to fire(20%). Cannot be harmed by acid,

h) a Cloak of Aman [1,+24] <+2 to stealth>
Found lying on the ground in Anduin Vale Level 1.
2 stealth. 
Provides resistance to light(36%). Cannot be harmed by acid,

i) a Small Metal Shield (Reinforced) [5,+17]
Found lying on the ground in West Beleriand Level 19.

j) a Metal Cap [3,+5]
Dropped by a Quasit in Amon Rûdh Level 22.

k) a Set of Mail Gauntlets of Free Action [2,+6]
Found lying on the ground in West Beleriand Level 19.

Powers:  Prevents paralysis. 

l) a Pair of Soft Leather Boots [2,+3]
Dropped by a Novice ranger in Eriador Level 6.


         [Quiver]
n) 75 Arrows (2d4) (+0,+0) {=g}
Av shooting dam. 19 against all monsters. 

o) 2 Arrows (2d5) (+0,+0) {=g}
Found lying on the ground in Eriador Level 4.
Av shooting dam. 23 against all monsters. 

p) 37 Arrows (2d4) (+0,+0) {=g}
Found lying on the ground in Amon Rûdh Level 15.
Av shooting dam. 19 against all monsters. 

q) 17 Arrows (2d4) (+1,+1) {=g}
Dropped by a Druid in Amon Rûdh Level 20.
Av shooting dam. 20 against all monsters. 



  [Character Inventory]

a) a Stone of Nature Lore [Call of the Wild] {@m1@b1@G1!k}
An inheritance from your family.

b) a Stone of Nature Lore [Communion with Nature] {@m2@b2@G2!k}
Found lying on the ground in West Beleriand Level 19.

c) 3 Mushrooms of Cure Blindness
Found lying on the ground in Amon Rûdh Level 15.
Nourishes for around 125 turns.

d) 11 Mushrooms of Cure Paranoia
Nourishes for around 125 turns.

e) 12 Mushrooms of Cure Confusion
Nourishes for around 125 turns.

f) a Mushroom of Cure Serious Wounds
Nourishes for around 125 turns.

g) 3 Potions of Resist Acid and Electricity
h) 11 Scrolls of Phase Door
i) 4 Scrolls of Teleportation
j) 2 Scrolls of Word of Recall {@r0!*}
k) 12 Scrolls of Identify {@r1, 25% off}
l) 2 Scrolls of Remove Curse
m) 2 Scrolls of Recharging
n) 2 Rods of Trap Location
o) 2 Rods of Light
p) 4 Staves of Dungeon Mapping (54 charges)
q) a Staff of Object Location (29 charges)
Bought from a store in Menegroth Town.

r) 3 Staves of Cure Medium Wounds (41 charges)
s) a Staff of Mass Confusion (8 charges)
Found lying on the ground in West Beleriand Level 19.



  [Home Inventory]

a) a Stone of Nature Lore [Gifts of Nature] {@m3@b3@G3!k}
Bought from a store in Khazad Dûm Town.

b) a Potion of Cure Critical Wounds
Found in a vault in Doriath Level 16.
Nourishes for around 25 turns.

c) 2 Scrolls of Word of Recall {@r0!*}
d) a Scroll of Remove Curse
Found in a vault in Thargelion Level 11.

e) 3 Staves of Perception (45 charges) {@u1}
f) 3 Staves of Object Location (21 charges)
g) 2 Staves of Cure Medium Wounds (30 charges)
h) a Sabre of Burning (1d7) (+4,+4)
Dropped by a Guardian naga in West Beleriand Level 19.
Branded with fire. 
Provides resistance to fire(49%). Cannot be harmed by fire. 2 blows
av. dam. 19 against non fire resistant creatures, 7 against other
monsters.  + 3 to skill. 
Clears rubble in 15 turns, magma veins in 133 turns, and doesn't
affect quartz veins.

i) a Flail (Holy Avenger) (2d6) (+14,+11) [+1] <+1>
Dropped by a Frost giant in West Beleriand Level 19.
1 wisdom. 
It slays evil creatures, undead and demons. 
Sustains wisdom. 
Powers:  Blessed by the gods. Grants the ability to see invisible
things. 
2 blows av. dam. 24 against evil creatures, 36 against undead, 36
against demons, 13 against other monsters.  + 13 to skill. 
Clears rubble in 9.0 turns, magma veins in 33 turns, quartz veins in
400 turns, and doesn't affect granite.



Taregor II the Drúadan Ranger

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
       779    Ephel Brandir Town    4    Gained the Marksman specialty.
      3788    Ephel Brandir Town    4    Killed The Complainer
      8263   West Beleriand  19     5    Reached level 5
     20313   West Beleriand  19    10    Reached level 10
     20313   West Beleriand  19    10    Killed Ulfast, son of Ulfang
     42681   West Beleriand  19    12    Found The Spear 'Nimloth'
     65552   West Beleriand  19    15    Reached level 15
    147082         Belegost Town   19    Moved house to Belegost.
    162429          Eriador   4    19    Killed Pongo the Devious
    189502      Khazad Dûm Town   19     Moved house to Khazad Dûm.
    216372          Eriador   9    19    Killed Balcmeg, the Cave Orc
    220812          Eriador   9    19    Killed Brodda, the Easterling
    221187         Belegost Town   19    Moved house to Belegost.
    246583          Doriath  16    20    Reached level 20
    247112          Doriath  16    20    Killed Orfax, Son of Boldor
    249780          Doriath  16    20    Killed Lug, the Hill Orc
    250482          Doriath  16    20    Found The Lamp of Gwindor
    261084        Menegroth Town   20    Moved house to Menegroth.
    292547       Amon Rûdh  20    22     Killed Ulwarth, son of Ulfang
    313621       Amon Rûdh  22    24     Killed Othrod, Lord of the Orcs
============================================================
    314449       Amon Rûdh  22    24     Killed by a Giant black scorpion.
    314449       Amon Rûdh  22    24     Killed on 07/28/2017 at 07:12 PM.
============================================================
============================================================

  [Map and modes]

Standard wilderness
Disconnected stairs

  [Options]

Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 28.7.2017 13:29
Last updated on 29.7.2017 01:21

Download this dump

21. on the Competition No.208 Ladder (of 26)

Comments

Jump to latest

On 28.7.2017 13:29 Ingwe Ingweron wrote:
The "II" is a misnomer. It is more like an "11".

On 28.7.2017 18:09 Ingwe Ingweron wrote:
I have completely given up any turncount considerations whatsoever. Stayed around town with just short forays for an exceptionally long time. Then, have run all the way to the Gladden Fields. Going to work my way back trying to get better gear by the time I reach the dungeons.

On 28.7.2017 22:00 Ingwe Ingweron wrote:
Okay, enough screwing around. Time to go for the dungeons.

On 29.7.2017 01:20 Ingwe Ingweron wrote:
GORGED is what killed me. Dumb mistake. Completely forgot and ate to maintain the Full status; which meant when @ drank CCW or ate mushrooms of cure serious wounds, he was gorged, slow, and subject to death. What's even dumber is that @ had staves of Cure wounds also, which I don't think cause gorging. RIP. Don't know if I'll make another attempt. FA interface is just a pain in the butt and I'm already tired of the tedium.

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